Wei Wu

h-index3
2papers
25citations

2 Papers

16.0AIDec 6, 2024
Flash Communication: Reducing Tensor Parallelization Bottleneck for Fast Large Language Model Inference

Qingyuan Li, Bo Zhang, Liang Ye et al.

The ever-increasing sizes of large language models necessitate distributed solutions for fast inference that exploit multi-dimensional parallelism, where computational loads are split across various accelerators such as GPU clusters. However, this approach often introduces significant communication overhead, especially on devices with limited bandwidth. In this paper, we introduce Flash Communication, a novel low-bit compression technique designed to alleviate the tensor-parallelism communication bottleneck during inference. Our method substantially boosts intra-node communication speed by more than 3x and reduces the time-to-first-token by 2x, with nearly no sacrifice in model accuracy. Extensive experiments on various up-to-date LLMs demonstrate the effectiveness of our approach.

8.4CVJan 19, 2025
Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstruction

Congcong Li, Jin Wang, Xiaomeng Wang et al.

3D car modeling is crucial for applications in autonomous driving systems, virtual and augmented reality, and gaming. However, due to the distinctive properties of cars, such as highly reflective and transparent surface materials, existing methods often struggle to achieve accurate 3D car reconstruction.To address these limitations, we propose Car-GS, a novel approach designed to mitigate the effects of specular highlights and the coupling of RGB and geometry in 3D geometric and shading reconstruction (3DGS). Our method incorporates three key innovations: First, we introduce view-dependent Gaussian primitives to effectively model surface reflections. Second, we identify the limitations of using a shared opacity parameter for both image rendering and geometric attributes when modeling transparent objects. To overcome this, we assign a learnable geometry-specific opacity to each 2D Gaussian primitive, dedicated solely to rendering depth and normals. Third, we observe that reconstruction errors are most prominent when the camera view is nearly orthogonal to glass surfaces. To address this issue, we develop a quality-aware supervision module that adaptively leverages normal priors from a pre-trained large-scale normal model.Experimental results demonstrate that Car-GS achieves precise reconstruction of car surfaces and significantly outperforms prior methods. The project page is available at https://lcc815.github.io/Car-GS.