HPointLoc: Point-based Indoor Place Recognition using Synthetic RGB-D ImagesDmitry Yudin, Yaroslav Solomentsev, Ruslan Musaev et al.
We present a novel dataset named as HPointLoc, specially designed for exploring capabilities of visual place recognition in indoor environment and loop detection in simultaneous localization and mapping. The loop detection sub-task is especially relevant when a robot with an on-board RGB-D camera can drive past the same place (``Point") at different angles. The dataset is based on the popular Habitat simulator, in which it is possible to generate photorealistic indoor scenes using both own sensor data and open datasets, such as Matterport3D. To study the main stages of solving the place recognition problem on the HPointLoc dataset, we proposed a new modular approach named as PNTR. It first performs an image retrieval with the Patch-NetVLAD method, then extracts keypoints and matches them using R2D2, LoFTR or SuperPoint with SuperGlue, and finally performs a camera pose optimization step with TEASER++. Such a solution to the place recognition problem has not been previously studied in existing publications. The PNTR approach has shown the best quality metrics on the HPointLoc dataset and has a high potential for real use in localization systems for unmanned vehicles. The proposed dataset and framework are publicly available: https://github.com/metra4ok/HPointLoc.
OVSegDT: Segmenting Transformer for Open-Vocabulary Object Goal NavigationTatiana Zemskova, Aleksei Staroverov, Dmitry Yudin et al.
Open-vocabulary Object Goal Navigation requires an embodied agent to reach objects described by free-form language, including categories never seen during training. Existing end-to-end policies overfit small simulator datasets, achieving high success on training scenes but failing to generalize and exhibiting unsafe behaviour (frequent collisions). We introduce OVSegDT, a lightweight transformer policy that tackles these issues with two synergistic components. The first component is the semantic branch, which includes an encoder for the target binary mask and an auxiliary segmentation loss function, grounding the textual goal and providing precise spatial cues. The second component consists of a proposed Entropy-Adaptive Loss Modulation, a per-sample scheduler that continuously balances imitation and reinforcement signals according to the policy entropy, eliminating brittle manual phase switches. These additions cut the sample complexity of training by 33%, and reduce collision count in two times while keeping inference cost low (130M parameters, RGB-only input). On HM3D-OVON, our model matches the performance on unseen categories to that on seen ones and establishes state-of-the-art results (40.1% SR, 20.9% SPL on val unseen) without depth, odometry, or large vision-language models. Code is available at https://github.com/CognitiveAISystems/OVSegDT.
5.0RONov 7, 2023
Interactive Semantic Map Representation for Skill-based Visual Object NavigationTatiana Zemskova, Aleksei Staroverov, Kirill Muravyev et al.
Visual object navigation using learning methods is one of the key tasks in mobile robotics. This paper introduces a new representation of a scene semantic map formed during the embodied agent interaction with the indoor environment. It is based on a neural network method that adjusts the weights of the segmentation model with backpropagation of the predicted fusion loss values during inference on a regular (backward) or delayed (forward) image sequence. We have implemented this representation into a full-fledged navigation approach called SkillTron, which can select robot skills from end-to-end policies based on reinforcement learning and classic map-based planning methods. The proposed approach makes it possible to form both intermediate goals for robot exploration and the final goal for object navigation. We conducted intensive experiments with the proposed approach in the Habitat environment, which showed a significant superiority in navigation quality metrics compared to state-of-the-art approaches. The developed code and used custom datasets are publicly available at github.com/AIRI-Institute/skill-fusion.
SegmATRon: Embodied Adaptive Semantic Segmentation for Indoor EnvironmentTatiana Zemskova, Margarita Kichik, Dmitry Yudin et al.
This paper presents an adaptive transformer model named SegmATRon for embodied image semantic segmentation. Its distinctive feature is the adaptation of model weights during inference on several images using a hybrid multicomponent loss function. We studied this model on datasets collected in the photorealistic Habitat and the synthetic AI2-THOR Simulators. We showed that obtaining additional images using the agent's actions in an indoor environment can improve the quality of semantic segmentation. The code of the proposed approach and datasets are publicly available at https://github.com/wingrune/SegmATRon.
5.4LGJul 6
Leveraging Offline Supervision for Efficient and Generalizable Reinforcement Learning in Large-Scale Vision-Language-Action ModelsDmitriy Poyarkov, Aleksei Staroverov, Aleksandr I. Panov
It is commonly observed that online reinforcement learning (RL) produces better-performing strategies than offline methods across a broad range of performance measures. In particular, RL-trained policies exhibit stronger out-of-distribution (OOD) behavior, where models trained only with imitation learning approaches often struggle. A recent study introduced an OOD-focused benchmark and reported that RL-trained vision-language-action (VLA) policies achieve noticeably better OOD performance and slightly better in-distribution (IND) performance than their counterparts trained with supervised fine-tuning (SFT). In this work, we investigate whether hybrid offline-online training can combine the advantages of both approaches. Specifically, we study RL methods regularized by offline supervision via either offline data or an offline-trained reference policy. We evaluate these approaches on the OOD benchmark and compare them with both offline-only training and standard RL. Our results show that although offline training achieves limited OOD performance by itself, incorporating offline supervision into RL preserves strong OOD capability while substantially improving training efficiency. In particular, the guided methods reach performance close to that of standard RL while requiring roughly half of the training budget. Rather than producing a trade-off between speed and OOD performance, the hybrid approach retains strong OOD capability while achieving this efficiency gain. Project page: https://alstar8.github.io/offline-supervision-vla-rl
21.9AIJul 5
VLA Grounder: Language-Conditioning Space Optimization for Black-Box VLA ModelsDamir Shodiev, Aleksei Staroverov, Nikita Kachaev et al.
Vision-Language-Action (VLA) models are commonly treated as end-to-end action policies conditioned on natural-language task descriptions. In practice, however, their behavior often depends sharply on how the instruction is phrased, suggesting that language is not merely a task label but an optimizable conditioning input. We study whether frozen VLA policies can be improved by optimizing language space rather than updating action weights. Our method introduces a language-conditioning space policy that translates a human instruction into a short VLA-grounded command using object appearance, spatial relations, and target-grounding cues. The language-conditioning space policy is initialized with a failure-derived command-space prior and optimized with reinforcement learning from sparse task-completion rewards, while the downstream VLA remains fully frozen. This yields language-conditioning space optimization: RL discovers which VLA-grounded commands best elicit successful behavior from the frozen action policy. Experiments on RL4VLA and VL-Think show that language-conditioning space optimization improves success on instruction-sensitive, symbolic, and multi-object manipulation tasks, demonstrating that language can serve as an optimizable variable for a robot foundation models. Website: https://tttonyalpha.github.io/vla_grounder