Dongli Wu

CV
h-index1
4papers
4citations
Novelty57%
AI Score42

4 Papers

74.9CVApr 11
PhyMix: Towards Physically Consistent Single-Image 3D Indoor Scene Generation with Implicit--Explicit Optimization

Dongli Wu, Jingyu Hu, Ka-Hei Hui et al.

Existing single-image 3D indoor scene generators often produce results that look visually plausible but fail to obey real-world physics, limiting their reliability in robotics, embodied AI, and design. To examine this gap, we introduce a unified Physics Evaluator that measures four main aspects: geometric priors, contact, stability, and deployability, which are further decomposed into nine sub-constraints, establishing the first benchmark to measure physical consistency. Based on this evaluator, our analysis shows that state-of-the-art methods remain largely physics-unaware. To overcome this limitation, we further propose a framework that integrates feedback from the Physics Evaluator into both training and inference, enhancing the physical plausibility of generated scenes. Specifically, we propose PhyMix, which is composed of two complementary components: (i) implicit alignment via Scene-GRPO, a critic-free group-relative policy optimization that leverages the Physics Evaluator as a preference signal and biases sampling towards physically feasible layouts, and (ii) explicit refinement via a plug-and-play Test-Time Optimizer (TTO) that uses differentiable evaluator signals to correct residual violations during generation. Overall, our method unifies evaluation, reward shaping, and inference-time correction, producing 3D indoor scenes that are visually faithful and physically plausible. Extensive synthetic evaluations confirm state-of-the-art performance in both visual fidelity and physical plausibility, and extensive qualitative examples in stylized and real-world images further showcase the robustness of the method. We will release codes and models upon publication.

64.2CVMay 19
Feed-Forward Gaussian Splatting from Sparse Aerial Views

Dongli Wu, Zhuoxiao Li, Tongyan Hua et al.

Reconstructing large-scale urban scenes from sparse aerial views is a crucial yet challenging task. Due to biased top-down and shallow-oblique camera poses, sparse aerial captures exhibit strong evidence imbalance: roofs and open regions are repeatedly observed, while facades, distant buildings, and occluded structures receive little multi-view support. Existing feed-forward 3D Gaussian Splatting methods directly regress a deterministic representation from sparse inputs, but this often leads to ghosting, melted facades, and stretched textures. Recent pseudo-view and video-based generative reconstruction methods use additional supervision or generative priors. However, they often lack a clear separation between observed geometry and prior-driven content, which can lead to plausible but inconsistent structures. We propose AnyCity, an observation-grounded generative reconstruction framework for sparse aerial urban scenes. AnyCity first predicts an observation-supported geometry latent to anchor reliable structures, and then uses scaffold-conditioned aerial completion tokens to predict a gated residual update for weakly constrained content before Gaussian decoding. During training, dense-to-sparse distillation transfers structural cues from dense-view reconstruction, while an aerial-adapted video diffusion prior provides fine-grained urban appearance cues through gated token conditioning. Observation-preserving objectives keep the refined representation consistent with input-supported geometry. At inference time, AnyCity reconstructs the final 3D Gaussian scene from sparse aerial views in a single feed-forward pass, achieving coherent urban novel-view synthesis with second-level inference. Experiments on synthetic, aerial-domain, UAV-textured, and real-world scenes show consistent improvements over feed-forward baselines.

CVJan 21, 2025
SVGS-DSGAT: An IoT-Enabled Innovation in Underwater Robotic Object Detection Technology

Dongli Wu, Ling Luo

With the advancement of Internet of Things (IoT) technology, underwater target detection and tracking have become increasingly important for ocean monitoring and resource management. Existing methods often fall short in handling high-noise and low-contrast images in complex underwater environments, lacking precision and robustness. This paper introduces a novel SVGS-DSGAT model that combines GraphSage, SVAM, and DSGAT modules, enhancing feature extraction and target detection capabilities through graph neural networks and attention mechanisms. The model integrates IoT technology to facilitate real-time data collection and processing, optimizing resource allocation and model responsiveness. Experimental results demonstrate that the SVGS-DSGAT model achieves an mAP of 40.8% on the URPC 2020 dataset and 41.5% on the SeaDronesSee dataset, significantly outperforming existing mainstream models. This IoT-enhanced approach not only excels in high-noise and complex backgrounds but also improves the overall efficiency and scalability of the system. This research provides an effective IoT solution for underwater target detection technology, offering significant practical application value and broad development prospects.

CVJan 21, 2025
DNRSelect: Active Best View Selection for Deferred Neural Rendering

Dongli Wu, Haochen Li, Xiaobao Wei

Deferred neural rendering (DNR) is an emerging computer graphics pipeline designed for high-fidelity rendering and robotic perception. However, DNR heavily relies on datasets composed of numerous ray-traced images and demands substantial computational resources. It remains under-explored how to reduce the reliance on high-quality ray-traced images while maintaining the rendering fidelity. In this paper, we propose DNRSelect, which integrates a reinforcement learning-based view selector and a 3D texture aggregator for deferred neural rendering. We first propose a novel view selector for deferred neural rendering based on reinforcement learning, which is trained on easily obtained rasterized images to identify the optimal views. By acquiring only a few ray-traced images for these selected views, the selector enables DNR to achieve high-quality rendering. To further enhance spatial awareness and geometric consistency in DNR, we introduce a 3D texture aggregator that fuses pyramid features from depth maps and normal maps with UV maps. Given that acquiring ray-traced images is more time-consuming than generating rasterized images, DNRSelect minimizes the need for ray-traced data by using only a few selected views while still achieving high-fidelity rendering results. We conduct detailed experiments and ablation studies on the NeRF-Synthetic dataset to demonstrate the effectiveness of DNRSelect. The code will be released.