Austin Garrett

h-index25
2papers

2 Papers

CVJan 23, 2025
Expanding on the BRIAR Dataset: A Comprehensive Whole Body Biometric Recognition Resource at Extreme Distances and Real-World Scenarios (Collections 1-4)

Gavin Jager, David Cornett, Gavin Glenn et al.

The state-of-the-art in biometric recognition algorithms and operational systems has advanced quickly in recent years providing high accuracy and robustness in more challenging collection environments and consumer applications. However, the technology still suffers greatly when applied to non-conventional settings such as those seen when performing identification at extreme distances or from elevated cameras on buildings or mounted to UAVs. This paper summarizes an extension to the largest dataset currently focused on addressing these operational challenges, and describes its composition as well as methodologies of collection, curation, and annotation.

CVOct 30, 2021
3DP3: 3D Scene Perception via Probabilistic Programming

Nishad Gothoskar, Marco Cusumano-Towner, Ben Zinberg et al.

We present 3DP3, a framework for inverse graphics that uses inference in a structured generative model of objects, scenes, and images. 3DP3 uses (i) voxel models to represent the 3D shape of objects, (ii) hierarchical scene graphs to decompose scenes into objects and the contacts between them, and (iii) depth image likelihoods based on real-time graphics. Given an observed RGB-D image, 3DP3's inference algorithm infers the underlying latent 3D scene, including the object poses and a parsimonious joint parametrization of these poses, using fast bottom-up pose proposals, novel involutive MCMC updates of the scene graph structure, and, optionally, neural object detectors and pose estimators. We show that 3DP3 enables scene understanding that is aware of 3D shape, occlusion, and contact structure. Our results demonstrate that 3DP3 is more accurate at 6DoF object pose estimation from real images than deep learning baselines and shows better generalization to challenging scenes with novel viewpoints, contact, and partial observability.