Daiki Iwata

RO
h-index1
4papers
11citations
Novelty53%
AI Score28

4 Papers

4.6LGMar 13, 2024
Training Self-localization Models for Unseen Unfamiliar Places via Teacher-to-Student Data-Free Knowledge Transfer

Kenta Tsukahara, Kanji Tanaka, Daiki Iwata

A typical assumption in state-of-the-art self-localization models is that an annotated training dataset is available in the target workspace. However, this does not always hold when a robot travels in a general open-world. This study introduces a novel training scheme for open-world distributed robot systems. In our scheme, a robot ("student") can ask the other robots it meets at unfamiliar places ("teachers") for guidance. Specifically, a pseudo-training dataset is reconstructed from the teacher model and thereafter used for continual learning of the student model. Unlike typical knowledge transfer schemes, our scheme introduces only minimal assumptions on the teacher model, such that it can handle various types of open-set teachers, including uncooperative, untrainable (e.g., image retrieval engines), and blackbox teachers (i.e., data privacy). Rather than relying on the availability of private data of teachers as in existing methods, we propose to exploit an assumption that holds universally in self-localization tasks: "The teacher model is a self-localization system" and to reuse the self-localization system of a teacher as a sole accessible communication channel. We particularly focus on designing an excellent student/questioner whose interactions with teachers can yield effective question-and-answer sequences that can be used as pseudo-training datasets for the student self-localization model. When applied to a generic recursive knowledge distillation scenario, our approach exhibited stable and consistent performance improvement.

5.7ROMar 26, 2025
LGR: LLM-Guided Ranking of Frontiers for Object Goal Navigation

Mitsuaki Uno, Kanji Tanaka, Daiki Iwata et al.

Object Goal Navigation (OGN) is a fundamental task for robots and AI, with key applications such as mobile robot image databases (MRID). In particular, mapless OGN is essential in scenarios involving unknown or dynamic environments. This study aims to enhance recent modular mapless OGN systems by leveraging the commonsense reasoning capabilities of large language models (LLMs). Specifically, we address the challenge of determining the visiting order in frontier-based exploration by framing it as a frontier ranking problem. Our approach is grounded in recent findings that, while LLMs cannot determine the absolute value of a frontier, they excel at evaluating the relative value between multiple frontiers viewed within a single image using the view image as context. We dynamically manage the frontier list by adding and removing elements, using an LLM as a ranking model. The ranking results are represented as reciprocal rank vectors, which are ideal for multi-view, multi-query information fusion. We validate the effectiveness of our method through evaluations in Habitat-Sim.

3.2ROMar 17, 2025
Dynamic-Dark SLAM: RGB-Thermal Cooperative Robot Vision Strategy for Multi-Person Tracking in Both Well-Lit and Low-Light Scenes

Tatsuro Sakai, Kanji Tanaka, Yuki Minase et al.

In robot vision, thermal cameras hold great potential for recognizing humans even in complete darkness. However, their application to multi-person tracking (MPT) has been limited due to data scarcity and the inherent difficulty of distinguishing individuals. In this study, we propose a cooperative MPT system that utilizes co-located RGB and thermal cameras, where pseudo-annotations (bounding boxes and person IDs) are used to train both RGB and thermal trackers. Evaluation experiments demonstrate that the thermal tracker performs robustly in both bright and dark environments. Moreover, the results suggest that a tracker-switching strategy -- guided by a binary brightness classifier -- is more effective for information integration than a tracker-fusion approach. As an application example, we present an image change pattern recognition (ICPR) method, the ``human-as-landmark,'' which combines two key properties: the thermal recognizability of humans in dark environments and the rich landmark characteristics -- appearance, geometry, and semantics -- of static objects (occluders). Whereas conventional SLAM focuses on mapping static landmarks in well-lit environments, the present study takes a first step toward a new Human-Only SLAM paradigm, ``Dynamic-Dark SLAM,'' which aims to map even dynamic landmarks in complete darkness. Additionally, this study demonstrates that knowledge transfer between thermal and depth modalities enables reliable person tracking using low-resolution 3D LiDAR data without RGB input, contributing an important advance toward cross-robot SLAM systems.

2.8CVMay 10, 2023
Active Semantic Localization with Graph Neural Embedding

Mitsuki Yoshida, Kanji Tanaka, Ryogo Yamamoto et al.

Semantic localization, i.e., robot self-localization with semantic image modality, is critical in recently emerging embodied AI applications (e.g., point-goal navigation, object-goal navigation, vision language navigation) and topological mapping applications (e.g., graph neural SLAM, ego-centric topological map). However, most existing works on semantic localization focus on passive vision tasks without viewpoint planning, or rely on additional rich modalities (e.g., depth measurements). Thus, the problem is largely unsolved. In this work, we explore a lightweight, entirely CPU-based, domain-adaptive semantic localization framework, called graph neural localizer. Our approach is inspired by two recently emerging technologies: (1) Scene graph, which combines the viewpoint- and appearance- invariance of local and global features; (2) Graph neural network, which enables direct learning/recognition of graph data (i.e., non-vector data). Specifically, a graph convolutional neural network is first trained as a scene graph classifier for passive vision, and then its knowledge is transferred to a reinforcement-learning planner for active vision. Experiments on two scenarios, self-supervised learning and unsupervised domain adaptation, using a photo-realistic Habitat simulator validate the effectiveness of the proposed method.