23.2CVMar 28, 2023
Instruct 3D-to-3D: Text Instruction Guided 3D-to-3D conversionHiromichi Kamata, Yuiko Sakuma, Akio Hayakawa et al.
We propose a high-quality 3D-to-3D conversion method, Instruct 3D-to-3D. Our method is designed for a novel task, which is to convert a given 3D scene to another scene according to text instructions. Instruct 3D-to-3D applies pretrained Image-to-Image diffusion models for 3D-to-3D conversion. This enables the likelihood maximization of each viewpoint image and high-quality 3D generation. In addition, our proposed method explicitly inputs the source 3D scene as a condition, which enhances 3D consistency and controllability of how much of the source 3D scene structure is reflected. We also propose dynamic scaling, which allows the intensity of the geometry transformation to be adjusted. We performed quantitative and qualitative evaluations and showed that our proposed method achieves higher quality 3D-to-3D conversions than baseline methods.
A Simple but Strong Baseline for Sounding Video Generation: Effective Adaptation of Audio and Video Diffusion Models for Joint GenerationMasato Ishii, Akio Hayakawa, Takashi Shibuya et al.
In this work, we build a simple but strong baseline for sounding video generation. Given base diffusion models for audio and video, we integrate them with additional modules into a single model and train it to make the model jointly generate audio and video. To enhance alignment between audio-video pairs, we introduce two novel mechanisms in our model. The first one is timestep adjustment, which provides different timestep information to each base model. It is designed to align how samples are generated along with timesteps across modalities. The second one is a new design of the additional modules, termed Cross-Modal Conditioning as Positional Encoding (CMC-PE). In CMC-PE, cross-modal information is embedded as if it represents temporal position information, and the embeddings are fed into the model like positional encoding. Compared with the popular cross-attention mechanism, CMC-PE provides a better inductive bias for temporal alignment in the generated data. Experimental results validate the effectiveness of the two newly introduced mechanisms and also demonstrate that our method outperforms existing methods.
Fine-grained Image Editing by Pixel-wise Guidance Using Diffusion ModelsNaoki Matsunaga, Masato Ishii, Akio Hayakawa et al.
Our goal is to develop fine-grained real-image editing methods suitable for real-world applications. In this paper, we first summarize four requirements for these methods and propose a novel diffusion-based image editing framework with pixel-wise guidance that satisfies these requirements. Specifically, we train pixel-classifiers with a few annotated data and then infer the segmentation map of a target image. Users then manipulate the map to instruct how the image will be edited. We utilize a pre-trained diffusion model to generate edited images aligned with the user's intention with pixel-wise guidance. The effective combination of proposed guidance and other techniques enables highly controllable editing with preserving the outside of the edited area, which results in meeting our requirements. The experimental results demonstrate that our proposal outperforms the GAN-based method for editing quality and speed.
2.8CVFeb 24
Echoes Over Time: Unlocking Length Generalization in Video-to-Audio Generation ModelsChristian Simon, Masato Ishii, Wei-Yao Wang et al.
Scaling multimodal alignment between video and audio is challenging, particularly due to limited data and the mismatch between text descriptions and frame-level video information. In this work, we tackle the scaling challenge in multimodal-to-audio generation, examining whether models trained on short instances can generalize to longer ones during testing. To tackle this challenge, we present multimodal hierarchical networks so-called MMHNet, an enhanced extension of state-of-the-art video-to-audio models. Our approach integrates a hierarchical method and non-causal Mamba to support long-form audio generation. Our proposed method significantly improves long audio generation up to more than 5 minutes. We also prove that training short and testing long is possible in the video-to-audio generation tasks without training on the longer durations. We show in our experiments that our proposed method could achieve remarkable results on long-video to audio benchmarks, beating prior works in video-to-audio tasks. Moreover, we showcase our model capability in generating more than 5 minutes, while prior video-to-audio methods fall short in generating with long durations.
MMAudio: Taming Multimodal Joint Training for High-Quality Video-to-Audio SynthesisHo Kei Cheng, Masato Ishii, Akio Hayakawa et al.
We propose to synthesize high-quality and synchronized audio, given video and optional text conditions, using a novel multimodal joint training framework MMAudio. In contrast to single-modality training conditioned on (limited) video data only, MMAudio is jointly trained with larger-scale, readily available text-audio data to learn to generate semantically aligned high-quality audio samples. Additionally, we improve audio-visual synchrony with a conditional synchronization module that aligns video conditions with audio latents at the frame level. Trained with a flow matching objective, MMAudio achieves new video-to-audio state-of-the-art among public models in terms of audio quality, semantic alignment, and audio-visual synchronization, while having a low inference time (1.23s to generate an 8s clip) and just 157M parameters. MMAudio also achieves surprisingly competitive performance in text-to-audio generation, showing that joint training does not hinder single-modality performance. Code and demo are available at: https://hkchengrex.github.io/MMAudio
12.9SDOct 2, 2025
SoundReactor: Frame-level Online Video-to-Audio GenerationKoichi Saito, Julian Tanke, Christian Simon et al.
Prevailing Video-to-Audio (V2A) generation models operate offline, assuming an entire video sequence or chunks of frames are available beforehand. This critically limits their use in interactive applications such as live content creation and emerging generative world models. To address this gap, we introduce the novel task of frame-level online V2A generation, where a model autoregressively generates audio from video without access to future video frames. Furthermore, we propose SoundReactor, which, to the best of our knowledge, is the first simple yet effective framework explicitly tailored for this task. Our design enforces end-to-end causality and targets low per-frame latency with audio-visual synchronization. Our model's backbone is a decoder-only causal transformer over continuous audio latents. For vision conditioning, it leverages grid (patch) features extracted from the smallest variant of the DINOv2 vision encoder, which are aggregated into a single token per frame to maintain end-to-end causality and efficiency. The model is trained through a diffusion pre-training followed by consistency fine-tuning to accelerate the diffusion head decoding. On a benchmark of diverse gameplay videos from AAA titles, our model successfully generates semantically and temporally aligned, high-quality full-band stereo audio, validated by both objective and human evaluations. Furthermore, our model achieves low per-frame waveform-level latency (26.3ms with the head NFE=1, 31.5ms with NFE=4) on 30FPS, 480p videos using a single H100. Demo samples are available at https://koichi-saito-sony.github.io/soundreactor/.
6.2CVJun 26, 2025
Step-by-Step Video-to-Audio Synthesis via Negative Audio GuidanceAkio Hayakawa, Masato Ishii, Takashi Shibuya et al.
We propose a step-by-step video-to-audio (V2A) generation method for finer controllability over the generation process and more realistic audio synthesis. Inspired by traditional Foley workflows, our approach aims to comprehensively capture all sound events induced by a video through the incremental generation of missing sound events. To avoid the need for costly multi-reference video-audio datasets, each generation step is formulated as a negatively guided V2A process that discourages duplication of existing sounds. The guidance model is trained by finetuning a pre-trained V2A model on audio pairs from adjacent segments of the same video, allowing training with standard single-reference audiovisual datasets that are easily accessible. Objective and subjective evaluations demonstrate that our method enhances the separability of generated sounds at each step and improves the overall quality of the final composite audio, outperforming existing baselines.