DMJul 4, 2024
Nonatomic Non-Cooperative Neighbourhood Balancing GamesDavid Auger, Johanne Cohen, Antoine Lobstein
We introduce a game where players selfishly choose a resource and endure a cost depending on the number of players choosing nearby resources. We model the influences among resources by a weighted graph, directed or not. These games are generalizations of well-known games like Wardrop and congestion games. We study the conditions of equilibria existence and their efficiency if they exist. We conclude with studies of games whose influences among resources can be modelled by simple graphs.
MLJan 17, 2025
Provably Safeguarding a Classifier from OOD and Adversarial Samples: an Extreme Value Theory ApproachNicolas Atienza, Christophe Labreuche, Johanne Cohen et al.
This paper introduces a novel method, Sample-efficient Probabilistic Detection using Extreme Value Theory (SPADE), which transforms a classifier into an abstaining classifier, offering provable protection against out-of-distribution and adversarial samples. The approach is based on a Generalized Extreme Value (GEV) model of the training distribution in the classifier's latent space, enabling the formal characterization of OOD samples. Interestingly, under mild assumptions, the GEV model also allows for formally characterizing adversarial samples. The abstaining classifier, which rejects samples based on their assessment by the GEV model, provably avoids OOD and adversarial samples. The empirical validation of the approach, conducted on various neural architectures (ResNet, VGG, and Vision Transformer) and medium and large-sized datasets (CIFAR-10, CIFAR-100, and ImageNet), demonstrates its frugality, stability, and efficiency compared to the state of the art.
GTJul 29, 2016
Exponentially fast convergence to (strict) equilibrium via hedgingJohanne Cohen, Amélie Héliou, Panayotis Mertikopoulos
Motivated by applications to data networks where fast convergence is essential, we analyze the problem of learning in generic N-person games that admit a Nash equilibrium in pure strategies. Specifically, we consider a scenario where players interact repeatedly and try to learn from past experience by small adjustments based on local - and possibly imperfect - payoff information. For concreteness, we focus on the so-called "hedge" variant of the exponential weights algorithm where players select an action with probability proportional to the exponential of the action's cumulative payoff over time. When players have perfect information on their mixed payoffs, the algorithm converges locally to a strict equilibrium and the rate of convergence is exponentially fast - of the order of $\mathcal{O}(\exp(-a\sum_{j=1}^{t}γ_{j}))$ where $a>0$ is a constant and $γ_{j}$ is the algorithm's step-size. In the presence of uncertainty, convergence requires a more conservative step-size policy, but with high probability, the algorithm remains locally convergent and achieves an exponential convergence rate.