Chen Wang

CV
h-index1
4papers
73citations
Novelty71%
AI Score39

4 Papers

15.0ROJun 13, 2023Code
iSLAM: Imperative SLAM

Taimeng Fu, Shaoshu Su, Yiren Lu et al.

Simultaneous Localization and Mapping (SLAM) stands as one of the critical challenges in robot navigation. A SLAM system often consists of a front-end component for motion estimation and a back-end system for eliminating estimation drifts. Recent advancements suggest that data-driven methods are highly effective for front-end tasks, while geometry-based methods continue to be essential in the back-end processes. However, such a decoupled paradigm between the data-driven front-end and geometry-based back-end can lead to sub-optimal performance, consequently reducing the system's capabilities and generalization potential. To solve this problem, we proposed a novel self-supervised imperative learning framework, named imperative SLAM (iSLAM), which fosters reciprocal correction between the front-end and back-end, thus enhancing performance without necessitating any external supervision. Specifically, we formulate the SLAM problem as a bilevel optimization so that the front-end and back-end are bidirectionally connected. As a result, the front-end model can learn global geometric knowledge obtained through pose graph optimization by back-propagating the residuals from the back-end component. We showcase the effectiveness of this new framework through an application of stereo-inertial SLAM. The experiments show that the iSLAM training strategy achieves an accuracy improvement of 22% on average over a baseline model. To the best of our knowledge, iSLAM is the first SLAM system showing that the front-end and back-end components can mutually correct each other in a self-supervised manner.

13.5CVApr 7, 2024Code
AirShot: Efficient Few-Shot Detection for Autonomous Exploration

Zihan Wang, Bowen Li, Chen Wang et al.

Few-shot object detection has drawn increasing attention in the field of robotic exploration, where robots are required to find unseen objects with a few online provided examples. Despite recent efforts have been made to yield online processing capabilities, slow inference speeds of low-powered robots fail to meet the demands of real-time detection-making them impractical for autonomous exploration. Existing methods still face performance and efficiency challenges, mainly due to unreliable features and exhaustive class loops. In this work, we propose a new paradigm AirShot, and discover that, by fully exploiting the valuable correlation map, AirShot can result in a more robust and faster few-shot object detection system, which is more applicable to robotics community. The core module Top Prediction Filter (TPF) can operate on multi-scale correlation maps in both the training and inference stages. During training, TPF supervises the generation of a more representative correlation map, while during inference, it reduces looping iterations by selecting top-ranked classes, thus cutting down on computational costs with better performance. Surprisingly, this dual functionality exhibits general effectiveness and efficiency on various off-the-shelf models. Exhaustive experiments on COCO2017, VOC2014, and SubT datasets demonstrate that TPF can significantly boost the efficacy and efficiency of most off-the-shelf models, achieving up to 36.4% precision improvements along with 56.3% faster inference speed. Code and Data are at: https://github.com/ImNotPrepared/AirShot.

13.3ROOct 16, 2017Code
GroundSLAM: A Robust Visual SLAM System for Warehouse Robots Using Ground Textures

Kuan Xu, Zheng Yang, Lihua Xie et al.

A robust visual localization and mapping system is essential for warehouse robot navigation, as cameras offer a more cost-effective alternative to LiDAR sensors. However, existing forward-facing camera systems often encounter challenges in dynamic environments and open spaces, leading to significant performance degradation during deployment. To address these limitations, a localization system utilizing a single downward-facing camera to capture ground textures presents a promising solution. Nevertheless, existing feature-based ground-texture localization methods face difficulties when operating on surfaces with sparse features or repetitive patterns. To address this limitation, we propose GroundSLAM, a novel feature-free and ground-texture-based simultaneous localization and mapping (SLAM) system. GroundSLAM consists of three components: feature-free visual odometry, ground-texture-based loop detection and map optimization, and map reuse. Specifically, we introduce a kernel cross-correlator (KCC) for image-level pose tracking, loop detection, and map reuse to improve localization accuracy and robustness, and incorporate adaptive pruning strategies to enhance efficiency. Due to these specific designs, GroundSLAM is able to deliver efficient and stable localization across various ground surfaces such as those with sparse features and repetitive patterns. To advance research in this area, we introduce the first ground-texture dataset with precise ground-truth poses, consisting of 131k images collected from 10 kinds of indoor and outdoor ground surfaces. Extensive experimental results show that GroundSLAM outperforms state-of-the-art methods for both indoor and outdoor localization. We release our code and dataset at https://github.com/sair-lab/GroundSLAM.

11.3CVJun 26, 2024
DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image

Qingxuan Wu, Zhiyang Dou, Sirui Xu et al.

Reconstructing 3D hand-face interactions with deformations from a single image is a challenging yet crucial task with broad applications in AR, VR, and gaming. The challenges stem from self-occlusions during single-view hand-face interactions, diverse spatial relationships between hands and face, complex deformations, and the ambiguity of the single-view setting. The first and only method for hand-face interaction recovery, Decaf, introduces a global fitting optimization guided by contact and deformation estimation networks trained on studio-collected data with 3D annotations. However, Decaf suffers from a time-consuming optimization process and limited generalization capability due to its reliance on 3D annotations of hand-face interaction data. To address these issues, we present DICE, the first end-to-end method for Deformation-aware hand-face Interaction reCovEry from a single image. DICE estimates the poses of hands and faces, contacts, and deformations simultaneously using a Transformer-based architecture. It features disentangling the regression of local deformation fields and global mesh vertex locations into two network branches, enhancing deformation and contact estimation for precise and robust hand-face mesh recovery. To improve generalizability, we propose a weakly-supervised training approach that augments the training set using in-the-wild images without 3D ground-truth annotations, employing the depths of 2D keypoints estimated by off-the-shelf models and adversarial priors of poses for supervision. Our experiments demonstrate that DICE achieves state-of-the-art performance on a standard benchmark and in-the-wild data in terms of accuracy and physical plausibility. Additionally, our method operates at an interactive rate (20 fps) on an Nvidia 4090 GPU, whereas Decaf requires more than 15 seconds for a single image. Our code will be publicly available upon publication.