Deconstructing Self-Supervised Monocular Reconstruction: The Design Decisions that MatterJaime Spencer, Chris Russell, Simon Hadfield et al.
This paper presents an open and comprehensive framework to systematically evaluate state-of-the-art contributions to self-supervised monocular depth estimation. This includes pretraining, backbone, architectural design choices and loss functions. Many papers in this field claim novelty in either architecture design or loss formulation. However, simply updating the backbone of historical systems results in relative improvements of 25%, allowing them to outperform the majority of existing systems. A systematic evaluation of papers in this field was not straightforward. The need to compare like-with-like in previous papers means that longstanding errors in the evaluation protocol are ubiquitous in the field. It is likely that many papers were not only optimized for particular datasets, but also for errors in the data and evaluation criteria. To aid future research in this area, we release a modular codebase (https://github.com/jspenmar/monodepth_benchmark), allowing for easy evaluation of alternate design decisions against corrected data and evaluation criteria. We re-implement, validate and re-evaluate 16 state-of-the-art contributions and introduce a new dataset (SYNS-Patches) containing dense outdoor depth maps in a variety of both natural and urban scenes. This allows for the computation of informative metrics in complex regions such as depth boundaries.
Kick Back & Relax: Learning to Reconstruct the World by Watching SlowTVJaime Spencer, Chris Russell, Simon Hadfield et al.
Self-supervised monocular depth estimation (SS-MDE) has the potential to scale to vast quantities of data. Unfortunately, existing approaches limit themselves to the automotive domain, resulting in models incapable of generalizing to complex environments such as natural or indoor settings. To address this, we propose a large-scale SlowTV dataset curated from YouTube, containing an order of magnitude more data than existing automotive datasets. SlowTV contains 1.7M images from a rich diversity of environments, such as worldwide seasonal hiking, scenic driving and scuba diving. Using this dataset, we train an SS-MDE model that provides zero-shot generalization to a large collection of indoor/outdoor datasets. The resulting model outperforms all existing SSL approaches and closes the gap on supervised SoTA, despite using a more efficient architecture. We additionally introduce a collection of best-practices to further maximize performance and zero-shot generalization. This includes 1) aspect ratio augmentation, 2) camera intrinsic estimation, 3) support frame randomization and 4) flexible motion estimation. Code is available at https://github.com/jspenmar/slowtv_monodepth.
11.0CVApr 14, 2023
The Second Monocular Depth Estimation ChallengeJaime Spencer, C. Stella Qian, Michaela Trescakova et al.
This paper discusses the results for the second edition of the Monocular Depth Estimation Challenge (MDEC). This edition was open to methods using any form of supervision, including fully-supervised, self-supervised, multi-task or proxy depth. The challenge was based around the SYNS-Patches dataset, which features a wide diversity of environments with high-quality dense ground-truth. This includes complex natural environments, e.g. forests or fields, which are greatly underrepresented in current benchmarks. The challenge received eight unique submissions that outperformed the provided SotA baseline on any of the pointcloud- or image-based metrics. The top supervised submission improved relative F-Score by 27.62%, while the top self-supervised improved it by 16.61%. Supervised submissions generally leveraged large collections of datasets to improve data diversity. Self-supervised submissions instead updated the network architecture and pretrained backbones. These results represent a significant progress in the field, while highlighting avenues for future research, such as reducing interpolation artifacts at depth boundaries, improving self-supervised indoor performance and overall natural image accuracy.
The Monocular Depth Estimation ChallengeJaime Spencer, C. Stella Qian, Chris Russell et al.
This paper summarizes the results of the first Monocular Depth Estimation Challenge (MDEC) organized at WACV2023. This challenge evaluated the progress of self-supervised monocular depth estimation on the challenging SYNS-Patches dataset. The challenge was organized on CodaLab and received submissions from 4 valid teams. Participants were provided a devkit containing updated reference implementations for 16 State-of-the-Art algorithms and 4 novel techniques. The threshold for acceptance for novel techniques was to outperform every one of the 16 SotA baselines. All participants outperformed the baseline in traditional metrics such as MAE or AbsRel. However, pointcloud reconstruction metrics were challenging to improve upon. We found predictions were characterized by interpolation artefacts at object boundaries and errors in relative object positioning. We hope this challenge is a valuable contribution to the community and encourage authors to participate in future editions.
3.3LGApr 12, 2022
Medusa: Universal Feature Learning via Attentional MultitaskingJaime Spencer, Richard Bowden, Simon Hadfield
Recent approaches to multi-task learning (MTL) have focused on modelling connections between tasks at the decoder level. This leads to a tight coupling between tasks, which need retraining if a new task is inserted or removed. We argue that MTL is a stepping stone towards universal feature learning (UFL), which is the ability to learn generic features that can be applied to new tasks without retraining. We propose Medusa to realize this goal, designing task heads with dual attention mechanisms. The shared feature attention masks relevant backbone features for each task, allowing it to learn a generic representation. Meanwhile, a novel Multi-Scale Attention head allows the network to better combine per-task features from different scales when making the final prediction. We show the effectiveness of Medusa in UFL (+13.18% improvement), while maintaining MTL performance and being 25% more efficient than previous approaches.
6.9LGMay 6, 2022
SKILL-IL: Disentangling Skill and Knowledge in Multitask Imitation LearningBian Xihan, Oscar Mendez, Simon Hadfield
In this work, we introduce a new perspective for learning transferable content in multi-task imitation learning. Humans are able to transfer skills and knowledge. If we can cycle to work and drive to the store, we can also cycle to the store and drive to work. We take inspiration from this and hypothesize the latent memory of a policy network can be disentangled into two partitions. These contain either the knowledge of the environmental context for the task or the generalizable skill needed to solve the task. This allows improved training efficiency and better generalization over previously unseen combinations of skills in the same environment, and the same task in unseen environments. We used the proposed approach to train a disentangled agent for two different multi-task IL environments. In both cases we out-performed the SOTA by 30% in task success rate. We also demonstrated this for navigation on a real robot.
1.5CVFeb 15, 2023
CERiL: Continuous Event-based Reinforcement LearningCelyn Walters, Simon Hadfield
This paper explores the potential of event cameras to enable continuous time reinforcement learning. We formalise this problem where a continuous stream of unsynchronised observations is used to produce a corresponding stream of output actions for the environment. This lack of synchronisation enables greatly enhanced reactivity. We present a method to train on event streams derived from standard RL environments, thereby solving the proposed continuous time RL problem. The CERiL algorithm uses specialised network layers which operate directly on an event stream, rather than aggregating events into quantised image frames. We show the advantages of event streams over less-frequent RGB images. The proposed system outperforms networks typically used in RL, even succeeding at tasks which cannot be solved traditionally. We also demonstrate the value of our CERiL approach over a standard SNN baseline using event streams.
SVS: Adversarial refinement for sparse novel view synthesisVioleta Menéndez González, Andrew Gilbert, Graeme Phillipson et al.
This paper proposes Sparse View Synthesis. This is a view synthesis problem where the number of reference views is limited, and the baseline between target and reference view is significant. Under these conditions, current radiance field methods fail catastrophically due to inescapable artifacts such 3D floating blobs, blurring and structural duplication, whenever the number of reference views is limited, or the target view diverges significantly from the reference views. Advances in network architecture and loss regularisation are unable to satisfactorily remove these artifacts. The occlusions within the scene ensure that the true contents of these regions is simply not available to the model. In this work, we instead focus on hallucinating plausible scene contents within such regions. To this end we unify radiance field models with adversarial learning and perceptual losses. The resulting system provides up to 60% improvement in perceptual accuracy compared to current state-of-the-art radiance field models on this problem.
2.6CVSep 9, 2022
EDeNN: Event Decay Neural Networks for low latency visionCelyn Walters, Simon Hadfield
Despite the success of neural networks in computer vision tasks, digital 'neurons' are a very loose approximation of biological neurons. Today's learning approaches are designed to function on digital devices with digital data representations such as image frames. In contrast, biological vision systems are generally much more capable and efficient than state-of-the-art digital computer vision algorithms. Event cameras are an emerging sensor technology which imitates biological vision with asynchronously firing pixels, eschewing the concept of the image frame. To leverage modern learning techniques, many event-based algorithms are forced to accumulate events back to image frames, somewhat squandering the advantages of event cameras. We follow the opposite paradigm and develop a new type of neural network which operates closer to the original event data stream. We demonstrate state-of-the-art performance in angular velocity regression and competitive optical flow estimation, while avoiding difficulties related to training SNN. Furthermore, the processing latency of our proposed approach is less than 1/10 any other implementation, while continuous inference increases this improvement by another order of magnitude.
1.4CVJul 27, 2022
Adaptive sampling for scanning pixel camerasYusuf Duman, Jean-Yves Guillemaut, Simon Hadfield
A scanning pixel camera is a novel low-cost, low-power sensor that is not diffraction limited. It produces data as a sequence of samples extracted from various parts of the scene during the course of a scan. It can provide very detailed images at the expense of samplerates and slow image acquisition time. This paper proposes a new algorithm which allows the sensor to adapt the samplerate over the course of this sequence. This makes it possible to overcome some of these limitations by minimising the bandwidth and time required to image and transmit a scene, while maintaining image quality. We examine applications to image classification and semantic segmentation and are able to achieve similar results compared to a fully sampled input, while using 80% fewer samples
1.8LGMay 16, 2022
Generalizing to New Tasks via One-Shot Compositional SubgoalsXihan Bian, Oscar Mendez, Simon Hadfield
The ability to generalize to previously unseen tasks with little to no supervision is a key challenge in modern machine learning research. It is also a cornerstone of a future "General AI". Any artificially intelligent agent deployed in a real world application, must adapt on the fly to unknown environments. Researchers often rely on reinforcement and imitation learning to provide online adaptation to new tasks, through trial and error learning. However, this can be challenging for complex tasks which require many timesteps or large numbers of subtasks to complete. These "long horizon" tasks suffer from sample inefficiency and can require extremely long training times before the agent can learn to perform the necessary longterm planning. In this work, we introduce CASE which attempts to address these issues by training an Imitation Learning agent using adaptive "near future" subgoals. These subgoals are recalculated at each step using compositional arithmetic in a learned latent representation space. In addition to improving learning efficiency for standard long-term tasks, this approach also makes it possible to perform one-shot generalization to previously unseen tasks, given only a single reference trajectory for the task in a different environment. Our experiments show that the proposed approach consistently outperforms the previous state-of-the-art compositional Imitation Learning approach by 30%.
2.6CVMay 14, 2022
SaiNet: Stereo aware inpainting behind objects with generative networksVioleta Menéndez González, Andrew Gilbert, Graeme Phillipson et al.
In this work, we present an end-to-end network for stereo-consistent image inpainting with the objective of inpainting large missing regions behind objects. The proposed model consists of an edge-guided UNet-like network using Partial Convolutions. We enforce multi-view stereo consistency by introducing a disparity loss. More importantly, we develop a training scheme where the model is learned from realistic stereo masks representing object occlusions, instead of the more common random masks. The technique is trained in a supervised way. Our evaluation shows competitive results compared to previous state-of-the-art techniques.
Kick Back & Relax++: Scaling Beyond Ground-Truth Depth with SlowTV & CribsTVJaime Spencer, Chris Russell, Simon Hadfield et al.
Self-supervised learning is the key to unlocking generic computer vision systems. By eliminating the reliance on ground-truth annotations, it allows scaling to much larger data quantities. Unfortunately, self-supervised monocular depth estimation (SS-MDE) has been limited by the absence of diverse training data. Existing datasets have focused exclusively on urban driving in densely populated cities, resulting in models that fail to generalize beyond this domain. To address these limitations, this paper proposes two novel datasets: SlowTV and CribsTV. These are large-scale datasets curated from publicly available YouTube videos, containing a total of 2M training frames. They offer an incredibly diverse set of environments, ranging from snowy forests to coastal roads, luxury mansions and even underwater coral reefs. We leverage these datasets to tackle the challenging task of zero-shot generalization, outperforming every existing SS-MDE approach and even some state-of-the-art supervised methods. The generalization capabilities of our models are further enhanced by a range of components and contributions: 1) learning the camera intrinsics, 2) a stronger augmentation regime targeting aspect ratio changes, 3) support frame randomization, 4) flexible motion estimation, 5) a modern transformer-based architecture. We demonstrate the effectiveness of each component in extensive ablation experiments. To facilitate the development of future research, we make the datasets, code and pretrained models available to the public at https://github.com/jspenmar/slowtv_monodepth.
4.2IRFeb 6Code
Sequences as Nodes for Contrastive Multimodal Graph RecommendationBucher Sahyouni, Matthew Vowels, Liqun Chen et al.
To tackle cold-start and data sparsity issues in recommender systems, numerous multimodal, sequential, and contrastive techniques have been proposed. While these augmentations can boost recommendation performance, they tend to add noise and disrupt useful semantics. To address this, we propose MuSICRec (Multimodal Sequence-Item Contrastive Recommender), a multi-view graph-based recommender that combines collaborative, sequential, and multimodal signals. We build a sequence-item (SI) view by attention pooling over the user's interacted items to form sequence nodes. We propagate over the SI graph, obtaining a second view organically as an alternative to artificial data augmentation, while simultaneously injecting sequential context signals. Additionally, to mitigate modality noise and align the multimodal information, the contribution of text and visual features is modulated according to an ID-guided gate. We evaluate under a strict leave-two-out split against a broad range of sequential, multimodal, and contrastive baselines. On the Amazon Baby, Sports, and Electronics datasets, MuSICRec outperforms state-of-the-art baselines across all model types. We observe the largest gains for short-history users, mitigating sparsity and cold-start challenges. Our code is available at https://anonymous.4open.science/r/MuSICRec-3CEE/ and will be made publicly available.
Mamba2D: A Natively Multi-Dimensional State-Space Model for Vision TasksEnis Baty, Alejandro Hernández Díaz, Chris Bridges et al.
State-Space Models (SSMs) have recently emerged as a powerful and efficient alternative to the long-standing transformer architecture. However, existing SSM conceptualizations retain deeply rooted biases from their roots in natural language processing. This constrains their ability to appropriately model the spatially-dependent characteristics of visual inputs. In this paper, we address these limitations by re-deriving modern selective state-space techniques, starting from a natively multidimensional formulation. Currently, prior works attempt to apply natively 1D SSMs to 2D data (i.e. images) by relying on arbitrary combinations of 1D scan directions to capture spatial dependencies. In contrast, Mamba2D improves upon this with a single 2D scan direction that factors in both dimensions of the input natively, effectively modelling spatial dependencies when constructing hidden states. Mamba2D shows comparable performance to prior adaptations of SSMs for vision tasks, on standard image classification evaluations with the ImageNet-1K dataset. Source code is available at https://github.com/cocoalex00/Mamba2D.
SpaGBOL: Spatial-Graph-Based Orientated LocalisationTavis Shore, Oscar Mendez, Simon Hadfield
Cross-View Geo-Localisation within urban regions is challenging in part due to the lack of geo-spatial structuring within current datasets and techniques. We propose utilising graph representations to model sequences of local observations and the connectivity of the target location. Modelling as a graph enables generating previously unseen sequences by sampling with new parameter configurations. To leverage this newly available information, we propose a GNN-based architecture, producing spatially strong embeddings and improving discriminability over isolated image embeddings. We outline SpaGBOL, introducing three novel contributions. 1) The first graph-structured dataset for Cross-View Geo-Localisation, containing multiple streetview images per node to improve generalisation. 2) Introducing GNNs to the problem, we develop the first system that exploits the correlation between node proximity and feature similarity. 3) Leveraging the unique properties of the graph representation - we demonstrate a novel retrieval filtering approach based on neighbourhood bearings. SpaGBOL achieves state-of-the-art accuracies on the unseen test graph - with relative Top-1 retrieval improvements on previous techniques of 11%, and 50% when filtering with Bearing Vector Matching on the SpaGBOL dataset.
RenDetNet: Weakly-supervised Shadow Detection with Shadow Caster VerificationNikolina Kubiak, Elliot Wortman, Armin Mustafa et al.
Existing shadow detection models struggle to differentiate dark image areas from shadows. In this paper, we tackle this issue by verifying that all detected shadows are real, i.e. they have paired shadow casters. We perform this step in a physically-accurate manner by differentiably re-rendering the scene and observing the changes stemming from carving out estimated shadow casters. Thanks to this approach, the RenDetNet proposed in this paper is the first learning-based shadow detection model whose supervisory signals can be computed in a self-supervised manner. The developed system compares favourably against recent models trained on our data. As part of this publication, we release our code on github.
1.5CVNov 30, 2023
ZeST-NeRF: Using temporal aggregation for Zero-Shot Temporal NeRFsVioleta Menéndez González, Andrew Gilbert, Graeme Phillipson et al.
In the field of media production, video editing techniques play a pivotal role. Recent approaches have had great success at performing novel view image synthesis of static scenes. But adding temporal information adds an extra layer of complexity. Previous models have focused on implicitly representing static and dynamic scenes using NeRF. These models achieve impressive results but are costly at training and inference time. They overfit an MLP to describe the scene implicitly as a function of position. This paper proposes ZeST-NeRF, a new approach that can produce temporal NeRFs for new scenes without retraining. We can accurately reconstruct novel views using multi-view synthesis techniques and scene flow-field estimation, trained only with unrelated scenes. We demonstrate how existing state-of-the-art approaches from a range of fields cannot adequately solve this new task and demonstrate the efficacy of our solution. The resulting network improves quantitatively by 15% and produces significantly better visual results.
VICI: VLM-Instructed Cross-view Image-localisationXiaohan Zhang, Tavis Shore, Chen Chen et al.
In this paper, we present a high-performing solution to the UAVM 2025 Challenge, which focuses on matching narrow FOV street-level images to corresponding satellite imagery using the University-1652 dataset. As panoramic Cross-View Geo-Localisation nears peak performance, it becomes increasingly important to explore more practical problem formulations. Real-world scenarios rarely offer panoramic street-level queries; instead, queries typically consist of limited-FOV images captured with unknown camera parameters. Our work prioritises discovering the highest achievable performance under these constraints, pushing the limits of existing architectures. Our method begins by retrieving candidate satellite image embeddings for a given query, followed by a re-ranking stage that selectively enhances retrieval accuracy within the top candidates. This two-stage approach enables more precise matching, even under the significant viewpoint and scale variations inherent in the task. Through experimentation, we demonstrate that our approach achieves competitive results -specifically attaining R@1 and R@10 retrieval rates of \topone\% and \topten\% respectively. This underscores the potential of optimised retrieval and re-ranking strategies in advancing practical geo-localisation performance. Code is available at https://github.com/tavisshore/VICI.
Same Features, Different Day: Weakly Supervised Feature Learning for Seasonal InvarianceJaime Spencer, Richard Bowden, Simon Hadfield
"Like night and day" is a commonly used expression to imply that two things are completely different. Unfortunately, this tends to be the case for current visual feature representations of the same scene across varying seasons or times of day. The aim of this paper is to provide a dense feature representation that can be used to perform localization, sparse matching or image retrieval, regardless of the current seasonal or temporal appearance. Recently, there have been several proposed methodologies for deep learning dense feature representations. These methods make use of ground truth pixel-wise correspondences between pairs of images and focus on the spatial properties of the features. As such, they don't address temporal or seasonal variation. Furthermore, obtaining the required pixel-wise correspondence data to train in cross-seasonal environments is highly complex in most scenarios. We propose Deja-Vu, a weakly supervised approach to learning season invariant features that does not require pixel-wise ground truth data. The proposed system only requires coarse labels indicating if two images correspond to the same location or not. From these labels, the network is trained to produce "similar" dense feature maps for corresponding locations despite environmental changes. Code will be made available at: https://github.com/jspenmar/DejaVu_Features
2.0CVAug 15, 2024
Single-image coherent reconstruction of objects and humansSarthak Batra, Partha P. Chakrabarti, Simon Hadfield et al.
Existing methods for reconstructing objects and humans from a monocular image suffer from severe mesh collisions and performance limitations for interacting occluding objects. This paper introduces a method to obtain a globally consistent 3D reconstruction of interacting objects and people from a single image. Our contributions include: 1) an optimization framework, featuring a collision loss, tailored to handle human-object and human-human interactions, ensuring spatially coherent scene reconstruction; and 2) a novel technique to robustly estimate 6 degrees of freedom (DOF) poses, specifically for heavily occluded objects, exploiting image inpainting. Notably, our proposed method operates effectively on images from real-world scenarios, without necessitating scene or object-level 3D supervision. Extensive qualitative and quantitative evaluation against existing methods demonstrates a significant reduction in collisions in the final reconstructions of scenes with multiple interacting humans and objects and a more coherent scene reconstruction.
6.2CVNov 4, 2025
EvtSlowTV -- A Large and Diverse Dataset for Event-Based Depth EstimationSadiq Layi Macaulay, Nimet Kaygusuz, Simon Hadfield
Event cameras, with their high dynamic range (HDR) and low latency, offer a promising alternative for robust depth estimation in challenging environments. However, many event-based depth estimation approaches are constrained by small-scale annotated datasets, limiting their generalizability to real-world scenarios. To bridge this gap, we introduce EvtSlowTV, a large-scale event camera dataset curated from publicly available YouTube footage, which contains more than 13B events across various environmental conditions and motions, including seasonal hiking, flying, scenic driving, and underwater exploration. EvtSlowTV is an order of magnitude larger than existing event datasets, providing an unconstrained, naturalistic setting for event-based depth learning. This work shows the suitability of EvtSlowTV for a self-supervised learning framework to capitalise on the HDR potential of raw event streams. We further demonstrate that training with EvtSlowTV enhances the model's ability to generalise to complex scenes and motions. Our approach removes the need for frame-based annotations and preserves the asynchronous nature of event data.
11.3CVApr 25, 2024
The Third Monocular Depth Estimation ChallengeJaime Spencer, Fabio Tosi, Matteo Poggi et al.
This paper discusses the results of the third edition of the Monocular Depth Estimation Challenge (MDEC). The challenge focuses on zero-shot generalization to the challenging SYNS-Patches dataset, featuring complex scenes in natural and indoor settings. As with the previous edition, methods can use any form of supervision, i.e. supervised or self-supervised. The challenge received a total of 19 submissions outperforming the baseline on the test set: 10 among them submitted a report describing their approach, highlighting a diffused use of foundational models such as Depth Anything at the core of their method. The challenge winners drastically improved 3D F-Score performance, from 17.51% to 23.72%.
S3R-Net: A Single-Stage Approach to Self-Supervised Shadow RemovalNikolina Kubiak, Armin Mustafa, Graeme Phillipson et al.
In this paper we present S3R-Net, the Self-Supervised Shadow Removal Network. The two-branch WGAN model achieves self-supervision relying on the unify-and-adaptphenomenon - it unifies the style of the output data and infers its characteristics from a database of unaligned shadow-free reference images. This approach stands in contrast to the large body of supervised frameworks. S3R-Net also differentiates itself from the few existing self-supervised models operating in a cycle-consistent manner, as it is a non-cyclic, unidirectional solution. The proposed framework achieves comparable numerical scores to recent selfsupervised shadow removal models while exhibiting superior qualitative performance and keeping the computational cost low.
2.3IRFeb 6
Multimodal Enhancement of Sequential RecommendationBucher Sahyouni, Matthew Vowels, Liqun Chen et al.
We propose a novel recommender framework, MuSTRec (Multimodal and Sequential Transformer-based Recommendation), that unifies multimodal and sequential recommendation paradigms. MuSTRec captures cross-item similarities and collaborative filtering signals, by building item-item graphs from extracted text and visual features. A frequency-based self-attention module additionally captures the short- and long-term user preferences. Across multiple Amazon datasets, MuSTRec demonstrates superior performance (up to 33.5% improvement) over multimodal and sequential state-of-the-art baselines. Finally, we detail some interesting facets of this new recommendation paradigm. These include the need for a new data partitioning regime, and a demonstration of how integrating user embeddings into sequential recommendation leads to drastically increased short-term metrics (up to 200% improvement) on smaller datasets. Our code is availabe at https://anonymous.4open.science/r/MuSTRec-D32B/ and will be made publicly available.
1.4LGFeb 6
DSL: Understanding and Improving Softmax Recommender Systems with Competition-Aware ScalingBucher Sahyouni, Matthew Vowels, Liqun Chen et al.
Softmax Loss (SL) is being increasingly adopted for recommender systems (RS) as it has demonstrated better performance, robustness and fairness. Yet in implicit-feedback, a single global temperature and equal treatment of uniformly sampled negatives can lead to brittle training, because sampled sets may contain varying degrees of relevant or informative competitors. The optimal loss sharpness for a user-item pair with a particular set of negatives, can be suboptimal or destabilising for another with different negatives. We introduce Dual-scale Softmax Loss (DSL), which infers effective sharpness from the sampled competition itself. DSL adds two complementary branches to the log-sum-exp backbone. Firstly it reweights negatives within each training instance using hardness and item--item similarity, secondly it adapts a per-example temperature from the competition intensity over a constructed competitor slate. Together, these components preserve the geometry of SL while reshaping the competition distribution across negatives and across examples. Over several representative benchmarks and backbones, DSL yields substantial gains over strong baselines, with improvements over SL exceeding $10%$ in several settings and averaging $6.22%$ across datasets, metrics, and backbones. Under out-of-distribution (OOD) popularity shift, the gains are larger, with an average of $9.31%$ improvement over SL. We further provide a theoretical, distributionally robust optimisation (DRO) analysis, which demonstrates how DSL reshapes the robust payoff and the KL deviation for ambiguous instances. This helps explain the empirically observed improvements in accuracy and robustness.
12.1CVDec 17, 2024
HyperGS: Hyperspectral 3D Gaussian SplattingChristopher Thirgood, Oscar Mendez, Erin Chao Ling et al.
We introduce HyperGS, a novel framework for Hyperspectral Novel View Synthesis (HNVS), based on a new latent 3D Gaussian Splatting (3DGS) technique. Our approach enables simultaneous spatial and spectral renderings by encoding material properties from multi-view 3D hyperspectral datasets. HyperGS reconstructs high-fidelity views from arbitrary perspectives with improved accuracy and speed, outperforming currently existing methods. To address the challenges of high-dimensional data, we perform view synthesis in a learned latent space, incorporating a pixel-wise adaptive density function and a pruning technique for increased training stability and efficiency. Additionally, we introduce the first HNVS benchmark, implementing a number of new baselines based on recent SOTA RGB-NVS techniques, alongside the small number of prior works on HNVS. We demonstrate HyperGS's robustness through extensive evaluation of real and simulated hyperspectral scenes with a 14db accuracy improvement upon previously published models.
PEnG: Pose-Enhanced Geo-LocalisationTavis Shore, Oscar Mendez, Simon Hadfield
Cross-view Geo-localisation is typically performed at a coarse granularity, because densely sampled satellite image patches overlap heavily. This heavy overlap would make disambiguating patches very challenging. However, by opting for sparsely sampled patches, prior work has placed an artificial upper bound on the localisation accuracy that is possible. Even a perfect oracle system cannot achieve accuracy greater than the average separation of the tiles. To solve this limitation, we propose combining cross-view geo-localisation and relative pose estimation to increase precision to a level practical for real-world application. We develop PEnG, a 2-stage system which first predicts the most likely edges from a city-scale graph representation upon which a query image lies. It then performs relative pose estimation within these edges to determine a precise position. PEnG presents the first technique to utilise both viewpoints available within cross-view geo-localisation datasets to enhance precision to a sub-metre level, with some examples achieving centimetre level accuracy. Our proposed ensemble achieves state-of-the-art precision - with relative Top-5m retrieval improvements on previous works of 213%. Decreasing the median euclidean distance error by 96.90% from the previous best of 734m down to 22.77m, when evaluating with 90 degree horizontal FOV images. Code will be made available: tavisshore.co.uk/PEnG
13.1CVApr 24, 2025
The Fourth Monocular Depth Estimation ChallengeAnton Obukhov, Matteo Poggi, Fabio Tosi et al.
This paper presents the results of the fourth edition of the Monocular Depth Estimation Challenge (MDEC), which focuses on zero-shot generalization to the SYNS-Patches benchmark, a dataset featuring challenging environments in both natural and indoor settings. In this edition, we revised the evaluation protocol to use least-squares alignment with two degrees of freedom to support disparity and affine-invariant predictions. We also revised the baselines and included popular off-the-shelf methods: Depth Anything v2 and Marigold. The challenge received a total of 24 submissions that outperformed the baselines on the test set; 10 of these included a report describing their approach, with most leading methods relying on affine-invariant predictions. The challenge winners improved the 3D F-Score over the previous edition's best result, raising it from 22.58% to 23.05%.
6.2CVMar 31, 2025
DANTE-AD: Dual-Vision Attention Network for Long-Term Audio DescriptionAdrienne Deganutti, Simon Hadfield, Andrew Gilbert
Audio Description is a narrated commentary designed to aid vision-impaired audiences in perceiving key visual elements in a video. While short-form video understanding has advanced rapidly, a solution for maintaining coherent long-term visual storytelling remains unresolved. Existing methods rely solely on frame-level embeddings, effectively describing object-based content but lacking contextual information across scenes. We introduce DANTE-AD, an enhanced video description model leveraging a dual-vision Transformer-based architecture to address this gap. DANTE-AD sequentially fuses both frame and scene level embeddings to improve long-term contextual understanding. We propose a novel, state-of-the-art method for sequential cross-attention to achieve contextual grounding for fine-grained audio description generation. Evaluated on a broad range of key scenes from well-known movie clips, DANTE-AD outperforms existing methods across traditional NLP metrics and LLM-based evaluations.
6.2CVOct 18, 2025
HYDRA: HYbrid knowledge Distillation and spectral Reconstruction Algorithm for high channel hyperspectral camera applicationsChristopher Thirgood, Oscar Mendez, Erin Ling et al.
Hyperspectral images (HSI) promise to support a range of new applications in computer vision. Recent research has explored the feasibility of generalizable Spectral Reconstruction (SR), the problem of recovering a HSI from a natural three-channel color image in unseen scenarios. However, previous Multi-Scale Attention (MSA) works have only demonstrated sufficient generalizable results for very sparse spectra, while modern HSI sensors contain hundreds of channels. This paper introduces a novel approach to spectral reconstruction via our HYbrid knowledge Distillation and spectral Reconstruction Architecture (HYDRA). Using a Teacher model that encapsulates latent hyperspectral image data and a Student model that learns mappings from natural images to the Teacher's encoded domain, alongside a novel training method, we achieve high-quality spectral reconstruction. This addresses key limitations of prior SR models, providing SOTA performance across all metrics, including an 18\% boost in accuracy, and faster inference times than current SOTA models at various channel depths.
BEV-CV: Birds-Eye-View Transform for Cross-View Geo-LocalisationTavis Shore, Simon Hadfield, Oscar Mendez
Cross-view image matching for geo-localisation is a challenging problem due to the significant visual difference between aerial and ground-level viewpoints. The method provides localisation capabilities from geo-referenced images, eliminating the need for external devices or costly equipment. This enhances the capacity of agents to autonomously determine their position, navigate, and operate effectively in GNSS-denied environments. Current research employs a variety of techniques to reduce the domain gap such as applying polar transforms to aerial images or synthesising between perspectives. However, these approaches generally rely on having a 360° field of view, limiting real-world feasibility. We propose BEV-CV, an approach introducing two key novelties with a focus on improving the real-world viability of cross-view geo-localisation. Firstly bringing ground-level images into a semantic Birds-Eye-View before matching embeddings, allowing for direct comparison with aerial image representations. Secondly, we adapt datasets into application realistic format - limited Field-of-View images aligned to vehicle direction. BEV-CV achieves state-of-the-art recall accuracies, improving Top-1 rates of 70° crops of CVUSA and CVACT by 23% and 24% respectively. Also decreasing computational requirements by reducing floating point operations to below previous works, and decreasing embedding dimensionality by 33% - together allowing for faster localisation capabilities.
SILT: Self-supervised Lighting Transfer Using Implicit Image DecompositionNikolina Kubiak, Armin Mustafa, Graeme Phillipson et al.
We present SILT, a Self-supervised Implicit Lighting Transfer method. Unlike previous research on scene relighting, we do not seek to apply arbitrary new lighting configurations to a given scene. Instead, we wish to transfer the lighting style from a database of other scenes, to provide a uniform lighting style regardless of the input. The solution operates as a two-branch network that first aims to map input images of any arbitrary lighting style to a unified domain, with extra guidance achieved through implicit image decomposition. We then remap this unified input domain using a discriminator that is presented with the generated outputs and the style reference, i.e. images of the desired illumination conditions. Our method is shown to outperform supervised relighting solutions across two different datasets without requiring lighting supervision.
1.4CVSep 22, 2021
TACTIC: Joint Rate-Distortion-Accuracy Optimisation for Low Bitrate CompressionNikolina Kubiak, Simon Hadfield
We present TACTIC: Task-Aware Compression Through Intelligent Coding. Our lossy compression model learns based on the rate-distortion-accuracy trade-off for a specific task. By considering what information is important for the follow-on problem, the system trades off visual fidelity for good task performance at a low bitrate. When compared against JPEG at the same bitrate, our approach is able to improve the accuracy of ImageNet subset classification by 4.5%. We also demonstrate the applicability of our approach to other problems, providing a 3.4% accuracy and 4.9% mean IoU improvements in performance over task-agnostic compression for semantic segmentation.
7.3CVSep 1, 2021
EVReflex: Dense Time-to-Impact Prediction for Event-based Obstacle AvoidanceCelyn Walters, Simon Hadfield
The broad scope of obstacle avoidance has led to many kinds of computer vision-based approaches. Despite its popularity, it is not a solved problem. Traditional computer vision techniques using cameras and depth sensors often focus on static scenes, or rely on priors about the obstacles. Recent developments in bio-inspired sensors present event cameras as a compelling choice for dynamic scenes. Although these sensors have many advantages over their frame-based counterparts, such as high dynamic range and temporal resolution, event-based perception has largely remained in 2D. This often leads to solutions reliant on heuristics and specific to a particular task. We show that the fusion of events and depth overcomes the failure cases of each individual modality when performing obstacle avoidance. Our proposed approach unifies event camera and lidar streams to estimate metric time-to-impact without prior knowledge of the scene geometry or obstacles. In addition, we release an extensive event-based dataset with six visual streams spanning over 700 scanned scenes.
7.3ROJun 2, 2021
Robot in a China Shop: Using Reinforcement Learning for Location-Specific Navigation BehaviourXihan Bian, Oscar Mendez, Simon Hadfield
Robots need to be able to work in multiple different environments. Even when performing similar tasks, different behaviour should be deployed to best fit the current environment. In this paper, We propose a new approach to navigation, where it is treated as a multi-task learning problem. This enables the robot to learn to behave differently in visual navigation tasks for different environments while also learning shared expertise across environments. We evaluated our approach in both simulated environments as well as real-world data. Our method allows our system to converge with a 26% reduction in training time, while also increasing accuracy.
3.0ROJun 1, 2021
Markov Localisation using Heatmap Regression and Deep Convolutional OdometryOscar Mendez, Simon Hadfield, Richard Bowden
In the context of self-driving vehicles there is strong competition between approaches based on visual localisation and LiDAR. While LiDAR provides important depth information, it is sparse in resolution and expensive. On the other hand, cameras are low-cost and recent developments in deep learning mean they can provide high localisation performance. However, several fundamental problems remain, particularly in the domain of uncertainty, where learning based approaches can be notoriously over-confident. Markov, or grid-based, localisation was an early solution to the localisation problem but fell out of favour due to its computational complexity. Representing the likelihood field as a grid (or volume) means there is a trade off between accuracy and memory size. Furthermore, it is necessary to perform expensive convolutions across the entire likelihood volume. Despite the benefit of simultaneously maintaining a likelihood for all possible locations, grid based approaches were superseded by more efficient particle filters and Monte Carlo Localisation (MCL). However, MCL introduces its own problems e.g. particle deprivation. Recent advances in deep learning hardware allow large likelihood volumes to be stored directly on the GPU, along with the hardware necessary to efficiently perform GPU-bound 3D convolutions and this obviates many of the disadvantages of grid based methods. In this work, we present a novel CNN-based localisation approach that can leverage modern deep learning hardware. By implementing a grid-based Markov localisation approach directly on the GPU, we create a hybrid CNN that can perform image-based localisation and odometry-based likelihood propagation within a single neural network. The resulting approach is capable of outperforming direct pose regression methods as well as state-of-the-art localisation systems.
What Did You Think Would Happen? Explaining Agent Behaviour Through Intended OutcomesHerman Yau, Chris Russell, Simon Hadfield
We present a novel form of explanation for Reinforcement Learning, based around the notion of intended outcome. These explanations describe the outcome an agent is trying to achieve by its actions. We provide a simple proof that general methods for post-hoc explanations of this nature are impossible in traditional reinforcement learning. Rather, the information needed for the explanations must be collected in conjunction with training the agent. We derive approaches designed to extract local explanations based on intention for several variants of Q-function approximation and prove consistency between the explanations and the Q-values learned. We demonstrate our method on multiple reinforcement learning problems, and provide code to help researchers introspecting their RL environments and algorithms.
1.2DCOct 4, 2020
Diagonal Memory Optimisation for Machine Learning on Micro-controllersPeter Blacker, Christopher Paul Bridges, Simon Hadfield
As machine learning spreads into more and more application areas, micro controllers and low power CPUs are increasingly being used to perform inference with machine learning models. The capability to deploy onto these limited hardware targets is enabling machine learning models to be used across a diverse range of new domains. Optimising the inference process on these targets poses different challenges from either desktop CPU or GPU implementations, where the small amounts of RAM available on these targets sets limits on size of models which can be executed. Analysis of the memory use patterns of eleven machine learning models was performed. Memory load and store patterns were observed using a modified version of the Valgrind debugging tool, identifying memory areas holding values necessary for the calculation as inference progressed. These analyses identified opportunities optimise the memory use of these models by overlapping the input and output buffers of individual tensor operations. Three methods are presented which can calculate the safe overlap of input and output buffers for tensor operations. Ranging from a computationally expensive approach with the ability to operate on compiled layer operations, to a versatile analytical solution which requires access to the original source code of the layer. The diagonal memory optimisation technique is described and shown to achieve memory savings of up to 34.5% when applied to eleven common models. Micro-controller targets are identified where it is only possible to deploy some models if diagonal memory optimisation is used.
22.4CVSep 1, 2020
Multi-channel Transformers for Multi-articulatory Sign Language TranslationNecati Cihan Camgoz, Oscar Koller, Simon Hadfield et al.
Sign languages use multiple asynchronous information channels (articulators), not just the hands but also the face and body, which computational approaches often ignore. In this paper we tackle the multi-articulatory sign language translation task and propose a novel multi-channel transformer architecture. The proposed architecture allows both the inter and intra contextual relationships between different sign articulators to be modelled within the transformer network itself, while also maintaining channel specific information. We evaluate our approach on the RWTH-PHOENIX-Weather-2014T dataset and report competitive translation performance. Importantly, we overcome the reliance on gloss annotations which underpin other state-of-the-art approaches, thereby removing future need for expensive curated datasets.
Sign Language Transformers: Joint End-to-end Sign Language Recognition and TranslationNecati Cihan Camgoz, Oscar Koller, Simon Hadfield et al.
Prior work on Sign Language Translation has shown that having a mid-level sign gloss representation (effectively recognizing the individual signs) improves the translation performance drastically. In fact, the current state-of-the-art in translation requires gloss level tokenization in order to work. We introduce a novel transformer based architecture that jointly learns Continuous Sign Language Recognition and Translation while being trainable in an end-to-end manner. This is achieved by using a Connectionist Temporal Classification (CTC) loss to bind the recognition and translation problems into a single unified architecture. This joint approach does not require any ground-truth timing information, simultaneously solving two co-dependant sequence-to-sequence learning problems and leads to significant performance gains. We evaluate the recognition and translation performances of our approaches on the challenging RWTH-PHOENIX-Weather-2014T (PHOENIX14T) dataset. We report state-of-the-art sign language recognition and translation results achieved by our Sign Language Transformers. Our translation networks outperform both sign video to spoken language and gloss to spoken language translation models, in some cases more than doubling the performance (9.58 vs. 21.80 BLEU-4 Score). We also share new baseline translation results using transformer networks for several other text-to-text sign language translation tasks.
DeFeat-Net: General Monocular Depth via Simultaneous Unsupervised Representation LearningJaime Spencer, Richard Bowden, Simon Hadfield
In the current monocular depth research, the dominant approach is to employ unsupervised training on large datasets, driven by warped photometric consistency. Such approaches lack robustness and are unable to generalize to challenging domains such as nighttime scenes or adverse weather conditions where assumptions about photometric consistency break down. We propose DeFeat-Net (Depth & Feature network), an approach to simultaneously learn a cross-domain dense feature representation, alongside a robust depth-estimation framework based on warped feature consistency. The resulting feature representation is learned in an unsupervised manner with no explicit ground-truth correspondences required. We show that within a single domain, our technique is comparable to both the current state of the art in monocular depth estimation and supervised feature representation learning. However, by simultaneously learning features, depth and motion, our technique is able to generalize to challenging domains, allowing DeFeat-Net to outperform the current state-of-the-art with around 10% reduction in all error measures on more challenging sequences such as nighttime driving.
12.7ROSep 5, 2017
SeDAR - Semantic Detection and Ranging: Humans can localise without LiDAR, can robots?Oscar Mendez, Simon Hadfield, Nicolas Pugeault et al.
How does a person work out their location using a floorplan? It is probably safe to say that we do not explicitly measure depths to every visible surface and try to match them against different pose estimates in the floorplan. And yet, this is exactly how most robotic scan-matching algorithms operate. Similarly, we do not extrude the 2D geometry present in the floorplan into 3D and try to align it to the real-world. And yet, this is how most vision-based approaches localise. Humans do the exact opposite. Instead of depth, we use high level semantic cues. Instead of extruding the floorplan up into the third dimension, we collapse the 3D world into a 2D representation. Evidence of this is that many of the floorplans we use in everyday life are not accurate, opting instead for high levels of discriminative landmarks. In this work, we use this insight to present a global localisation approach that relies solely on the semantic labels present in the floorplan and extracted from RGB images. While our approach is able to use range measurements if available, we demonstrate that they are unnecessary as we can achieve results comparable to state-of-the-art without them.