Bernadette Bucher

RO
h-index46
16papers
1,358citations
Novelty53%
AI Score56

16 Papers

RONov 10, 2023
EVORA: Deep Evidential Traversability Learning for Risk-Aware Off-Road Autonomy

Xiaoyi Cai, Siddharth Ancha, Lakshay Sharma et al. · mit

Traversing terrain with good traction is crucial for achieving fast off-road navigation. Instead of manually designing costs based on terrain features, existing methods learn terrain properties directly from data via self-supervision to automatically penalize trajectories moving through undesirable terrain, but challenges remain to properly quantify and mitigate the risk due to uncertainty in learned models. To this end, this work proposes a unified framework to learn uncertainty-aware traction model and plan risk-aware trajectories. For uncertainty quantification, we efficiently model both aleatoric and epistemic uncertainty by learning discrete traction distributions and probability densities of the traction predictor's latent features. Leveraging evidential deep learning, we parameterize Dirichlet distributions with the network outputs and propose a novel uncertainty-aware squared Earth Mover's distance loss with a closed-form expression that improves learning accuracy and navigation performance. For risk-aware navigation, the proposed planner simulates state trajectories with the worst-case expected traction to handle aleatoric uncertainty, and penalizes trajectories moving through terrain with high epistemic uncertainty. Our approach is extensively validated in simulation and on wheeled and quadruped robots, showing improved navigation performance compared to methods that assume no slip, assume the expected traction, or optimize for the worst-case expected cost.

ROMay 31
Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs

Jianing Qian, Qinhe Peng, Emmanuel Panov et al.

Imitation learning enables robots to learn how to execute tasks via observation. However, real-world environments like homes and offices are often severely partially observed due to their large spatial scales. In addition, many tasks involve executing a series of subtasks requiring autonomous robots to reason over extended time horizons. To address these challenges, we propose using scene graphs as an explicit and structured memory mechanism in imitation learning. By maintaining a dynamic scene graph that captures object-centric relationships and their evolution over time, our method allows the agent to retain relevant historical context during task execution to efficiently reason over incrementally accrued scene information. Our experiments on simulated mobile manipulation and real-world tabletop manipulation demonstrate that our approach substantially improves policy performance, particularly in settings that demand long-term reasoning and robust generalization under partial observability.

ROSep 30, 2024
Continuously Improving Mobile Manipulation with Autonomous Real-World RL

Russell Mendonca, Emmanuel Panov, Bernadette Bucher et al.

We present a fully autonomous real-world RL framework for mobile manipulation that can learn policies without extensive instrumentation or human supervision. This is enabled by 1) task-relevant autonomy, which guides exploration towards object interactions and prevents stagnation near goal states, 2) efficient policy learning by leveraging basic task knowledge in behavior priors, and 3) formulating generic rewards that combine human-interpretable semantic information with low-level, fine-grained observations. We demonstrate that our approach allows Spot robots to continually improve their performance on a set of four challenging mobile manipulation tasks, obtaining an average success rate of 80% across tasks, a 3-4 improvement over existing approaches. Videos can be found at https://continual-mobile-manip.github.io/

ROMar 26
HELIOS: Hierarchical Exploration for Language-Grounded Interaction in Open Scenes

Katrina Ashton, Chahyon Ku, Shrey Shah et al.

Language-specified mobile manipulation tasks in novel environments simultaneously face challenges interacting with a scene which is only partially observed, grounding semantic information from language instructions to the partially observed scene, and actively updating knowledge of the scene with new observations. To address these challenges, we propose HELIOS, a hierarchical scene representation and associated search objective. We construct 2D maps containing the relevant semantic and occupancy information for navigation while simultaneously actively constructing 3D Gaussian representations of task-relevant objects. We fuse observations across this multi-layered representation while explicitly modeling the multi-view consistency of the detections of each object using the Dirichlet distribution. Planning is formulated as a search problem over our hierarchical representation. We formulate an objective that jointly considers (i) exploration of unobserved or uncertain regions of the environment and (ii) information gathering from additional observations of candidate objects. This objective integrates frontier-based exploration with the expected information gain associated with improving semantic consistency of object detections. We evaluate HELIOS on the OVMM benchmark in the Habitat simulator, a pick and place benchmark in which perception is challenging due to large and complex scenes with comparatively small target objects. HELIOS achieves state-of-the-art results on OVMM. We demonstrate HELIOS performing language specified pick and place in a real world office environment on a Spot robot. Our method leverages pretrained VLMs to achieve these results in simulation and the real world without any task specific training.

ROMar 27, 2024Code
Uncertainty-Aware Deployment of Pre-trained Language-Conditioned Imitation Learning Policies

Bo Wu, Bruce D. Lee, Kostas Daniilidis et al.

Large-scale robotic policies trained on data from diverse tasks and robotic platforms hold great promise for enabling general-purpose robots; however, reliable generalization to new environment conditions remains a major challenge. Toward addressing this challenge, we propose a novel approach for uncertainty-aware deployment of pre-trained language-conditioned imitation learning agents. Specifically, we use temperature scaling to calibrate these models and exploit the calibrated model to make uncertainty-aware decisions by aggregating the local information of candidate actions. We implement our approach in simulation using three such pre-trained models, and showcase its potential to significantly enhance task completion rates. The accompanying code is accessible at the link: https://github.com/BobWu1998/uncertainty_quant_all.git

RODec 6, 2023
VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation

Naoki Yokoyama, Sehoon Ha, Dhruv Batra et al.

Understanding how humans leverage semantic knowledge to navigate unfamiliar environments and decide where to explore next is pivotal for developing robots capable of human-like search behaviors. We introduce a zero-shot navigation approach, Vision-Language Frontier Maps (VLFM), which is inspired by human reasoning and designed to navigate towards unseen semantic objects in novel environments. VLFM builds occupancy maps from depth observations to identify frontiers, and leverages RGB observations and a pre-trained vision-language model to generate a language-grounded value map. VLFM then uses this map to identify the most promising frontier to explore for finding an instance of a given target object category. We evaluate VLFM in photo-realistic environments from the Gibson, Habitat-Matterport 3D (HM3D), and Matterport 3D (MP3D) datasets within the Habitat simulator. Remarkably, VLFM achieves state-of-the-art results on all three datasets as measured by success weighted by path length (SPL) for the Object Goal Navigation task. Furthermore, we show that VLFM's zero-shot nature enables it to be readily deployed on real-world robots such as the Boston Dynamics Spot mobile manipulation platform. We deploy VLFM on Spot and demonstrate its capability to efficiently navigate to target objects within an office building in the real world, without any prior knowledge of the environment. The accomplishments of VLFM underscore the promising potential of vision-language models in advancing the field of semantic navigation. Videos of real-world deployment can be viewed at naoki.io/vlfm.

ROSep 27, 2021Code
Bridge Data: Boosting Generalization of Robotic Skills with Cross-Domain Datasets

Frederik Ebert, Yanlai Yang, Karl Schmeckpeper et al.

Robot learning holds the promise of learning policies that generalize broadly. However, such generalization requires sufficiently diverse datasets of the task of interest, which can be prohibitively expensive to collect. In other fields, such as computer vision, it is common to utilize shared, reusable datasets, such as ImageNet, to overcome this challenge, but this has proven difficult in robotics. In this paper, we ask: what would it take to enable practical data reuse in robotics for end-to-end skill learning? We hypothesize that the key is to use datasets with multiple tasks and multiple domains, such that a new user that wants to train their robot to perform a new task in a new domain can include this dataset in their training process and benefit from cross-task and cross-domain generalization. To evaluate this hypothesis, we collect a large multi-domain and multi-task dataset, with 7,200 demonstrations constituting 71 tasks across 10 environments, and empirically study how this data can improve the learning of new tasks in new environments. We find that jointly training with the proposed dataset and 50 demonstrations of a never-before-seen task in a new domain on average leads to a 2x improvement in success rate compared to using target domain data alone. We also find that data for only a few tasks in a new domain can bridge the domain gap and make it possible for a robot to perform a variety of prior tasks that were only seen in other domains. These results suggest that reusing diverse multi-task and multi-domain datasets, including our open-source dataset, may pave the way for broader robot generalization, eliminating the need to re-collect data for each new robot learning project.

RONov 12, 2024
Zero-shot Object-Centric Instruction Following: Integrating Foundation Models with Traditional Navigation

Sonia Raychaudhuri, Duy Ta, Katrina Ashton et al.

Large scale scenes such as multifloor homes can be robustly and efficiently mapped with a 3D graph of landmarks estimated jointly with robot poses in a factor graph, a technique commonly used in commercial robots such as drones and robot vacuums. In this work, we propose Language-Inferred Factor Graph for Instruction Following (LIFGIF), a zero-shot method to ground natural language instructions in such a map. LIFGIF also includes a policy for following natural language navigation instructions in a novel environment while the map is constructed, enabling robust navigation performance in the physical world. To evaluate LIFGIF, we present a new dataset, Object-Centric VLN (OC-VLN), in order to evaluate grounding of object-centric natural language navigation instructions. We compare to two state-of-the-art zero-shot baselines from related tasks, Object Goal Navigation and Vision Language Navigation, to demonstrate that LIFGIF outperforms them across all our evaluation metrics on OCVLN. Finally, we successfully demonstrate the effectiveness of LIFGIF for performing zero-shot object-centric instruction following in the real world on a Boston Dynamics Spot robot.

ROApr 9, 2025
ASHiTA: Automatic Scene-grounded HIerarchical Task Analysis

Yun Chang, Leonor Fermoselle, Duy Ta et al.

While recent work in scene reconstruction and understanding has made strides in grounding natural language to physical 3D environments, it is still challenging to ground abstract, high-level instructions to a 3D scene. High-level instructions might not explicitly invoke semantic elements in the scene, and even the process of breaking a high-level task into a set of more concrete subtasks, a process called hierarchical task analysis, is environment-dependent. In this work, we propose ASHiTA, the first framework that generates a task hierarchy grounded to a 3D scene graph by breaking down high-level tasks into grounded subtasks. ASHiTA alternates LLM-assisted hierarchical task analysis, to generate the task breakdown, with task-driven 3D scene graph construction to generate a suitable representation of the environment. Our experiments show that ASHiTA performs significantly better than LLM baselines in breaking down high-level tasks into environment-dependent subtasks and is additionally able to achieve grounding performance comparable to state-of-the-art methods.

IMNov 27, 2025
Structure-Preserving Unpaired Image Translation to Photometrically Calibrate JunoCam with Hubble Data

Aditya Pratap Singh, Shrey Shah, Ramanakumar Sankar et al.

Insights into Jupiter's atmospheric dynamics are vital for understanding planetary meteorology and exoplanetary gas giant atmospheres. To study these dynamics, we require high-resolution, photometrically calibrated observations. Over the last 9 years, the Juno spacecraft's optical camera, JunoCam, has generated a unique dataset with high spatial resolution, wide coverage during perijove passes, and a long baseline. However, JunoCam lacks absolute photometric calibration, hindering quantitative analysis of the Jovian atmosphere. Using observations from the Hubble Space Telescope (HST) as a proxy for a calibrated sensor, we present a novel method for performing unpaired image-to-image translation (I2I) between JunoCam and HST, focusing on addressing the resolution discrepancy between the two sensors. Our structure-preserving I2I method, SP-I2I, incorporates explicit frequency-space constraints designed to preserve high-frequency features ensuring the retention of fine, small-scale spatial structures - essential for studying Jupiter's atmosphere. We demonstrate that state-of-the-art unpaired image-to-image translation methods are inadequate to address this problem, and, importantly, we show the broader impact of our proposed solution on relevant remote sensing data for the pansharpening task.

ROOct 22, 2025
Using Temperature Sampling to Effectively Train Robot Learning Policies on Imbalanced Datasets

Basavasagar Patil, Sydney Belt, Jayjun Lee et al.

Increasingly large datasets of robot actions and sensory observations are being collected to train ever-larger neural networks. These datasets are collected based on tasks and while these tasks may be distinct in their descriptions, many involve very similar physical action sequences (e.g., 'pick up an apple' versus 'pick up an orange'). As a result, many datasets of robotic tasks are substantially imbalanced in terms of the physical robotic actions they represent. In this work, we propose a simple sampling strategy for policy training that mitigates this imbalance. Our method requires only a few lines of code to integrate into existing codebases and improves generalization. We evaluate our method in both pre-training small models and fine-tuning large foundational models. Our results show substantial improvements on low-resource tasks compared to prior state-of-the-art methods, without degrading performance on high-resource tasks. This enables more effective use of model capacity for multi-task policies. We also further validate our approach in a real-world setup on a Franka Panda robot arm across a diverse set of tasks.

ROFeb 24, 2022
Uncertainty-driven Planner for Exploration and Navigation

Georgios Georgakis, Bernadette Bucher, Anton Arapin et al.

We consider the problems of exploration and point-goal navigation in previously unseen environments, where the spatial complexity of indoor scenes and partial observability constitute these tasks challenging. We argue that learning occupancy priors over indoor maps provides significant advantages towards addressing these problems. To this end, we present a novel planning framework that first learns to generate occupancy maps beyond the field-of-view of the agent, and second leverages the model uncertainty over the generated areas to formulate path selection policies for each task of interest. For point-goal navigation the policy chooses paths with an upper confidence bound policy for efficient and traversable paths, while for exploration the policy maximizes model uncertainty over candidate paths. We perform experiments in the visually realistic environments of Matterport3D using the Habitat simulator and demonstrate: 1) Improved results on exploration and map quality metrics over competitive methods, and 2) The effectiveness of our planning module when paired with the state-of-the-art DD-PPO method for the point-goal navigation task.

CVJun 29, 2021
Learning to Map for Active Semantic Goal Navigation

Georgios Georgakis, Bernadette Bucher, Karl Schmeckpeper et al.

We consider the problem of object goal navigation in unseen environments. Solving this problem requires learning of contextual semantic priors, a challenging endeavour given the spatial and semantic variability of indoor environments. Current methods learn to implicitly encode these priors through goal-oriented navigation policy functions operating on spatial representations that are limited to the agent's observable areas. In this work, we propose a novel framework that actively learns to generate semantic maps outside the field of view of the agent and leverages the uncertainty over the semantic classes in the unobserved areas to decide on long term goals. We demonstrate that through this spatial prediction strategy, we are able to learn semantic priors in scenes that can be leveraged in unknown environments. Additionally, we show how different objectives can be defined by balancing exploration with exploitation during searching for semantic targets. Our method is validated in the visually realistic environments of the Matterport3D dataset and show improved results on object goal navigation over competitive baselines.

CVDec 8, 2020
Learning Portrait Style Representations

Sadat Shaik, Bernadette Bucher, Nephele Agrafiotis et al.

Style analysis of artwork in computer vision predominantly focuses on achieving results in target image generation through optimizing understanding of low level style characteristics such as brush strokes. However, fundamentally different techniques are required to computationally understand and control qualities of art which incorporate higher level style characteristics. We study style representations learned by neural network architectures incorporating these higher level characteristics. We find variation in learned style features from incorporating triplets annotated by art historians as supervision for style similarity. Networks leveraging statistical priors or pretrained on photo collections such as ImageNet can also derive useful visual representations of artwork. We align the impact of these expert human knowledge, statistical, and photo realism priors on style representations with art historical research and use these representations to perform zero-shot classification of artists. To facilitate this work, we also present the first large-scale dataset of portraits prepared for computational analysis.

ROMar 13, 2020
An Adversarial Objective for Scalable Exploration

Bernadette Bucher, Karl Schmeckpeper, Nikolai Matni et al.

Model-based curiosity combines active learning approaches to optimal sampling with the information gain based incentives for exploration presented in the curiosity literature. Existing model-based curiosity methods look to approximate prediction uncertainty with approaches which struggle to scale to many prediction-planning pipelines used in robotics tasks. We address these scalability issues with an adversarial curiosity method minimizing a score given by a discriminator network. This discriminator is optimized jointly with a prediction model and enables our active learning approach to sample sequences of observations and actions which result in predictions considered the least realistic by the discriminator. We demonstrate progressively increasing advantages as compute is restricted of our adversarial curiosity approach over leading model-based exploration strategies in simulated environments. We further demonstrate the ability of our adversarial curiosity method to scale to a robotic manipulation prediction-planning pipeline where we improve sample efficiency and prediction performance for a domain transfer problem.

ROOct 24, 2019
RoboNet: Large-Scale Multi-Robot Learning

Sudeep Dasari, Frederik Ebert, Stephen Tian et al.

Robot learning has emerged as a promising tool for taming the complexity and diversity of the real world. Methods based on high-capacity models, such as deep networks, hold the promise of providing effective generalization to a wide range of open-world environments. However, these same methods typically require large amounts of diverse training data to generalize effectively. In contrast, most robotic learning experiments are small-scale, single-domain, and single-robot. This leads to a frequent tension in robotic learning: how can we learn generalizable robotic controllers without having to collect impractically large amounts of data for each separate experiment? In this paper, we propose RoboNet, an open database for sharing robotic experience, which provides an initial pool of 15 million video frames, from 7 different robot platforms, and study how it can be used to learn generalizable models for vision-based robotic manipulation. We combine the dataset with two different learning algorithms: visual foresight, which uses forward video prediction models, and supervised inverse models. Our experiments test the learned algorithms' ability to work across new objects, new tasks, new scenes, new camera viewpoints, new grippers, or even entirely new robots. In our final experiment, we find that by pre-training on RoboNet and fine-tuning on data from a held-out Franka or Kuka robot, we can exceed the performance of a robot-specific training approach that uses 4x-20x more data. For videos and data, see the project webpage: https://www.robonet.wiki/