1.2SYJan 28, 2024
Design of UAV flight state recognition and trajectory prediction system based on trajectory feature constructionXingyu Zhou, Zhuoyong Shi
With the impact of artificial intelligence on the traditional UAV industry, autonomous UAV flight has become a current hot research field. Based on the demand for research on critical technologies for autonomous flying UAVs, this paper addresses the field of flight state recognition and trajectory prediction of UAVs. This paper proposes a method to improve the accuracy of UAV trajectory prediction based on UAV flight state recognition and verifies it using two prediction models. Firstly, UAV flight data acquisition and data preprocessing are carried out; secondly, UAV flight trajectory features are extracted based on data fusion and a UAV flight state recognition model based on PCA-DAGSVM model is established; finally, two UAV flight trajectory prediction models are established and the trajectory prediction errors of the two prediction models are compared and analyzed after flight state recognition. The results show that: 1) the UAV flight state recognition model based on PCA-DAGSVM has good recognition effect. 2) compared with the traditional UAV trajectory prediction model, the prediction model based on flight state recognition can effectively reduce the prediction error.
1.2SPSep 4, 2023
Design of Recognition and Evaluation System for Table Tennis Players' Motor Skills Based on Artificial IntelligenceZhuo-yong Shi, Ye-tao Jia, Ke-xin Zhang et al.
With the rapid development of electronic science and technology, the research on wearable devices is constantly updated, but for now, it is not comprehensive for wearable devices to recognize and analyze the movement of specific sports. Based on this, this paper improves wearable devices of table tennis sport, and realizes the pattern recognition and evaluation of table tennis players' motor skills through artificial intelligence. Firstly, a device is designed to collect the movement information of table tennis players and the actual movement data is processed. Secondly, a sliding window is made to divide the collected motion data into a characteristic database of six table tennis benchmark movements. Thirdly, motion features were constructed based on feature engineering, and motor skills were identified for different models after dimensionality reduction. Finally, the hierarchical evaluation system of motor skills is established with the loss functions of different evaluation indexes. The results show that in the recognition of table tennis players' motor skills, the feature-based BP neural network proposed in this paper has higher recognition accuracy and stronger generalization ability than the traditional convolutional neural network.