Sangjun Ahn

CV
h-index5
4papers
43citations
Novelty63%
AI Score45

4 Papers

CVApr 24, 2024Code
GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splatting

Kyusun Cho, Joungbin Lee, Heeji Yoon et al.

We propose GaussianTalker, a novel framework for real-time generation of pose-controllable talking heads. It leverages the fast rendering capabilities of 3D Gaussian Splatting (3DGS) while addressing the challenges of directly controlling 3DGS with speech audio. GaussianTalker constructs a canonical 3DGS representation of the head and deforms it in sync with the audio. A key insight is to encode the 3D Gaussian attributes into a shared implicit feature representation, where it is merged with audio features to manipulate each Gaussian attribute. This design exploits the spatial-aware features and enforces interactions between neighboring points. The feature embeddings are then fed to a spatial-audio attention module, which predicts frame-wise offsets for the attributes of each Gaussian. It is more stable than previous concatenation or multiplication approaches for manipulating the numerous Gaussians and their intricate parameters. Experimental results showcase GaussianTalker's superiority in facial fidelity, lip synchronization accuracy, and rendering speed compared to previous methods. Specifically, GaussianTalker achieves a remarkable rendering speed up to 120 FPS, surpassing previous benchmarks. Our code is made available at https://github.com/KU-CVLAB/GaussianTalker/ .

CVMay 19
DynaTok: Temporally Adaptive and Positional Bias-Aware Token Compression for Video-LLMs

Minyoung Park, Taehun Kong, Sangjun Ahn

Recent advances in Video Large Language Models (Video-LLMs) have greatly expanded multimodal reasoning capabilities. However, the massive number of visual tokens extracted from long video sequences incurs prohibitive computational costs, limiting their deployment in real-world scenarios. Existing training-free token compression methods select tokens based on attention magnitude as a proxy for semantic importance, but often overlook positional bias and rely only on short-term temporal locality, leading to redundant spatio-temporal coverage and inefficient token usage. We present DynaTok, a training-free, temporally adaptive and bias-aware token compression framework that allocates token budgets across both temporal and spatial dimensions. Through a lightweight exponential moving average (EMA) memory, the Temporal Budget Allocation (TBA) module dynamically assigns fewer tokens to redundant frames and more to novel frames, capturing long-term temporal variation. The Spatial Budget Allocation (SBA) module complements this by selecting spatially diverse and semantically important features using activation-based attention maps, while leveraging a spatial memory to reduce redundancy from previously selected regions and mitigate positional bias. DynaTok integrates seamlessly with existing Video-LLMs such as LLaVA-OneVision and LLaVA-Video without retraining, and effectively preserves semantic coverage under aggressive compression. Experiments on four representative VideoQA benchmarks-MVBench, LongVideoBench, MLVU, and VideoMME-show that DynaTok retains over 95% of baseline accuracy even with a 90% token reduction, surpassing recent training-free approaches. These results demonstrate that DynaTok provides a principled foundation for efficient and robust video reasoning, paving the way toward real-time streaming video understanding with future Video-LLMs.

CVMar 29, 2024
Talk3D: High-Fidelity Talking Portrait Synthesis via Personalized 3D Generative Prior

Jaehoon Ko, Kyusun Cho, Joungbin Lee et al.

Recent methods for audio-driven talking head synthesis often optimize neural radiance fields (NeRF) on a monocular talking portrait video, leveraging its capability to render high-fidelity and 3D-consistent novel-view frames. However, they often struggle to reconstruct complete face geometry due to the absence of comprehensive 3D information in the input monocular videos. In this paper, we introduce a novel audio-driven talking head synthesis framework, called Talk3D, that can faithfully reconstruct its plausible facial geometries by effectively adopting the pre-trained 3D-aware generative prior. Given the personalized 3D generative model, we present a novel audio-guided attention U-Net architecture that predicts the dynamic face variations in the NeRF space driven by audio. Furthermore, our model is further modulated by audio-unrelated conditioning tokens which effectively disentangle variations unrelated to audio features. Compared to existing methods, our method excels in generating realistic facial geometries even under extreme head poses. We also conduct extensive experiments showing our approach surpasses state-of-the-art benchmarks in terms of both quantitative and qualitative evaluations.

CVJan 16, 2025
CaPa: Carve-n-Paint Synthesis for Efficient 4K Textured Mesh Generation

Hwan Heo, Jangyeong Kim, Seongyeong Lee et al.

The synthesis of high-quality 3D assets from textual or visual inputs has become a central objective in modern generative modeling. Despite the proliferation of 3D generation algorithms, they frequently grapple with challenges such as multi-view inconsistency, slow generation times, low fidelity, and surface reconstruction problems. While some studies have addressed some of these issues, a comprehensive solution remains elusive. In this paper, we introduce \textbf{CaPa}, a carve-and-paint framework that generates high-fidelity 3D assets efficiently. CaPa employs a two-stage process, decoupling geometry generation from texture synthesis. Initially, a 3D latent diffusion model generates geometry guided by multi-view inputs, ensuring structural consistency across perspectives. Subsequently, leveraging a novel, model-agnostic Spatially Decoupled Attention, the framework synthesizes high-resolution textures (up to 4K) for a given geometry. Furthermore, we propose a 3D-aware occlusion inpainting algorithm that fills untextured regions, resulting in cohesive results across the entire model. This pipeline generates high-quality 3D assets in less than 30 seconds, providing ready-to-use outputs for commercial applications. Experimental results demonstrate that CaPa excels in both texture fidelity and geometric stability, establishing a new standard for practical, scalable 3D asset generation.