Latent Code Augmentation Based on Stable Diffusion for Data-free Substitute AttacksMingwen Shao, Lingzhuang Meng, Yuanjian Qiao et al.
Since the training data of the target model is not available in the black-box substitute attack, most recent schemes utilize GANs to generate data for training the substitute model. However, these GANs-based schemes suffer from low training efficiency as the generator needs to be retrained for each target model during the substitute training process, as well as low generation quality. To overcome these limitations, we consider utilizing the diffusion model to generate data, and propose a novel data-free substitute attack scheme based on the Stable Diffusion (SD) to improve the efficiency and accuracy of substitute training. Despite the data generated by the SD exhibiting high quality, it presents a different distribution of domains and a large variation of positive and negative samples for the target model. For this problem, we propose Latent Code Augmentation (LCA) to facilitate SD in generating data that aligns with the data distribution of the target model. Specifically, we augment the latent codes of the inferred member data with LCA and use them as guidance for SD. With the guidance of LCA, the data generated by the SD not only meets the discriminative criteria of the target model but also exhibits high diversity. By utilizing this data, it is possible to train the substitute model that closely resembles the target model more efficiently. Extensive experiments demonstrate that our LCA achieves higher attack success rates and requires fewer query budgets compared to GANs-based schemes for different target models. Our codes are available at \url{https://github.com/LzhMeng/LCA}.
15.4CVJun 23
Inclusive Interactive Collisions for Multi-View Consistent Compositional 3D GenerationChang Liu, Mingwen Shao, Xiang Lv et al.
Recent breakthroughs in 3D generation have advanced notably with the development of text-to-image diffusion model. However, existing methods remain two practical challenges: (1) They primarily generate single 3D object, but struggle to generate multi-object compositional 3D assets due to the lack of the modeling for Gaussian primitives in reasonable interactions. (2) They often suffer from cross-view inconsistency during 3D optimization, as Score Distillation Sampling inherently performs on each single view, inevitably resulting in cross-view hallucinations. To solve above issues, we propose I2C-3D, a novel optimization-based method to generate multi-view consistent compositional 3D assets with reasonable interactions. Specifically, we propose an Inclusive Interactive Collisions strategy to guide Gaussian primitives appearing in reasonable interaction regions naturally, thereby ensuring objects in the compositional scene interact in a physically plausible and visually coherent way. Additionally, to enhance multi-view consistency, Multi-View Adaptive Score Distillation Sampling is devised to distill multi-view consistency prior and layout prior from pre-trained diffusion model by modulating attention map of instance token and spatial token across viewpoints. Benefiting from above elaborate designs, I2C-3D not only generates high-fidelity multi-view consistent compositional 3D assets but also supports 3D editing flexibly, facilitating complex scene generation. Extensive experiments demonstrate our I2C-3D outperforms existing methods in generation quality and multi-view consistency.