ROSep 1, 2024
Diffusion Policy Policy OptimizationAllen Z. Ren, Justin Lidard, Lars L. Ankile et al.
We introduce Diffusion Policy Policy Optimization, DPPO, an algorithmic framework including best practices for fine-tuning diffusion-based policies (e.g. Diffusion Policy) in continuous control and robot learning tasks using the policy gradient (PG) method from reinforcement learning (RL). PG methods are ubiquitous in training RL policies with other policy parameterizations; nevertheless, they had been conjectured to be less efficient for diffusion-based policies. Surprisingly, we show that DPPO achieves the strongest overall performance and efficiency for fine-tuning in common benchmarks compared to other RL methods for diffusion-based policies and also compared to PG fine-tuning of other policy parameterizations. Through experimental investigation, we find that DPPO takes advantage of unique synergies between RL fine-tuning and the diffusion parameterization, leading to structured and on-manifold exploration, stable training, and strong policy robustness. We further demonstrate the strengths of DPPO in a range of realistic settings, including simulated robotic tasks with pixel observations, and via zero-shot deployment of simulation-trained policies on robot hardware in a long-horizon, multi-stage manipulation task. Website with code: diffusion-ppo.github.io
ROFeb 9, 2023
AdaptSim: Task-Driven Simulation Adaptation for Sim-to-Real TransferAllen Z. Ren, Hongkai Dai, Benjamin Burchfiel et al.
Simulation parameter settings such as contact models and object geometry approximations are critical to training robust robotic policies capable of transferring from simulation to real-world deployment. Previous approaches typically handcraft distributions over such parameters (domain randomization), or identify parameters that best match the dynamics of the real environment (system identification). However, there is often an irreducible gap between simulation and reality: attempting to match the dynamics between simulation and reality across all states and tasks may be infeasible and may not lead to policies that perform well in reality for a specific task. Addressing this issue, we propose AdaptSim, a new task-driven adaptation framework for sim-to-real transfer that aims to optimize task performance in target (real) environments -- instead of matching dynamics between simulation and reality. First, we meta-learn an adaptation policy in simulation using reinforcement learning for adjusting the simulation parameter distribution based on the current policy's performance in a target environment. We then perform iterative real-world adaptation by inferring new simulation parameter distributions for policy training, using a small amount of real data. We perform experiments in three robotic tasks: (1) swing-up of linearized double pendulum, (2) dynamic table-top pushing of a bottle, and (3) dynamic scooping of food pieces with a spatula. Our extensive simulation and hardware experiments demonstrate AdaptSim achieving 1-3x asymptotic performance and $\sim$2x real data efficiency when adapting to different environments, compared to methods based on Sys-ID and directly training the task policy in target environments. Website: https://irom-lab.github.io/AdaptSim/
ROJun 13, 2024Code
OpenVLA: An Open-Source Vision-Language-Action ModelMoo Jin Kim, Karl Pertsch, Siddharth Karamcheti et al.
Large policies pretrained on a combination of Internet-scale vision-language data and diverse robot demonstrations have the potential to change how we teach robots new skills: rather than training new behaviors from scratch, we can fine-tune such vision-language-action (VLA) models to obtain robust, generalizable policies for visuomotor control. Yet, widespread adoption of VLAs for robotics has been challenging as 1) existing VLAs are largely closed and inaccessible to the public, and 2) prior work fails to explore methods for efficiently fine-tuning VLAs for new tasks, a key component for adoption. Addressing these challenges, we introduce OpenVLA, a 7B-parameter open-source VLA trained on a diverse collection of 970k real-world robot demonstrations. OpenVLA builds on a Llama 2 language model combined with a visual encoder that fuses pretrained features from DINOv2 and SigLIP. As a product of the added data diversity and new model components, OpenVLA demonstrates strong results for generalist manipulation, outperforming closed models such as RT-2-X (55B) by 16.5% in absolute task success rate across 29 tasks and multiple robot embodiments, with 7x fewer parameters. We further show that we can effectively fine-tune OpenVLA for new settings, with especially strong generalization results in multi-task environments involving multiple objects and strong language grounding abilities, and outperform expressive from-scratch imitation learning methods such as Diffusion Policy by 20.4%. We also explore compute efficiency; as a separate contribution, we show that OpenVLA can be fine-tuned on consumer GPUs via modern low-rank adaptation methods and served efficiently via quantization without a hit to downstream success rate. Finally, we release model checkpoints, fine-tuning notebooks, and our PyTorch codebase with built-in support for training VLAs at scale on Open X-Embodiment datasets.
ROApr 3, 2025
Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic DatasetsChuning Zhu, Raymond Yu, Siyuan Feng et al.
Imitation learning has emerged as a promising approach towards building generalist robots. However, scaling imitation learning for large robot foundation models remains challenging due to its reliance on high-quality expert demonstrations. Meanwhile, large amounts of video data depicting a wide range of environments and diverse behaviors are readily available. This data provides a rich source of information about real-world dynamics and agent-environment interactions. Leveraging this data directly for imitation learning, however, has proven difficult due to the lack of action annotation. In this work, we present Unified World Models (UWM), a framework that allows for leveraging both video and action data for policy learning. Specifically, a UWM integrates an action diffusion process and a video diffusion process within a unified transformer architecture, where independent diffusion timesteps govern each modality. By controlling each diffusion timestep, UWM can flexibly represent a policy, a forward dynamics, an inverse dynamics, and a video generator. Through simulated and real-world experiments, we show that: (1) UWM enables effective pretraining on large-scale multitask robot datasets with both dynamics and action predictions, resulting in more generalizable and robust policies than imitation learning, (2) UWM naturally facilitates learning from action-free video data through independent control of modality-specific diffusion timesteps, further improving the performance of finetuned policies. Our results suggest that UWM offers a promising step toward harnessing large, heterogeneous datasets for scalable robot learning, and provides a simple unification between the often disparate paradigms of imitation learning and world modeling. Videos and code are available at https://weirdlabuw.github.io/uwm/.
ROApr 27, 2025
PolyTouch: A Robust Multi-Modal Tactile Sensor for Contact-rich Manipulation Using Tactile-Diffusion PoliciesJialiang Zhao, Naveen Kuppuswamy, Siyuan Feng et al.
Achieving robust dexterous manipulation in unstructured domestic environments remains a significant challenge in robotics. Even with state-of-the-art robot learning methods, haptic-oblivious control strategies (i.e. those relying only on external vision and/or proprioception) often fall short due to occlusions, visual complexities, and the need for precise contact interaction control. To address these limitations, we introduce PolyTouch, a novel robot finger that integrates camera-based tactile sensing, acoustic sensing, and peripheral visual sensing into a single design that is compact and durable. PolyTouch provides high-resolution tactile feedback across multiple temporal scales, which is essential for efficiently learning complex manipulation tasks. Experiments demonstrate an at least 20-fold increase in lifespan over commercial tactile sensors, with a design that is both easy to manufacture and scalable. We then use this multi-modal tactile feedback along with visuo-proprioceptive observations to synthesize a tactile-diffusion policy from human demonstrations; the resulting contact-aware control policy significantly outperforms haptic-oblivious policies in multiple contact-aware manipulation policies. This paper highlights how effectively integrating multi-modal contact sensing can hasten the development of effective contact-aware manipulation policies, paving the way for more reliable and versatile domestic robots. More information can be found at https://polytouch.alanz.info/
ROOct 26, 2024
GHIL-Glue: Hierarchical Control with Filtered Subgoal ImagesKyle B. Hatch, Ashwin Balakrishna, Oier Mees et al.
Image and video generative models that are pre-trained on Internet-scale data can greatly increase the generalization capacity of robot learning systems. These models can function as high-level planners, generating intermediate subgoals for low-level goal-conditioned policies to reach. However, the performance of these systems can be greatly bottlenecked by the interface between generative models and low-level controllers. For example, generative models may predict photorealistic yet physically infeasible frames that confuse low-level policies. Low-level policies may also be sensitive to subtle visual artifacts in generated goal images. This paper addresses these two facets of generalization, providing an interface to effectively "glue together" language-conditioned image or video prediction models with low-level goal-conditioned policies. Our method, Generative Hierarchical Imitation Learning-Glue (GHIL-Glue), filters out subgoals that do not lead to task progress and improves the robustness of goal-conditioned policies to generated subgoals with harmful visual artifacts. We find in extensive experiments in both simulated and real environments that GHIL-Glue achieves a 25% improvement across several hierarchical models that leverage generative subgoals, achieving a new state-of-the-art on the CALVIN simulation benchmark for policies using observations from a single RGB camera. GHIL-Glue also outperforms other generalist robot policies across 3/4 language-conditioned manipulation tasks testing zero-shot generalization in physical experiments.
CVJul 1, 2025
Geometry-aware 4D Video Generation for Robot ManipulationZeyi Liu, Shuang Li, Eric Cousineau et al.
Understanding and predicting the dynamics of the physical world can enhance a robot's ability to plan and interact effectively in complex environments. While recent video generation models have shown strong potential in modeling dynamic scenes, generating videos that are both temporally coherent and geometrically consistent across camera views remains a significant challenge. To address this, we propose a 4D video generation model that enforces multi-view 3D consistency of videos by supervising the model with cross-view pointmap alignment during training. This geometric supervision enables the model to learn a shared 3D representation of the scene, allowing it to predict future video sequences from novel viewpoints based solely on the given RGB-D observations, without requiring camera poses as inputs. Compared to existing baselines, our method produces more visually stable and spatially aligned predictions across multiple simulated and real-world robotic datasets. We further show that the predicted 4D videos can be used to recover robot end-effector trajectories using an off-the-shelf 6DoF pose tracker, supporting robust robot manipulation and generalization to novel camera viewpoints.
ROOct 22, 2025
Using Non-Expert Data to Robustify Imitation Learning via Offline Reinforcement LearningKevin Huang, Rosario Scalise, Cleah Winston et al.
Imitation learning has proven effective for training robots to perform complex tasks from expert human demonstrations. However, it remains limited by its reliance on high-quality, task-specific data, restricting adaptability to the diverse range of real-world object configurations and scenarios. In contrast, non-expert data -- such as play data, suboptimal demonstrations, partial task completions, or rollouts from suboptimal policies -- can offer broader coverage and lower collection costs. However, conventional imitation learning approaches fail to utilize this data effectively. To address these challenges, we posit that with right design decisions, offline reinforcement learning can be used as a tool to harness non-expert data to enhance the performance of imitation learning policies. We show that while standard offline RL approaches can be ineffective at actually leveraging non-expert data under the sparse data coverage settings typically encountered in the real world, simple algorithmic modifications can allow for the utilization of this data, without significant additional assumptions. Our approach shows that broadening the support of the policy distribution can allow imitation algorithms augmented by offline RL to solve tasks robustly, showing considerably enhanced recovery and generalization behavior. In manipulation tasks, these innovations significantly increase the range of initial conditions where learned policies are successful when non-expert data is incorporated. Moreover, we show that these methods are able to leverage all collected data, including partial or suboptimal demonstrations, to bolster task-directed policy performance. This underscores the importance of algorithmic techniques for using non-expert data for robust policy learning in robotics. Website: https://uwrobotlearning.github.io/RISE-offline/
CVMar 10, 2025
Should VLMs be Pre-trained with Image Data?Sedrick Keh, Jean Mercat, Samir Yitzhak Gadre et al. · cmu
Pre-trained LLMs that are further trained with image data perform well on vision-language tasks. While adding images during a second training phase effectively unlocks this capability, it is unclear how much of a gain or loss this two-step pipeline gives over VLMs which integrate images earlier into the training process. To investigate this, we train models spanning various datasets, scales, image-text ratios, and amount of pre-training done before introducing vision tokens. We then fine-tune these models and evaluate their downstream performance on a suite of vision-language and text-only tasks. We find that pre-training with a mixture of image and text data allows models to perform better on vision-language tasks while maintaining strong performance on text-only evaluations. On an average of 6 diverse tasks, we find that for a 1B model, introducing visual tokens 80% of the way through pre-training results in a 2% average improvement over introducing visual tokens to a fully pre-trained model.
ROJun 27, 2024
ManiWAV: Learning Robot Manipulation from In-the-Wild Audio-Visual DataZeyi Liu, Cheng Chi, Eric Cousineau et al.
Audio signals provide rich information for the robot interaction and object properties through contact. This information can surprisingly ease the learning of contact-rich robot manipulation skills, especially when the visual information alone is ambiguous or incomplete. However, the usage of audio data in robot manipulation has been constrained to teleoperated demonstrations collected by either attaching a microphone to the robot or object, which significantly limits its usage in robot learning pipelines. In this work, we introduce ManiWAV: an 'ear-in-hand' data collection device to collect in-the-wild human demonstrations with synchronous audio and visual feedback, and a corresponding policy interface to learn robot manipulation policy directly from the demonstrations. We demonstrate the capabilities of our system through four contact-rich manipulation tasks that require either passively sensing the contact events and modes, or actively sensing the object surface materials and states. In addition, we show that our system can generalize to unseen in-the-wild environments by learning from diverse in-the-wild human demonstrations.
ROMay 30, 2019
Grounding Language Attributes to Objects using Bayesian EigenobjectsVanya Cohen, Benjamin Burchfiel, Thao Nguyen et al.
We develop a system to disambiguate object instances within the same class based on simple physical descriptions. The system takes as input a natural language phrase and a depth image containing a segmented object and predicts how similar the observed object is to the object described by the phrase. Our system is designed to learn from only a small amount of human-labeled language data and generalize to viewpoints not represented in the language-annotated depth image training set. By decoupling 3D shape representation from language representation, this method is able to ground language to novel objects using a small amount of language-annotated depth-data and a larger corpus of unlabeled 3D object meshes, even when these objects are partially observed from unusual viewpoints. Our system is able to disambiguate between novel objects, observed via depth images, based on natural language descriptions. Our method also enables view-point transfer; trained on human-annotated data on a small set of depth images captured from frontal viewpoints, our system successfully predicted object attributes from rear views despite having no such depth images in its training set. Finally, we demonstrate our approach on a Baxter robot, enabling it to pick specific objects based on human-provided natural language descriptions.
CVMay 28, 2019
Probabilistic Category-Level Pose Estimation via Segmentation and Predicted-Shape PriorsBenjamin Burchfiel, George Konidaris
We introduce a new method for category-level pose estimation which produces a distribution over predicted poses by integrating 3D shape estimates from a generative object model with segmentation information. Given an input depth-image of an object, our variable-time method uses a mixture density network architecture to produce a multi-modal distribution over 3DOF poses; this distribution is then combined with a prior probability encouraging silhouette agreement between the observed input and predicted object pose. Our approach significantly outperforms the current state-of-the-art in category-level 3DOF pose estimation---which outputs a point estimate and does not explicitly incorporate shape and segmentation information---as measured on the Pix3D and ShapeNet datasets.
CVJun 20, 2018
Hybrid Bayesian Eigenobjects: Combining Linear Subspace and Deep Network Methods for 3D Robot VisionBenjamin Burchfiel, George Konidaris
We introduce Hybrid Bayesian Eigenobjects (HBEOs), a novel representation for 3D objects designed to allow a robot to jointly estimate the pose, class, and full 3D geometry of a novel object observed from a single viewpoint in a single practical framework. By combining both linear subspace methods and deep convolutional prediction, HBEOs efficiently learn nonlinear object representations without directly regressing into high-dimensional space. HBEOs also remove the onerous and generally impractical necessity of input data voxelization prior to inference. We experimentally evaluate the suitability of HBEOs to the challenging task of joint pose, class, and shape inference on novel objects and show that, compared to preceding work, HBEOs offer dramatically improved performance in all three tasks along with several orders of magnitude faster runtime performance.