Juan Zarate

CV
h-index42
6papers
131citations
Novelty49%
AI Score46

6 Papers

CVAug 31, 2023
EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wild

Manuel Kaufmann, Jie Song, Chen Guo et al.

We present EMDB, the Electromagnetic Database of Global 3D Human Pose and Shape in the Wild. EMDB is a novel dataset that contains high-quality 3D SMPL pose and shape parameters with global body and camera trajectories for in-the-wild videos. We use body-worn, wireless electromagnetic (EM) sensors and a hand-held iPhone to record a total of 58 minutes of motion data, distributed over 81 indoor and outdoor sequences and 10 participants. Together with accurate body poses and shapes, we also provide global camera poses and body root trajectories. To construct EMDB, we propose a multi-stage optimization procedure, which first fits SMPL to the 6-DoF EM measurements and then refines the poses via image observations. To achieve high-quality results, we leverage a neural implicit avatar model to reconstruct detailed human surface geometry and appearance, which allows for improved alignment and smoothness via a dense pixel-level objective. Our evaluations, conducted with a multi-view volumetric capture system, indicate that EMDB has an expected accuracy of 2.3 cm positional and 10.6 degrees angular error, surpassing the accuracy of previous in-the-wild datasets. We evaluate existing state-of-the-art monocular RGB methods for camera-relative and global pose estimation on EMDB. EMDB is publicly available under https://ait.ethz.ch/emdb

LGNov 14, 2022
Utilizing Synthetic Data in Supervised Learning for Robust 5-DoF Magnetic Marker Localization

Mengfan Wu, Thomas Langerak, Otmar Hilliges et al.

Tracking passive magnetic markers plays a vital role in advancing healthcare and robotics, offering the potential to significantly improve the precision and efficiency of systems. This technology is key to developing smarter, more responsive tools and devices, such as enhanced surgical instruments, precise diagnostic tools, and robots with improved environmental interaction capabilities. However, traditionally, the tracking of magnetic markers is computationally expensive due to the requirement for iterative optimization procedures. Moreover, these methods depend on the magnetic dipole model for their optimization function, which can yield imprecise outcomes due to the model's significant inaccuracies when dealing with short distances between non-spherical magnet and sensor.Our paper introduces a novel approach that leverages neural networks to bypass these limitations, directly inferring the marker's position and orientation to accurately determine the magnet's 5 DoF in a single step without initial estimation. Although our method demands an extensive supervised training phase, we mitigate this by introducing a computationally more efficient method to generate synthetic, yet realistic data using Finite Element Methods simulations. The benefits of fast and accurate inference significantly outweigh the offline training preparation. In our evaluation, we use different cylindrical magnets, tracked with a square array of 16 sensors. We perform the sensors' reading and position inference on a portable, neural networks-oriented single-board computer, ensuring a compact setup. We benchmark our prototype against vision-based ground truth data, achieving a mean positional error of 4 mm and an orientation error of 8 degrees within a 0.2x0.2x0.15 m working volume. These results showcase our prototype's ability to balance accuracy and compactness effectively in tracking 5 DoF.

CVMay 16
RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos

Lixin Xue, Chengwei Zheng, Georgios Paschalidis et al.

Reconstructing people, objects, and their interactions in 3D is a long-standing goal for intelligent systems. Often the input is RGB video from a moving camera, making the task ill-posed; depth is ambiguous, humans and objects occlude each other, and camera and object motion entangle to create apparent motion. Most prior work addresses humans or objects in isolation, ignoring their interplay, or assumes known 3D shapes or cameras, which is impractical for real-world applications. We develop RHINO (Reconstructing Human Interactions with Novel Objects), a three-step framework that recovers in 3D a human, novel (unseen) manipulated object, and static scene in a common world frame from a monocular RGB video. First, we leverage 3D-aware foundation models to obtain cues that stabilize Structure-from-Motion (SfM) even for low-texture regions; this yields a coarse shape and apparent motion of a manipulated object from foreground pixels, and a coarse scene shape and camera motion from background pixels. Second, we estimate a human in the camera frame via an off-the-shelf method, and subtract the camera motion from apparent motion to extract the object motion; this registers the human, object, and coarse scene shapes into a common world frame. Third, we refine shapes using a compositional neural field with per-component signed-distance fields. The latter further enables differentiable contact priors that attract surfaces while penalizing interpenetration, improving the physical plausibility of the final reconstruction. For evaluation, we capture a new dataset of handheld monocular videos synchronized with a volumetric 4D capture stage, providing ground-truth shape and camera motion. RHINO outperforms state-of-the-art baselines on novel-view synthesis and 4D reconstruction. Ablations show that each stage contributes substantially. Code and data are available at https://lxxue.github.io/RHINO.

CVJan 6, 2025
WorldPose: A World Cup Dataset for Global 3D Human Pose Estimation

Tianjian Jiang, Johsan Billingham, Sebastian Müksch et al.

We present WorldPose, a novel dataset for advancing research in multi-person global pose estimation in the wild, featuring footage from the 2022 FIFA World Cup. While previous datasets have primarily focused on local poses, often limited to a single person or in constrained, indoor settings, the infrastructure deployed for this sporting event allows access to multiple fixed and moving cameras in different stadiums. We exploit the static multi-view setup of HD cameras to recover the 3D player poses and motions with unprecedented accuracy given capture areas of more than 1.75 acres. We then leverage the captured players' motions and field markings to calibrate a moving broadcasting camera. The resulting dataset comprises more than 80 sequences with approx 2.5 million 3D poses and a total traveling distance of over 120 km. Subsequently, we conduct an in-depth analysis of the SOTA methods for global pose estimation. Our experiments demonstrate that WorldPose challenges existing multi-person techniques, supporting the potential for new research in this area and others, such as sports analysis. All pose annotations (in SMPL format), broadcasting camera parameters and footage will be released for academic research purposes.

CVJan 17, 2025
GauSTAR: Gaussian Surface Tracking and Reconstruction

Chengwei Zheng, Lixin Xue, Juan Zarate et al.

3D Gaussian Splatting techniques have enabled efficient photo-realistic rendering of static scenes. Recent works have extended these approaches to support surface reconstruction and tracking. However, tracking dynamic surfaces with 3D Gaussians remains challenging due to complex topology changes, such as surfaces appearing, disappearing, or splitting. To address these challenges, we propose GauSTAR, a novel method that achieves photo-realistic rendering, accurate surface reconstruction, and reliable 3D tracking for general dynamic scenes with changing topology. Given multi-view captures as input, GauSTAR binds Gaussians to mesh faces to represent dynamic objects. For surfaces with consistent topology, GauSTAR maintains the mesh topology and tracks the meshes using Gaussians. For regions where topology changes, GauSTAR adaptively unbinds Gaussians from the mesh, enabling accurate registration and generation of new surfaces based on these optimized Gaussians. Additionally, we introduce a surface-based scene flow method that provides robust initialization for tracking between frames. Experiments demonstrate that our method effectively tracks and reconstructs dynamic surfaces, enabling a range of applications. Our project page with the code release is available at https://eth-ait.github.io/GauSTAR/.

HCJun 27, 2019
Dynamic Drawing Guidance via Electromagnetic Haptic Feedback

Thomas Langerak, Juan Zarate, Velko Vechev et al.

We propose a system to deliver dynamic guidance in drawing, sketching and handwriting tasks via an electromagnet moving underneath a high refresh rate pressure sensitive tablet. The system allows the user to move the pen at their own pace and style and does not take away control. The system continously and iteratively measures the pen motion and adjusts magnet position and power according to the user input in real-time via a receding horizon optimal control formulation. The optimization is based on a novel approximate electromagnet model that is fast enough for use in real-time methods, yet provides very good fit to experimental data. Using a closed-loop time-free approach allows for error-correcting behavior, gently pulling the user back to the desired trajectory rather than pushing or pulling the pen to a continuously advancing setpoint. Our experimental results show that the system can control the pen position with a very low dispersion of 2.8mm (+/-0.8mm). An initial user study indicates that it significantly increases accuracy of users drawing a variety of shapes and that this improvement increases with complexity of the shape.