Multi-Source Music Generation with Latent DiffusionZhongweiyang Xu, Debottam Dutta, Yu-Lin Wei et al.
Most music generation models directly generate a single music mixture. To allow for more flexible and controllable generation, the Multi-Source Diffusion Model (MSDM) has been proposed to model music as a mixture of multiple instrumental sources (e.g. piano, drums, bass, and guitar). Its goal is to use one single diffusion model to generate mutually-coherent music sources, that are then mixed to form the music. Despite its capabilities, MSDM is unable to generate music with rich melodies and often generates empty sounds. Its waveform diffusion approach also introduces significant Gaussian noise artifacts that compromise audio quality. In response, we introduce a Multi-Source Latent Diffusion Model (MSLDM) that employs Variational Autoencoders (VAEs) to encode each instrumental source into a distinct latent representation. By training a VAE on all music sources, we efficiently capture each source's unique characteristics in a "source latent." The source latents are concatenated and our diffusion model learns this joint latent space. This approach significantly enhances the total and partial generation of music by leveraging the VAE's latent compression and noise-robustness. The compressed source latent also facilitates more efficient generation. Subjective listening tests and Frechet Audio Distance (FAD) scores confirm that our model outperforms MSDM, showcasing its practical and enhanced applicability in music generation systems. We also emphasize that modeling sources is more effective than direct music mixture modeling. Codes and models are available at https://github.com/XZWY/MSLDM. Demos are available at https://xzwy.github.io/MSLDMDemo/.
4.0CVFeb 2
Personalized Image Generation via Human-in-the-loop Bayesian OptimizationRajalaxmi Rajagopalan, Debottam Dutta, Yu-Lin Wei et al.
Imagine Alice has a specific image $x^\ast$ in her mind, say, the view of the street in which she grew up during her childhood. To generate that exact image, she guides a generative model with multiple rounds of prompting and arrives at an image $x^{p*}$. Although $x^{p*}$ is reasonably close to $x^\ast$, Alice finds it difficult to close that gap using language prompts. This paper aims to narrow this gap by observing that even after language has reached its limits, humans can still tell when a new image $x^+$ is closer to $x^\ast$ than $x^{p*}$. Leveraging this observation, we develop MultiBO (Multi-Choice Preferential Bayesian Optimization) that carefully generates $K$ new images as a function of $x^{p*}$, gets preferential feedback from the user, uses the feedback to guide the diffusion model, and ultimately generates a new set of $K$ images. We show that within $B$ rounds of user feedback, it is possible to arrive much closer to $x^\ast$, even though the generative model has no information about $x^\ast$. Qualitative scores from $30$ users, combined with quantitative metrics compared across $5$ baselines, show promising results, suggesting that multi-choice feedback from humans can be effectively harnessed for personalized image generation.
4.0SDJul 17, 2025
Sample-Constrained Black Box Optimization for Audio PersonalizationRajalaxmi Rajagopalan, Yu-Lin Wei, Romit Roy Choudhury
We consider the problem of personalizing audio to maximize user experience. Briefly, we aim to find a filter $h^*$, which applied to any music or speech, will maximize the user's satisfaction. This is a black-box optimization problem since the user's satisfaction function is unknown. Substantive work has been done on this topic where the key idea is to play audio samples to the user, each shaped by a different filter $h_i$, and query the user for their satisfaction scores $f(h_i)$. A family of ``surrogate" functions is then designed to fit these scores and the optimization method gradually refines these functions to arrive at the filter $\hat{h}^*$ that maximizes satisfaction. In certain applications, we observe that a second type of querying is possible where users can tell us the individual elements $h^*[j]$ of the optimal filter $h^*$. Consider an analogy from cooking where the goal is to cook a recipe that maximizes user satisfaction. A user can be asked to score various cooked recipes (e.g., tofu fried rice) or to score individual ingredients (say, salt, sugar, rice, chicken, etc.). Given a budget of $B$ queries, where a query can be of either type, our goal is to find the recipe that will maximize this user's satisfaction. Our proposal builds on Sparse Gaussian Process Regression (GPR) and shows how a hybrid approach can outperform any one type of querying. Our results are validated through simulations and real world experiments, where volunteers gave feedback on music/speech audio and were able to achieve high satisfaction levels. We believe this idea of hybrid querying opens new problems in black-box optimization and solutions can benefit other applications beyond audio personalization.
10.2CVMay 28, 2025
Can NeRFs See without Cameras?Chaitanya Amballa, Sattwik Basu, Yu-Lin Wei et al.
Neural Radiance Fields (NeRFs) have been remarkably successful at synthesizing novel views of 3D scenes by optimizing a volumetric scene function. This scene function models how optical rays bring color information from a 3D object to the camera pixels. Radio frequency (RF) or audio signals can also be viewed as a vehicle for delivering information about the environment to a sensor. However, unlike camera pixels, an RF/audio sensor receives a mixture of signals that contain many environmental reflections (also called "multipath"). Is it still possible to infer the environment using such multipath signals? We show that with redesign, NeRFs can be taught to learn from multipath signals, and thereby "see" the environment. As a grounding application, we aim to infer the indoor floorplan of a home from sparse WiFi measurements made at multiple locations inside the home. Although a difficult inverse problem, our implicitly learnt floorplans look promising, and enables forward applications, such as indoor signal prediction and basic ray tracing.
Estimating Multi-chirp Parameters using Curvature-guided Langevin Monte CarloSattwik Basu, Debottam Dutta, Yu-Lin Wei et al.
This paper considers the problem of estimating chirp parameters from a noisy mixture of chirps. While a rich body of work exists in this area, challenges remain when extending these techniques to chirps of higher order polynomials. We formulate this as a non-convex optimization problem and propose a modified Langevin Monte Carlo (LMC) sampler that exploits the average curvature of the objective function to reliably find the minimizer. Results show that our Curvature-guided LMC (CG-LMC) algorithm is robust and succeeds even in low SNR regimes, making it viable for practical applications.
2.3SDSep 27, 2021
Inferring Facing Direction from Voice SignalsYu-Lin Wei, Rui Li, Abhinav Mehrotra et al.
Consider a home or office where multiple devices are running voice assistants (e.g., TVs, lights, ovens, refrigerators, etc.). A human user turns to a particular device and gives a voice command, such as ``Alexa, can you ...''. This paper focuses on the problem of detecting which device the user was facing, and therefore, enabling only that device to respond to the command. Our core intuition emerges from the fact that human voice exhibits a directional radiation pattern, and the orientation of this pattern should influence the signal received at each device. Unfortunately, indoor multipath, unknown user location, and unknown voice signals pose as critical hurdles. Through a new algorithm that estimates the line-of-sight (LoS) power from a given signal, and combined with beamforming and triangulation, we design a functional solution called CoDIR. Results from $500+$ configurations, across $5$ rooms and $9$ different users, are encouraging. While improvements are necessary, we believe this is an important step forward in a challenging but urgent problem space.
2.3SDSep 27, 2021
Estimating Angle of Arrival (AoA) of multiple Echoes in a Steering Vector SpaceYu-Lin Wei, Romit Roy Choudhury
Consider a microphone array, such as those present in Amazon Echos, conference phones, or self-driving cars. One of the goals of these arrays is to decode the angles in which acoustic signals arrive at them. This paper considers the problem of estimating K angle of arrivals (AoA), i.e., the direct path's AoA and the AoA of subsequent echoes. Significant progress has been made on this problem, however, solutions remain elusive when the source signal is unknown (such as human voice) and the channel is strongly correlated (such as in multipath settings). Today's algorithms reliably estimate the direct-path-AoA, but the subsequent AoAs diverge in noisy real-world conditions. We design SubAoA, an algorithm that improves on the current body of work. Our core idea models signal in a new AoA sub-space, and employs a cancellation approach that successively cancels each AoA to decode the next. We explain the behavior and complexity of the algorithm from the first principles, simulate the performance across a range of parameters, and present results from real-world experiments. Comparison against multiple existing algorithms like GCC-PHAT, MUSIC, and VoLoc shows increasing gains for the latter AoAs, while our computation complexity allows real-time operation. We believe progress in multi-AoA estimation is a fundamental building block to various acoustic and RF applications, including human or vehicle localization, multi-user separation, and even (blind) channel estimation.
1.1CVAug 19, 2016
We Can "See" You via Wi-Fi - WiFi Action Recognition via Vision-based MethodsJen-Yin Chang, Kuan-Ying Lee, Yu-Lin Wei et al.
Recently, Wi-Fi has caught tremendous attention for its ubiquity, and, motivated by Wi-Fi's low cost and privacy preservation, researchers have been putting lots of investigation into its potential on action recognition and even person identification. In this paper, we offer an comprehensive overview on these two topics in Wi-Fi. Also, through looking at these two topics from an unprecedented perspective, we could achieve generality instead of designing specific ad-hoc features for each scenario. Observing the great resemblance of Channel State Information (CSI, a fine-grained information captured from the received Wi-Fi signal) to texture, we proposed a brand-new framework based on computer vision methods. To minimize the effect of location dependency embedded in CSI, we propose a novel de-noising method based on Singular Value Decomposition (SVD) to eliminate the background energy and effectively extract the channel information of signals reflected by human bodies. From the experiments conducted, we demonstrate the feasibility and efficacy of the proposed methods. Also, we conclude factors that would affect the performance and highlight a few promising issues that require further deliberation.