17.6SDJun 23, 2023
DISCO-10M: A Large-Scale Music DatasetLuca A. Lanzendörfer, Florian Grötschla, Emil Funke et al.
Music datasets play a crucial role in advancing research in machine learning for music. However, existing music datasets suffer from limited size, accessibility, and lack of audio resources. To address these shortcomings, we present DISCO-10M, a novel and extensive music dataset that surpasses the largest previously available music dataset by an order of magnitude. To ensure high-quality data, we implement a multi-stage filtering process. This process incorporates similarities based on textual descriptions and audio embeddings. Moreover, we provide precomputed CLAP embeddings alongside DISCO-10M, facilitating direct application on various downstream tasks. These embeddings enable efficient exploration of machine learning applications on the provided data. With DISCO-10M, we aim to democratize and facilitate new research to help advance the development of novel machine learning models for music.
7.0SDSep 30, 2025Code
Benchmarking Diarization ModelsLuca A. Lanzendörfer, Florian Grötschla, Cesare Blaser et al.
Speaker diarization is the task of partitioning audio into segments according to speaker identity, answering the question of "who spoke when" in multi-speaker conversation recordings. While diarization is an essential task for many downstream applications, it remains an unsolved problem. Errors in diarization propagate to downstream systems and cause wide-ranging failures. To this end, we examine exact failure modes by evaluating five state-of-the-art diarization models, across four diarization datasets spanning multiple languages and acoustic conditions. The evaluation datasets consist of 196.6 hours of multilingual audio, including English, Mandarin, German, Japanese, and Spanish. Overall, we find that PyannoteAI achieves the best performance at 11.2% DER, while DiariZen provides a competitive open-source alternative at 13.3% DER. When analyzing failure cases, we find that the primary cause of diarization errors stem from missed speech segments followed by speaker confusion, especially in high-speaker count settings.
PUZZLES: A Benchmark for Neural Algorithmic ReasoningBenjamin Estermann, Luca A. Lanzendörfer, Yannick Niedermayr et al.
Algorithmic reasoning is a fundamental cognitive ability that plays a pivotal role in problem-solving and decision-making processes. Reinforcement Learning (RL) has demonstrated remarkable proficiency in tasks such as motor control, handling perceptual input, and managing stochastic environments. These advancements have been enabled in part by the availability of benchmarks. In this work we introduce PUZZLES, a benchmark based on Simon Tatham's Portable Puzzle Collection, aimed at fostering progress in algorithmic and logical reasoning in RL. PUZZLES contains 40 diverse logic puzzles of adjustable sizes and varying levels of complexity; many puzzles also feature a diverse set of additional configuration parameters. The 40 puzzles provide detailed information on the strengths and generalization capabilities of RL agents. Furthermore, we evaluate various RL algorithms on PUZZLES, providing baseline comparisons and demonstrating the potential for future research. All the software, including the environment, is available at https://github.com/ETH-DISCO/rlp.
23.9LGJun 23, 2025
Benchmarking Music Generation Models and Metrics via Human Preference StudiesFlorian Grötschla, Ahmet Solak, Luca A. Lanzendörfer et al.
Recent advancements have brought generated music closer to human-created compositions, yet evaluating these models remains challenging. While human preference is the gold standard for assessing quality, translating these subjective judgments into objective metrics, particularly for text-audio alignment and music quality, has proven difficult. In this work, we generate 6k songs using 12 state-of-the-art models and conduct a survey of 15k pairwise audio comparisons with 2.5k human participants to evaluate the correlation between human preferences and widely used metrics. To the best of our knowledge, this work is the first to rank current state-of-the-art music generation models and metrics based on human preference. To further the field of subjective metric evaluation, we provide open access to our dataset of generated music and human evaluations.
7.0SDOct 2, 2025
Multi-bit Audio WatermarkingLuca A. Lanzendörfer, Kyle Fearne, Florian Grötschla et al.
We present Timbru, a post-hoc audio watermarking model that achieves state-of-the-art robustness and imperceptibility trade-offs without training an embedder-detector model. Given any 44.1 kHz stereo music snippet, our method performs per-audio gradient optimization to add imperceptible perturbations in the latent space of a pretrained audio VAE, guided by a combined message and perceptual loss. The watermark can then be extracted using a pretrained CLAP model. We evaluate 16-bit watermarking on MUSDB18-HQ against AudioSeal, WavMark, and SilentCipher across common filtering, noise, compression, resampling, cropping, and regeneration attacks. Our approach attains the best average bit error rates, while preserving perceptual quality, demonstrating an efficient, dataset-free path to imperceptible audio watermarking.
4.0SDOct 2, 2025
Bias beyond Borders: Global Inequalities in AI-Generated MusicAhmet Solak, Florian Grötschla, Luca A. Lanzendörfer et al.
While recent years have seen remarkable progress in music generation models, research on their biases across countries, languages, cultures, and musical genres remains underexplored. This gap is compounded by the lack of datasets and benchmarks that capture the global diversity of music. To address these challenges, we introduce GlobalDISCO, a large-scale dataset consisting of 73k music tracks generated by state-of-the-art commercial generative music models, along with paired links to 93k reference tracks in LAION-DISCO-12M. The dataset spans 147 languages and includes musical style prompts extracted from MusicBrainz and Wikipedia. The dataset is globally balanced, representing musical styles from artists across 79 countries and five continents. Our evaluation reveals large disparities in music quality and alignment with reference music between high-resource and low-resource regions. Furthermore, we find marked differences in model performance between mainstream and geographically niche genres, including cases where models generate music for regional genres that more closely align with the distribution of mainstream styles.
11.8CVSep 30, 2025
Text-to-Scene with Large Reasoning ModelsFrédéric Berdoz, Luca A. Lanzendörfer, Nick Tuninga et al.
Prompt-driven scene synthesis allows users to generate complete 3D environments from textual descriptions. Current text-to-scene methods often struggle with complex geometries and object transformations, and tend to show weak adherence to complex instructions. We address these limitations by introducing Reason-3D, a text-to-scene model powered by large reasoning models (LRMs). Reason-3D integrates object retrieval using captions covering physical, functional, and contextual attributes. Reason-3D then places the selected objects based on implicit and explicit layout constraints, and refines their positions with collision-aware spatial reasoning. Evaluated on instructions ranging from simple to complex indoor configurations, Reason-3D significantly outperforms previous methods in human-rated visual fidelity, adherence to constraints, and asset retrieval quality. Beyond its contribution to the field of text-to-scene generation, our work showcases the advanced spatial reasoning abilities of modern LRMs. Additionally, we release the codebase to further the research in object retrieval and placement with LRMs.
SUBER: An RL Environment with Simulated Human Behavior for Recommender SystemsNathan Corecco, Giorgio Piatti, Luca A. Lanzendörfer et al.
Reinforcement learning (RL) has gained popularity in the realm of recommender systems due to its ability to optimize long-term rewards and guide users in discovering relevant content. However, the successful implementation of RL in recommender systems is challenging because of several factors, including the limited availability of online data for training on-policy methods. This scarcity requires expensive human interaction for online model training. Furthermore, the development of effective evaluation frameworks that accurately reflect the quality of models remains a fundamental challenge in recommender systems. To address these challenges, we propose a comprehensive framework for synthetic environments that simulate human behavior by harnessing the capabilities of large language models (LLMs). We complement our framework with in-depth ablation studies and demonstrate its effectiveness with experiments on movie and book recommendations. Using LLMs as synthetic users, this work introduces a modular and novel framework to train RL-based recommender systems. The software, including the RL environment, is publicly available on GitHub.