TusoAI: Agentic Optimization for Scientific MethodsAlistair Turcan, Kexin Huang, Lei Li et al.
Scientific discovery is often slowed by the manual development of computational tools needed to analyze complex experimental data. Building such tools is costly and time-consuming because scientists must iteratively review literature, test modeling and scientific assumptions against empirical data, and implement these insights into efficient software. Large language models (LLMs) have demonstrated strong capabilities in synthesizing literature, reasoning with empirical data, and generating domain-specific code, offering new opportunities to accelerate computational method development. Existing LLM-based systems either focus on performing scientific analyses using existing computational methods or on developing computational methods or models for general machine learning without effectively integrating the often unstructured knowledge specific to scientific domains. Here, we introduce TusoAI , an agentic AI system that takes a scientific task description with an evaluation function and autonomously develops and optimizes computational methods for the application. TusoAI integrates domain knowledge into a knowledge tree representation and performs iterative, domain-specific optimization and model diagnosis, improving performance over a pool of candidate solutions. We conducted comprehensive benchmark evaluations demonstrating that TusoAI outperforms state-of-the-art expert methods, MLE agents, and scientific AI agents across diverse tasks, such as single-cell RNA-seq data denoising and satellite-based earth monitoring. Applying TusoAI to two key open problems in genetics improved existing computational methods and uncovered novel biology, including 9 new associations between autoimmune diseases and T cell subtypes and 7 previously unreported links between disease variants linked to their target genes. Our code is publicly available at https://github.com/Alistair-Turcan/TusoAI.
Can Language Models Understand Physical Concepts?Lei Li, Jingjing Xu, Qingxiu Dong et al.
Language models~(LMs) gradually become general-purpose interfaces in the interactive and embodied world, where the understanding of physical concepts is an essential prerequisite. However, it is not yet clear whether LMs can understand physical concepts in the human world. To investigate this, we design a benchmark VEC that covers the tasks of (i) Visual concepts, such as the shape and material of objects, and (ii) Embodied Concepts, learned from the interaction with the world such as the temperature of objects. Our zero (few)-shot prompting results show that the understanding of certain visual concepts emerges as scaling up LMs, but there are still basic concepts to which the scaling law does not apply. For example, OPT-175B performs close to humans with a zero-shot accuracy of 85\% on the material concept, yet behaves like random guessing on the mass concept. Instead, vision-augmented LMs such as CLIP and BLIP achieve a human-level understanding of embodied concepts. Analysis indicates that the rich semantics in visual representation can serve as a valuable source of embodied knowledge. Inspired by this, we propose a distillation method to transfer embodied knowledge from VLMs to LMs, achieving performance gain comparable with that by scaling up the parameters of LMs 134x. Our dataset is available at \url{https://github.com/TobiasLee/VEC}
TMGBench: A Systematic Game Benchmark for Evaluating Strategic Reasoning Abilities of LLMsHaochuan Wang, Xiachong Feng, Lei Li et al. · pku
The rapid advancement of large language models has accelerated their application in reasoning, with strategic reasoning drawing increasing attention. To evaluate the strategic reasoning capabilities of LLMs, game theory, with its concise structure, has become the preferred approach for many researchers. However, current research typically focuses on a limited selection of games, resulting in low coverage of game types. Additionally, classic game scenarios carry risks of data leakage, and the benchmarks used often lack extensibility, rendering them inadequate for evaluating state-of-the-art models. To address these challenges, we propose TMGBench, characterized by comprehensive game type coverage, diverse scenarios and flexible game organization. Specifically, we incorporate all 144 game types summarized by the Robinson-Goforth topology of 2x2 games, constructed as classic games in our benchmark; we also synthetize diverse, higher-quality game scenarios for each classic game, which we refer to as story-based games. Lastly, to provide a sustainable evaluation framework adaptable to increasingly powerful LLMs, we treat the aforementioned games as atomic units and organize them into more complex forms through sequential, parallel, and nested structures. We conducted a comprehensive evaluation of mainstream LLMs, covering tests on rational reasoning, reasoning robustness, Theory-of-Mind capabilities, and reasoning in complex game forms. The results revealed LLMs still have flaws in the accuracy and consistency of strategic reasoning processes, and their levels of mastery over Theory-of-Mind also vary. Additionally, SOTA models like o3-mini, Qwen3 and deepseek-reasoner, were also evaluated across the sequential, parallel, and nested game structures while the results highlighted the challenges posed by TMGBench.