Seon Joo Kim

CV
h-index21
63papers
2,883citations
Novelty55%
AI Score62

63 Papers

CVJun 9, 2022Code
VITA: Video Instance Segmentation via Object Token Association

Miran Heo, Sukjun Hwang, Seoung Wug Oh et al.

We introduce a novel paradigm for offline Video Instance Segmentation (VIS), based on the hypothesis that explicit object-oriented information can be a strong clue for understanding the context of the entire sequence. To this end, we propose VITA, a simple structure built on top of an off-the-shelf Transformer-based image instance segmentation model. Specifically, we use an image object detector as a means of distilling object-specific contexts into object tokens. VITA accomplishes video-level understanding by associating frame-level object tokens without using spatio-temporal backbone features. By effectively building relationships between objects using the condensed information, VITA achieves the state-of-the-art on VIS benchmarks with a ResNet-50 backbone: 49.8 AP, 45.7 AP on YouTube-VIS 2019 & 2021, and 19.6 AP on OVIS. Moreover, thanks to its object token-based structure that is disjoint from the backbone features, VITA shows several practical advantages that previous offline VIS methods have not explored - handling long and high-resolution videos with a common GPU, and freezing a frame-level detector trained on image domain. Code is available at https://github.com/sukjunhwang/VITA.

CVNov 16, 2022Code
A Generalized Framework for Video Instance Segmentation

Miran Heo, Sukjun Hwang, Jeongseok Hyun et al.

The handling of long videos with complex and occluded sequences has recently emerged as a new challenge in the video instance segmentation (VIS) community. However, existing methods have limitations in addressing this challenge. We argue that the biggest bottleneck in current approaches is the discrepancy between training and inference. To effectively bridge this gap, we propose a Generalized framework for VIS, namely GenVIS, that achieves state-of-the-art performance on challenging benchmarks without designing complicated architectures or requiring extra post-processing. The key contribution of GenVIS is the learning strategy, which includes a query-based training pipeline for sequential learning with a novel target label assignment. Additionally, we introduce a memory that effectively acquires information from previous states. Thanks to the new perspective, which focuses on building relationships between separate frames or clips, GenVIS can be flexibly executed in both online and semi-online manner. We evaluate our approach on popular VIS benchmarks, achieving state-of-the-art results on YouTube-VIS 2019/2021/2022 and Occluded VIS (OVIS). Notably, we greatly outperform the state-of-the-art on the long VIS benchmark (OVIS), improving 5.6 AP with ResNet-50 backbone. Code is available at https://github.com/miranheo/GenVIS.

CVAug 20, 2023Code
Domain Reduction Strategy for Non Line of Sight Imaging

Hyunbo Shim, In Cho, Daekyu Kwon et al.

This paper presents a novel optimization-based method for non-line-of-sight (NLOS) imaging that aims to reconstruct hidden scenes under general setups with significantly reduced reconstruction time. In NLOS imaging, the visible surfaces of the target objects are notably sparse. To mitigate unnecessary computations arising from empty regions, we design our method to render the transients through partial propagations from a continuously sampled set of points from the hidden space. Our method is capable of accurately and efficiently modeling the view-dependent reflectance using surface normals, which enables us to obtain surface geometry as well as albedo. In this pipeline, we propose a novel domain reduction strategy to eliminate superfluous computations in empty regions. During the optimization process, our domain reduction procedure periodically prunes the empty regions from our sampling domain in a coarse-to-fine manner, leading to substantial improvement in efficiency. We demonstrate the effectiveness of our method in various NLOS scenarios with sparse scanning patterns. Experiments conducted on both synthetic and real-world data support the efficacy in general NLOS scenarios, and the improved efficiency of our method compared to the previous optimization-based solutions. Our code is available at https://github.com/hyunbo9/domain-reduction-strategy.

CVMar 31, 2023Code
Shepherding Slots to Objects: Towards Stable and Robust Object-Centric Learning

Jinwoo Kim, Janghyuk Choi, Ho-Jin Choi et al.

Object-centric learning (OCL) aspires general and compositional understanding of scenes by representing a scene as a collection of object-centric representations. OCL has also been extended to multi-view image and video datasets to apply various data-driven inductive biases by utilizing geometric or temporal information in the multi-image data. Single-view images carry less information about how to disentangle a given scene than videos or multi-view images do. Hence, owing to the difficulty of applying inductive biases, OCL for single-view images remains challenging, resulting in inconsistent learning of object-centric representation. To this end, we introduce a novel OCL framework for single-view images, SLot Attention via SHepherding (SLASH), which consists of two simple-yet-effective modules on top of Slot Attention. The new modules, Attention Refining Kernel (ARK) and Intermediate Point Predictor and Encoder (IPPE), respectively, prevent slots from being distracted by the background noise and indicate locations for slots to focus on to facilitate learning of object-centric representation. We also propose a weak semi-supervision approach for OCL, whilst our proposed framework can be used without any assistant annotation during the inference. Experiments show that our proposed method enables consistent learning of object-centric representation and achieves strong performance across four datasets. Code is available at \url{https://github.com/object-understanding/SLASH}.

CVJul 21, 2022
Error Compensation Framework for Flow-Guided Video Inpainting

Jaeyeon Kang, Seoung Wug Oh, Seon Joo Kim

The key to video inpainting is to use correlation information from as many reference frames as possible. Existing flow-based propagation methods split the video synthesis process into multiple steps: flow completion -> pixel propagation -> synthesis. However, there is a significant drawback that the errors in each step continue to accumulate and amplify in the next step. To this end, we propose an Error Compensation Framework for Flow-guided Video Inpainting (ECFVI), which takes advantage of the flow-based method and offsets its weaknesses. We address the weakness with the newly designed flow completion module and the error compensation network that exploits the error guidance map. Our approach greatly improves the temporal consistency and the visual quality of the completed videos. Experimental results show the superior performance of our proposed method with the speed up of x6, compared to the state-of-the-art methods. In addition, we present a new benchmark dataset for evaluation by supplementing the weaknesses of existing test datasets.

CVJul 9, 2024Code
Exploring Scalability of Self-Training for Open-Vocabulary Temporal Action Localization

Jeongseok Hyun, Su Ho Han, Hyolim Kang et al.

The vocabulary size in temporal action localization (TAL) is limited by the scarcity of large-scale annotated datasets. To overcome this, recent works integrate vision-language models (VLMs), such as CLIP, for open-vocabulary TAL (OV-TAL). However, despite the success of VLMs trained on extensive datasets, existing OV-TAL methods still rely on human-labeled TAL datasets of limited size to train action localizers, limiting their generalizability. In this paper, we explore the scalability of self-training with unlabeled YouTube videos for OV-TAL. Our approach consists of two stages: (1) a class-agnostic action localizer is trained on a human-labeled TAL dataset to generate pseudo-labels for unlabeled videos, and (2) the large-scale pseudo-labeled dataset is then used to train the localizer. Extensive experiments demonstrate that leveraging web-scale videos in self-training significantly enhances the generalizability of an action localizer. Additionally, we identify limitations in existing OV-TAL evaluation schemes and propose a new benchmark for thorough assessment. Finally, we showcase the TAL performance of the large multimodal model Gemini-1.5 on our new benchmark. Code is released at https://github.com/HYUNJS/STOV-TAL.

CVNov 11, 2022
Soft-Landing Strategy for Alleviating the Task Discrepancy Problem in Temporal Action Localization Tasks

Hyolim Kang, Hanjung Kim, Joungbin An et al.

Temporal Action Localization (TAL) methods typically operate on top of feature sequences from a frozen snippet encoder that is pretrained with the Trimmed Action Classification (TAC) tasks, resulting in a task discrepancy problem. While existing TAL methods mitigate this issue either by retraining the encoder with a pretext task or by end-to-end fine-tuning, they commonly require an overload of high memory and computation. In this work, we introduce Soft-Landing (SoLa) strategy, an efficient yet effective framework to bridge the transferability gap between the pretrained encoder and the downstream tasks by incorporating a light-weight neural network, i.e., a SoLa module, on top of the frozen encoder. We also propose an unsupervised training scheme for the SoLa module; it learns with inter-frame Similarity Matching that uses the frame interval as its supervisory signal, eliminating the need for temporal annotations. Experimental evaluation on various benchmarks for downstream TAL tasks shows that our method effectively alleviates the task discrepancy problem with remarkable computational efficiency.

CVJul 31, 2024Code
Accelerating Image Super-Resolution Networks with Pixel-Level Classification

Jinho Jeong, Jinwoo Kim, Younghyun Jo et al.

In recent times, the need for effective super-resolution (SR) techniques has surged, especially for large-scale images ranging 2K to 8K resolutions. For DNN-based SISR, decomposing images into overlapping patches is typically necessary due to computational constraints. In such patch-decomposing scheme, one can allocate computational resources differently based on each patch's difficulty to further improve efficiency while maintaining SR performance. However, this approach has a limitation: computational resources is uniformly allocated within a patch, leading to lower efficiency when the patch contain pixels with varying levels of restoration difficulty. To address the issue, we propose the Pixel-level Classifier for Single Image Super-Resolution (PCSR), a novel method designed to distribute computational resources adaptively at the pixel level. A PCSR model comprises a backbone, a pixel-level classifier, and a set of pixel-level upsamplers with varying capacities. The pixel-level classifier assigns each pixel to an appropriate upsampler based on its restoration difficulty, thereby optimizing computational resource usage. Our method allows for performance and computational cost balance during inference without re-training. Our experiments demonstrate PCSR's advantage over existing patch-distributing methods in PSNR-FLOP trade-offs across different backbone models and benchmarks. The code is available at https://github.com/3587jjh/PCSR.

CVJun 5, 2022
Cannot See the Forest for the Trees: Aggregating Multiple Viewpoints to Better Classify Objects in Videos

Sukjun Hwang, Miran Heo, Seoung Wug Oh et al.

Recently, both long-tailed recognition and object tracking have made great advances individually. TAO benchmark presented a mixture of the two, long-tailed object tracking, in order to further reflect the aspect of the real-world. To date, existing solutions have adopted detectors showing robustness in long-tailed distributions, which derive per-frame results. Then, they used tracking algorithms that combine the temporally independent detections to finalize tracklets. However, as the approaches did not take temporal changes in scenes into account, inconsistent classification results in videos led to low overall performance. In this paper, we present a set classifier that improves accuracy of classifying tracklets by aggregating information from multiple viewpoints contained in a tracklet. To cope with sparse annotations in videos, we further propose augmentation of tracklets that can maximize data efficiency. The set classifier is plug-and-playable to existing object trackers, and highly improves the performance of long-tailed object tracking. By simply attaching our method to QDTrack on top of ResNet-101, we achieve the new state-of-the-art, 19.9% and 15.7% TrackAP_50 on TAO validation and test sets, respectively.

ROMar 6
Hierarchical Latent Action Model

Hanjung Kim, Lerrel Pinto, Seon Joo Kim

Latent Action Models (LAMs) enable learning from actionless data for applications ranging from robotic control to interactive world models. However, existing LAMs typically focus on short-horizon frame transitions and capture low-level motion while overlooking longer-term temporal structure. In contrast, actionless videos often contain temporally extended and high-level skills. We present HiLAM, a hierarchical latent action model that discovers latent skills by modeling long-term temporal information. To capture these dependencies across long horizons, we utilize a pretrained LAM as a low-level extractor. This architecture aggregates latent action sequences, which contain the underlying dynamic patterns of the video, into high-level latent skills. Our experiments demonstrate that HiLAM improves over the baseline and exhibits robust dynamic skill discovery.

CVJul 26, 2024Code
Learning to Enhance Aperture Phasor Field for Non-Line-of-Sight Imaging

In Cho, Hyunbo Shim, Seon Joo Kim

This paper aims to facilitate more practical NLOS imaging by reducing the number of samplings and scan areas. To this end, we introduce a phasor-based enhancement network that is capable of predicting clean and full measurements from noisy partial observations. We leverage a denoising autoencoder scheme to acquire rich and noise-robust representations in the measurement space. Through this pipeline, our enhancement network is trained to accurately reconstruct complete measurements from their corrupted and partial counterparts. However, we observe that the \naive application of denoising often yields degraded and over-smoothed results, caused by unnecessary and spurious frequency signals present in measurements. To address this issue, we introduce a phasor-based pipeline designed to limit the spectrum of our network to the frequency range of interests, where the majority of informative signals are detected. The phasor wavefronts at the aperture, which are band-limited signals, are employed as inputs and outputs of the network, guiding our network to learn from the frequency range of interests and discard unnecessary information. The experimental results in more practical acquisition scenarios demonstrate that we can look around the corners with $16\times$ or $64\times$ fewer samplings and $4\times$ smaller apertures. Our code is available at https://github.com/join16/LEAP.

SDNov 17, 2022
ComMU: Dataset for Combinatorial Music Generation

Lee Hyun, Taehyun Kim, Hyolim Kang et al.

Commercial adoption of automatic music composition requires the capability of generating diverse and high-quality music suitable for the desired context (e.g., music for romantic movies, action games, restaurants, etc.). In this paper, we introduce combinatorial music generation, a new task to create varying background music based on given conditions. Combinatorial music generation creates short samples of music with rich musical metadata, and combines them to produce a complete music. In addition, we introduce ComMU, the first symbolic music dataset consisting of short music samples and their corresponding 12 musical metadata for combinatorial music generation. Notable properties of ComMU are that (1) dataset is manually constructed by professional composers with an objective guideline that induces regularity, and (2) it has 12 musical metadata that embraces composers' intentions. Our results show that we can generate diverse high-quality music only with metadata, and that our unique metadata such as track-role and extended chord quality improves the capacity of the automatic composition. We highly recommend watching our video before reading the paper (https://pozalabs.github.io/ComMU).

CVAug 1, 2024Code
Hierarchically Structured Neural Bones for Reconstructing Animatable Objects from Casual Videos

Subin Jeon, In Cho, Minsu Kim et al.

We propose a new framework for creating and easily manipulating 3D models of arbitrary objects using casually captured videos. Our core ingredient is a novel hierarchy deformation model, which captures motions of objects with a tree-structured bones. Our hierarchy system decomposes motions based on the granularity and reveals the correlations between parts without exploiting any prior structural knowledge. We further propose to regularize the bones to be positioned at the basis of motions, centers of parts, sufficiently covering related surfaces of the part. This is achieved by our bone occupancy function, which identifies whether a given 3D point is placed within the bone. Coupling the proposed components, our framework offers several clear advantages: (1) users can obtain animatable 3D models of the arbitrary objects in improved quality from their casual videos, (2) users can manipulate 3D models in an intuitive manner with minimal costs, and (3) users can interactively add or delete control points as necessary. The experimental results demonstrate the efficacy of our framework on diverse instances, in reconstruction quality, interpretability and easier manipulation. Our code is available at https://github.com/subin6/HSNB.

CVDec 8, 2023Code
VISAGE: Video Instance Segmentation with Appearance-Guided Enhancement

Hanjung Kim, Jaehyun Kang, Miran Heo et al.

In recent years, online Video Instance Segmentation (VIS) methods have shown remarkable advancement with their powerful query-based detectors. Utilizing the output queries of the detector at the frame-level, these methods achieve high accuracy on challenging benchmarks. However, our observations demonstrate that these methods heavily rely on location information, which often causes incorrect associations between objects. This paper presents that a key axis of object matching in trackers is appearance information, which becomes greatly instructive under conditions where positional cues are insufficient for distinguishing their identities. Therefore, we suggest a simple yet powerful extension to object decoders that explicitly extract embeddings from backbone features and drive queries to capture the appearances of objects, which greatly enhances instance association accuracy. Furthermore, recognizing the limitations of existing benchmarks in fully evaluating appearance awareness, we have constructed a synthetic dataset to rigorously validate our method. By effectively resolving the over-reliance on location information, we achieve state-of-the-art results on YouTube-VIS 2019/2021 and Occluded VIS (OVIS). Code is available at https://github.com/KimHanjung/VISAGE.

CVJul 17, 2024
ActionSwitch: Class-agnostic Detection of Simultaneous Actions in Streaming Videos

Hyolim Kang, Jeongseok Hyun, Joungbin An et al.

Online Temporal Action Localization (On-TAL) is a critical task that aims to instantaneously identify action instances in untrimmed streaming videos as soon as an action concludes -- a major leap from frame-based Online Action Detection (OAD). Yet, the challenge of detecting overlapping actions is often overlooked even though it is a common scenario in streaming videos. Current methods that can address concurrent actions depend heavily on class information, limiting their flexibility. This paper introduces ActionSwitch, the first class-agnostic On-TAL framework capable of detecting overlapping actions. By obviating the reliance on class information, ActionSwitch provides wider applicability to various situations, including overlapping actions of the same class or scenarios where class information is unavailable. This approach is complemented by the proposed "conservativeness loss", which directly embeds a conservative decision-making principle into the loss function for On-TAL. Our ActionSwitch achieves state-of-the-art performance in complex datasets, including Epic-Kitchens 100 targeting the challenging egocentric view and FineAction consisting of fine-grained actions.

CVMar 24, 2025Code
Latent Space Super-Resolution for Higher-Resolution Image Generation with Diffusion Models

Jinho Jeong, Sangmin Han, Jinwoo Kim et al.

In this paper, we propose LSRNA, a novel framework for higher-resolution (exceeding 1K) image generation using diffusion models by leveraging super-resolution directly in the latent space. Existing diffusion models struggle with scaling beyond their training resolutions, often leading to structural distortions or content repetition. Reference-based methods address the issues by upsampling a low-resolution reference to guide higher-resolution generation. However, they face significant challenges: upsampling in latent space often causes manifold deviation, which degrades output quality. On the other hand, upsampling in RGB space tends to produce overly smoothed outputs. To overcome these limitations, LSRNA combines Latent space Super-Resolution (LSR) for manifold alignment and Region-wise Noise Addition (RNA) to enhance high-frequency details. Our extensive experiments demonstrate that integrating LSRNA outperforms state-of-the-art reference-based methods across various resolutions and metrics, while showing the critical role of latent space upsampling in preserving detail and sharpness. The code is available at https://github.com/3587jjh/LSRNA.

CVOct 22, 2025Code
Decomposed Attention Fusion in MLLMs for Training-Free Video Reasoning Segmentation

Su Ho Han, Jeongseok Hyun, Pilhyeon Lee et al.

Multimodal large language models (MLLMs) demonstrate strong video understanding by attending to visual tokens relevant to textual queries. To directly adapt this for localization in a training-free manner, we cast video reasoning segmentation as a video QA task and extract attention maps via rollout mechanism. However, raw attention maps are noisy and poorly aligned with object regions. We propose Decomposed Attention Fusion (DecAF), which refines these maps through two mechanisms: (1) contrastive object-background fusion and (2) complementary video-frame fusion. This method suppresses irrelevant activations and enhances object-focused cues, enabling direct conversion of attention maps into coarse segmentation masks. In addition, we introduce attention-guided SAM2 prompting for obtaining fine-grained masks. Unlike existing methods that jointly train MLLMs with SAM, our method operates entirely without retraining. DecAF outperforms training-free methods and achieves performance comparable to training-based methods on both referring and reasoning VOS benchmarks. The code will be available at https://github.com/HYUNJS/DecAF.

CVMar 11, 2025Code
Representing 3D Shapes With 64 Latent Vectors for 3D Diffusion Models

In Cho, Youngbeom Yoo, Subin Jeon et al.

Constructing a compressed latent space through a variational autoencoder (VAE) is the key for efficient 3D diffusion models. This paper introduces COD-VAE that encodes 3D shapes into a COmpact set of 1D latent vectors without sacrificing quality. COD-VAE introduces a two-stage autoencoder scheme to improve compression and decoding efficiency. First, our encoder block progressively compresses point clouds into compact latent vectors via intermediate point patches. Second, our triplane-based decoder reconstructs dense triplanes from latent vectors instead of directly decoding neural fields, significantly reducing computational overhead of neural fields decoding. Finally, we propose uncertainty-guided token pruning, which allocates resources adaptively by skipping computations in simpler regions and improves the decoder efficiency. Experimental results demonstrate that COD-VAE achieves 16x compression compared to the baseline while maintaining quality. This enables 20.8x speedup in generation, highlighting that a large number of latent vectors is not a prerequisite for high-quality reconstruction and generation. The code is available at https://github.com/join16/COD-VAE.

CVDec 8, 2021Code
VISOLO: Grid-Based Space-Time Aggregation for Efficient Online Video Instance Segmentation

Su Ho Han, Sukjun Hwang, Seoung Wug Oh et al.

For online video instance segmentation (VIS), fully utilizing the information from previous frames in an efficient manner is essential for real-time applications. Most previous methods follow a two-stage approach requiring additional computations such as RPN and RoIAlign, and do not fully exploit the available information in the video for all subtasks in VIS. In this paper, we propose a novel single-stage framework for online VIS built based on the grid structured feature representation. The grid-based features allow us to employ fully convolutional networks for real-time processing, and also to easily reuse and share features within different components. We also introduce cooperatively operating modules that aggregate information from available frames, in order to enrich the features for all subtasks in VIS. Our design fully takes advantage of previous information in a grid form for all tasks in VIS in an efficient way, and we achieved the new state-of-the-art accuracy (38.6 AP and 36.9 AP) and speed (40.0 FPS) on YouTube-VIS 2019 and 2021 datasets among online VIS methods. The code is available at https://github.com/SuHoHan95/VISOLO.

CVJun 22, 2021Code
Winning the CVPR'2021 Kinetics-GEBD Challenge: Contrastive Learning Approach

Hyolim Kang, Jinwoo Kim, Kyungmin Kim et al.

Generic Event Boundary Detection (GEBD) is a newly introduced task that aims to detect "general" event boundaries that correspond to natural human perception. In this paper, we introduce a novel contrastive learning based approach to deal with the GEBD. Our intuition is that the feature similarity of the video snippet would significantly vary near the event boundaries, while remaining relatively the same in the remaining part of the video. In our model, Temporal Self-similarity Matrix (TSM) is utilized as an intermediate representation which takes on a role as an information bottleneck. With our model, we achieved significant performance boost compared to the given baselines. Our code is available at https://github.com/hello-jinwoo/LOVEU-CVPR2021.

LGMay 8
Rethinking State Tracking in Recurrent Models Through Error Control Dynamics

Jiwan Chung, Heechan Choi, Seon Joo Kim

The theory of state tracking in recurrent architectures has predominantly focused on expressive capacity: whether a fixed architecture can theoretically realize a set of symbolic transition rules. We argue that equally important is error control, the dynamics governing hidden-state drift along the directions that distinguish symbolic states. We prove that affine recurrent networks, a class of models encompassing State-Space Models and Linear Attention, cannot correct errors along state-separating subspaces once they preserve state representations. Consequently, practical affine trackers do not learn robust state tracking; rather, they learn finite horizon solutions governed by accumulated state-relevant error. We characterize the mechanics of this failure, showing that tracking remains readable only while the accumulating within-class spread remains small relative to the initial between-class separation. We demonstrate empirically on group state-tracking tasks that this breakdown is predictable: tracking collapses when the distinguishability ratio crosses the readability threshold of the trained decoder. Across trained models, the point of this crossing predicts the horizon at which downstream accuracy fails. These results establish that robust state tracking is determined not only by an architecture's theoretical expressivity but crucially by its error control.

CVOct 13, 2023
Leveraging Image Augmentation for Object Manipulation: Towards Interpretable Controllability in Object-Centric Learning

Jinwoo Kim, Janghyuk Choi, Jaehyun Kang et al.

The binding problem in artificial neural networks is actively explored with the goal of achieving human-level recognition skills through the comprehension of the world in terms of symbol-like entities. Especially in the field of computer vision, object-centric learning (OCL) is extensively researched to better understand complex scenes by acquiring object representations or slots. While recent studies in OCL have made strides with complex images or videos, the interpretability and interactivity over object representation remain largely uncharted, still holding promise in the field of OCL. In this paper, we introduce a novel method, Slot Attention with Image Augmentation (SlotAug), to explore the possibility of learning interpretable controllability over slots in a self-supervised manner by utilizing an image augmentation strategy. We also devise the concept of sustainability in controllable slots by introducing iterative and reversible controls over slots with two proposed submethods: Auxiliary Identity Manipulation and Slot Consistency Loss. Extensive empirical studies and theoretical validation confirm the effectiveness of our approach, offering a novel capability for interpretable and sustainable control of object representations.

LGMar 16, 2024
Just Say the Name: Online Continual Learning with Category Names Only via Data Generation

Minhyuk Seo, Seongwon Cho, Minjae Lee et al.

Requiring extensive human supervision is often impractical for continual learning due to its cost, leading to the emergence of 'name-only continual learning' that only provides the name of new concepts (e.g., classes) without providing supervised samples. To address the task, recent approach uses web-scraped data but results in issues such as data imbalance, copyright, and privacy concerns. To overcome the limitations of both human supervision and webly supervision, we propose Generative name only Continual Learning (GenCL) using generative models for the name only continual learning. But naïve application of generative models results in limited diversity of generated data. So, we specifically propose a diverse prompt generation method, HIerarchical Recurrent Prompt Generation (HIRPG) as well as COmplexity-NAvigating eNsembler (CONAN) that selects samples with minimal overlap from multiple generative models. We empirically validate that the proposed GenCL outperforms prior arts, even a model trained with fully supervised data, in various tasks including image recognition and multi-modal visual reasoning. Data generated by GenCL is available at https://anonymous.4open.science/r/name-only-continual-E079.

CVFeb 28, 2024
Attentive Illumination Decomposition Model for Multi-Illuminant White Balancing

Dongyoung Kim, Jinwoo Kim, Junsang Yu et al.

White balance (WB) algorithms in many commercial cameras assume single and uniform illumination, leading to undesirable results when multiple lighting sources with different chromaticities exist in the scene. Prior research on multi-illuminant WB typically predicts illumination at the pixel level without fully grasping the scene's actual lighting conditions, including the number and color of light sources. This often results in unnatural outcomes lacking in overall consistency. To handle this problem, we present a deep white balancing model that leverages the slot attention, where each slot is in charge of representing individual illuminants. This design enables the model to generate chromaticities and weight maps for individual illuminants, which are then fused to compose the final illumination map. Furthermore, we propose the centroid-matching loss, which regulates the activation of each slot based on the color range, thereby enhancing the model to separate illumination more effectively. Our method achieves the state-of-the-art performance on both single- and multi-illuminant WB benchmarks, and also offers additional information such as the number of illuminants in the scene and their chromaticity. This capability allows for illumination editing, an application not feasible with prior methods.

CVNov 26, 2024
4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction

Woong Oh Cho, In Cho, Seoha Kim et al.

Modeling dynamic scenes through 4D Gaussians offers high visual fidelity and fast rendering speeds, but comes with significant storage overhead. Recent approaches mitigate this cost by aggressively reducing the number of Gaussians. However, this inevitably removes Gaussians essential for high-quality rendering, leading to severe degradation in dynamic regions. In this paper, we introduce a novel 4D anchor-based framework that tackles the storage cost in different perspective. Rather than reducing the number of Gaussians, our method retains a sufficient quantity to accurately model dynamic contents, while compressing them into compact, grid-aligned 4D anchor features. Each anchor is processed by an MLP to spawn a set of neural 4D Gaussians, which represent a local spatiotemporal region. We design these neural 4D Gaussians to capture temporal changes with minimal parameters, making them well-suited for the MLP-based spawning. Moreover, we introduce a dynamic-aware anchor growing strategy to effectively assign additional anchors to under-reconstructed dynamic regions. Our method adjusts the accumulated gradients with Gaussians' temporal coverage, significantly improving reconstruction quality in dynamic regions. Experimental results highlight that our method achieves state-of-the-art visual quality in dynamic regions, outperforming all baselines by a large margin with practical storage costs.

CVJan 14, 2025
Omni-RGPT: Unifying Image and Video Region-level Understanding via Token Marks

Miran Heo, Min-Hung Chen, De-An Huang et al.

We present Omni-RGPT, a multimodal large language model designed to facilitate region-level comprehension for both images and videos. To achieve consistent region representation across spatio-temporal dimensions, we introduce Token Mark, a set of tokens highlighting the target regions within the visual feature space. These tokens are directly embedded into spatial regions using region prompts (e.g., boxes or masks) and simultaneously incorporated into the text prompt to specify the target, establishing a direct connection between visual and text tokens. To further support robust video understanding without requiring tracklets, we introduce an auxiliary task that guides Token Mark by leveraging the consistency of the tokens, enabling stable region interpretation across the video. Additionally, we introduce a large-scale region-level video instruction dataset (RegVID-300k). Omni-RGPT achieves state-of-the-art results on image and video-based commonsense reasoning benchmarks while showing strong performance in captioning and referring expression comprehension tasks.

CVJul 10, 2025
Multi-Granular Spatio-Temporal Token Merging for Training-Free Acceleration of Video LLMs

Jeongseok Hyun, Sukjun Hwang, Su Ho Han et al.

Video large language models (LLMs) achieve strong video understanding by leveraging a large number of spatio-temporal tokens, but suffer from quadratic computational scaling with token count. To address this, we propose a training-free spatio-temporal token merging method, named STTM. Our key insight is to exploit local spatial and temporal redundancy in video data which has been overlooked in prior work. STTM first transforms each frame into multi-granular spatial tokens using a coarse-to-fine search over a quadtree structure, then performs directed pairwise merging across the temporal dimension. This decomposed merging approach outperforms existing token reduction methods across six video QA benchmarks. Notably, STTM achieves a 2$\times$ speed-up with only a 0.5% accuracy drop under a 50% token budget, and a 3$\times$ speed-up with just a 2% drop under a 30% budget. Moreover, STTM is query-agnostic, allowing KV cache reuse across different questions for the same video. The project page is available at https://www.jshyun.me/projects/sttm.

ROMay 13, 2025
UniSkill: Imitating Human Videos via Cross-Embodiment Skill Representations

Hanjung Kim, Jaehyun Kang, Hyolim Kang et al.

Mimicry is a fundamental learning mechanism in humans, enabling individuals to learn new tasks by observing and imitating experts. However, applying this ability to robots presents significant challenges due to the inherent differences between human and robot embodiments in both their visual appearance and physical capabilities. While previous methods bridge this gap using cross-embodiment datasets with shared scenes and tasks, collecting such aligned data between humans and robots at scale is not trivial. In this paper, we propose UniSkill, a novel framework that learns embodiment-agnostic skill representations from large-scale cross-embodiment video data without any labels, enabling skills extracted from human video prompts to effectively transfer to robot policies trained only on robot data. Our experiments in both simulation and real-world environments show that our cross-embodiment skills successfully guide robots in selecting appropriate actions, even with unseen video prompts. The project website can be found at: https://kimhanjung.github.io/UniSkill.

CVApr 10, 2025
CCMNet: Leveraging Calibrated Color Correction Matrices for Cross-Camera Color Constancy

Dongyoung Kim, Mahmoud Afifi, Dongyun Kim et al.

Computational color constancy, or white balancing, is a key module in a camera's image signal processor (ISP) that corrects color casts from scene lighting. Because this operation occurs in the camera-specific raw color space, white balance algorithms must adapt to different cameras. This paper introduces a learning-based method for cross-camera color constancy that generalizes to new cameras without retraining. Our method leverages pre-calibrated color correction matrices (CCMs) available on ISPs that map the camera's raw color space to a standard space (e.g., CIE XYZ). Our method uses these CCMs to transform predefined illumination colors (i.e., along the Planckian locus) into the test camera's raw space. The mapped illuminants are encoded into a compact camera fingerprint embedding (CFE) that enables the network to adapt to unseen cameras. To prevent overfitting due to limited cameras and CCMs during training, we introduce a data augmentation technique that interpolates between cameras and their CCMs. Experimental results across multiple datasets and backbones show that our method achieves state-of-the-art cross-camera color constancy while remaining lightweight and relying only on data readily available in camera ISPs.

CVDec 5, 2024
IF-MDM: Implicit Face Motion Diffusion Model for High-Fidelity Realtime Talking Head Generation

Sejong Yang, Seoung Wug Oh, Yang Zhou et al.

We introduce a novel approach for high-resolution talking head generation from a single image and audio input. Prior methods using explicit face models, like 3D morphable models (3DMM) and facial landmarks, often fall short in generating high-fidelity videos due to their lack of appearance-aware motion representation. While generative approaches such as video diffusion models achieve high video quality, their slow processing speeds limit practical application. Our proposed model, Implicit Face Motion Diffusion Model (IF-MDM), employs implicit motion to encode human faces into appearance-aware compressed facial latents, enhancing video generation. Although implicit motion lacks the spatial disentanglement of explicit models, which complicates alignment with subtle lip movements, we introduce motion statistics to help capture fine-grained motion information. Additionally, our model provides motion controllability to optimize the trade-off between motion intensity and visual quality during inference. IF-MDM supports real-time generation of 512x512 resolution videos at up to 45 frames per second (fps). Extensive evaluations demonstrate its superior performance over existing diffusion and explicit face models. The code will be released publicly, available alongside supplementary materials. The video results can be found on https://bit.ly/ifmdm_supplementary.

CVSep 15, 2025
Open-ended Hierarchical Streaming Video Understanding with Vision Language Models

Hyolim Kang, Yunsu Park, Youngbeom Yoo et al.

We introduce Hierarchical Streaming Video Understanding, a task that combines online temporal action localization with free-form description generation. Given the scarcity of datasets with hierarchical and fine-grained temporal annotations, we demonstrate that LLMs can effectively group atomic actions into higher-level events, enriching existing datasets. We then propose OpenHOUSE (Open-ended Hierarchical Online Understanding System for Events), which extends streaming action perception beyond action classification. OpenHOUSE features a specialized streaming module that accurately detects boundaries between closely adjacent actions, nearly doubling the performance of direct extensions of existing methods. We envision the future of streaming action perception in the integration of powerful generative models, with OpenHOUSE representing a key step in that direction.

CVAug 26, 2025
Autoregressive Universal Video Segmentation Model

Miran Heo, Sukjun Hwang, Min-Hung Chen et al.

Recent video foundation models such as SAM2 excel at prompted video segmentation by treating masks as a general-purpose primitive. However, many real-world settings require unprompted segmentation that aims to detect and track all objects in a video without external cues, leaving today's landscape fragmented across task-specific models and pipelines. We recast streaming video segmentation as sequential mask prediction, analogous to language modeling, and introduce the Autoregressive Universal Segmentation Model (AUSM), a single architecture that unifies both prompted and unprompted video segmentation. Built on recent state-space models, AUSM maintains a fixed-size spatial state and scales to video streams of arbitrary length. Furthermore, all components of AUSM are designed for parallel training across frames, yielding substantial speedups over iterative training. On standard benchmarks (DAVIS17, YouTube-VOS 2018 & 2019, MOSE, YouTube-VIS 2019 & 2021, and OVIS) AUSM outperforms prior universal streaming video segmentation methods and achieves up to 2.5x faster training on 16-frame sequences.

CVJun 10, 2025
ORIDa: Object-centric Real-world Image Composition Dataset

Jinwoo Kim, Sangmin Han, Jinho Jeong et al.

Object compositing, the task of placing and harmonizing objects in images of diverse visual scenes, has become an important task in computer vision with the rise of generative models. However, existing datasets lack the diversity and scale required to comprehensively explore real-world scenarios. We introduce ORIDa (Object-centric Real-world Image Composition Dataset), a large-scale, real-captured dataset containing over 30,000 images featuring 200 unique objects, each of which is presented across varied positions and scenes. ORIDa has two types of data: factual-counterfactual sets and factual-only scenes. The factual-counterfactual sets consist of four factual images showing an object in different positions within a scene and a single counterfactual (or background) image of the scene without the object, resulting in five images per scene. The factual-only scenes include a single image containing an object in a specific context, expanding the variety of environments. To our knowledge, ORIDa is the first publicly available dataset with its scale and complexity for real-world image composition. Extensive analysis and experiments highlight the value of ORIDa as a resource for advancing further research in object compositing.

CVFeb 3
Global Geometry Is Not Enough for Vision Representations

Jiwan Chung, Seon Joo Kim

A common assumption in representation learning is that globally well-distributed embeddings support robust and generalizable representations. This focus has shaped both training objectives and evaluation protocols, implicitly treating global geometry as a proxy for representational competence. While global geometry effectively encodes which elements are present, it is often insensitive to how they are composed. We investigate this limitation by testing the ability of geometric metrics to predict compositional binding across 21 vision encoders. We find that standard geometry-based statistics exhibit near-zero correlation with compositional binding. In contrast, functional sensitivity, as measured by the input-output Jacobian, reliably tracks this capability. We further provide an analytic account showing that this disparity arises from objective design, as existing losses explicitly constrain embedding geometry but leave the local input-output mapping unconstrained. These results suggest that global embedding geometry captures only a partial view of representational competence and establish functional sensitivity as a critical complementary axis for modeling composite structure.

CVAug 27, 2025
Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional Images

Changha Shin, Woong Oh Cho, Seon Joo Kim

360-degree visual content is widely shared on platforms such as YouTube and plays a central role in virtual reality, robotics, and autonomous navigation. However, consumer-grade dual-fisheye systems consistently yield imperfect panoramas due to inherent lens separation and angular distortions. In this work, we introduce a novel calibration framework that incorporates a dual-fisheye camera model into the 3D Gaussian splatting pipeline. Our approach not only simulates the realistic visual artifacts produced by dual-fisheye cameras but also enables the synthesis of seamlessly rendered 360-degree images. By jointly optimizing 3D Gaussian parameters alongside calibration variables that emulate lens gaps and angular distortions, our framework transforms imperfect omnidirectional inputs into flawless novel view synthesis. Extensive evaluations on real-world datasets confirm that our method produces seamless renderings-even from imperfect images-and outperforms existing 360-degree rendering models.

CVAug 8, 2025
ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors

Minsu Kim, Subin Jeon, In Cho et al.

Recent advances in novel view synthesis (NVS) have enabled real-time rendering with 3D Gaussian Splatting (3DGS). However, existing methods struggle with artifacts and missing regions when rendering from viewpoints that deviate from the training trajectory, limiting seamless scene exploration. To address this, we propose a 3DGS-based pipeline that generates additional training views to enhance reconstruction. We introduce an information-gain-driven virtual camera placement strategy to maximize scene coverage, followed by video diffusion priors to refine rendered results. Fine-tuning 3D Gaussians with these enhanced views significantly improves reconstruction quality. To evaluate our method, we present Wild-Explore, a benchmark designed for challenging scene exploration. Experiments demonstrate that our approach outperforms existing 3DGS-based methods, enabling high-quality, artifact-free rendering from arbitrary viewpoints. https://exploregs.github.io

CVJul 29, 2025
APT: Improving Diffusion Models for High Resolution Image Generation with Adaptive Path Tracing

Sangmin Han, Jinho Jeong, Jinwoo Kim et al.

Latent Diffusion Models (LDMs) are generally trained at fixed resolutions, limiting their capability when scaling up to high-resolution images. While training-based approaches address this limitation by training on high-resolution datasets, they require large amounts of data and considerable computational resources, making them less practical. Consequently, training-free methods, particularly patch-based approaches, have become a popular alternative. These methods divide an image into patches and fuse the denoising paths of each patch, showing strong performance on high-resolution generation. However, we observe two critical issues for patch-based approaches, which we call ``patch-level distribution shift" and ``increased patch monotonicity." To address these issues, we propose Adaptive Path Tracing (APT), a framework that combines Statistical Matching to ensure patch distributions remain consistent in upsampled latents and Scale-aware Scheduling to deal with the patch monotonicity. As a result, APT produces clearer and more refined details in high-resolution images. In addition, APT enables a shortcut denoising process, resulting in faster sampling with minimal quality degradation. Our experimental results confirm that APT produces more detailed outputs with improved inference speed, providing a practical approach to high-resolution image generation.

CVJul 16, 2025
Unsupervised Monocular 3D Keypoint Discovery from Multi-View Diffusion Priors

Subin Jeon, In Cho, Junyoung Hong et al.

This paper introduces KeyDiff3D, a framework for unsupervised monocular 3D keypoints estimation that accurately predicts 3D keypoints from a single image. While previous methods rely on manual annotations or calibrated multi-view images, both of which are expensive to collect, our method enables monocular 3D keypoints estimation using only a collection of single-view images. To achieve this, we leverage powerful geometric priors embedded in a pretrained multi-view diffusion model. In our framework, this model generates multi-view images from a single image, serving as a supervision signal to provide 3D geometric cues to our model. We also use the diffusion model as a powerful 2D multi-view feature extractor and construct 3D feature volumes from its intermediate representations. This transforms implicit 3D priors learned by the diffusion model into explicit 3D features. Beyond accurate keypoints estimation, we further introduce a pipeline that enables manipulation of 3D objects generated by the diffusion model. Experimental results on diverse aspects and datasets, including Human3.6M, Stanford Dogs, and several in-the-wild and out-of-domain datasets, highlight the effectiveness of our method in terms of accuracy, generalization, and its ability to enable manipulation of 3D objects generated by the diffusion model from a single image.

LGMay 29, 2025
Bayesian Neural Scaling Law Extrapolation with Prior-Data Fitted Networks

Dongwoo Lee, Dong Bok Lee, Steven Adriaensen et al.

Scaling has been a major driver of recent advancements in deep learning. Numerous empirical studies have found that scaling laws often follow the power-law and proposed several variants of power-law functions to predict the scaling behavior at larger scales. However, existing methods mostly rely on point estimation and do not quantify uncertainty, which is crucial for real-world applications involving decision-making problems such as determining the expected performance improvements achievable by investing additional computational resources. In this work, we explore a Bayesian framework based on Prior-data Fitted Networks (PFNs) for neural scaling law extrapolation. Specifically, we design a prior distribution that enables the sampling of infinitely many synthetic functions resembling real-world neural scaling laws, allowing our PFN to meta-learn the extrapolation. We validate the effectiveness of our approach on real-world neural scaling laws, comparing it against both the existing point estimation methods and Bayesian approaches. Our method demonstrates superior performance, particularly in data-limited scenarios such as Bayesian active learning, underscoring its potential for reliable, uncertainty-aware extrapolation in practical applications.

CVJun 3, 2024
Object Aware Egocentric Online Action Detection

Joungbin An, Yunsu Park, Hyolim Kang et al.

Advancements in egocentric video datasets like Ego4D, EPIC-Kitchens, and Ego-Exo4D have enriched the study of first-person human interactions, which is crucial for applications in augmented reality and assisted living. Despite these advancements, current Online Action Detection methods, which efficiently detect actions in streaming videos, are predominantly designed for exocentric views and thus fail to capitalize on the unique perspectives inherent to egocentric videos. To address this gap, we introduce an Object-Aware Module that integrates egocentric-specific priors into existing OAD frameworks, enhancing first-person footage interpretation. Utilizing object-specific details and temporal dynamics, our module improves scene understanding in detecting actions. Validated extensively on the Epic-Kitchens 100 dataset, our work can be seamlessly integrated into existing models with minimal overhead and bring consistent performance enhancements, marking an important step forward in adapting action detection systems to egocentric video analysis.

CVJun 3, 2024
ATTIQA: Generalizable Image Quality Feature Extractor using Attribute-aware Pretraining

Daekyu Kwon, Dongyoung Kim, Sehwan Ki et al.

In no-reference image quality assessment (NR-IQA), the challenge of limited dataset sizes hampers the development of robust and generalizable models. Conventional methods address this issue by utilizing large datasets to extract rich representations for IQA. Also, some approaches propose vision language models (VLM) based IQA, but the domain gap between generic VLM and IQA constrains their scalability. In this work, we propose a novel pretraining framework that constructs a generalizable representation for IQA by selectively extracting quality-related knowledge from VLM and leveraging the scalability of large datasets. Specifically, we select optimal text prompts for five representative image quality attributes and use VLM to generate pseudo-labels. Numerous attribute-aware pseudo-labels can be generated with large image datasets, allowing our IQA model to learn rich representations about image quality. Our approach achieves state-of-the-art performance on multiple IQA datasets and exhibits remarkable generalization capabilities. Leveraging these strengths, we propose several applications, such as evaluating image generation models and training image enhancement models, demonstrating our model's real-world applicability.

CVNov 29, 2021
UBoCo : Unsupervised Boundary Contrastive Learning for Generic Event Boundary Detection

Hyolim Kang, Jinwoo Kim, Taehyun Kim et al.

Generic Event Boundary Detection (GEBD) is a newly suggested video understanding task that aims to find one level deeper semantic boundaries of events. Bridging the gap between natural human perception and video understanding, it has various potential applications, including interpretable and semantically valid video parsing. Still at an early development stage, existing GEBD solvers are simple extensions of relevant video understanding tasks, disregarding GEBD's distinctive characteristics. In this paper, we propose a novel framework for unsupervised/supervised GEBD, by using the Temporal Self-similarity Matrix (TSM) as the video representation. The new Recursive TSM Parsing (RTP) algorithm exploits local diagonal patterns in TSM to detect boundaries, and it is combined with the Boundary Contrastive (BoCo) loss to train our encoder to generate more informative TSMs. Our framework can be applied to both unsupervised and supervised settings, with both achieving state-of-the-art performance by a huge margin in GEBD benchmark. Especially, our unsupervised method outperforms the previous state-of-the-art "supervised" model, implying its exceptional efficacy.

CVJun 7, 2021
Video Instance Segmentation using Inter-Frame Communication Transformers

Sukjun Hwang, Miran Heo, Seoung Wug Oh et al.

We propose a novel end-to-end solution for video instance segmentation (VIS) based on transformers. Recently, the per-clip pipeline shows superior performance over per-frame methods leveraging richer information from multiple frames. However, previous per-clip models require heavy computation and memory usage to achieve frame-to-frame communications, limiting practicality. In this work, we propose Inter-frame Communication Transformers (IFC), which significantly reduces the overhead for information-passing between frames by efficiently encoding the context within the input clip. Specifically, we propose to utilize concise memory tokens as a mean of conveying information as well as summarizing each frame scene. The features of each frame are enriched and correlated with other frames through exchange of information between the precisely encoded memory tokens. We validate our method on the latest benchmark sets and achieved the state-of-the-art performance (AP 44.6 on YouTube-VIS 2019 val set using the offline inference) while having a considerably fast runtime (89.4 FPS). Our method can also be applied to near-online inference for processing a video in real-time with only a small delay. The code will be made available.

CVMay 30, 2021
Polygonal Point Set Tracking

Gunhee Nam, Miran Heo, Seoung Wug Oh et al.

In this paper, we propose a novel learning-based polygonal point set tracking method. Compared to existing video object segmentation~(VOS) methods that propagate pixel-wise object mask information, we propagate a polygonal point set over frames. Specifically, the set is defined as a subset of points in the target contour, and our goal is to track corresponding points on the target contour. Those outputs enable us to apply various visual effects such as motion tracking, part deformation, and texture mapping. To this end, we propose a new method to track the corresponding points between frames by the global-local alignment with delicately designed losses and regularization terms. We also introduce a novel learning strategy using synthetic and VOS datasets that makes it possible to tackle the problem without developing the point correspondence dataset. Since the existing datasets are not suitable to validate our method, we build a new polygonal point set tracking dataset and demonstrate the superior performance of our method over the baselines and existing contour-based VOS methods. In addition, we present visual-effects applications of our method on part distortion and text mapping.

CVApr 16, 2021
Temporally smooth online action detection using cycle-consistent future anticipation

Young Hwi Kim, Seonghyeon Nam, Seon Joo Kim

Many video understanding tasks work in the offline setting by assuming that the input video is given from the start to the end. However, many real-world problems require the online setting, making a decision immediately using only the current and the past frames of videos such as in autonomous driving and surveillance systems. In this paper, we present a novel solution for online action detection by using a simple yet effective RNN-based networks called the Future Anticipation and Temporally Smoothing network (FATSnet). The proposed network consists of a module for anticipating the future that can be trained in an unsupervised manner with the cycle-consistency loss, and another component for aggregating the past and the future for temporally smooth frame-by-frame predictions. We also propose a solution to relieve the performance loss when running RNN-based models on very long sequences. Evaluations on TVSeries, THUMOS14, and BBDB show that our method achieve the state-of-the-art performances compared to the previous works on online action detection.

CVDec 3, 2020
Single-shot Path Integrated Panoptic Segmentation

Sukjun Hwang, Seoung Wug Oh, Seon Joo Kim

Panoptic segmentation, which is a novel task of unifying instance segmentation and semantic segmentation, has attracted a lot of attention lately. However, most of the previous methods are composed of multiple pathways with each pathway specialized to a designated segmentation task. In this paper, we propose to resolve panoptic segmentation in single-shot by integrating the execution flows. With the integrated pathway, a unified feature map called Panoptic-Feature is generated, which includes the information of both things and stuffs. Panoptic-Feature becomes more sophisticated by auxiliary problems that guide to cluster pixels that belong to the same instance and differentiate between objects of different classes. A collection of convolutional filters, where each filter represents either a thing or stuff, is applied to Panoptic-Feature at once, materializing the single-shot panoptic segmentation. Taking the advantages of both top-down and bottom-up approaches, our method, named SPINet, enjoys high efficiency and accuracy on major panoptic segmentation benchmarks: COCO and Cityscapes.

CVJul 17, 2020
Cross-Identity Motion Transfer for Arbitrary Objects through Pose-Attentive Video Reassembling

Subin Jeon, Seonghyeon Nam, Seoung Wug Oh et al.

We propose an attention-based networks for transferring motions between arbitrary objects. Given a source image(s) and a driving video, our networks animate the subject in the source images according to the motion in the driving video. In our attention mechanism, dense similarities between the learned keypoints in the source and the driving images are computed in order to retrieve the appearance information from the source images. Taking a different approach from the well-studied warping based models, our attention-based model has several advantages. By reassembling non-locally searched pieces from the source contents, our approach can produce more realistic outputs. Furthermore, our system can make use of multiple observations of the source appearance (e.g. front and sides of faces) to make the results more accurate. To reduce the training-testing discrepancy of the self-supervised learning, a novel cross-identity training scheme is additionally introduced. With the training scheme, our networks is trained to transfer motions between different subjects, as in the real testing scenario. Experimental results validate that our method produces visually pleasing results in various object domains, showing better performances compared to previous works.

IVMay 3, 2020
NTIRE 2020 Challenge on Perceptual Extreme Super-Resolution: Methods and Results

Kai Zhang, Shuhang Gu, Radu Timofte et al.

This paper reviews the NTIRE 2020 challenge on perceptual extreme super-resolution with focus on proposed solutions and results. The challenge task was to super-resolve an input image with a magnification factor 16 based on a set of prior examples of low and corresponding high resolution images. The goal is to obtain a network design capable to produce high resolution results with the best perceptual quality and similar to the ground truth. The track had 280 registered participants, and 19 teams submitted the final results. They gauge the state-of-the-art in single image super-resolution.

CVApr 6, 2020
Deep Space-Time Video Upsampling Networks

Jaeyeon Kang, Younghyun Jo, Seoung Wug Oh et al.

Video super-resolution (VSR) and frame interpolation (FI) are traditional computer vision problems, and the performance have been improving by incorporating deep learning recently. In this paper, we investigate the problem of jointly upsampling videos both in space and time, which is becoming more important with advances in display systems. One solution for this is to run VSR and FI, one by one, independently. This is highly inefficient as heavy deep neural networks (DNN) are involved in each solution. To this end, we propose an end-to-end DNN framework for the space-time video upsampling by efficiently merging VSR and FI into a joint framework. In our framework, a novel weighting scheme is proposed to fuse input frames effectively without explicit motion compensation for efficient processing of videos. The results show better results both quantitatively and qualitatively, while reducing the computation time (x7 faster) and the number of parameters (30%) compared to baselines.

CVMar 20, 2020
DMV: Visual Object Tracking via Part-level Dense Memory and Voting-based Retrieval

Gunhee Nam, Seoung Wug Oh, Joon-Young Lee et al.

We propose a novel memory-based tracker via part-level dense memory and voting-based retrieval, called DMV. Since deep learning techniques have been introduced to the tracking field, Siamese trackers have attracted many researchers due to the balance between speed and accuracy. However, most of them are based on a single template matching, which limits the performance as it restricts the accessible in-formation to the initial target features. In this paper, we relieve this limitation by maintaining an external memory that saves the tracking record. Part-level retrieval from the memory also liberates the information from the template and allows our tracker to better handle the challenges such as appearance changes and occlusions. By updating the memory during tracking, the representative power for the target object can be enhanced without online learning. We also propose a novel voting mechanism for the memory reading to filter out unreliable information in the memory. We comprehensively evaluate our tracker on OTB-100,TrackingNet, GOT-10k, LaSOT, and UAV123, which show that our method yields comparable results to the state-of-the-art methods.