CVNov 7, 2023
Fast Sun-aligned Outdoor Scene Relighting based on TensoRFYeonjin Chang, Yearim Kim, Seunghyeon Seo et al.
In this work, we introduce our method of outdoor scene relighting for Neural Radiance Fields (NeRF) named Sun-aligned Relighting TensoRF (SR-TensoRF). SR-TensoRF offers a lightweight and rapid pipeline aligned with the sun, thereby achieving a simplified workflow that eliminates the need for environment maps. Our sun-alignment strategy is motivated by the insight that shadows, unlike viewpoint-dependent albedo, are determined by light direction. We directly use the sun direction as an input during shadow generation, simplifying the requirements of the inference process significantly. Moreover, SR-TensoRF leverages the training efficiency of TensoRF by incorporating our proposed cubemap concept, resulting in notable acceleration in both training and rendering processes compared to existing methods.
CVMay 21
WorldKV: Efficient World Memory with World Retrieval and CompressionJung Yi, Minjae Kim, Paul Hyunbin Cho et al.
Autoregressive video diffusion models have enabled real-time, action-conditioned world generation. However, sustaining a persistent world, where revisiting a previously seen viewpoint yields consistent content, remains an open problem. Full KV-cache attention preserves this consistency but breaks real-time constraints: memory footprint and attention cost grow linearly with rollout length. Sliding window inference restores throughput but discards long-term consistency. We propose WorldKV, a training-free framework with two components: World Retrieval and World Compression. World Retrieval stores evicted KV-cache chunks in GPU/CPU memory and selectively retrieves scene-relevant chunks via camera/ action correspondence, inserting them back into the native attention window without re-encoding. World Compression prunes redundant tokens within each chunk via key-key similarity to an anchor frame, halving per-chunk storage to fit 2x more history under a fixed budget. On Matrix-Game-2.0 and LingBot- World-Fast, WorldKV matches or exceeds full-KV memory fidelity at roughly 2x the throughput, and is competitive with memory-trained baselines without any fine-tuning. Project Page: https://cvlab-kaist.github.io/WorldKV/
CVDec 1, 2025
MV-TAP: Tracking Any Point in Multi-View VideosJahyeok Koo, Inès Hyeonsu Kim, Mungyeom Kim et al.
Multi-view camera systems enable rich observations of complex real-world scenes, and understanding dynamic objects in multi-view settings has become central to various applications. In this work, we present MV-TAP, a novel point tracker that tracks points across multi-view videos of dynamic scenes by leveraging cross-view information. MV-TAP utilizes camera geometry and a cross-view attention mechanism to aggregate spatio-temporal information across views, enabling more complete and reliable trajectory estimation in multi-view videos. To support this task, we construct a large-scale synthetic training dataset and real-world evaluation sets tailored for multi-view tracking. Extensive experiments demonstrate that MV-TAP outperforms existing point-tracking methods on challenging benchmarks, establishing an effective baseline for advancing research in multi-view point tracking.
CVDec 4, 2025
Deep Forcing: Training-Free Long Video Generation with Deep Sink and Participative CompressionJung Yi, Wooseok Jang, Paul Hyunbin Cho et al.
Recent advances in autoregressive video diffusion have enabled real-time frame streaming, yet existing solutions still suffer from temporal repetition, drift, and motion deceleration. We find that naively applying StreamingLLM-style attention sinks to video diffusion leads to fidelity degradation and motion stagnation. To overcome this, we introduce Deep Forcing, which consists of two training-free mechanisms that address this without any fine-tuning. Specifically, 1) Deep Sink dedicates half of the sliding window to persistent sink tokens and re-aligns their temporal RoPE phase to the current timeline, stabilizing global context during long rollouts. 2) Participative Compression performs importance-aware KV cache pruning that preserves only tokens actively participating in recent attention while safely discarding redundant and degraded history, minimizing error accumulation under out-of-distribution length generation. Together, these components enable over 12x extrapolation (e.g. 5s-trained to 60s+ generation) with better imaging quality than LongLive, better aesthetic quality than RollingForcing, almost maintaining overall consistency, and substantial gains in dynamic degree, all while maintaining real-time generation. Our results demonstrate that training-free KV-cache management can match or exceed training-based approaches for autoregressively streaming long-video generation.
CVDec 23, 2025
Repurposing Video Diffusion Transformers for Robust Point TrackingSoowon Son, Honggyu An, Chaehyun Kim et al.
Point tracking aims to localize corresponding points across video frames, serving as a fundamental task for 4D reconstruction, robotics, and video editing. Existing methods commonly rely on shallow convolutional backbones such as ResNet that process frames independently, lacking temporal coherence and producing unreliable matching costs under challenging conditions. Through systematic analysis, we find that video Diffusion Transformers (DiTs), pre-trained on large-scale real-world videos with spatio-temporal attention, inherently exhibit strong point tracking capability and robustly handle dynamic motions and frequent occlusions. We propose DiTracker, which adapts video DiTs through: (1) query-key attention matching, (2) lightweight LoRA tuning, and (3) cost fusion with a ResNet backbone. Despite training with 8 times smaller batch size, DiTracker achieves state-of-the-art performance on challenging ITTO benchmark and matches or outperforms state-of-the-art models on TAP-Vid benchmarks. Our work validates video DiT features as an effective and efficient foundation for point tracking.
CVJan 21, 2025
Exploring Temporally-Aware Features for Point TrackingInès Hyeonsu Kim, Seokju Cho, Jiahui Huang et al.
Point tracking in videos is a fundamental task with applications in robotics, video editing, and more. While many vision tasks benefit from pre-trained feature backbones to improve generalizability, point tracking has primarily relied on simpler backbones trained from scratch on synthetic data, which may limit robustness in real-world scenarios. Additionally, point tracking requires temporal awareness to ensure coherence across frames, but using temporally-aware features is still underexplored. Most current methods often employ a two-stage process: an initial coarse prediction followed by a refinement stage to inject temporal information and correct errors from the coarse stage. These approach, however, is computationally expensive and potentially redundant if the feature backbone itself captures sufficient temporal information. In this work, we introduce Chrono, a feature backbone specifically designed for point tracking with built-in temporal awareness. Leveraging pre-trained representations from self-supervised learner DINOv2 and enhanced with a temporal adapter, Chrono effectively captures long-term temporal context, enabling precise prediction even without the refinement stage. Experimental results demonstrate that Chrono achieves state-of-the-art performance in a refiner-free setting on the TAP-Vid-DAVIS and TAP-Vid-Kinetics datasets, among common feature backbones used in point tracking as well as DINOv2, with exceptional efficiency. Project page: https://cvlab-kaist.github.io/Chrono/