3.0IVJun 16, 2023
Stretched sinograms for limited-angle tomographic reconstruction with neural networksKyle Luther, Sebastian Seung
We present a direct method for limited angle tomographic reconstruction using convolutional networks. The key to our method is to first stretch every tilt view in the direction perpendicular to the tilt axis by the secant of the tilt angle. These stretched views are then fed into a 2-D U-Net which directly outputs the 3-D reconstruction. We train our networks by minimizing the mean squared error between the network's generated reconstruction and a ground truth 3-D volume. To demonstrate and evaluate our method, we synthesize tilt views from a 3-D image of fly brain tissue acquired with Focused Ion Beam Scanning Electron Microscopy. We compare our method to using a U-Net to directly reconstruct the unstretched tilt views and show that this simple stretching procedure leads to significantly better reconstructions. We also compare to using a network to clean up reconstructions generated by backprojection and filtered backprojection, and find that this simple stretching procedure also gives lower mean squared error on previously unseen images.
5.4LGJun 19, 2019
Reward Prediction Error as an Exploration Objective in Deep RLRiley Simmons-Edler, Ben Eisner, Daniel Yang et al.
A major challenge in reinforcement learning is exploration, when local dithering methods such as epsilon-greedy sampling are insufficient to solve a given task. Many recent methods have proposed to intrinsically motivate an agent to seek novel states, driving the agent to discover improved reward. However, while state-novelty exploration methods are suitable for tasks where novel observations correlate well with improved reward, they may not explore more efficiently than epsilon-greedy approaches in environments where the two are not well-correlated. In this paper, we distinguish between exploration tasks in which seeking novel states aids in finding new reward, and those where it does not, such as goal-conditioned tasks and escaping local reward maxima. We propose a new exploration objective, maximizing the reward prediction error (RPE) of a value function trained to predict extrinsic reward. We then propose a deep reinforcement learning method, QXplore, which exploits the temporal difference error of a Q-function to solve hard exploration tasks in high-dimensional MDPs. We demonstrate the exploration behavior of QXplore on several OpenAI Gym MuJoCo tasks and Atari games and observe that QXplore is comparable to or better than a baseline state-novelty method in all cases, outperforming the baseline on tasks where state novelty is not well-correlated with improved reward.