Haoyun Li

CV
h-index14
11papers
150citations
Novelty58%
AI Score53

11 Papers

LGAug 30, 2023
Surrogate-based Autotuning for Randomized Sketching Algorithms in Regression Problems

Younghyun Cho, James W. Demmel, Michał Dereziński et al.

Algorithms from Randomized Numerical Linear Algebra (RandNLA) are known to be effective in handling high-dimensional computational problems, providing high-quality empirical performance as well as strong probabilistic guarantees. However, their practical application is complicated by the fact that the user needs to set various algorithm-specific tuning parameters which are different than those used in traditional NLA. This paper demonstrates how a surrogate-based autotuning approach can be used to address fundamental problems of parameter selection in RandNLA algorithms. In particular, we provide a detailed investigation of surrogate-based autotuning for sketch-and-precondition (SAP) based randomized least squares methods, which have been one of the great success stories in modern RandNLA. Empirical results show that our surrogate-based autotuning approach can achieve near-optimal performance with much less tuning cost than a random search (up to about 4x fewer trials of different parameter configurations). Moreover, while our experiments focus on least squares, our results demonstrate a general-purpose autotuning pipeline applicable to any kind of RandNLA algorithm.

CVNov 30, 2025
SwiftVLA: Unlocking Spatiotemporal Dynamics for Lightweight VLA Models at Minimal Overhead

Chaojun Ni, Cheng Chen, Xiaofeng Wang et al.

Vision-Language-Action (VLA) models built on pretrained Vision-Language Models (VLMs) show strong potential but are limited in practicality due to their large parameter counts. To mitigate this issue, using a lightweight VLM has been explored, but it compromises spatiotemporal reasoning. Although some methods suggest that incorporating additional 3D inputs can help, they usually rely on large VLMs to fuse 3D and 2D inputs and still lack temporal understanding. Therefore, we propose SwiftVLA, an architecture that enhances a compact model with 4D understanding while preserving design efficiency. Specifically, our approach features a pretrained 4D visual geometry transformer with a temporal cache that extracts 4D features from 2D images. Then, to enhance the VLM's ability to exploit both 2D images and 4D features, we introduce Fusion Tokens, a set of learnable tokens trained with a future prediction objective to generate unified representations for action generation. Finally, we introduce a mask-and-reconstruct strategy that masks 4D inputs to the VLM and trains the VLA to reconstruct them, enabling the VLM to learn effective 4D representations and allowing the 4D branch to be dropped at inference with minimal performance loss. Experiments in real and simulated environments show that SwiftVLA outperforms lightweight baselines and rivals VLAs up to 7 times larger, achieving comparable performance on edge devices while being 18 times faster and reducing memory footprint by 12 times.

AIJan 27
ComAgent: Multi-LLM based Agentic AI Empowered Intelligent Wireless Networks

Haoyun Li, Ming Xiao, Kezhi Wang et al.

Emerging 6G networks rely on complex cross-layer optimization, yet manually translating high-level intents into mathematical formulations remains a bottleneck. While Large Language Models (LLMs) offer promise, monolithic approaches often lack sufficient domain grounding, constraint awareness, and verification capabilities. To address this, we present ComAgent, a multi-LLM agentic AI framework. ComAgent employs a closed-loop Perception-Planning-Action-Reflection cycle, coordinating specialized agents for literature search, coding, and scoring to autonomously generate solver-ready formulations and reproducible simulations. By iteratively decomposing problems and self-correcting errors, the framework effectively bridges the gap between user intent and execution. Evaluations demonstrate that ComAgent achieves expert-comparable performance in complex beamforming optimization and outperforms monolithic LLMs across diverse wireless tasks, highlighting its potential for automating design in emerging wireless networks.

CVApr 3, 2025
WonderTurbo: Generating Interactive 3D World in 0.72 Seconds

Chaojun Ni, Xiaofeng Wang, Zheng Zhu et al.

Interactive 3D generation is gaining momentum and capturing extensive attention for its potential to create immersive virtual experiences. However, a critical challenge in current 3D generation technologies lies in achieving real-time interactivity. To address this issue, we introduce WonderTurbo, the first real-time interactive 3D scene generation framework capable of generating novel perspectives of 3D scenes within 0.72 seconds. Specifically, WonderTurbo accelerates both geometric and appearance modeling in 3D scene generation. In terms of geometry, we propose StepSplat, an innovative method that constructs efficient 3D geometric representations through dynamic updates, each taking only 0.26 seconds. Additionally, we design QuickDepth, a lightweight depth completion module that provides consistent depth input for StepSplat, further enhancing geometric accuracy. For appearance modeling, we develop FastPaint, a 2-steps diffusion model tailored for instant inpainting, which focuses on maintaining spatial appearance consistency. Experimental results demonstrate that WonderTurbo achieves a remarkable 15X speedup compared to baseline methods, while preserving excellent spatial consistency and delivering high-quality output.

CVJun 12, 2025
Motion-R1: Chain-of-Thought Reasoning and Reinforcement Learning for Human Motion Generation

Runqi Ouyang, Haoyun Li, Zhenyuan Zhang et al.

Recent advances in large language models, especially in natural language understanding and reasoning, have opened new possibilities for text-to-motion generation. Although existing approaches have made notable progress in semantic alignment and motion synthesis, they often rely on end-to-end mapping strategies that fail to capture deep linguistic structures and logical reasoning. Consequently, generated motions tend to lack controllability, consistency, and diversity. To address these limitations, we propose Motion-R1, a unified motion-language modeling framework that integrates a Chain-of-Thought mechanism. By explicitly decomposing complex textual instructions into logically structured action paths, Motion-R1 provides high-level semantic guidance for motion generation, significantly enhancing the model's ability to interpret and execute multi-step, long-horizon, and compositionally rich commands. To train our model, we adopt Group Relative Policy Optimization, a reinforcement learning algorithm designed for large models, which leverages motion quality feedback to optimize reasoning chains and motion synthesis jointly. Extensive experiments across multiple benchmark datasets demonstrate that Motion-R1 achieves competitive or superior performance compared to state-of-the-art methods, particularly in scenarios requiring nuanced semantic understanding and long-term temporal coherence. The code, model and data will be publicly available.

ROSep 26, 2025
MimicDreamer: Aligning Human and Robot Demonstrations for Scalable VLA Training

Haoyun Li, Ivan Zhang, Runqi Ouyang et al.

Vision Language Action (VLA) models derive their generalization capability from diverse training data, yet collecting embodied robot interaction data remains prohibitively expensive. In contrast, human demonstration videos are far more scalable and cost-efficient to collect, and recent studies confirm their effectiveness in training VLA models. However, a significant domain gap persists between human videos and robot-executed videos, including unstable camera viewpoints, visual discrepancies between human hands and robotic arms, and differences in motion dynamics. To bridge this gap, we propose MimicDreamer, a framework that turns fast, low-cost human demonstrations into robot-usable supervision by jointly aligning vision, viewpoint, and actions to directly support policy training. For visual alignment, we propose H2R Aligner, a video diffusion model that generates high-fidelity robot demonstration videos by transferring motion from human manipulation footage. For viewpoint stabilization, EgoStabilizer is proposed, which canonicalizes egocentric videos via homography and inpaints occlusions and distortions caused by warping. For action alignment, we map human hand trajectories to the robot frame and apply a constrained inverse kinematics solver to produce feasible, low-jitter joint commands with accurate pose tracking. Empirically, VLA models trained purely on our synthesized human-to-robot videos achieve few-shot execution on real robots. Moreover, scaling training with human data significantly boosts performance compared to models trained solely on real robot data; our approach improves the average success rate by 14.7\% across six representative manipulation tasks.

CVJun 25, 2025
WonderFree: Enhancing Novel View Quality and Cross-View Consistency for 3D Scene Exploration

Chaojun Ni, Jie Li, Haoyun Li et al.

Interactive 3D scene generation from a single image has gained significant attention due to its potential to create immersive virtual worlds. However, a key challenge in current 3D generation methods is the limited explorability, which cannot render high-quality images during larger maneuvers beyond the original viewpoint, particularly when attempting to move forward into unseen areas. To address this challenge, we propose WonderFree, the first model that enables users to interactively generate 3D worlds with the freedom to explore from arbitrary angles and directions. Specifically, we decouple this challenge into two key subproblems: novel view quality, which addresses visual artifacts and floating issues in novel views, and cross-view consistency, which ensures spatial consistency across different viewpoints. To enhance rendering quality in novel views, we introduce WorldRestorer, a data-driven video restoration model designed to eliminate floaters and artifacts. In addition, a data collection pipeline is presented to automatically gather training data for WorldRestorer, ensuring it can handle scenes with varying styles needed for 3D scene generation. Furthermore, to improve cross-view consistency, we propose ConsistView, a multi-view joint restoration mechanism that simultaneously restores multiple perspectives while maintaining spatiotemporal coherence. Experimental results demonstrate that WonderFree not only enhances rendering quality across diverse viewpoints but also significantly improves global coherence and consistency. These improvements are confirmed by CLIP-based metrics and a user study showing a 77.20% preference for WonderFree over WonderWorld enabling a seamless and immersive 3D exploration experience. The code, model, and data will be publicly available.

ROOct 22, 2025
GigaBrain-0: A World Model-Powered Vision-Language-Action Model

GigaBrain Team, Angen Ye, Boyuan Wang et al.

Training Vision-Language-Action (VLA) models for generalist robots typically requires large-scale real-world robot data, which is expensive and time-consuming to collect. The inefficiency of physical data collection severely limits the scalability, and generalization capacity of current VLA systems. To address this challenge, we introduce GigaBrain-0, a novel VLA foundation model empowered by world model-generated data (e.g., video generation, real2real transfer, human transfer, view transfer, sim2real transfer data). By leveraging world models to generate diverse data at scale, GigaBrain-0 significantly reduces reliance on real robot data while improving cross-task generalization. Our approach further improves policy robustness through RGBD input modeling and embodied Chain-of-Thought (CoT) supervision, enabling the model to reason about spatial geometry, object states, and long-horizon dependencies during task execution. This leads to substantial gains in real-world performance on dexterous, long-horizon, and mobile manipulation tasks. Extensive experiments demonstrate that GigaBrain-0 achieves superior generalization across variations in appearances (e.g., textures, colors), object placements, and camera viewpoints. Additionally, we present GigaBrain-0-Small, an optimized lightweight variant designed to run efficiently on devices such as the NVIDIA Jetson AGX Orin.

CVNov 25, 2025
GigaWorld-0: World Models as Data Engine to Empower Embodied AI

GigaWorld Team, Angen Ye, Boyuan Wang et al.

World models are emerging as a foundational paradigm for scalable, data-efficient embodied AI. In this work, we present GigaWorld-0, a unified world model framework designed explicitly as a data engine for Vision-Language-Action (VLA) learning. GigaWorld-0 integrates two synergistic components: GigaWorld-0-Video, which leverages large-scale video generation to produce diverse, texture-rich, and temporally coherent embodied sequences under fine-grained control of appearance, camera viewpoint, and action semantics; and GigaWorld-0-3D, which combines 3D generative modeling, 3D Gaussian Splatting reconstruction, physically differentiable system identification, and executable motion planning to ensure geometric consistency and physical realism. Their joint optimization enables the scalable synthesis of embodied interaction data that is visually compelling, spatially coherent, physically plausible, and instruction-aligned. Training at scale is made feasible through our efficient GigaTrain framework, which exploits FP8-precision and sparse attention to drastically reduce memory and compute requirements. We conduct comprehensive evaluations showing that GigaWorld-0 generates high-quality, diverse, and controllable data across multiple dimensions. Critically, VLA model (e.g., GigaBrain-0) trained on GigaWorld-0-generated data achieve strong real-world performance, significantly improving generalization and task success on physical robots without any real-world interaction during training.

CVOct 17, 2025
DriveGen3D: Boosting Feed-Forward Driving Scene Generation with Efficient Video Diffusion

Weijie Wang, Jiagang Zhu, Zeyu Zhang et al.

We present DriveGen3D, a novel framework for generating high-quality and highly controllable dynamic 3D driving scenes that addresses critical limitations in existing methodologies. Current approaches to driving scene synthesis either suffer from prohibitive computational demands for extended temporal generation, focus exclusively on prolonged video synthesis without 3D representation, or restrict themselves to static single-scene reconstruction. Our work bridges this methodological gap by integrating accelerated long-term video generation with large-scale dynamic scene reconstruction through multimodal conditional control. DriveGen3D introduces a unified pipeline consisting of two specialized components: FastDrive-DiT, an efficient video diffusion transformer for high-resolution, temporally coherent video synthesis under text and Bird's-Eye-View (BEV) layout guidance; and FastRecon3D, a feed-forward reconstruction module that rapidly builds 3D Gaussian representations across time, ensuring spatial-temporal consistency. Together, these components enable real-time generation of extended driving videos (up to $424\times800$ at 12 FPS) and corresponding dynamic 3D scenes, achieving SSIM of 0.811 and PSNR of 22.84 on novel view synthesis, all while maintaining parameter efficiency.

LGApr 7, 2025
Well2Flow: Reconstruction of reservoir states from sparse wells using score-based generative models

Shiqin Zeng, Haoyun Li, Abhinav Prakash Gahlot et al.

This study investigates the use of score-based generative models for reservoir simulation, with a focus on reconstructing spatially varying permeability and saturation fields in saline aquifers, inferred from sparse observations at two well locations. By modeling the joint distribution of permeability and saturation derived from high-fidelity reservoir simulations, the proposed neural network is trained to learn the complex spatiotemporal dynamics governing multiphase fluid flow in porous media. During inference, the framework effectively reconstructs both permeability and saturation fields by conditioning on sparse vertical profiles extracted from well log data. This approach introduces a novel methodology for incorporating physical constraints and well log guidance into generative models, significantly enhancing the accuracy and physical plausibility of the reconstructed subsurface states. Furthermore, the framework demonstrates strong generalization capabilities across varying geological scenarios, highlighting its potential for practical deployment in data-scarce reservoir management tasks.