h-index30
45papers
9,231citations
Novelty57%
AI Score64

45 Papers

CVSep 18, 2022Code
SegNeXt: Rethinking Convolutional Attention Design for Semantic Segmentation

Meng-Hao Guo, Cheng-Ze Lu, Qibin Hou et al.

We present SegNeXt, a simple convolutional network architecture for semantic segmentation. Recent transformer-based models have dominated the field of semantic segmentation due to the efficiency of self-attention in encoding spatial information. In this paper, we show that convolutional attention is a more efficient and effective way to encode contextual information than the self-attention mechanism in transformers. By re-examining the characteristics owned by successful segmentation models, we discover several key components leading to the performance improvement of segmentation models. This motivates us to design a novel convolutional attention network that uses cheap convolutional operations. Without bells and whistles, our SegNeXt significantly improves the performance of previous state-of-the-art methods on popular benchmarks, including ADE20K, Cityscapes, COCO-Stuff, Pascal VOC, Pascal Context, and iSAID. Notably, SegNeXt outperforms EfficientNet-L2 w/ NAS-FPN and achieves 90.6% mIoU on the Pascal VOC 2012 test leaderboard using only 1/10 parameters of it. On average, SegNeXt achieves about 2.0% mIoU improvements compared to the state-of-the-art methods on the ADE20K datasets with the same or fewer computations. Code is available at https://github.com/uyzhang/JSeg (Jittor) and https://github.com/Visual-Attention-Network/SegNeXt (Pytorch).

CVMay 4, 2022
DeepPortraitDrawing: Generating Human Body Images from Freehand Sketches

Xian Wu, Chen Wang, Hongbo Fu et al.

Researchers have explored various ways to generate realistic images from freehand sketches, e.g., for objects and human faces. However, how to generate realistic human body images from sketches is still a challenging problem. It is, first because of the sensitivity to human shapes, second because of the complexity of human images caused by body shape and pose changes, and third because of the domain gap between realistic images and freehand sketches. In this work, we present DeepPortraitDrawing, a deep generative framework for converting roughly drawn sketches to realistic human body images. To encode complicated body shapes under various poses, we take a local-to-global approach. Locally, we employ semantic part auto-encoders to construct part-level shape spaces, which are useful for refining the geometry of an input pre-segmented hand-drawn sketch. Globally, we employ a cascaded spatial transformer network to refine the structure of body parts by adjusting their spatial locations and relative proportions. Finally, we use a global synthesis network for the sketch-to-image translation task, and a face refinement network to enhance facial details. Extensive experiments have shown that given roughly sketched human portraits, our method produces more realistic images than the state-of-the-art sketch-to-image synthesis techniques.

CVJan 17, 2023
Long Range Pooling for 3D Large-Scale Scene Understanding

Xiang-Li Li, Meng-Hao Guo, Tai-Jiang Mu et al.

Inspired by the success of recent vision transformers and large kernel design in convolutional neural networks (CNNs), in this paper, we analyze and explore essential reasons for their success. We claim two factors that are critical for 3D large-scale scene understanding: a larger receptive field and operations with greater non-linearity. The former is responsible for providing long range contexts and the latter can enhance the capacity of the network. To achieve the above properties, we propose a simple yet effective long range pooling (LRP) module using dilation max pooling, which provides a network with a large adaptive receptive field. LRP has few parameters, and can be readily added to current CNNs. Also, based on LRP, we present an entire network architecture, LRPNet, for 3D understanding. Ablation studies are presented to support our claims, and show that the LRP module achieves better results than large kernel convolution yet with reduced computation, due to its nonlinearity. We also demonstrate the superiority of LRPNet on various benchmarks: LRPNet performs the best on ScanNet and surpasses other CNN-based methods on S3DIS and Matterport3D. Code will be made publicly available.

CVFeb 29, 2024Code
Theoretically Achieving Continuous Representation of Oriented Bounding Boxes

Zi-Kai Xiao, Guo-Ye Yang, Xue Yang et al.

Considerable efforts have been devoted to Oriented Object Detection (OOD). However, one lasting issue regarding the discontinuity in Oriented Bounding Box (OBB) representation remains unresolved, which is an inherent bottleneck for extant OOD methods. This paper endeavors to completely solve this issue in a theoretically guaranteed manner and puts an end to the ad-hoc efforts in this direction. Prior studies typically can only address one of the two cases of discontinuity: rotation and aspect ratio, and often inadvertently introduce decoding discontinuity, e.g. Decoding Incompleteness (DI) and Decoding Ambiguity (DA) as discussed in literature. Specifically, we propose a novel representation method called Continuous OBB (COBB), which can be readily integrated into existing detectors e.g. Faster-RCNN as a plugin. It can theoretically ensure continuity in bounding box regression which to our best knowledge, has not been achieved in literature for rectangle-based object representation. For fairness and transparency of experiments, we have developed a modularized benchmark based on the open-source deep learning framework Jittor's detection toolbox JDet for OOD evaluation. On the popular DOTA dataset, by integrating Faster-RCNN as the same baseline model, our new method outperforms the peer method Gliding Vertex by 1.13% mAP50 (relative improvement 1.54%), and 2.46% mAP75 (relative improvement 5.91%), without any tricks.

LGDec 17, 2025
DEER: Draft with Diffusion, Verify with Autoregressive Models

Zicong Cheng, Guo-Wei Yang, Jia Li et al.

Efficiency, as a critical practical challenge for LLM-driven agentic and reasoning systems, is increasingly constrained by the inherent latency of autoregressive (AR) decoding. Speculative decoding mitigates this cost through a draft-verify scheme, yet existing approaches rely on AR draft models (a.k.a., drafters), which introduce two fundamental issues: (1) step-wise uncertainty accumulation leads to a progressive collapse of trust between the target model and the drafter, and (2) inherently sequential decoding of AR drafters. Together, these factors cause limited speedups. In this paper, we show that a diffusion large language model (dLLM) drafters can naturally overcome these issues through its fundamentally different probabilistic modeling and efficient parallel decoding strategy. Building on this insight, we introduce DEER, an efficient speculative decoding framework that drafts with diffusion and verifies with AR models. To enable high-quality drafting, DEER employs a two-stage training pipeline to align the dLLM-based drafters with the target AR model, and further adopts single-step decoding to generate long draft segments. Experiments show DEER reaches draft acceptance lengths of up to 32 tokens, far surpassing the 10 tokens achieved by EAGLE-3. Moreover, on HumanEval with Qwen3-30B-A3B, DEER attains a 5.54x speedup, while EAGLE-3 achieves only 2.41x. Code, model, demo, etc, will be available at https://czc726.github.io/DEER/

CVFeb 11Code
1%>100%: High-Efficiency Visual Adapter with Complex Linear Projection Optimization

Dongshuo Yin, Xue Yang, Deng-Ping Fan et al.

Deploying vision foundation models typically relies on efficient adaptation strategies, whereas conventional full fine-tuning suffers from prohibitive costs and low efficiency. While delta-tuning has proven effective in boosting the performance and efficiency of LLMs during adaptation, its advantages cannot be directly transferred to the fine-tuning pipeline of vision foundation models. To push the boundaries of adaptation efficiency for vision tasks, we propose an adapter with Complex Linear Projection Optimization (CoLin). For architecture, we design a novel low-rank complex adapter that introduces only about 1% parameters to the backbone. For efficiency, we theoretically prove that low-rank composite matrices suffer from severe convergence issues during training, and address this challenge with a tailored loss. Extensive experiments on object detection, segmentation, image classification, and rotated object detection (remote sensing scenario) demonstrate that CoLin outperforms both full fine-tuning and classical delta-tuning approaches with merely 1% parameters for the first time, providing a novel and efficient solution for deployment of vision foundation models. We release the code on https://github.com/DongshuoYin/CoLin.

CVMay 11
Pixal3D: Pixel-Aligned 3D Generation from Images

Dong-Yang Li, Wang Zhao, Yuxin Chen et al.

Recent advances in 3D generative models have rapidly improved image-to-3D synthesis quality, enabling higher-resolution geometry and more realistic appearance. Yet fidelity, which measures pixel-level faithfulness of the generated 3D asset to the input image, still remains a central bottleneck. We argue this stems from an implicit 2D-3D correspondence issue: most 3D-native generators synthesize shape in canonical space and inject image cues via attention, leaving pixel-to-3D associations ambiguous. To tackle this issue, we draw inspiration from 3D reconstruction and propose Pixal3D, a pixel-aligned 3D generation paradigm for high-fidelity 3D asset creation from images. Instead of generating in a canonical pose, Pixal3D directly generates 3D in a pixel-aligned way, consistent with the input view. To enable this, we introduce a pixel back-projection conditioning scheme that explicitly lifts multi-scale image features into a 3D feature volume, establishing direct pixel-to-3D correspondence without ambiguity. We show that Pixal3D is not only scalable and capable of producing high-quality 3D assets, but also substantially improves fidelity, approaching the fidelity level of reconstruction. Furthermore, Pixal3D naturally extends to multi-view generation by aggregating back-projected feature volumes across views. Finally, we show pixel-aligned generation benefits scene synthesis, and present a modular pipeline that produces high-fidelity, object-separated 3D scenes from images. Pixal3D for the first time demonstrates 3D-native pixel-aligned generation at scale, and provides a new inspiring way towards high-fidelity 3D generation of object or scene from single or multi-view images. Project page: https://ldyang694.github.io/projects/pixal3d/

GRFeb 4
Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging

Jia-peng Zhang, Cheng-Feng Pu, Meng-Hao Guo et al.

The rapid proliferation of generative 3D models has created a critical bottleneck in animation pipelines: rigging. Existing automated methods are fundamentally limited by their approach to skinning, treating it as an ill-posed, high-dimensional regression task that is inefficient to optimize and is typically decoupled from skeleton generation. We posit this is a representation problem and introduce SkinTokens: a learned, compact, and discrete representation for skinning weights. By leveraging an FSQ-CVAE to capture the intrinsic sparsity of skinning, we reframe the task from continuous regression to a more tractable token sequence prediction problem. This representation enables TokenRig, a unified autoregressive framework that models the entire rig as a single sequence of skeletal parameters and SkinTokens, learning the complicated dependencies between skeletons and skin deformations. The unified model is then amenable to a reinforcement learning stage, where tailored geometric and semantic rewards improve generalization to complex, out-of-distribution assets. Quantitatively, the SkinTokens representation leads to a 98%-133% percents improvement in skinning accuracy over state-of-the-art methods, while the full TokenRig framework, refined with RL, enhances bone prediction by 17%-22%. Our work presents a unified, generative approach to rigging that yields higher fidelity and robustness, offering a scalable solution to a long-standing challenge in 3D content creation.

CVOct 15, 2025Code
Bee: A High-Quality Corpus and Full-Stack Suite to Unlock Advanced Fully Open MLLMs

Yi Zhang, Bolin Ni, Xin-Sheng Chen et al.

Fully open multimodal large language models (MLLMs) currently lag behind proprietary counterparts, primarily due to a significant gap in data quality for supervised fine-tuning (SFT). Existing open-source datasets are often plagued by widespread noise and a critical deficit in complex reasoning data, such as Chain-of-Thought (CoT), which hinders the development of advanced model capabilities. Addressing these challenges, our work makes three primary contributions. First, we introduce Honey-Data-15M, a new SFT dataset comprising approximately 15 million QA pairs, processed through multiple cleaning techniques and enhanced with a novel dual-level (short and long) CoT enrichment strategy. Second, we introduce HoneyPipe, the data curation pipeline, and its underlying framework DataStudio, providing the community with a transparent and adaptable methodology for data curation that moves beyond static dataset releases. Finally, to validate our dataset and pipeline, we train Bee-8B, an 8B model on Honey-Data-15M. Experiments show that Bee-8B establishes a new state-of-the-art (SOTA) for fully open MLLMs, achieving performance that is competitive with, and in some cases surpasses, recent semi-open models such as InternVL3.5-8B. Our work delivers to the community a suite of foundational resources, including: the Honey-Data-15M corpus; the full-stack suite comprising HoneyPipe and DataStudio; training recipes; an evaluation harness; and the model weights. This effort demonstrates that a principled focus on data quality is a key pathway to developing fully open MLLMs that are highly competitive with their semi-open counterparts.

CVMar 22, 2025Code
RefCut: Interactive Segmentation with Reference Guidance

Zheng Lin, Nan Zhou, Chen-Xi Du et al.

Interactive segmentation aims to segment the specified target on the image with positive and negative clicks from users. Interactive ambiguity is a crucial issue in this field, which refers to the possibility of multiple compliant outcomes with the same clicks, such as selecting a part of an object versus the entire object, a single object versus a combination of multiple objects, and so on. The existing methods cannot provide intuitive guidance to the model, which leads to unstable output results and makes it difficult to meet the large-scale and efficient annotation requirements for specific targets in some scenarios. To bridge this gap, we introduce RefCut, a reference-based interactive segmentation framework designed to address part ambiguity and object ambiguity in segmenting specific targets. Users only need to provide a reference image and corresponding reference masks, and the model will be optimized based on them, which greatly reduces the interactive burden on users when annotating a large number of such targets. In addition, to enrich these two kinds of ambiguous data, we propose a new Target Disassembly Dataset which contains two subsets of part disassembly and object disassembly for evaluation. In the combination evaluation of multiple datasets, our RefCut achieved state-of-the-art performance. Extensive experiments and visualized results demonstrate that RefCut advances the field of intuitive and controllable interactive segmentation. Our code will be publicly available and the demo video is in https://www.lin-zheng.com/refcut.

CVFeb 20, 2022Code
Visual Attention Network

Meng-Hao Guo, Cheng-Ze Lu, Zheng-Ning Liu et al.

While originally designed for natural language processing tasks, the self-attention mechanism has recently taken various computer vision areas by storm. However, the 2D nature of images brings three challenges for applying self-attention in computer vision. (1) Treating images as 1D sequences neglects their 2D structures. (2) The quadratic complexity is too expensive for high-resolution images. (3) It only captures spatial adaptability but ignores channel adaptability. In this paper, we propose a novel linear attention named large kernel attention (LKA) to enable self-adaptive and long-range correlations in self-attention while avoiding its shortcomings. Furthermore, we present a neural network based on LKA, namely Visual Attention Network (VAN). While extremely simple, VAN surpasses similar size vision transformers(ViTs) and convolutional neural networks(CNNs) in various tasks, including image classification, object detection, semantic segmentation, panoptic segmentation, pose estimation, etc. For example, VAN-B6 achieves 87.8% accuracy on ImageNet benchmark and set new state-of-the-art performance (58.2 PQ) for panoptic segmentation. Besides, VAN-B2 surpasses Swin-T 4% mIoU (50.1 vs. 46.1) for semantic segmentation on ADE20K benchmark, 2.6% AP (48.8 vs. 46.2) for object detection on COCO dataset. It provides a novel method and a simple yet strong baseline for the community. Code is available at https://github.com/Visual-Attention-Network.

CVNov 15, 2021Code
Attention Mechanisms in Computer Vision: A Survey

Meng-Hao Guo, Tian-Xing Xu, Jiang-Jiang Liu et al.

Humans can naturally and effectively find salient regions in complex scenes. Motivated by this observation, attention mechanisms were introduced into computer vision with the aim of imitating this aspect of the human visual system. Such an attention mechanism can be regarded as a dynamic weight adjustment process based on features of the input image. Attention mechanisms have achieved great success in many visual tasks, including image classification, object detection, semantic segmentation, video understanding, image generation, 3D vision, multi-modal tasks and self-supervised learning. In this survey, we provide a comprehensive review of various attention mechanisms in computer vision and categorize them according to approach, such as channel attention, spatial attention, temporal attention and branch attention; a related repository https://github.com/MenghaoGuo/Awesome-Vision-Attentions is dedicated to collecting related work. We also suggest future directions for attention mechanism research.

CVMay 19, 2021Code
Recursive-NeRF: An Efficient and Dynamically Growing NeRF

Guo-Wei Yang, Wen-Yang Zhou, Hao-Yang Peng et al.

View synthesis methods using implicit continuous shape representations learned from a set of images, such as the Neural Radiance Field (NeRF) method, have gained increasing attention due to their high quality imagery and scalability to high resolution. However, the heavy computation required by its volumetric approach prevents NeRF from being useful in practice; minutes are taken to render a single image of a few megapixels. Now, an image of a scene can be rendered in a level-of-detail manner, so we posit that a complicated region of the scene should be represented by a large neural network while a small neural network is capable of encoding a simple region, enabling a balance between efficiency and quality. Recursive-NeRF is our embodiment of this idea, providing an efficient and adaptive rendering and training approach for NeRF. The core of Recursive-NeRF learns uncertainties for query coordinates, representing the quality of the predicted color and volumetric intensity at each level. Only query coordinates with high uncertainties are forwarded to the next level to a bigger neural network with a more powerful representational capability. The final rendered image is a composition of results from neural networks of all levels. Our evaluation on three public datasets shows that Recursive-NeRF is more efficient than NeRF while providing state-of-the-art quality. The code will be available at https://github.com/Gword/Recursive-NeRF.

CVDec 10, 2020Code
DI-Fusion: Online Implicit 3D Reconstruction with Deep Priors

Jiahui Huang, Shi-Sheng Huang, Haoxuan Song et al.

Previous online 3D dense reconstruction methods struggle to achieve the balance between memory storage and surface quality, largely due to the usage of stagnant underlying geometry representation, such as TSDF (truncated signed distance functions) or surfels, without any knowledge of the scene priors. In this paper, we present DI-Fusion (Deep Implicit Fusion), based on a novel 3D representation, i.e. Probabilistic Local Implicit Voxels (PLIVoxs), for online 3D reconstruction with a commodity RGB-D camera. Our PLIVox encodes scene priors considering both the local geometry and uncertainty parameterized by a deep neural network. With such deep priors, we are able to perform online implicit 3D reconstruction achieving state-of-the-art camera trajectory estimation accuracy and mapping quality, while achieving better storage efficiency compared with previous online 3D reconstruction approaches. Our implementation is available at https://www.github.com/huangjh-pub/di-fusion.

ROOct 1, 2018Code
TZC: Efficient Inter-Process Communication for Robotics Middleware with Partial Serialization

Yu-Ping Wang, Wende Tan, Xu-Qiang Hu et al.

Inter-process communication (IPC) is one of the core functions of modern robotics middleware. We propose an efficient IPC technique called TZC (Towards Zero-Copy). As a core component of TZC, we design a novel algorithm called partial serialization. Our formulation can generate messages that can be divided into two parts. During message transmission, one part is transmitted through a socket and the other part uses shared memory. The part within shared memory is never copied or serialized during its lifetime. We have integrated TZC with ROS and ROS2 and find that TZC can be easily combined with current open-source platforms. By using TZC, the overhead of IPC remains constant when the message size grows. In particular, when the message size is 4MB (less than the size of a full HD image), TZC can reduce the overhead of ROS IPC from tens of milliseconds to hundreds of microseconds and can reduce the overhead of ROS2 IPC from hundreds of milliseconds to less than 1 millisecond. We also demonstrate the benefits of TZC by integrating with TurtleBot2 that are used in autonomous driving scenarios. We show that by using TZC, the braking distance can be shortened by 16% than ROS.

CVNov 21, 2017Code
S4Net: Single Stage Salient-Instance Segmentation

Ruochen Fan, Ming-Ming Cheng, Qibin Hou et al.

We consider an interesting problem-salient instance segmentation in this paper. Other than producing bounding boxes, our network also outputs high-quality instance-level segments. Taking into account the category-independent property of each target, we design a single stage salient instance segmentation framework, with a novel segmentation branch. Our new branch regards not only local context inside each detection window but also its surrounding context, enabling us to distinguish the instances in the same scope even with obstruction. Our network is end-to-end trainable and runs at a fast speed (40 fps when processing an image with resolution 320x320). We evaluate our approach on a publicly available benchmark and show that it outperforms other alternative solutions. We also provide a thorough analysis of the design choices to help readers better understand the functions of each part of our network. The source code can be found at \url{https://github.com/RuochenFan/S4Net}.

CVMay 8
Towards Highly-Constrained Human Motion Generation with Retrieval-Guided Diffusion Noise Optimization

Hanchao Liu, Fang-Lue Zhang, Shining Zhang et al.

Generating human motion that satisfies customized zero-shot goal functions, enabling applications such as controllable character animation and behavior synthesis for virtual agents, is a critical capability. While current approaches handle many unseen constraints, they fail on tasks with very challenging spatiotemporal restrictions, such as severe spatial obstacles or specified numbers of walking steps. To equip motion generators for these highly constrained tasks, we present a retrieval-guided method built on the training-free diffusion noise optimization framework. The key idea is to search within large motion datasets for guidance that can potentially satisfy difficult constraints. We introduce relational task parsing to group target constraints and identify the difficult ones to be handled by retrieved reference. A better initialization for diffusion noise is then obtained via a reward-guided mask that combines random noise with retrieved noise. By optimizing diffusion noise from this improved initialization, we successfully solve highly constrained generation tasks. By leveraging LLM for relational task parsing, the whole framework is further enabled to automatically reason for what to retrieve, improving the intelligence of moving agents under a training-free optimization scheme.

CVJan 15
Beyond Inpainting: Unleash 3D Understanding for Precise Camera-Controlled Video Generation

Dong-Yu Chen, Yixin Guo, Shuojin Yang et al.

Camera control has been extensively studied in conditioned video generation; however, performing precisely altering the camera trajectories while faithfully preserving the video content remains a challenging task. The mainstream approach to achieving precise camera control is warping a 3D representation according to the target trajectory. However, such methods fail to fully leverage the 3D priors of video diffusion models (VDMs) and often fall into the Inpainting Trap, resulting in subject inconsistency and degraded generation quality. To address this problem, we propose DepthDirector, a video re-rendering framework with precise camera controllability. By leveraging the depth video from explicit 3D representation as camera-control guidance, our method can faithfully reproduce the dynamic scene of an input video under novel camera trajectories. Specifically, we design a View-Content Dual-Stream Condition mechanism that injects both the source video and the warped depth sequence rendered under the target viewpoint into the pretrained video generation model. This geometric guidance signal enables VDMs to comprehend camera movements and leverage their 3D understanding capabilities, thereby facilitating precise camera control and consistent content generation. Next, we introduce a lightweight LoRA-based video diffusion adapter to train our framework, fully preserving the knowledge priors of VDMs. Additionally, we construct a large-scale multi-camera synchronized dataset named MultiCam-WarpData using Unreal Engine 5, containing 8K videos across 1K dynamic scenes. Extensive experiments show that DepthDirector outperforms existing methods in both camera controllability and visual quality. Our code and dataset will be publicly available.

CVFeb 27, 2024
CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization

Hao-Yang Peng, Jia-Peng Zhang, Meng-Hao Guo et al.

In the field of digital content creation, generating high-quality 3D characters from single images is challenging, especially given the complexities of various body poses and the issues of self-occlusion and pose ambiguity. In this paper, we present CharacterGen, a framework developed to efficiently generate 3D characters. CharacterGen introduces a streamlined generation pipeline along with an image-conditioned multi-view diffusion model. This model effectively calibrates input poses to a canonical form while retaining key attributes of the input image, thereby addressing the challenges posed by diverse poses. A transformer-based, generalizable sparse-view reconstruction model is the other core component of our approach, facilitating the creation of detailed 3D models from multi-view images. We also adopt a texture-back-projection strategy to produce high-quality texture maps. Additionally, we have curated a dataset of anime characters, rendered in multiple poses and views, to train and evaluate our model. Our approach has been thoroughly evaluated through quantitative and qualitative experiments, showing its proficiency in generating 3D characters with high-quality shapes and textures, ready for downstream applications such as rigging and animation.

CVMay 4, 2025
R-Bench: Graduate-level Multi-disciplinary Benchmarks for LLM & MLLM Complex Reasoning Evaluation

Meng-Hao Guo, Jiajun Xu, Yi Zhang et al.

Reasoning stands as a cornerstone of intelligence, enabling the synthesis of existing knowledge to solve complex problems. Despite remarkable progress, existing reasoning benchmarks often fail to rigorously evaluate the nuanced reasoning capabilities required for complex, real-world problemsolving, particularly in multi-disciplinary and multimodal contexts. In this paper, we introduce a graduate-level, multi-disciplinary, EnglishChinese benchmark, dubbed as Reasoning Bench (R-Bench), for assessing the reasoning capability of both language and multimodal models. RBench spans 1,094 questions across 108 subjects for language model evaluation and 665 questions across 83 subjects for multimodal model testing in both English and Chinese. These questions are meticulously curated to ensure rigorous difficulty calibration, subject balance, and crosslinguistic alignment, enabling the assessment to be an Olympiad-level multi-disciplinary benchmark. We evaluate widely used models, including OpenAI o1, GPT-4o, DeepSeek-R1, etc. Experimental results indicate that advanced models perform poorly on complex reasoning, especially multimodal reasoning. Even the top-performing model OpenAI o1 achieves only 53.2% accuracy on our multimodal evaluation. Data and code are made publicly available at here.

CVMay 22, 2025
RBench-V: A Primary Assessment for Visual Reasoning Models with Multi-modal Outputs

Meng-Hao Guo, Xuanyu Chu, Qianrui Yang et al.

The rapid advancement of native multi-modal models and omni-models, exemplified by GPT-4o, Gemini, and o3, with their capability to process and generate content across modalities such as text and images, marks a significant milestone in the evolution of intelligence. Systematic evaluation of their multi-modal output capabilities in visual thinking processes (also known as multi-modal chain of thought, M-CoT) becomes critically important. However, existing benchmarks for evaluating multi-modal models primarily focus on assessing multi-modal inputs and text-only reasoning while neglecting the importance of reasoning through multi-modal outputs. In this paper, we present a benchmark, dubbed RBench-V, designed to assess models' vision-indispensable reasoning abilities. To construct RBench-V, we carefully hand-pick 803 questions covering math, physics, counting, and games. Unlike previous benchmarks that typically specify certain input modalities, RBench-V presents problems centered on multi-modal outputs, which require image manipulation such as generating novel images and constructing auxiliary lines to support the reasoning process. We evaluate numerous open- and closed-source models on RBench-V, including o3, Gemini 2.5 Pro, Qwen2.5-VL, etc. Even the best-performing model, o3, achieves only 25.8% accuracy on RBench-V, far below the human score of 82.3%, highlighting that current models struggle to leverage multi-modal reasoning. Data and code are available at https://evalmodels.github.io/rbenchv

LGMar 7
Making LLMs Optimize Multi-Scenario CUDA Kernels Like Experts

Yuxuan Han, Meng-Hao Guo, Zhengning Liu et al.

Optimizing GPU kernels manually is a challenging and time-consuming task. With the rapid development of LLMs, automated GPU kernel optimization is gradually becoming a tangible reality. However, current LLM-driven automated optimization methods narrowly focus on machine learning applications, such as PyTorch operator optimization, while overlooking broader domains like sparse matrix operations in scientific computing. Extending to these broader applications brings new challenges for the benchmark and algorithm. Therefore, developing a general-purpose automated kernel optimization method becomes our primary focus. In this paper, we address the absence of systematic evaluation for multi-scenario settings by introducing MSKernelBench, which spans multiple scenarios, including fundamental algebraic operations, common LLM kernels, sparse matrix operators, and scientific computing routines, each supporting both FP32 and BF16 precision. Building on this benchmark, we introduce CUDAMaster, a multi-agent, hardware-aware system for kernel optimization that leverages profiling information and automatically constructs the full compilation and execution toolchain. Experimental results demonstrate that CUDAMaster achieves significant speedups across most operators, outperforming Astra by about 35%. In several cases, its performance matches or surpasses that of highly optimized, closed-source libraries such as cuBLAS. A demo showcasing the original and optimized code for each operator is available at https://hanyx2021.github.io/MSKernelBenchDemo/.

CVNov 18, 2025
NeuralSSD: A Neural Solver for Signed Distance Surface Reconstruction

Zi-Chen Xi, Jiahui Huang, Hao-Xiang Chen et al.

We proposed a generalized method, NeuralSSD, for reconstructing a 3D implicit surface from the widely-available point cloud data. NeuralSSD is a solver-based on the neural Galerkin method, aimed at reconstructing higher-quality and accurate surfaces from input point clouds. Implicit method is preferred due to its ability to accurately represent shapes and its robustness in handling topological changes. However, existing parameterizations of implicit fields lack explicit mechanisms to ensure a tight fit between the surface and input data. To address this, we propose a novel energy equation that balances the reliability of point cloud information. Additionally, we introduce a new convolutional network that learns three-dimensional information to achieve superior optimization results. This approach ensures that the reconstructed surface closely adheres to the raw input points and infers valuable inductive biases from point clouds, resulting in a highly accurate and stable surface reconstruction. NeuralSSD is evaluated on a variety of challenging datasets, including the ShapeNet and Matterport datasets, and achieves state-of-the-art results in terms of both surface reconstruction accuracy and generalizability.

CVOct 31, 2024
Recovering Complete Actions for Cross-dataset Skeleton Action Recognition

Hanchao Liu, Yujiang Li, Tai-Jiang Mu et al.

Despite huge progress in skeleton-based action recognition, its generalizability to different domains remains a challenging issue. In this paper, to solve the skeleton action generalization problem, we present a recover-and-resample augmentation framework based on a novel complete action prior. We observe that human daily actions are confronted with temporal mismatch across different datasets, as they are usually partial observations of their complete action sequences. By recovering complete actions and resampling from these full sequences, we can generate strong augmentations for unseen domains. At the same time, we discover the nature of general action completeness within large datasets, indicated by the per-frame diversity over time. This allows us to exploit two assets of transferable knowledge that can be shared across action samples and be helpful for action completion: boundary poses for determining the action start, and linear temporal transforms for capturing global action patterns. Therefore, we formulate the recovering stage as a two-step stochastic action completion with boundary pose-conditioned extrapolation followed by smooth linear transforms. Both the boundary poses and linear transforms can be efficiently learned from the whole dataset via clustering. We validate our approach on a cross-dataset setting with three skeleton action datasets, outperforming other domain generalization approaches by a considerable margin.

CVDec 15, 2023
Semantic-Aware Transformation-Invariant RoI Align

Guo-Ye Yang, George Kiyohiro Nakayama, Zi-Kai Xiao et al.

Great progress has been made in learning-based object detection methods in the last decade. Two-stage detectors often have higher detection accuracy than one-stage detectors, due to the use of region of interest (RoI) feature extractors which extract transformation-invariant RoI features for different RoI proposals, making refinement of bounding boxes and prediction of object categories more robust and accurate. However, previous RoI feature extractors can only extract invariant features under limited transformations. In this paper, we propose a novel RoI feature extractor, termed Semantic RoI Align (SRA), which is capable of extracting invariant RoI features under a variety of transformations for two-stage detectors. Specifically, we propose a semantic attention module to adaptively determine different sampling areas by leveraging the global and local semantic relationship within the RoI. We also propose a Dynamic Feature Sampler which dynamically samples features based on the RoI aspect ratio to enhance the efficiency of SRA, and a new position embedding, \ie Area Embedding, to provide more accurate position information for SRA through an improved sampling area representation. Experiments show that our model significantly outperforms baseline models with slight computational overhead. In addition, it shows excellent generalization ability and can be used to improve performance with various state-of-the-art backbones and detection methods.

CVMay 3, 2023
DiffFacto: Controllable Part-Based 3D Point Cloud Generation with Cross Diffusion

Kiyohiro Nakayama, Mikaela Angelina Uy, Jiahui Huang et al.

While the community of 3D point cloud generation has witnessed a big growth in recent years, there still lacks an effective way to enable intuitive user control in the generation process, hence limiting the general utility of such methods. Since an intuitive way of decomposing a shape is through its parts, we propose to tackle the task of controllable part-based point cloud generation. We introduce DiffFacto, a novel probabilistic generative model that learns the distribution of shapes with part-level control. We propose a factorization that models independent part style and part configuration distributions and presents a novel cross-diffusion network that enables us to generate coherent and plausible shapes under our proposed factorization. Experiments show that our method is able to generate novel shapes with multiple axes of control. It achieves state-of-the-art part-level generation quality and generates plausible and coherent shapes while enabling various downstream editing applications such as shape interpolation, mixing, and transformation editing. Project website: https://difffacto.github.io/

CVDec 3, 2021
NeRF-SR: High-Quality Neural Radiance Fields using Supersampling

Chen Wang, Xian Wu, Yuan-Chen Guo et al.

We present NeRF-SR, a solution for high-resolution (HR) novel view synthesis with mostly low-resolution (LR) inputs. Our method is built upon Neural Radiance Fields (NeRF) that predicts per-point density and color with a multi-layer perceptron. While producing images at arbitrary scales, NeRF struggles with resolutions that go beyond observed images. Our key insight is that NeRF benefits from 3D consistency, which means an observed pixel absorbs information from nearby views. We first exploit it by a supersampling strategy that shoots multiple rays at each image pixel, which further enforces multi-view constraint at a sub-pixel level. Then, we show that NeRF-SR can further boost the performance of supersampling by a refinement network that leverages the estimated depth at hand to hallucinate details from related patches on only one HR reference image. Experiment results demonstrate that NeRF-SR generates high-quality results for novel view synthesis at HR on both synthetic and real-world datasets without any external information.

CVNov 25, 2021
CIRCLE: Convolutional Implicit Reconstruction and Completion for Large-scale Indoor Scene

Haoxiang Chen, Jiahui Huang, Tai-Jiang Mu et al.

We present CIRCLE, a framework for large-scale scene completion and geometric refinement based on local implicit signed distance functions. It is based on an end-to-end sparse convolutional network, CircNet, that jointly models local geometric details and global scene structural contexts, allowing it to preserve fine-grained object detail while recovering missing regions commonly arising in traditional 3D scene data. A novel differentiable rendering module enables test-time refinement for better reconstruction quality. Extensive experiments on both real-world and synthetic datasets show that our concise framework is efficient and effective, achieving better reconstruction quality than the closest competitor while being 10-50x faster.

CVNov 25, 2021
Multiway Non-rigid Point Cloud Registration via Learned Functional Map Synchronization

Jiahui Huang, Tolga Birdal, Zan Gojcic et al.

We present SyNoRiM, a novel way to jointly register multiple non-rigid shapes by synchronizing the maps relating learned functions defined on the point clouds. Even though the ability to process non-rigid shapes is critical in various applications ranging from computer animation to 3D digitization, the literature still lacks a robust and flexible framework to match and align a collection of real, noisy scans observed under occlusions. Given a set of such point clouds, our method first computes the pairwise correspondences parameterized via functional maps. We simultaneously learn potentially non-orthogonal basis functions to effectively regularize the deformations, while handling the occlusions in an elegant way. To maximally benefit from the multi-way information provided by the inferred pairwise deformation fields, we synchronize the pairwise functional maps into a cycle-consistent whole thanks to our novel and principled optimization formulation. We demonstrate via extensive experiments that our method achieves a state-of-the-art performance in registration accuracy, while being flexible and efficient as we handle both non-rigid and multi-body cases in a unified framework and avoid the costly optimization over point-wise permutations by the use of basis function maps.

CVNov 5, 2021
Sampling Equivariant Self-attention Networks for Object Detection in Aerial Images

Guo-Ye Yang, Xiang-Li Li, Ralph R. Martin et al.

Objects in aerial images have greater variations in scale and orientation than in typical images, so detection is more difficult. Convolutional neural networks use a variety of frequency- and orientation-specific kernels to identify objects subject to different transformations; these require many parameters. Sampling equivariant networks can adjust sampling from input feature maps according to the transformation of the object, allowing a kernel to extract features of an object under different transformations. Doing so requires fewer parameters, and makes the network more suitable for representing deformable objects, like those in aerial images. However, methods like deformable convolutional networks can only provide sampling equivariance under certain circumstances, because of the locations used for sampling. We propose sampling equivariant self-attention networks which consider self-attention restricted to a local image patch as convolution sampling with masks instead of locations, and design a transformation embedding module to further improve the equivariant sampling ability. We also use a novel randomized normalization module to tackle overfitting due to limited aerial image data. We show that our model (i) provides significantly better sampling equivariance than existing methods, without additional supervision, (ii) provides improved classification on ImageNet, and (iii) achieves state-of-the-art results on the DOTA dataset, without increased computation.

CVJun 4, 2021
Subdivision-Based Mesh Convolution Networks

Shi-Min Hu, Zheng-Ning Liu, Meng-Hao Guo et al.

Convolutional neural networks (CNNs) have made great breakthroughs in 2D computer vision. However, their irregular structure makes it hard to harness the potential of CNNs directly on meshes. A subdivision surface provides a hierarchical multi-resolution structure, in which each face in a closed 2-manifold triangle mesh is exactly adjacent to three faces. Motivated by these two observations, this paper presents SubdivNet, an innovative and versatile CNN framework for 3D triangle meshes with Loop subdivision sequence connectivity. Making an analogy between mesh faces and pixels in a 2D image allows us to present a mesh convolution operator to aggregate local features from nearby faces. By exploiting face neighborhoods, this convolution can support standard 2D convolutional network concepts, e.g. variable kernel size, stride, and dilation. Based on the multi-resolution hierarchy, we make use of pooling layers which uniformly merge four faces into one and an upsampling method which splits one face into four. Thereby, many popular 2D CNN architectures can be easily adapted to process 3D meshes. Meshes with arbitrary connectivity can be remeshed to have Loop subdivision sequence connectivity via self-parameterization, making SubdivNet a general approach. Extensive evaluation and various applications demonstrate SubdivNet's effectiveness and efficiency.

CVMay 31, 2021
Can Attention Enable MLPs To Catch Up With CNNs?

Meng-Hao Guo, Zheng-Ning Liu, Tai-Jiang Mu et al.

In the first week of May, 2021, researchers from four different institutions: Google, Tsinghua University, Oxford University and Facebook, shared their latest work [16, 7, 12, 17] on arXiv.org almost at the same time, each proposing new learning architectures, consisting mainly of linear layers, claiming them to be comparable, or even superior to convolutional-based models. This sparked immediate discussion and debate in both academic and industrial communities as to whether MLPs are sufficient, many thinking that learning architectures are returning to MLPs. Is this true? In this perspective, we give a brief history of learning architectures, including multilayer perceptrons (MLPs), convolutional neural networks (CNNs) and transformers. We then examine what the four newly proposed architectures have in common. Finally, we give our views on challenges and directions for new learning architectures, hoping to inspire future research.

CVMay 5, 2021
Beyond Self-attention: External Attention using Two Linear Layers for Visual Tasks

Meng-Hao Guo, Zheng-Ning Liu, Tai-Jiang Mu et al.

Attention mechanisms, especially self-attention, have played an increasingly important role in deep feature representation for visual tasks. Self-attention updates the feature at each position by computing a weighted sum of features using pair-wise affinities across all positions to capture the long-range dependency within a single sample. However, self-attention has quadratic complexity and ignores potential correlation between different samples. This paper proposes a novel attention mechanism which we call external attention, based on two external, small, learnable, shared memories, which can be implemented easily by simply using two cascaded linear layers and two normalization layers; it conveniently replaces self-attention in existing popular architectures. External attention has linear complexity and implicitly considers the correlations between all data samples. We further incorporate the multi-head mechanism into external attention to provide an all-MLP architecture, external attention MLP (EAMLP), for image classification. Extensive experiments on image classification, object detection, semantic segmentation, instance segmentation, image generation, and point cloud analysis reveal that our method provides results comparable or superior to the self-attention mechanism and some of its variants, with much lower computational and memory costs.

CVJan 17, 2021
MultiBodySync: Multi-Body Segmentation and Motion Estimation via 3D Scan Synchronization

Jiahui Huang, He Wang, Tolga Birdal et al.

We present MultiBodySync, a novel, end-to-end trainable multi-body motion segmentation and rigid registration framework for multiple input 3D point clouds. The two non-trivial challenges posed by this multi-scan multibody setting that we investigate are: (i) guaranteeing correspondence and segmentation consistency across multiple input point clouds capturing different spatial arrangements of bodies or body parts; and (ii) obtaining robust motion-based rigid body segmentation applicable to novel object categories. We propose an approach to address these issues that incorporates spectral synchronization into an iterative deep declarative network, so as to simultaneously recover consistent correspondences as well as motion segmentation. At the same time, by explicitly disentangling the correspondence and motion segmentation estimation modules, we achieve strong generalizability across different object categories. Our extensive evaluations demonstrate that our method is effective on various datasets ranging from rigid parts in articulated objects to individually moving objects in a 3D scene, be it single-view or full point clouds.

CVDec 17, 2020
PCT: Point cloud transformer

Meng-Hao Guo, Jun-Xiong Cai, Zheng-Ning Liu et al.

The irregular domain and lack of ordering make it challenging to design deep neural networks for point cloud processing. This paper presents a novel framework named Point Cloud Transformer(PCT) for point cloud learning. PCT is based on Transformer, which achieves huge success in natural language processing and displays great potential in image processing. It is inherently permutation invariant for processing a sequence of points, making it well-suited for point cloud learning. To better capture local context within the point cloud, we enhance input embedding with the support of farthest point sampling and nearest neighbor search. Extensive experiments demonstrate that the PCT achieves the state-of-the-art performance on shape classification, part segmentation and normal estimation tasks.

CVJun 14, 2020
Alternating ConvLSTM: Learning Force Propagation with Alternate State Updates

Congyue Deng, Tai-Jiang Mu, Shi-Min Hu

Data-driven simulation is an important step-forward in computational physics when traditional numerical methods meet their limits. Learning-based simulators have been widely studied in past years; however, most previous works view simulation as a general spatial-temporal prediction problem and take little physical guidance in designing their neural network architectures. In this paper, we introduce the alternating convolutional Long Short-Term Memory (Alt-ConvLSTM) that models the force propagation mechanisms in a deformable object with near-uniform material properties. Specifically, we propose an accumulation state, and let the network update its cell state and the accumulation state alternately. We demonstrate how this novel scheme imitates the alternate updates of the first and second-order terms in the forward Euler method of numerical PDE solvers. Benefiting from this, our network only requires a small number of parameters, independent of the number of the simulated particles, and also retains the essential features in ConvLSTM, making it naturally applicable to sequential data with spatial inputs and outputs. We validate our Alt-ConvLSTM on human soft tissue simulation with thousands of particles and consistent body pose changes. Experimental results show that Alt-ConvLSTM efficiently models the material kinetic features and greatly outperforms vanilla ConvLSTM with only the single state update.

CVMar 29, 2020
ClusterVO: Clustering Moving Instances and Estimating Visual Odometry for Self and Surroundings

Jiahui Huang, Sheng Yang, Tai-Jiang Mu et al.

We present ClusterVO, a stereo Visual Odometry which simultaneously clusters and estimates the motion of both ego and surrounding rigid clusters/objects. Unlike previous solutions relying on batch input or imposing priors on scene structure or dynamic object models, ClusterVO is online, general and thus can be used in various scenarios including indoor scene understanding and autonomous driving. At the core of our system lies a multi-level probabilistic association mechanism and a heterogeneous Conditional Random Field (CRF) clustering approach combining semantic, spatial and motion information to jointly infer cluster segmentations online for every frame. The poses of camera and dynamic objects are instantly solved through a sliding-window optimization. Our system is evaluated on Oxford Multimotion and KITTI dataset both quantitatively and qualitatively, reaching comparable results to state-of-the-art solutions on both odometry and dynamic trajectory recovery.

CVFeb 22, 2020
Shallow2Deep: Indoor Scene Modeling by Single Image Understanding

Yinyu Nie, Shihui Guo, Jian Chang et al.

Dense indoor scene modeling from 2D images has been bottlenecked due to the absence of depth information and cluttered occlusions. We present an automatic indoor scene modeling approach using deep features from neural networks. Given a single RGB image, our method simultaneously recovers semantic contents, 3D geometry and object relationship by reasoning indoor environment context. Particularly, we design a shallow-to-deep architecture on the basis of convolutional networks for semantic scene understanding and modeling. It involves multi-level convolutional networks to parse indoor semantics/geometry into non-relational and relational knowledge. Non-relational knowledge extracted from shallow-end networks (e.g. room layout, object geometry) is fed forward into deeper levels to parse relational semantics (e.g. support relationship). A Relation Network is proposed to infer the support relationship between objects. All the structured semantics and geometry above are assembled to guide a global optimization for 3D scene modeling. Qualitative and quantitative analysis demonstrates the feasibility of our method in understanding and modeling semantics-enriched indoor scenes by evaluating the performance of reconstruction accuracy, computation performance and scene complexity.

CVNov 30, 2019
Morphing and Sampling Network for Dense Point Cloud Completion

Minghua Liu, Lu Sheng, Sheng Yang et al.

3D point cloud completion, the task of inferring the complete geometric shape from a partial point cloud, has been attracting attention in the community. For acquiring high-fidelity dense point clouds and avoiding uneven distribution, blurred details, or structural loss of existing methods' results, we propose a novel approach to complete the partial point cloud in two stages. Specifically, in the first stage, the approach predicts a complete but coarse-grained point cloud with a collection of parametric surface elements. Then, in the second stage, it merges the coarse-grained prediction with the input point cloud by a novel sampling algorithm. Our method utilizes a joint loss function to guide the distribution of the points. Extensive experiments verify the effectiveness of our method and demonstrate that it outperforms the existing methods in both the Earth Mover's Distance (EMD) and the Chamfer Distance (CD).

CVJun 4, 2019
Example-Guided Style Consistent Image Synthesis from Semantic Labeling

Miao Wang, Guo-Ye Yang, Ruilong Li et al.

Example-guided image synthesis aims to synthesize an image from a semantic label map and an exemplary image indicating style. We use the term "style" in this problem to refer to implicit characteristics of images, for example: in portraits "style" includes gender, racial identity, age, hairstyle; in full body pictures it includes clothing; in street scenes, it refers to weather and time of day and such like. A semantic label map in these cases indicates facial expression, full body pose, or scene segmentation. We propose a solution to the example-guided image synthesis problem using conditional generative adversarial networks with style consistency. Our key contributions are (i) a novel style consistency discriminator to determine whether a pair of images are consistent in style; (ii) an adaptive semantic consistency loss; and (iii) a training data sampling strategy, for synthesizing style-consistent results to the exemplar.

CVMay 6, 2019
FaceShapeGene: A Disentangled Shape Representation for Flexible Face Image Editing

Sen-Zhe Xu, Hao-Zhi Huang, Shi-Min Hu et al.

Existing methods for face image manipulation generally focus on editing the expression, changing some predefined attributes, or applying different filters. However, users lack the flexibility of controlling the shapes of different semantic facial parts in the generated face. In this paper, we propose an approach to compute a disentangled shape representation for a face image, namely the FaceShapeGene. The proposed FaceShapeGene encodes the shape information of each semantic facial part separately into a 1D latent vector. On the basis of the FaceShapeGene, a novel part-wise face image editing system is developed, which contains a shape-remix network and a conditional label-to-face transformer. The shape-remix network can freely recombine the part-wise latent vectors from different individuals, producing a remixed face shape in the form of a label map, which contains the facial characteristics of multiple subjects. The conditional label-to-face transformer, which is trained in an unsupervised cyclic manner, performs part-wise face editing while preserving the original identity of the subject. Experimental results on several tasks demonstrate that the proposed FaceShapeGene representation correctly disentangles the shape features of different semantic parts. %In addition, we test our system on several novel part-wise face editing tasks. Comparisons to existing methods demonstrate the superiority of the proposed method on accomplishing novel face editing tasks.

CVNov 24, 2018
What and Where: A Context-based Recommendation System for Object Insertion

Song-Hai Zhang, Zhengping Zhou, Bin Liu et al.

In this work, we propose a novel topic consisting of two dual tasks: 1) given a scene, recommend objects to insert, 2) given an object category, retrieve suitable background scenes. A bounding box for the inserted object is predicted in both tasks, which helps downstream applications such as semi-automated advertising and video composition. The major challenge lies in the fact that the target object is neither present nor localized at test time, whereas available datasets only provide scenes with existing objects. To tackle this problem, we build an unsupervised algorithm based on object-level contexts, which explicitly models the joint probability distribution of object categories and bounding boxes with a Gaussian mixture model. Experiments on our newly annotated test set demonstrate that our system outperforms existing baselines on all subtasks, and do so under a unified framework. Our contribution promises future extensions and applications.

CVMar 28, 2018
Pose2Seg: Detection Free Human Instance Segmentation

Song-Hai Zhang, Ruilong Li, Xin Dong et al.

The standard approach to image instance segmentation is to perform the object detection first, and then segment the object from the detection bounding-box. More recently, deep learning methods like Mask R-CNN perform them jointly. However, little research takes into account the uniqueness of the "human" category, which can be well defined by the pose skeleton. Moreover, the human pose skeleton can be used to better distinguish instances with heavy occlusion than using bounding-boxes. In this paper, we present a brand new pose-based instance segmentation framework for humans which separates instances based on human pose, rather than proposal region detection. We demonstrate that our pose-based framework can achieve better accuracy than the state-of-art detection-based approach on the human instance segmentation problem, and can moreover better handle occlusion. Furthermore, there are few public datasets containing many heavily occluded humans along with comprehensive annotations, which makes this a challenging problem seldom noticed by researchers. Therefore, in this paper we introduce a new benchmark "Occluded Human (OCHuman)", which focuses on occluded humans with comprehensive annotations including bounding-box, human pose and instance masks. This dataset contains 8110 detailed annotated human instances within 4731 images. With an average 0.67 MaxIoU for each person, OCHuman is the most complex and challenging dataset related to human instance segmentation. Through this dataset, we want to emphasize occlusion as a challenging problem for researchers to study.

CVFeb 28, 2018
Chinese Text in the Wild

Tai-Ling Yuan, Zhe Zhu, Kun Xu et al.

We introduce Chinese Text in the Wild, a very large dataset of Chinese text in street view images. While optical character recognition (OCR) in document images is well studied and many commercial tools are available, detection and recognition of text in natural images is still a challenging problem, especially for more complicated character sets such as Chinese text. Lack of training data has always been a problem, especially for deep learning methods which require massive training data. In this paper we provide details of a newly created dataset of Chinese text with about 1 million Chinese characters annotated by experts in over 30 thousand street view images. This is a challenging dataset with good diversity. It contains planar text, raised text, text in cities, text in rural areas, text under poor illumination, distant text, partially occluded text, etc. For each character in the dataset, the annotation includes its underlying character, its bounding box, and 6 attributes. The attributes indicate whether it has complex background, whether it is raised, whether it is handwritten or printed, etc. The large size and diversity of this dataset make it suitable for training robust neural networks for various tasks, particularly detection and recognition. We give baseline results using several state-of-the-art networks, including AlexNet, OverFeat, Google Inception and ResNet for character recognition, and YOLOv2 for character detection in images. Overall Google Inception has the best performance on recognition with 80.5% top-1 accuracy, while YOLOv2 achieves an mAP of 71.0% on detection. Dataset, source code and trained models will all be publicly available on the website.

CRMay 26, 2015
Unauthorized Cross-App Resource Access on MAC OS X and iOS

Luyi Xing, Xiaolong Bai, Tongxin Li et al.

On modern operating systems, applications under the same user are separated from each other, for the purpose of protecting them against malware and compromised programs. Given the complexity of today's OSes, less clear is whether such isolation is effective against different kind of cross-app resource access attacks (called XARA in our research). To better understand the problem, on the less-studied Apple platforms, we conducted a systematic security analysis on MAC OS~X and iOS. Our research leads to the discovery of a series of high-impact security weaknesses, which enable a sandboxed malicious app, approved by the Apple Stores, to gain unauthorized access to other apps' sensitive data. More specifically, we found that the inter-app interaction services, including the keychain, WebSocket and NSConnection on OS~X and URL Scheme on the MAC OS and iOS, can all be exploited by the malware to steal such confidential information as the passwords for iCloud, email and bank, and the secret token of Evernote. Further, the design of the app sandbox on OS~X was found to be vulnerable, exposing an app's private directory to the sandboxed malware that hijacks its Apple Bundle ID. As a result, sensitive user data, like the notes and user contacts under Evernote and photos under WeChat, have all been disclosed. Fundamentally, these problems are caused by the lack of app-to-app and app-to-OS authentications. To better understand their impacts, we developed a scanner that automatically analyzes the binaries of MAC OS and iOS apps to determine whether proper protection is missing in their code. Running it on hundreds of binaries, we confirmed the pervasiveness of the weaknesses among high-impact Apple apps. Since the issues may not be easily fixed, we built a simple program that detects exploit attempts on OS~X, helping protect vulnerable apps before the problems can be fully addressed.