22.8CVNov 12, 2025
PAN: A World Model for General, Interactable, and Long-Horizon World SimulationPAN Team, Jiannan Xiang, Yi Gu et al.
A world model enables an intelligent agent to imagine, predict, and reason about how the world evolves in response to its actions, and accordingly to plan and strategize. While recent video generation models produce realistic visual sequences, they typically operate in the prompt-to-full-video manner without causal control, interactivity, or long-horizon consistency required for purposeful reasoning. Existing world modeling efforts, on the other hand, often focus on restricted domains (e.g., physical, game, or 3D-scene dynamics) with limited depth and controllability, and struggle to generalize across diverse environments and interaction formats. In this work, we introduce PAN, a general, interactable, and long-horizon world model that predicts future world states through high-quality video simulation conditioned on history and natural language actions. PAN employs the Generative Latent Prediction (GLP) architecture that combines an autoregressive latent dynamics backbone based on a large language model (LLM), which grounds simulation in extensive text-based knowledge and enables conditioning on language-specified actions, with a video diffusion decoder that reconstructs perceptually detailed and temporally coherent visual observations, to achieve a unification between latent space reasoning (imagination) and realizable world dynamics (reality). Trained on large-scale video-action pairs spanning diverse domains, PAN supports open-domain, action-conditioned simulation with coherent, long-term dynamics. Extensive experiments show that PAN achieves strong performance in action-conditioned world simulation, long-horizon forecasting, and simulative reasoning compared to other video generators and world models, taking a step towards general world models that enable predictive simulation of future world states for reasoning and acting.
InspireMusic: Integrating Super Resolution and Large Language Model for High-Fidelity Long-Form Music GenerationChong Zhang, Yukun Ma, Qian Chen et al.
We introduce InspireMusic, a framework integrated super resolution and large language model for high-fidelity long-form music generation. A unified framework generates high-fidelity music, songs, and audio, which incorporates an autoregressive transformer with a super-resolution flow-matching model. This framework enables the controllable generation of high-fidelity long-form music at a higher sampling rate from both text and audio prompts. Our model differs from previous approaches, as we utilize an audio tokenizer with one codebook that contains richer semantic information, thereby reducing training costs and enhancing efficiency. This combination enables us to achieve high-quality audio generation with long-form coherence of up to $8$ minutes. Then, an autoregressive transformer model based on Qwen 2.5 predicts audio tokens. Next, we employ a super-resolution flow-matching model to generate high-sampling rate audio with fine-grained details learned from an acoustic codec model. Comprehensive experiments show that the InspireMusic-1.5B-Long model has a comparable performance to recent top-tier open-source systems, including MusicGen and Stable Audio 2.0, on subjective and objective evaluations. The code and pre-trained models are released at https://github.com/FunAudioLLM/InspireMusic.
4.8CLMar 14, 2024Code
Less is More: High-value Data Selection for Visual Instruction TuningZikang Liu, Kun Zhou, Wayne Xin Zhao et al.
Visual instruction tuning is the key to building large vision language models~(LVLMs), which can greatly improve the task generalization and solving capabilities by learning a mixture of instruction data from diverse visual tasks. Previous work mostly collects multiple existing visual instruction datasets via heuristic ways for training (even more than a million instructions), which may introduce data redundancy and enlarge the training cost. To investigate this issue, we conduct a series of empirical studies, which reveal a significant redundancy within the visual instruction datasets, and show that greatly reducing the amount of instructions from several tasks even do not affect the performance. Based on the findings, we propose a high-value data selection approach TIVE, to eliminate redundancy within the visual instruction data and reduce the training cost. In TIVE, we first estimate the instance influence score on its corresponding task, and the task difficulty score, based on the gradient-based influence functions. Then, we leverage the two kinds of scores to determine the task proportion within the selected visual instruction subset, and select high-value instances for each task, respectively. Experiments on various LVLMs show that our approach using only about 15% data can achieve comparable average performance to the full-data fine-tuned model across eight benchmarks, even surpassing it on four of the benchmarks. Our code and data will be publicly released.