Yan Zhuang

AI
h-index17
3papers
9citations
Novelty35%
AI Score37

3 Papers

13.6AINov 30, 2025Code
SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds

Jiawei Ren, Yan Zhuang, Xiaokang Ye et al.

While LLM/VLM-powered AI agents have advanced rapidly in math, coding, and computer use, their applications in complex physical and social environments remain challenging. Building agents that can survive and thrive in the real world (for example, by autonomously earning income or running a business) requires massive-scale interaction, reasoning, training, and evaluation across diverse embodied scenarios. However, existing world simulators for such development fall short: they often rely on limited hand-crafted environments, simulate simplified game-like physics and social rules, and lack native support for LLM/VLM agents. We introduce SimWorld, a new simulator built on Unreal Engine 5, designed for developing and evaluating LLM/VLM agents in rich, real-world-like settings. SimWorld offers three core capabilities: (1) realistic, open-ended world simulation, including accurate physical and social dynamics and language-driven procedural environment generation; (2) a rich interface for LLM/VLM agents, with multimodal world inputs and open-vocabulary actions at varying levels of abstraction; and (3) diverse and extensible physical and social reasoning scenarios that are easily customizable by users. We demonstrate SimWorld by deploying frontier LLM agents (e.g., GPT-4o, Gemini-2.5-Flash, Claude-3.5, and DeepSeek-Prover-V2) on long-horizon multi-agent delivery tasks involving strategic cooperation and competition. The results reveal distinct reasoning patterns and limitations across models. We open-source SimWorld and hope it becomes a foundational platform for advancing real-world agent intelligence across disciplines: https://simworld.org.

7.8AIDec 10, 2025
SimWorld-Robotics: Synthesizing Photorealistic and Dynamic Urban Environments for Multimodal Robot Navigation and Collaboration

Yan Zhuang, Jiawei Ren, Xiaokang Ye et al.

Recent advances in foundation models have shown promising results in developing generalist robotics that can perform diverse tasks in open-ended scenarios given multimodal inputs. However, current work has been mainly focused on indoor, household scenarios. In this work, we present SimWorld-Robotics~(SWR), a simulation platform for embodied AI in large-scale, photorealistic urban environments. Built on Unreal Engine 5, SWR procedurally generates unlimited photorealistic urban scenes populated with dynamic elements such as pedestrians and traffic systems, surpassing prior urban simulations in realism, complexity, and scalability. It also supports multi-robot control and communication. With these key features, we build two challenging robot benchmarks: (1) a multimodal instruction-following task, where a robot must follow vision-language navigation instructions to reach a destination in the presence of pedestrians and traffic; and (2) a multi-agent search task, where two robots must communicate to cooperatively locate and meet each other. Unlike existing benchmarks, these two new benchmarks comprehensively evaluate a wide range of critical robot capacities in realistic scenarios, including (1) multimodal instructions grounding, (2) 3D spatial reasoning in large environments, (3) safe, long-range navigation with people and traffic, (4) multi-robot collaboration, and (5) grounded communication. Our experimental results demonstrate that state-of-the-art models, including vision-language models (VLMs), struggle with our tasks, lacking robust perception, reasoning, and planning abilities necessary for urban environments.

2.6LGDec 7, 2024
Upcycling Noise for Federated Unlearning

Jianan Chen, Qin Hu, Fangtian Zhong et al.

In Federated Learning (FL), multiple clients collaboratively train a model without sharing raw data. This paradigm can be further enhanced by Differential Privacy (DP) to protect local data from information inference attacks and is thus termed DPFL. An emerging privacy requirement, ``the right to be forgotten'' for clients, poses new challenges to DPFL but remains largely unexplored. Despite numerous studies on federated unlearning (FU), they are inapplicable to DPFL because the noise introduced by the DP mechanism compromises their effectiveness and efficiency. In this paper, we propose Federated Unlearning with Indistinguishability (FUI) to unlearn the local data of a target client in DPFL for the first time. FUI consists of two main steps: local model retraction and global noise calibration, resulting in an unlearning model that is statistically indistinguishable from the retrained model. Specifically, we demonstrate that the noise added in DPFL can endow the unlearning model with a certain level of indistinguishability after local model retraction, and then fortify the degree of unlearning through global noise calibration. Additionally, for the efficient and consistent implementation of the proposed FUI, we formulate a two-stage Stackelberg game to derive optimal unlearning strategies for both the server and the target client. Privacy and convergence analyses confirm theoretical guarantees, while experimental results based on four real-world datasets illustrate that our proposed FUI achieves superior model performance and higher efficiency compared to mainstream FU schemes. Simulation results further verify the optimality of the derived unlearning strategies.