Mikhail Konenkov

RO
h-index4
4papers
81citations
Novelty65%
AI Score37

4 Papers

5.7ROSep 16, 2024Code
Industry 6.0: New Generation of Industry driven by Generative AI and Swarm of Heterogeneous Robots

Artem Lykov, Miguel Altamirano Cabrera, Mikhail Konenkov et al.

This paper presents the concept of Industry 6.0, introducing the world's first fully automated production system that autonomously handles the entire product design and manufacturing process based on user-provided natural language descriptions. By leveraging generative AI, the system automates critical aspects of production, including product blueprint design, component manufacturing, logistics, and assembly. A heterogeneous swarm of robots, each equipped with individual AI through integration with Large Language Models (LLMs), orchestrates the production process. The robotic system includes manipulator arms, delivery drones, and 3D printers capable of generating assembly blueprints. The system was evaluated using commercial and open-source LLMs, functioning through APIs and local deployment. A user study demonstrated that the system reduces the average production time to 119.10 minutes, significantly outperforming a team of expert human developers, who averaged 528.64 minutes (an improvement factor of 4.4). Furthermore, in the product blueprinting stage, the system surpassed human CAD operators by an unprecedented factor of 47, completing the task in 0.5 minutes compared to 23.5 minutes. This breakthrough represents a major leap towards fully autonomous manufacturing.

15.6ROJul 9
AgenticFocus: Object-Preserving Mixed Reality Synthesis from Human FPV Video for Dexterous Humanoid Learning

Iaroslav Kolomiets, Miguel Altamirano Cabrera, Artem Lykov et al.

Human egocentric video is a scalable supervision source for humanoid policy learning, but current pipelines struggle with hand-object occlusion, oversimplified motion, or specialized capture hardware. We introduce AgenticFocus, a Mixed Reality synthesis pipeline that converts ordinary first-person-view human videos into robot-trainable demonstrations by restoring occluded object geometry, reconstructing full-hand motion, and retargeting it to a humanoid embodiment through camera-relative alignment and layered compositing. The resulting dataset pairs focused visual observations with synchronized robot actions and states. AgenticFocus achieves lower trajectory error and smoother wrist motion than cross-embodiment baselines, with SPARC scores of -5.18 versus -5.56 and -6.05.

6.5CVApr 6, 2024Code
HawkDrive: A Transformer-driven Visual Perception System for Autonomous Driving in Night Scene

Ziang Guo, Stepan Perminov, Mikhail Konenkov et al.

Many established vision perception systems for autonomous driving scenarios ignore the influence of light conditions, one of the key elements for driving safety. To address this problem, we present HawkDrive, a novel perception system with hardware and software solutions. Hardware that utilizes stereo vision perception, which has been demonstrated to be a more reliable way of estimating depth information than monocular vision, is partnered with the edge computing device Nvidia Jetson Xavier AGX. Our software for low light enhancement, depth estimation, and semantic segmentation tasks, is a transformer-based neural network. Our software stack, which enables fast inference and noise reduction, is packaged into system modules in Robot Operating System 2 (ROS2). Our experimental results have shown that the proposed end-to-end system is effective in improving the depth estimation and semantic segmentation performance. Our dataset and codes will be released at https://github.com/ZionGo6/HawkDrive.

14.5ROMay 19, 2024
VR-GPT: Visual Language Model for Intelligent Virtual Reality Applications

Mikhail Konenkov, Artem Lykov, Daria Trinitatova et al.

The advent of immersive Virtual Reality applications has transformed various domains, yet their integration with advanced artificial intelligence technologies like Visual Language Models remains underexplored. This study introduces a pioneering approach utilizing VLMs within VR environments to enhance user interaction and task efficiency. Leveraging the Unity engine and a custom-developed VLM, our system facilitates real-time, intuitive user interactions through natural language processing, without relying on visual text instructions. The incorporation of speech-to-text and text-to-speech technologies allows for seamless communication between the user and the VLM, enabling the system to guide users through complex tasks effectively. Preliminary experimental results indicate that utilizing VLMs not only reduces task completion times but also improves user comfort and task engagement compared to traditional VR interaction methods.