CVSep 21, 2022Code
HAZE-Net: High-Frequency Attentive Super-Resolved Gaze Estimation in Low-Resolution Face ImagesJun-Seok Yun, Youngju Na, Hee Hyeon Kim et al.
Although gaze estimation methods have been developed with deep learning techniques, there has been no such approach as aim to attain accurate performance in low-resolution face images with a pixel width of 50 pixels or less. To solve a limitation under the challenging low-resolution conditions, we propose a high-frequency attentive super-resolved gaze estimation network, i.e., HAZE-Net. Our network improves the resolution of the input image and enhances the eye features and those boundaries via a proposed super-resolution module based on a high-frequency attention block. In addition, our gaze estimation module utilizes high-frequency components of the eye as well as the global appearance map. We also utilize the structural location information of faces to approximate head pose. The experimental results indicate that the proposed method exhibits robust gaze estimation performance even in low-resolution face images with 28x28 pixels. The source code of this work is available at https://github.com/dbseorms16/HAZE_Net/.
CVSep 21, 2022Code
LatentGaze: Cross-Domain Gaze Estimation through Gaze-Aware Analytic Latent Code ManipulationIsack Lee, Jun-Seok Yun, Hee Hyeon Kim et al.
Although recent gaze estimation methods lay great emphasis on attentively extracting gaze-relevant features from facial or eye images, how to define features that include gaze-relevant components has been ambiguous. This obscurity makes the model learn not only gaze-relevant features but also irrelevant ones. In particular, it is fatal for the cross-dataset performance. To overcome this challenging issue, we propose a gaze-aware analytic manipulation method, based on a data-driven approach with generative adversarial network inversion's disentanglement characteristics, to selectively utilize gaze-relevant features in a latent code. Furthermore, by utilizing GAN-based encoder-generator process, we shift the input image from the target domain to the source domain image, which a gaze estimator is sufficiently aware. In addition, we propose gaze distortion loss in the encoder that prevents the distortion of gaze information. The experimental results demonstrate that our method achieves state-of-the-art gaze estimation accuracy in a cross-domain gaze estimation tasks. This code is available at https://github.com/leeisack/LatentGaze/.
CVMar 8, 2024Code
UFORecon: Generalizable Sparse-View Surface Reconstruction from Arbitrary and UnFavOrable SetsYoungju Na, Woo Jae Kim, Kyu Beom Han et al.
Generalizable neural implicit surface reconstruction aims to obtain an accurate underlying geometry given a limited number of multi-view images from unseen scenes. However, existing methods select only informative and relevant views using predefined scores for training and testing phases. This constraint renders the model impractical in real-world scenarios, where the availability of favorable combinations cannot always be ensured. We introduce and validate a view-combination score to indicate the effectiveness of the input view combination. We observe that previous methods output degenerate solutions under arbitrary and unfavorable sets. Building upon this finding, we propose UFORecon, a robust view-combination generalizable surface reconstruction framework. To achieve this, we apply cross-view matching transformers to model interactions between source images and build correlation frustums to capture global correlations. Additionally, we explicitly encode pairwise feature similarities as view-consistent priors. Our proposed framework significantly outperforms previous methods in terms of view-combination generalizability and also in the conventional generalizable protocol trained with favorable view-combinations. The code is available at https://github.com/Youngju-Na/UFORecon.
52.1CVMar 27
GLINT: Modeling Scene-Scale Transparency via Gaussian Radiance TransportYoungju Na, Jaeseong Yun, Soohyun Ryu et al.
While 3D Gaussian splatting has emerged as a powerful paradigm, it fundamentally fails to model transparency such as glass panels. The core challenge lies in decoupling the intertwined radiance contributions from transparent interfaces and the transmitted geometry observed through the glass. We present GLINT, a framework that models scene-scale transparency through explicit decomposed Gaussian representation. GLINT reconstructs the primary interface and models reflected and transmitted radiance separately, enabling consistent radiance transport. During optimization, GLINT bootstraps transparency localization from geometry-separation cues induced by the decomposition, together with geometry and material priors from a pre-trained video relighting model. Extensive experiments demonstrate consistent improvements over prior methods for reconstructing complex transparent scenes.
CVMay 29, 2025Code
Pose-free 3D Gaussian splatting via shape-ray estimationYoungju Na, Taeyeon Kim, Jumin Lee et al.
While generalizable 3D Gaussian splatting enables efficient, high-quality rendering of unseen scenes, it heavily depends on precise camera poses for accurate geometry. In real-world scenarios, obtaining accurate poses is challenging, leading to noisy pose estimates and geometric misalignments. To address this, we introduce SHARE, a pose-free, feed-forward Gaussian splatting framework that overcomes these ambiguities by joint shape and camera rays estimation. Instead of relying on explicit 3D transformations, SHARE builds a pose-aware canonical volume representation that seamlessly integrates multi-view information, reducing misalignment caused by inaccurate pose estimates. Additionally, anchor-aligned Gaussian prediction enhances scene reconstruction by refining local geometry around coarse anchors, allowing for more precise Gaussian placement. Extensive experiments on diverse real-world datasets show that our method achieves robust performance in pose-free generalizable Gaussian splatting. Code is avilable at https://github.com/youngju-na/SHARE
36.8CVMar 16
MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from VideosTaeyeon Kim, Youngju Na, Jumin Lee et al.
Transferring articulated motion from monocular videos to rigged 3D characters is challenging due to pose ambiguity in 2D observations and morphological differences between source and target. Existing approaches often follow a reconstruct-then-retarget paradigm, tying transfer quality to intermediate 3D reconstruction and limiting applicability to categories with parametric templates. We propose MorphGS, a framework that formulates motion retargeting as a target-driven analysis-by-synthesis problem, directly optimizing target morphology and pose through image-space supervision. A rig-coupled morphology parameterization factorizes character identity from time-varying joint rotations, while dense 2D-3D correspondences and synthesized views provide complementary structural and multi-view guidance. Experiments on synthetic benchmarks and in-the-wild videos show consistent improvements over baselines.
CVOct 22, 2025Code
AegisRF: Adversarial Perturbations Guided with Sensitivity for Protecting Intellectual Property of Neural Radiance FieldsWoo Jae Kim, Kyu Beom Han, Yoonki Cho et al.
As Neural Radiance Fields (NeRFs) have emerged as a powerful tool for 3D scene representation and novel view synthesis, protecting their intellectual property (IP) from unauthorized use is becoming increasingly crucial. In this work, we aim to protect the IP of NeRFs by injecting adversarial perturbations that disrupt their unauthorized applications. However, perturbing the 3D geometry of NeRFs can easily deform the underlying scene structure and thus substantially degrade the rendering quality, which has led existing attempts to avoid geometric perturbations or restrict them to explicit spaces like meshes. To overcome this limitation, we introduce a learnable sensitivity to quantify the spatially varying impact of geometric perturbations on rendering quality. Building upon this, we propose AegisRF, a novel framework that consists of a Perturbation Field, which injects adversarial perturbations into the pre-rendering outputs (color and volume density) of NeRF models to fool an unauthorized downstream target model, and a Sensitivity Field, which learns the sensitivity to adaptively constrain geometric perturbations, preserving rendering quality while disrupting unauthorized use. Our experimental evaluations demonstrate the generalized applicability of AegisRF across diverse downstream tasks and modalities, including multi-view image classification and voxel-based 3D localization, while maintaining high visual fidelity. Codes are available at https://github.com/wkim97/AegisRF.