Yueh-Hua Wu

LG
h-index45
23papers
5,279citations
Novelty53%
AI Score61

23 Papers

82.6ROMay 29
Continuous Reasoning for Vision-Language-Action

Yueh-Hua Wu, Tatsuya Matsushima, Kei Ota

Natural language is a powerful reasoning medium for language and vision-language models, but it is mismatched to the granularity of continuous control. Text and explicit subgoals operate at task-level granularity, whereas vision-language-action (VLA) policies must choose actions at a much finer temporal scale; a single reasoning step can therefore span many action chunks while remaining only weakly coupled to the action needed now. This suggests a different question for VLA: what should play the role of language? We argue that a useful VLA reasoning medium must be shareable across model instances, verifiable through downstream action improvement, and aligned with temporally extended control structure. Based on this view, we propose Continuous Reasoning for Vision-Language-Action. Our model first predicts continuous reasoning in the form of a structured set of continuous thoughts, then reuses them as shared context for chunk-structured action generation. Better action prediction alone does not certify good reasoning: if the same internal medium cannot be shared across model instances and independently verified through improved downstream control, the added latent may simply become a model-private shortcut that helps on seen behaviors without supporting generalizable control. We therefore instantiate continuous reasoning as a shared Gaussian latent interface and train it with a self-verification objective in which an exponential-moving-average teacher must successfully consume the student's reasoning when predicting target actions. Empirically, Continuous Reasoning improves LIBERO-PRO robustness and performs strongly on real robots, raising mean subtask success over π0.5 by 40.4% on TX-G2, an AgiBot G2-compatible variant, and 26.3% on HSR. This suggests that reasoning in VLA is less about extra tokens than about a shareable, verifiable internal language for action.

ROAug 31, 2023
GNFactor: Multi-Task Real Robot Learning with Generalizable Neural Feature Fields

Yanjie Ze, Ge Yan, Yueh-Hua Wu et al.

It is a long-standing problem in robotics to develop agents capable of executing diverse manipulation tasks from visual observations in unstructured real-world environments. To achieve this goal, the robot needs to have a comprehensive understanding of the 3D structure and semantics of the scene. In this work, we present $\textbf{GNFactor}$, a visual behavior cloning agent for multi-task robotic manipulation with $\textbf{G}$eneralizable $\textbf{N}$eural feature $\textbf{F}$ields. GNFactor jointly optimizes a generalizable neural field (GNF) as a reconstruction module and a Perceiver Transformer as a decision-making module, leveraging a shared deep 3D voxel representation. To incorporate semantics in 3D, the reconstruction module utilizes a vision-language foundation model ($\textit{e.g.}$, Stable Diffusion) to distill rich semantic information into the deep 3D voxel. We evaluate GNFactor on 3 real robot tasks and perform detailed ablations on 10 RLBench tasks with a limited number of demonstrations. We observe a substantial improvement of GNFactor over current state-of-the-art methods in seen and unseen tasks, demonstrating the strong generalization ability of GNFactor. Our project website is https://yanjieze.com/GNFactor/ .

ROApr 5, 2022
Learning Generalizable Dexterous Manipulation from Human Grasp Affordance

Yueh-Hua Wu, Jiashun Wang, Xiaolong Wang

Dexterous manipulation with a multi-finger hand is one of the most challenging problems in robotics. While recent progress in imitation learning has largely improved the sample efficiency compared to Reinforcement Learning, the learned policy can hardly generalize to manipulate novel objects, given limited expert demonstrations. In this paper, we propose to learn dexterous manipulation using large-scale demonstrations with diverse 3D objects in a category, which are generated from a human grasp affordance model. This generalizes the policy to novel object instances within the same category. To train the policy, we propose a novel imitation learning objective jointly with a geometric representation learning objective using our demonstrations. By experimenting with relocating diverse objects in simulation, we show that our approach outperforms baselines with a large margin when manipulating novel objects. We also ablate the importance on 3D object representation learning for manipulation. We include videos, code, and additional information on the project website - https://kristery.github.io/ILAD/ .

76.9ROJun 1
See Less, Specify More: Visual Evidence Budgets for Generalizable VLAs

Yueh-Hua Wu, Tatsuya Matsushima, Kei Ota

Generalization remains a central bottleneck for vision-language-action (VLA) models: under distractors, appearance shifts, and semantically similar tasks, the policy must often infer local execution details from coarse instructions while also deciding which parts of the image matter for control. We present S2 (See Less, Specify More), a framework for improving VLA generalization by training the executor under a cleaner interface. Specify More preserves the original instruction as a stable high-level goal while relabeling each trajectory into refined trajectory- and subtask-level language that disambiguates the current execution mode. Unlike native attention, See Less imposes an explicit visual evidence budget, training the executor to act from task-sufficient evidence rather than unconstrained visual context, without any region or mask annotation. This interface lets the executor follow detailed guidance without relying on distracting visual patches or resolving avoidable ambiguity on its own, and it remains compatible with off-the-shelf VLM planners through in-context learning. Across our main evaluation settings, S2 improves overall generalization metrics by changing the executor's learning problem: coarse instructions induce avoidable supervision aliasing, goal-preserving local guidance outperforms instruction replacement in our main ablations, and explicit evidence budgeting reduces dependence on broad visual context beyond efficiency considerations. Across eight real-robot tasks on TX-G2 (an AgiBot G2-compatible variant) and HSR, S2 raises mean subtask success from 54.2% to 79.0% over pi0.5. Together, these results suggest that VLA generalization improves when the executor is trained to act from informative local guidance and task-sufficient visual evidence, rather than recovering both from weak supervision.

LGJul 5, 2023
Elastic Decision Transformer

Yueh-Hua Wu, Xiaolong Wang, Masashi Hamaya

This paper introduces Elastic Decision Transformer (EDT), a significant advancement over the existing Decision Transformer (DT) and its variants. Although DT purports to generate an optimal trajectory, empirical evidence suggests it struggles with trajectory stitching, a process involving the generation of an optimal or near-optimal trajectory from the best parts of a set of sub-optimal trajectories. The proposed EDT differentiates itself by facilitating trajectory stitching during action inference at test time, achieved by adjusting the history length maintained in DT. Further, the EDT optimizes the trajectory by retaining a longer history when the previous trajectory is optimal and a shorter one when it is sub-optimal, enabling it to "stitch" with a more optimal trajectory. Extensive experimentation demonstrates EDT's ability to bridge the performance gap between DT-based and Q Learning-based approaches. In particular, the EDT outperforms Q Learning-based methods in a multi-task regime on the D4RL locomotion benchmark and Atari games. Videos are available at: https://kristery.github.io/edt/

CVDec 2, 2024Code
VLsI: Verbalized Layers-to-Interactions from Large to Small Vision Language Models

Byung-Kwan Lee, Ryo Hachiuma, Yu-Chiang Frank Wang et al.

The recent surge in high-quality visual instruction tuning samples from closed-source vision-language models (VLMs) such as GPT-4V has accelerated the release of open-source VLMs across various model sizes. However, scaling VLMs to improve performance using larger models brings significant computational challenges, especially for deployment on resource-constrained devices like mobile platforms and robots. To address this, we propose VLsI: Verbalized Layers-to-Interactions, a new VLM family in 2B and 7B model sizes, which prioritizes efficiency without compromising accuracy. VLsI leverages a unique, layer-wise distillation process, introducing intermediate "verbalizers" that map features from each layer to natural language space, allowing smaller VLMs to flexibly align with the reasoning processes of larger VLMs. This approach mitigates the training instability often encountered in output imitation and goes beyond typical final-layer tuning by aligning the small VLMs' layer-wise progression with that of the large ones. We validate VLsI across ten challenging vision-language benchmarks, achieving notable performance gains (11.0% for 2B and 17.4% for 7B) over GPT-4V without the need for model scaling, merging, or architectural changes.

AIDec 23, 2025
Learning Skills from Action-Free Videos

Hung-Chieh Fang, Kuo-Han Hung, Chu-Rong Chen et al.

Learning from videos offers a promising path toward generalist robots by providing rich visual and temporal priors beyond what real robot datasets contain. While existing video generative models produce impressive visual predictions, they are difficult to translate into low-level actions. Conversely, latent-action models better align videos with actions, but they typically operate at the single-step level and lack high-level planning capabilities. We bridge this gap by introducing Skill Abstraction from Optical Flow (SOF), a framework that learns latent skills from large collections of action-free videos. Our key idea is to learn a latent skill space through an intermediate representation based on optical flow that captures motion information aligned with both video dynamics and robot actions. By learning skills in this flow-based latent space, SOF enables high-level planning over video-derived skills and allows for easier translation of these skills into actions. Experiments show that our approach consistently improves performance in both multitask and long-horizon settings, demonstrating the ability to acquire and compose skills directly from raw visual data.

CVNov 27, 2019Code
CSPNet: A New Backbone that can Enhance Learning Capability of CNN

Chien-Yao Wang, Hong-Yuan Mark Liao, I-Hau Yeh et al.

Neural networks have enabled state-of-the-art approaches to achieve incredible results on computer vision tasks such as object detection. However, such success greatly relies on costly computation resources, which hinders people with cheap devices from appreciating the advanced technology. In this paper, we propose Cross Stage Partial Network (CSPNet) to mitigate the problem that previous works require heavy inference computations from the network architecture perspective. We attribute the problem to the duplicate gradient information within network optimization. The proposed networks respect the variability of the gradients by integrating feature maps from the beginning and the end of a network stage, which, in our experiments, reduces computations by 20% with equivalent or even superior accuracy on the ImageNet dataset, and significantly outperforms state-of-the-art approaches in terms of AP50 on the MS COCO object detection dataset. The CSPNet is easy to implement and general enough to cope with architectures based on ResNet, ResNeXt, and DenseNet. Source code is at https://github.com/WongKinYiu/CrossStagePartialNetworks.

AIJan 17, 2025
Evolving Deeper LLM Thinking

Kuang-Huei Lee, Ian Fischer, Yueh-Hua Wu et al.

We explore an evolutionary search strategy for scaling inference time compute in Large Language Models. The proposed approach, Mind Evolution, uses a language model to generate, recombine and refine candidate responses. The proposed approach avoids the need to formalize the underlying inference problem whenever a solution evaluator is available. Controlling for inference cost, we find that Mind Evolution significantly outperforms other inference strategies such as Best-of-N and Sequential Revision in natural language planning tasks. In the TravelPlanner and Natural Plan benchmarks, Mind Evolution solves more than 98% of the problem instances using Gemini 1.5 Pro without the use of a formal solver.

CVJul 22, 2025
ThinkAct: Vision-Language-Action Reasoning via Reinforced Visual Latent Planning

Chi-Pin Huang, Yueh-Hua Wu, Min-Hung Chen et al.

Vision-language-action (VLA) reasoning tasks require agents to interpret multimodal instructions, perform long-horizon planning, and act adaptively in dynamic environments. Existing approaches typically train VLA models in an end-to-end fashion, directly mapping inputs to actions without explicit reasoning, which hinders their ability to plan over multiple steps or adapt to complex task variations. In this paper, we propose ThinkAct, a dual-system framework that bridges high-level reasoning with low-level action execution via reinforced visual latent planning. ThinkAct trains a multimodal LLM to generate embodied reasoning plans guided by reinforcing action-aligned visual rewards based on goal completion and trajectory consistency. These reasoning plans are compressed into a visual plan latent that conditions a downstream action model for robust action execution on target environments. Extensive experiments on embodied reasoning and robot manipulation benchmarks demonstrate that ThinkAct enables few-shot adaptation, long-horizon planning, and self-correction behaviors in complex embodied AI tasks.

ROMar 7, 2024
DNAct: Diffusion Guided Multi-Task 3D Policy Learning

Ge Yan, Yueh-Hua Wu, Xiaolong Wang

This paper presents DNAct, a language-conditioned multi-task policy framework that integrates neural rendering pre-training and diffusion training to enforce multi-modality learning in action sequence spaces. To learn a generalizable multi-task policy with few demonstrations, the pre-training phase of DNAct leverages neural rendering to distill 2D semantic features from foundation models such as Stable Diffusion to a 3D space, which provides a comprehensive semantic understanding regarding the scene. Consequently, it allows various applications to challenging robotic tasks requiring rich 3D semantics and accurate geometry. Furthermore, we introduce a novel approach utilizing diffusion training to learn a vision and language feature that encapsulates the inherent multi-modality in the multi-task demonstrations. By reconstructing the action sequences from different tasks via the diffusion process, the model is capable of distinguishing different modalities and thus improving the robustness and the generalizability of the learned representation. DNAct significantly surpasses SOTA NeRF-based multi-task manipulation approaches with over 30% improvement in success rate. Project website: dnact.github.io.

CLJun 18, 2025
GenRecal: Generation after Recalibration from Large to Small Vision-Language Models

Byung-Kwan Lee, Ryo Hachiuma, Yong Man Ro et al.

Recent advancements in vision-language models (VLMs) have leveraged large language models (LLMs) to achieve performance on par with closed-source systems like GPT-4V. However, deploying these models in real-world scenarios, particularly on resource-constrained devices, remains challenging due to their substantial computational demands. This has spurred interest in distilling knowledge from large VLMs into smaller, more efficient counterparts. A key challenge arises here from the diversity of VLM architectures, which are built on different LLMs and employ varying token types-differing in vocabulary size, token splits, and token index ordering. To address this challenge of limitation to a specific VLM type, we present Generation after Recalibration (GenRecal), a general-purpose distillation framework for VLMs. GenRecal incorporates a Recalibrator that aligns and adapts feature representations between heterogeneous VLMs, enabling effective knowledge transfer across different types of VLMs. Through extensive experiments on multiple challenging benchmarks, we demonstrate that GenRecal significantly improves baseline performances, eventually outperforming large-scale open- and closed-source VLMs.

CVOct 22, 2025
Unified Reinforcement and Imitation Learning for Vision-Language Models

Byung-Kwan Lee, Ryo Hachiuma, Yong Man Ro et al.

Vision-Language Models (VLMs) have achieved remarkable progress, yet their large scale often renders them impractical for resource-constrained environments. This paper introduces Unified Reinforcement and Imitation Learning (RIL), a novel and efficient training algorithm designed to create powerful, lightweight VLMs. RIL distinctively combines the strengths of reinforcement learning with adversarial imitation learning. This enables smaller student VLMs not only to mimic the sophisticated text generation of large teacher models but also to systematically improve their generative capabilities through reinforcement signals. Key to our imitation framework is an LLM-based discriminator that adeptly distinguishes between student and teacher outputs, complemented by guidance from multiple large teacher VLMs to ensure diverse learning. This unified learning strategy, leveraging both reinforcement and imitation, empowers student models to achieve significant performance gains, making them competitive with leading closed-source VLMs. Extensive experiments on diverse vision-language benchmarks demonstrate that RIL significantly narrows the performance gap with state-of-the-art open- and closed-source VLMs and, in several instances, surpasses them.

CVJul 25, 2025
LOTUS: A Leaderboard for Detailed Image Captioning from Quality to Societal Bias and User Preferences

Yusuke Hirota, Boyi Li, Ryo Hachiuma et al.

Large Vision-Language Models (LVLMs) have transformed image captioning, shifting from concise captions to detailed descriptions. We introduce LOTUS, a leaderboard for evaluating detailed captions, addressing three main gaps in existing evaluations: lack of standardized criteria, bias-aware assessments, and user preference considerations. LOTUS comprehensively evaluates various aspects, including caption quality (e.g., alignment, descriptiveness), risks (\eg, hallucination), and societal biases (e.g., gender bias) while enabling preference-oriented evaluations by tailoring criteria to diverse user preferences. Our analysis of recent LVLMs reveals no single model excels across all criteria, while correlations emerge between caption detail and bias risks. Preference-oriented evaluations demonstrate that optimal model selection depends on user priorities.

CLFeb 28, 2025
Test-Time Alignment for Large Language Models via Textual Model Predictive Control

Kuang-Da Wang, Teng-Ruei Chen, Yu Heng Hung et al.

Aligning Large Language Models (LLMs) with human preferences through finetuning is resource-intensive, motivating lightweight alternatives at test time. We address test-time alignment through the lens of sequential decision making, a perspective that reveals two fundamental challenges. When actions are defined at the token level, as in guided decoding, alignment suffers from the curse of horizon. Conversely, when actions are at the response level, as in traditional iterative refinement, the curse of dimensionality emerges. To resolve this trade-off, we draw inspiration from Model Predictive Control (MPC) in control theory to propose Textual Model Predictive Control (TMPC), a novel predictive planning framework adapted for aligning LLMs at inference time. A key limitation of standard MPC is its reliance on predefined, hard segment boundaries, which are often absent in text generation. TMPC overcomes this by introducing two principles inspired by hierarchical reinforcement learning: (1) Hindsight Subgoal Identification, where TMPC analyzes generation subgoals to retrospectively identify high-reward intermediate outputs as subgoals. This allows the framework to discover meaningful, task-specific planning steps (e.g., a sentence in machine translation or a bug fix in code generation.). (2) Subgoal-Conditioned Re-Generation, where these identified subgoals are used to guide subsequent planning iterations. By conditioning on these proven, high-quality subgoals, TMPC ensures stable improvement by building upon previously validated successes. TMPC is evaluated on three tasks with distinct segmentation properties: discourse-level translation, long-form response generation, and program synthesis. The results demonstrate that TMPC consistently improves performance, highlighting the generality.

LGAug 12, 2021
DexMV: Imitation Learning for Dexterous Manipulation from Human Videos

Yuzhe Qin, Yueh-Hua Wu, Shaowei Liu et al.

While significant progress has been made on understanding hand-object interactions in computer vision, it is still very challenging for robots to perform complex dexterous manipulation. In this paper, we propose a new platform and pipeline DexMV (Dexterous Manipulation from Videos) for imitation learning. We design a platform with: (i) a simulation system for complex dexterous manipulation tasks with a multi-finger robot hand and (ii) a computer vision system to record large-scale demonstrations of a human hand conducting the same tasks. In our novel pipeline, we extract 3D hand and object poses from videos, and propose a novel demonstration translation method to convert human motion to robot demonstrations. We then apply and benchmark multiple imitation learning algorithms with the demonstrations. We show that the demonstrations can indeed improve robot learning by a large margin and solve the complex tasks which reinforcement learning alone cannot solve. More details can be found in the project page: https://yzqin.github.io/dexmv

LGMay 19, 2020
Batch-Augmented Multi-Agent Reinforcement Learning for Efficient Traffic Signal Optimization

Yueh-Hua Wu, I-Hau Yeh, David Hu et al.

The goal of this work is to provide a viable solution based on reinforcement learning for traffic signal control problems. Although the state-of-the-art reinforcement learning approaches have yielded great success in a variety of domains, directly applying it to alleviate traffic congestion can be challenging, considering the requirement of high sample efficiency and how training data is gathered. In this work, we address several challenges that we encountered when we attempted to mitigate serious traffic congestion occurring in a metropolitan area. Specifically, we are required to provide a solution that is able to (1) handle the traffic signal control when certain surveillance cameras that retrieve information for reinforcement learning are down, (2) learn from batch data without a traffic simulator, and (3) make control decisions without shared information across intersections. We present a two-stage framework to deal with the above-mentioned situations. The framework can be decomposed into an Evolution Strategies approach that gives a fixed-time traffic signal control schedule and a multi-agent off-policy reinforcement learning that is capable of learning from batch data with the aid of three proposed components, bounded action, batch augmentation, and surrogate reward clipping. Our experiments show that the proposed framework reduces traffic congestion by 36% in terms of waiting time compared with the currently used fixed-time traffic signal plan. Furthermore, the framework requires only 600 queries to a simulator to achieve the result.

LGSep 25, 2019
Model Imitation for Model-Based Reinforcement Learning

Yueh-Hua Wu, Ting-Han Fan, Peter J. Ramadge et al.

Model-based reinforcement learning (MBRL) aims to learn a dynamic model to reduce the number of interactions with real-world environments. However, due to estimation error, rollouts in the learned model, especially those of long horizons, fail to match the ones in real-world environments. This mismatching has seriously impacted the sample complexity of MBRL. The phenomenon can be attributed to the fact that previous works employ supervised learning to learn the one-step transition models, which has inherent difficulty ensuring the matching of distributions from multi-step rollouts. Based on the claim, we propose to learn the transition model by matching the distributions of multi-step rollouts sampled from the transition model and the real ones via WGAN. We theoretically show that matching the two can minimize the difference of cumulative rewards between the real transition and the learned one. Our experiments also show that the proposed Model Imitation method can compete or outperform the state-of-the-art in terms of sample complexity and average return.

GTJan 29, 2019
A Regulation Enforcement Solution for Multi-agent Reinforcement Learning

Fan-Yun Sun, Yen-Yu Chang, Yueh-Hua Wu et al.

Human behaviors are regularized by a variety of norms or regulations, either to maintain orders or to enhance social welfare. If artificially intelligent (AI) agents make decisions on behalf of human beings, we would hope they can also follow established regulations while interacting with humans or other AI agents. However, it is possible that an AI agent can opt to disobey the regulations (being defective) for self-interests. In this paper, we aim to answer the following question: Consider a multi-agent decentralized environment. Agents make decisions in complete isolation of other agents. Each agent knows the state of its own MDP and its own actions but it does not know the states and the actions taken by other players. There is a set of regulations for all agents to follow. Although most agents are benign and will comply to regulations but not all agents are compliant at first, can we develop a framework such that it is in the self-interest of non-compliant agents to comply after all?. We first introduce the problem as Regulation Enforcement and formulate it using reinforcement learning and game theory under the scenario where agents make decisions in complete isolation of other agents. We then propose a solution based on the key idea that although we could not alter how defective agents choose to behave, we can, however, leverage the aggregated power of compliant agents to boycott the defective ones. We conducted simulated experiments on two scenarios: Replenishing Resource Management Dilemma and Diminishing Reward Shaping Enforcement, using deep multi-agent reinforcement learning algorithms. We further use empirical game-theoretic analysis to show that the method alters the resulting empirical payoff matrices in a way that promotes compliance (making mutual compliant a Nash Equilibrium).

LGJan 27, 2019
Imitation Learning from Imperfect Demonstration

Yueh-Hua Wu, Nontawat Charoenphakdee, Han Bao et al.

Imitation learning (IL) aims to learn an optimal policy from demonstrations. However, such demonstrations are often imperfect since collecting optimal ones is costly. To effectively learn from imperfect demonstrations, we propose a novel approach that utilizes confidence scores, which describe the quality of demonstrations. More specifically, we propose two confidence-based IL methods, namely two-step importance weighting IL (2IWIL) and generative adversarial IL with imperfect demonstration and confidence (IC-GAIL). We show that confidence scores given only to a small portion of sub-optimal demonstrations significantly improve the performance of IL both theoretically and empirically.

LGSep 6, 2018
ANS: Adaptive Network Scaling for Deep Rectifier Reinforcement Learning Models

Yueh-Hua Wu, Fan-Yun Sun, Yen-Yu Chang et al.

This work provides a thorough study on how reward scaling can affect performance of deep reinforcement learning agents. In particular, we would like to answer the question that how does reward scaling affect non-saturating ReLU networks in RL? This question matters because ReLU is one of the most effective activation functions for deep learning models. We also propose an Adaptive Network Scaling framework to find a suitable scale of the rewards during learning for better performance. We conducted empirical studies to justify the solution.

LGSep 6, 2018
A Memory-Network Based Solution for Multivariate Time-Series Forecasting

Yen-Yu Chang, Fan-Yun Sun, Yueh-Hua Wu et al.

Multivariate time series forecasting is extensively studied throughout the years with ubiquitous applications in areas such as finance, traffic, environment, etc. Still, concerns have been raised on traditional methods for incapable of modeling complex patterns or dependencies lying in real word data. To address such concerns, various deep learning models, mainly Recurrent Neural Network (RNN) based methods, are proposed. Nevertheless, capturing extremely long-term patterns while effectively incorporating information from other variables remains a challenge for time-series forecasting. Furthermore, lack-of-explainability remains one serious drawback for deep neural network models. Inspired by Memory Network proposed for solving the question-answering task, we propose a deep learning based model named Memory Time-series network (MTNet) for time series forecasting. MTNet consists of a large memory component, three separate encoders, and an autoregressive component to train jointly. Additionally, the attention mechanism designed enable MTNet to be highly interpretable. We can easily tell which part of the historic data is referenced the most.

AIDec 12, 2017
A Low-Cost Ethics Shaping Approach for Designing Reinforcement Learning Agents

Yueh-Hua Wu, Shou-De Lin

This paper proposes a low-cost, easily realizable strategy to equip a reinforcement learning (RL) agent the capability of behaving ethically. Our model allows the designers of RL agents to solely focus on the task to achieve, without having to worry about the implementation of multiple trivial ethical patterns to follow. Based on the assumption that the majority of human behavior, regardless which goals they are achieving, is ethical, our design integrates human policy with the RL policy to achieve the target objective with less chance of violating the ethical code that human beings normally obey.