ROAug 31, 2023
Foundational Policy Acquisition via Multitask Learning for Motor Skill GenerationSatoshi Yamamori, Jun Morimoto
In this study, we propose a multitask reinforcement learning algorithm for foundational policy acquisition to generate novel motor skills. \textcolor{\hcolor}{Learning the rich representation of the multitask policy is a challenge in dynamic movement generation tasks because the policy needs to cope with changes in goals or environments with different reward functions or physical parameters. Inspired by human sensorimotor adaptation mechanisms, we developed the learning pipeline to construct the encoder-decoder networks and network selection to facilitate foundational policy acquisition under multiple situations. First, we compared the proposed method with previous multitask reinforcement learning methods in the standard multi-locomotion tasks. The results showed that the proposed approach outperformed the baseline methods. Then, we applied the proposed method to the ball heading task using a monopod robot model to evaluate skill generation performance. The results showed that the proposed method was able to adapt to novel target positions or inexperienced ball restitution coefficients but to acquire a foundational policy network, originally learned for heading motion, which can generate an entirely new overhead kicking skill.
GRJan 16, 2025
Poxel: Voxel Reconstruction for 3D PrintingRuixiang Cao, Satoshi Yagi, Satoshi Yamamori et al.
Recent advancements in 3D reconstruction, especially through neural rendering approaches like Neural Radiance Fields (NeRF) and Plenoxel, have led to high-quality 3D visualizations. However, these methods are optimized for digital environments and employ view-dependent color models (RGB) and 2D splatting techniques, which do not translate well to physical 3D printing. This paper introduces "Poxel", which stands for Printable-Voxel, a voxel-based 3D reconstruction framework optimized for photopolymer jetting 3D printing, which allows for high-resolution, full-color 3D models using a CMYKWCl color model. Our framework directly outputs printable voxel grids by removing view-dependency and converting the digital RGB color space to a physical CMYKWCl color space suitable for multi-material jetting. The proposed system achieves better fidelity and quality in printed models, aligning with the requirements of physical 3D objects.
ROJun 6, 2024
Phase-Amplitude Reduction-Based Imitation LearningSatoshi Yamamori, Jun Morimoto
In this study, we propose the use of the phase-amplitude reduction method to construct an imitation learning framework. Imitating human movement trajectories is recognized as a promising strategy for generating a range of human-like robot movements. Unlike previous dynamical system-based imitation learning approaches, our proposed method allows the robot not only to imitate a limit cycle trajectory but also to replicate the transient movement from the initial or disturbed state to the limit cycle. Consequently, our method offers a safer imitation learning approach that avoids generating unpredictable motions immediately after disturbances or from a specified initial state. We first validated our proposed method by reconstructing a simple limit-cycle attractor. We then compared the proposed approach with a conventional method on a lemniscate trajectory tracking task with a simulated robot arm. Our findings confirm that our proposed method can more accurately generate transient movements to converge on a target periodic attractor compared to the previous standard approach. Subsequently, we applied our method to a real robot arm to imitate periodic human movements.