97.0AIMay 25Code
CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use AgentsBowen Wang, Dunjie Lu, Junli Wang et al.
Reinforcement learning with verifiable rewards (RLVR) has driven breakthroughs in domains such as math, tool-use, and software engineering, yet its extension to computer-use agents (CUAs) has been bottlenecked by the scarcity of scalable training data with deterministic rewards. Constructing such data for CUAs requires consistent task instruction, executable environment, and verifiable reward. However, hand-curated benchmarks achieve high reward fidelity but cover few applications and LLM-as-judge-based datasets scale broadly but lack reliable verification. We present CUA-Gym, a scalable pipeline that co-generates task instructions, environment states, and reward functions. Concretely, a Generator agent constructs the initial and golden environment states, and a separate Discriminator agent writes the reward function from the task specification. An orchestrator agent drives the two through iterative rounds upon execution. Generated tuples then pass a final filter combining LLM majority voting and agent rollouts, ensuring quality beyond the per-task adversarial loop. To address the scarcity of training environments, we further synthesize CUA-Gym-Hub, a broad suite of high-fidelity mock web applications grounded in real-world software-use distributions, expanding the scale of CUA RLVR data by magnitude. Using this pipeline, we construct CUA-Gym, a dataset of 32,112 verified RLVR training tuples grounded in 110 environments. Trained with GSPO on CUA-Gym, our CUA-Gym-A3B and CUA-Gym-A17B achieve 62.1% and 72.6% on OSWorld-Verified, outperforming prior open-source CUAs at comparable scales, with performance scaling smoothly in both data volume and environment diversity. The same checkpoints also improve on the held-out WebArena benchmark, indicating transfer beyond the training environments. We will open-source the full synthesis pipeline, dataset, CUA-Gym-Hub environments, and models.
CLDec 5, 2024Code
Aguvis: Unified Pure Vision Agents for Autonomous GUI InteractionYiheng Xu, Zekun Wang, Junli Wang et al.
Automating GUI tasks remains challenging due to reliance on textual representations, platform-specific action spaces, and limited reasoning capabilities. We introduce Aguvis, a unified vision-based framework for autonomous GUI agents that directly operates on screen images, standardizes cross-platform interactions and incorporates structured reasoning via inner monologue. To enable this, we construct Aguvis Data Collection, a large-scale dataset with multimodal grounding and reasoning annotations, and develop a two-stage training pipeline that separates GUI grounding from planning and reasoning. Experiments show that Aguvis achieves state-of-the-art performance across offline and real-world online benchmarks, marking the first fully autonomous vision-based GUI agent that operates without closed-source models. We open-source all datasets, models, and training recipes at https://aguvis-project.github.io to advance future research.
AIAug 12, 2025Code
OpenCUA: Open Foundations for Computer-Use AgentsXinyuan Wang, Bowen Wang, Dunjie Lu et al. · cmu
Vision-language models have demonstrated impressive capabilities as computer-use agents (CUAs) capable of automating diverse computer tasks. As their commercial potential grows, critical details of the most capable CUA systems remain closed. As these agents will increasingly mediate digital interactions and execute consequential decisions on our behalf, the research community needs access to open CUA frameworks to study their capabilities, limitations, and risks. To bridge this gap, we propose OpenCUA, a comprehensive open-source framework for scaling CUA data and foundation models. Our framework consists of: (1) an annotation infrastructure that seamlessly captures human computer-use demonstrations; (2) AgentNet, the first large-scale computer-use task dataset spanning 3 operating systems and 200+ applications and websites; (3) a scalable pipeline that transforms demonstrations into state-action pairs with reflective long Chain-of-Thought reasoning that sustain robust performance gains as data scales. Our end-to-end agent models demonstrate strong performance across CUA benchmarks. In particular, OpenCUA-72B achieves an average success rate of 45.0% on OSWorld-Verified, establishing a new state-of-the-art (SOTA) among open-source models. Further analysis confirms that our approach generalizes well across domains and benefits significantly from increased test-time computation. We release our annotation tool, datasets, code, and models to build open foundations for further CUA research.
CLDec 12, 2024
AgentTrek: Agent Trajectory Synthesis via Guiding Replay with Web TutorialsYiheng Xu, Dunjie Lu, Zhennan Shen et al.
Graphical User Interface (GUI) agents can automate complex tasks across digital environments, but their development is hindered by the scarcity of high-quality trajectory data for training. Existing approaches rely on expensive human annotation, making them unsustainable at scale. We propose AgentTrek, a scalable data synthesis pipeline that generates web agent trajectories by leveraging publicly available tutorials. Our three-stage method: (1) automatically harvests and filters tutorial-like texts from the internet using a specialized classification model, (2) transforms these texts into structured task specifications with step-by-step instructions, and (3) employs a visual-language model (VLM) agent to execute these instructions in real environments, while a VLM-based evaluator verifies trajectory correctness. The synthesized trajectories encompass multiple modalities, including text-based HTML observations with function-calling API actions, and vision-based screenshot observations with pixel-level actions. This multimodal data, enriched with chain-of-thought reasoning, enables agents to achieve state-of-the-art performance on both textual web browsing benchmarks (e.g., WebArena) and visual web grounding and browsing benchmarks (e.g., ScreenSpot Web and Multimodal Mind2Web). Furthermore, our fully automated approach significantly reduces data collection costs, achieving a cost of just $0.55 per high-quality trajectory without human annotators. Our work demonstrates that guided replay using web tutorials is a practical and scalable strategy for training advanced GUI agents, paving the way for more capable and autonomous digital assistants.
CLOct 22, 2025
VideoAgentTrek: Computer Use Pretraining from Unlabeled VideosDunjie Lu, Yiheng Xu, Junli Wang et al.
Training computer-use agents requires massive amounts of GUI interaction data, but manually annotating action trajectories at scale is prohibitively expensive. We present VideoAgentTrek, a scalable pipeline that automatically mines training data from publicly available screen-recorded videos at web scale, eliminating the need for manual annotation. Our approach addresses a key challenge: raw videos contain implicit demonstrations but lack explicit action labels. To solve this, we develop Video2Action, an inverse dynamics module (IDM) with two components: (1) a video grounding model that detects and localizes GUI actions with precise temporal boundaries and context, and (2) an action-content recognizer that extracts structured parameters like click coordinates and typed text with high fidelity. Applied to 39,000 YouTube tutorial videos, our pipeline generates 1.52 million interaction steps automatically. We leverage this data through continued pretraining followed by supervised fine-tuning. On OSWorld-Verified, our approach improves task success rates from 9.3% (SFT-only baseline) to 15.8%, a 70% relative improvement. On AgentNetBench, step accuracy increases from 64.1% to 69.3%. Our results demonstrate that passive internet videos can be transformed into high-quality supervision for computer-use agents, providing a scalable alternative to expensive manual annotation.
CVNov 26, 2025
Qwen3-VL Technical ReportShuai Bai, Yuxuan Cai, Ruizhe Chen et al.
We introduce Qwen3-VL, the most capable vision-language model in the Qwen series to date, achieving superior performance across a broad range of multimodal benchmarks. It natively supports interleaved contexts of up to 256K tokens, seamlessly integrating text, images, and video. The model family includes both dense (2B/4B/8B/32B) and mixture-of-experts (30B-A3B/235B-A22B) variants to accommodate diverse latency-quality trade-offs. Qwen3-VL delivers three core pillars: (i) markedly stronger pure-text understanding, surpassing comparable text-only backbones in several cases; (ii) robust long-context comprehension with a native 256K-token window for both text and interleaved multimodal inputs, enabling faithful retention, retrieval, and cross-referencing across long documents and videos; and (iii) advanced multimodal reasoning across single-image, multi-image, and video tasks, demonstrating leading performance on comprehensive evaluations such as MMMU and visual-math benchmarks (e.g., MathVista and MathVision). Architecturally, we introduce three key upgrades: (i) an enhanced interleaved-MRoPE for stronger spatial-temporal modeling across images and video; (ii) DeepStack integration, which effectively leverages multi-level ViT features to tighten vision-language alignment; and (iii) text-based time alignment for video, evolving from T-RoPE to explicit textual timestamp alignment for more precise temporal grounding. Under comparable token budgets and latency constraints, Qwen3-VL achieves superior performance in both dense and Mixture-of-Experts (MoE) architectures. We envision Qwen3-VL serving as a foundational engine for image-grounded reasoning, agentic decision-making, and multimodal code intelligence in real-world workflows.