Christopher Korpela

h-index1
2papers

2 Papers

ROJan 22, 2025
Map Prediction and Generative Entropy for Multi-Agent Exploration

Alexander Spinos, Bradley Woosley, Justin Rokisky et al.

Traditionally, autonomous reconnaissance applications have acted on explicit sets of historical observations. Aided by recent breakthroughs in generative technologies, this work enables robot teams to act beyond what is currently known about the environment by inferring a distribution of reasonable interpretations of the scene. We developed a map predictor that inpaints the unknown space in a multi-agent 2D occupancy map during an exploration mission. From a comparison of several inpainting methods, we found that a fine-tuned latent diffusion inpainting model could provide rich and coherent interpretations of simulated urban environments with relatively little computation time. By iteratively inferring interpretations of the scene throughout an exploration run, we are able to identify areas that exhibit high uncertainty in the prediction, which we formalize with the concept of generative entropy. We prioritize tasks in regions of high generative entropy, hypothesizing that this will expedite convergence on an accurate predicted map of the scene. In our study we juxtapose this new paradigm of task ranking with the state of the art, which ranks regions to explore by those which maximize expected information recovery. We compare both of these methods in a simulated urban environment with three vehicles. Our results demonstrate that by using our new task ranking method, we can predict a correct scene significantly faster than with a traditional information-guided method.

ROMay 8, 2020
A Monte Carlo Approach to Closing the Reality Gap

Damian Lyons, James Finocchiaro, Michael Novitzky et al.

We propose a novel approach to the 'reality gap' problem, i.e., modifying a robot simulation so that its performance becomes more similar to observed real world phenomena. This problem arises whether the simulation is being used by human designers or in an automated policy development mechanism. We expect that the program/policy is developed using simulation, and subsequently deployed on a real system. We further assume that the program includes a monitor procedure with scalar output to determine when it is achieving its performance objectives. The proposed approach collects simulation and real world observations and builds conditional probability functions. These are used to generate paired roll-outs to identify points of divergence in behavior. These are used to generate {\it state-space kernels} that coerce the simulation into behaving more like observed reality. The method was evaluated using ROS/Gazebo for simulation and a heavily modified Traaxas platform in outdoor deployment. The results support not just that the kernel approach can force the simulation to behave more like reality, but that the modification is such that an improved control policy tested in the modified simulation also performs better in the real world.