CVJan 16Code
M3DDM+: An improved video outpainting by a modified masking strategyTakuya Murakawa, Takumi Fukuzawa, Ning Ding et al.
M3DDM provides a computationally efficient framework for video outpainting via latent diffusion modeling. However, it exhibits significant quality degradation -- manifested as spatial blur and temporal inconsistency -- under challenging scenarios characterized by limited camera motion or large outpainting regions, where inter-frame information is limited. We identify the cause as a training-inference mismatch in the masking strategy: M3DDM's training applies random mask directions and widths across frames, whereas inference requires consistent directional outpainting throughout the video. To address this, we propose M3DDM+, which applies uniform mask direction and width across all frames during training, followed by fine-tuning of the pretrained M3DDM model. Experiments demonstrate that M3DDM+ substantially improves visual fidelity and temporal coherence in information-limited scenarios while maintaining computational efficiency. The code is available at https://github.com/tamaki-lab/M3DDM-Plus.
CVAug 27, 2024
Fine-grained length controllable video captioning with ordinal embeddingsTomoya Nitta, Takumi Fukuzawa, Toru Tamaki
This paper proposes a method for video captioning that controls the length of generated captions. Previous work on length control often had few levels for expressing length. In this study, we propose two methods of length embedding for fine-grained length control. A traditional embedding method is linear, using a one-hot vector and an embedding matrix. In this study, we propose methods that represent length in multi-hot vectors. One is bit embedding that expresses length in bit representation, and the other is ordinal embedding that uses the binary representation often used in ordinal regression. These length representations of multi-hot vectors are converted into length embedding by a nonlinear MLP. This method allows for not only the length control of caption sentences but also the control of the time when reading the caption. Experiments using ActivityNet Captions and Spoken Moments in Time show that the proposed method effectively controls the length of the generated captions. Analysis of the embedding vectors with ICA shows that length and semantics were learned separately, demonstrating the effectiveness of the proposed embedding methods.
CVJan 22, 2025
Can masking background and object reduce static bias for zero-shot action recognition?Takumi Fukuzawa, Kensho Hara, Hirokatsu Kataoka et al.
In this paper, we address the issue of static bias in zero-shot action recognition. Action recognition models need to represent the action itself, not the appearance. However, some fully-supervised works show that models often rely on static appearances, such as the background and objects, rather than human actions. This issue, known as static bias, has not been investigated for zero-shot. Although CLIP-based zero-shot models are now common, it remains unclear if they sufficiently focus on human actions, as CLIP primarily captures appearance features related to languages. In this paper, we investigate the influence of static bias in zero-shot action recognition with CLIP-based models. Our approach involves masking backgrounds, objects, and people differently during training and validation. Experiments with masking background show that models depend on background bias as their performance decreases for Kinetics400. However, for Mimetics, which has a weak background bias, masking the background leads to improved performance even if the background is masked during validation. Furthermore, masking both the background and objects in different colors improves performance for SSv2, which has a strong object bias. These results suggest that masking the background or objects during training prevents models from overly depending on static bias and makes them focus more on human action.