Yuang Shi

CV
h-index8
9papers
174citations
Novelty49%
AI Score47

9 Papers

CVMar 11
P-GSVC: Layered Progressive 2D Gaussian Splatting for Scalable Image and Video

Longan Wang, Yuang Shi, Wei Tsang Ooi

Gaussian splatting has emerged as a competitive explicit representation for image and video reconstruction. In this work, we present P-GSVC, the first layered progressive 2D Gaussian splatting framework that provides a unified solution for scalable Gaussian representation in both images and videos. P-GSVC organizes 2D Gaussian splats into a base layer and successive enhancement layers, enabling coarse-to-fine reconstructions. To effectively optimize this layered representation, we propose a joint training strategy that simultaneously updates Gaussians across layers, aligning their optimization trajectories to ensure inter-layer compatibility and a stable progressive reconstruction. P-GSVC supports scalability in terms of both quality and resolution. Our experiments show that the joint training strategy can gain up to 1.9 dB improvement in PSNR for video and 2.6 dB improvement in PSNR for image when compared to methods that perform sequential layer-wise training. Project page: https://longanwang-cs.github.io/PGSVC-webpage/

CVApr 1Code
MoonAnything: A Vision Benchmark with Large-Scale Lunar Supervised Data

Clémentine Grethen, Yuang Shi, Simone Gasparini et al.

Accurate perception of lunar surfaces is critical for modern lunar exploration missions. However, developing robust learning-based perception systems is hindered by the lack of datasets that provide both geometric and photometric supervision. Existing lunar datasets typically lack either geometric ground truth, photometric realism, illumination diversity, or large-scale coverage. In this paper, we introduce MoonAnything, a unified benchmark built on real lunar topography with physically-based rendering, providing the first comprehensive geometric and photometric supervision under diverse illumination with large scale. The benchmark comprises two complementary sub-datasets : i) LunarGeo provides stereo images with corresponding dense depth maps and camera calibration enabling 3D reconstruction and pose estimation; ii) LunarPhoto provides photorealistic images using a spatially-varying BRDF model, along with multi-illumination renderings under real solar configurations, enabling reflectance estimation and illumination-robust perception. Together, these datasets offer over 130K samples with comprehensive supervision. Beyond lunar applications, MoonAnything offers a unique setting and challenging testbed for algorithms under low-textured, high-contrast conditions and applies to other airless celestial bodies and could generalize beyond. We establish baselines using state-of-the-art methods and release the complete dataset along with generation tools to support community extension: https://github.com/clementinegrethen/MoonAnything.

CVAug 27, 2024
LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming

Yuang Shi, Géraldine Morin, Simone Gasparini et al.

The rise of Extended Reality (XR) requires efficient streaming of 3D online worlds, challenging current 3DGS representations to adapt to bandwidth-constrained environments. This paper proposes LapisGS, a layered 3DGS that supports adaptive streaming and progressive rendering. Our method constructs a layered structure for cumulative representation, incorporates dynamic opacity optimization to maintain visual fidelity, and utilizes occupancy maps to efficiently manage Gaussian splats. This proposed model offers a progressive representation supporting a continuous rendering quality adapted for bandwidth-aware streaming. Extensive experiments validate the effectiveness of our approach in balancing visual fidelity with the compactness of the model, with up to 50.71% improvement in SSIM, 286.53% improvement in LPIPS with 23% of the original model size, and shows its potential for bandwidth-adapted 3D streaming and rendering applications.

CVJan 8
Sketch&Patch++: Efficient Structure-Aware 3D Gaussian Representation

Yuang Shi, Géraldine Morin, Simone Gasparini et al.

We observe that Gaussians exhibit distinct roles and characteristics analogous to traditional artistic techniques -- like how artists first sketch outlines before filling in broader areas with color, some Gaussians capture high-frequency features such as edges and contours, while others represent broader, smoother regions analogous to brush strokes that add volume and depth. Based on this observation, we propose a hybrid representation that categorizes Gaussians into (i) Sketch Gaussians, which represent high-frequency, boundary-defining features, and (ii) Patch Gaussians, which cover low-frequency, smooth regions. This semantic separation naturally enables layered progressive streaming, where the compact Sketch Gaussians establish the structural skeleton before Patch Gaussians incrementally refine volumetric detail. In this work, we extend our previous method to arbitrary 3D scenes by proposing a novel hierarchical adaptive categorization framework that operates directly on the 3DGS representation. Our approach employs multi-criteria density-based clustering, combined with adaptive quality-driven refinement. This method eliminates dependency on external 3D line primitives while ensuring optimal parametric encoding effectiveness. Our comprehensive evaluation across diverse scenes, including both man-made and natural environments, demonstrates that our method achieves up to 1.74 dB improvement in PSNR, 6.7% in SSIM, and 41.4% in LPIPS at equivalent model sizes compared to uniform pruning baselines. For indoor scenes, our method can maintain visual quality with only 0.5\% of the original model size. This structure-aware representation enables efficient storage, adaptive streaming, and rendering of high-fidelity 3D content across bandwidth-constrained networks and resource-limited devices.

CVJan 22, 2025
Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes

Yuang Shi, Simone Gasparini, Géraldine Morin et al.

3D Gaussian Splatting (3DGS) has emerged as a promising representation for photorealistic rendering of 3D scenes. However, its high storage requirements pose significant challenges for practical applications. We observe that Gaussians exhibit distinct roles and characteristics that are analogous to traditional artistic techniques -- Like how artists first sketch outlines before filling in broader areas with color, some Gaussians capture high-frequency features like edges and contours; While other Gaussians represent broader, smoother regions, that are analogous to broader brush strokes that add volume and depth to a painting. Based on this observation, we propose a novel hybrid representation that categorizes Gaussians into (i) Sketch Gaussians, which define scene boundaries, and (ii) Patch Gaussians, which cover smooth regions. Sketch Gaussians are efficiently encoded using parametric models, leveraging their geometric coherence, while Patch Gaussians undergo optimized pruning, retraining, and vector quantization to maintain volumetric consistency and storage efficiency. Our comprehensive evaluation across diverse indoor and outdoor scenes demonstrates that this structure-aware approach achieves up to 32.62% improvement in PSNR, 19.12% in SSIM, and 45.41% in LPIPS at equivalent model sizes, and correspondingly, for an indoor scene, our model maintains the visual quality with 2.3% of the original model size.

CVJan 21, 2025
GSVC: Efficient Video Representation and Compression Through 2D Gaussian Splatting

Longan Wang, Yuang Shi, Wei Tsang Ooi

3D Gaussian splats have emerged as a revolutionary, effective, learned representation for static 3D scenes. In this work, we explore using 2D Gaussian splats as a new primitive for representing videos. We propose GSVC, an approach to learning a set of 2D Gaussian splats that can effectively represent and compress video frames. GSVC incorporates the following techniques: (i) To exploit temporal redundancy among adjacent frames, which can speed up training and improve the compression efficiency, we predict the Gaussian splats of a frame based on its previous frame; (ii) To control the trade-offs between file size and quality, we remove Gaussian splats with low contribution to the video quality; (iii) To capture dynamics in videos, we randomly add Gaussian splats to fit content with large motion or newly-appeared objects; (iv) To handle significant changes in the scene, we detect key frames based on loss differences during the learning process. Experiment results show that GSVC achieves good rate-distortion trade-offs, comparable to state-of-the-art video codecs such as AV1 and VVC, and a rendering speed of 1500 fps for a 1920x1080 video.

CVNov 30, 2024
LineGS : 3D Line Segment Representation on 3D Gaussian Splatting

Chenggang Yang, Yuang Shi

Abstract representations of 3D scenes play a crucial role in computer vision, enabling a wide range of applications such as mapping, localization, surface reconstruction, and even advanced tasks like SLAM and rendering. Among these representations, line segments are widely used because of their ability to succinctly capture the structural features of a scene. However, existing 3D reconstruction methods often face significant challenges. Methods relying on 2D projections suffer from instability caused by errors in multi-view matching and occlusions, while direct 3D approaches are hampered by noise and sparsity in 3D point cloud data. This paper introduces LineGS, a novel method that combines geometry-guided 3D line reconstruction with a 3D Gaussian splatting model to address these challenges and improve representation ability. The method leverages the high-density Gaussian point distributions along the edge of the scene to refine and optimize initial line segments generated from traditional geometric approaches. By aligning these segments with the underlying geometric features of the scene, LineGS achieves a more precise and reliable representation of 3D structures. The results show significant improvements in both geometric accuracy and model compactness compared to baseline methods.

CVOct 16, 2020
ASMFS: Adaptive-Similarity-based Multi-modality Feature Selection for Classification of Alzheimer's Disease

Yuang Shi, Chen Zu, Mei Hong et al.

With the increasing amounts of high-dimensional heterogeneous data to be processed, multi-modality feature selection has become an important research direction in medical image analysis. Traditional methods usually depict the data structure using fixed and predefined similarity matrix for each modality separately, without considering the potential relationship structure across different modalities. In this paper, we propose a novel multi-modality feature selection method, which performs feature selection and local similarity learning simultaniously. Specially, a similarity matrix is learned by jointly considering different imaging modalities. And at the same time, feature selection is conducted by imposing sparse l_{2, 1} norm constraint. The effectiveness of our proposed joint learning method can be well demonstrated by the experimental results on Alzheimer's Disease Neuroimaging Initiative (ADNI) dataset, which outperforms existing the state-of-the-art multi-modality approaches.

CLMay 31, 2020
Recognizing Chinese Judicial Named Entity using BiLSTM-CRF

Pin Tang, Pinli Yang, Yuang Shi et al.

Named entity recognition (NER) plays an essential role in natural language processing systems. Judicial NER is a fundamental component of judicial information retrieval, entity relation extraction, and knowledge map building. However, Chinese judicial NER remains to be more challenging due to the characteristics of Chinese and high accuracy requirements in the judicial filed. Thus, in this paper, we propose a deep learning-based method named BiLSTM-CRF which consists of bi-directional long short-term memory (BiLSTM) and conditional random fields (CRF). For further accuracy promotion, we propose to use Adaptive moment estimation (Adam) for optimization of the model. To validate our method, we perform experiments on judgment documents including commutation, parole and temporary service outside prison, which is acquired from China Judgments Online. Experimental results achieve the accuracy of 0.876, recall of 0.856 and F1 score of 0.855, which suggests the superiority of the proposed BiLSTM-CRF with Adam optimizer.