OTFeb 17, 2020Code
Can visualization alleviate dichotomous thinking? Effects of visual representations on the cliff effectJouni Helske, Satu Helske, Matthew Cooper et al.
Common reporting styles for statistical results in scientific articles, such as p-values and confidence intervals (CI), have been reported to be prone to dichotomous interpretations, especially with respect to the null hypothesis significance testing framework. For example when the p-value is small enough or the CIs of the mean effects of a studied drug and a placebo are not overlapping, scientists tend to claim significant differences while often disregarding the magnitudes and absolute differences in the effect sizes. This type of reasoning has been shown to be potentially harmful to science. Techniques relying on the visual estimation of the strength of evidence have been recommended to reduce such dichotomous interpretations but their effectiveness has also been challenged. We ran two experiments on researchers with expertise in statistical analysis to compare several alternative representations of confidence intervals and used Bayesian multilevel models to estimate the effects of the representation styles on differences in researchers' subjective confidence in the results. We also asked the respondents' opinions and preferences in representation styles. Our results suggest that adding visual information to classic CI representation can decrease the tendency towards dichotomous interpretations - measured as the `cliff effect': the sudden drop in confidence around p-value 0.05 - compared with classic CI visualization and textual representation of the CI with p-values. All data and analyses are publicly available at https://github.com/helske/statvis.
HCJan 16, 2025
Augmenting a Large Language Model with a Combination of Text and Visual Data for Conversational Visualization of Global Geospatial DataOmar Mena, Alexandre Kouyoumdjian, Lonni Besançon et al.
We present a method for augmenting a Large Language Model (LLM) with a combination of text and visual data to enable accurate question answering in visualization of scientific data, making conversational visualization possible. LLMs struggle with tasks like visual data interaction, as they lack contextual visual information. We address this problem by merging a text description of a visualization and dataset with snapshots of the visualization. We extract their essential features into a structured text file, highly compact, yet descriptive enough to appropriately augment the LLM with contextual information, without any fine-tuning. This approach can be applied to any visualization that is already finally rendered, as long as it is associated with some textual description.
HCMay 1, 2020
An Evaluation of Visualization Methods for Population Statistics Based on Choropleth MapsLonni Besançon, Matthew Cooper, Anders Ynnerman et al.
We evaluate several augmentations to the choropleth map to convey additional information, including glyphs, 3D, cartograms, juxtaposed maps, and shading methods. While choropleth maps are a common method used to represent societal data, with multivariate data they can impede as much as improve understanding. In particular large, low population density regions often dominate the map and can mislead the viewer as to the message conveyed. Our results highlight the potential of 3D choropleth maps as well as the low accuracy of choropleth map tasks with multivariate data. We also introduce and evaluate popcharts, four techniques designed to show the density of population at a very fine scale on top of choropleth maps. All the data, results, and scripts are available from https://osf.io/8rxwg/.
HCSep 28, 2016
Preference Between Allocentric and Egocentric 3D Manipulation in a Locally Coupled ConfigurationPaul Issartel, Lonni Besançon, Florimond Guéniat et al.
We study user preference between allocentric and egocentric 3D manipulation on mobile devices, in a configuration where the motion of the device is applied to an object displayed on the device itself. We first evaluate this preference for translations and for rotations alone, then for full 6-DOF manipulation. We also investigate the role of contextual cues by performing this experiment in different 3D scenes. Finally, we look at the specific influence of each manipulation axis. Our results provide guidelines to help interface designers select an appropriate default mapping in this locally coupled configuration.
HCMar 29, 2016
Usability Comparison of Mouse, Touch and Tangible Inputs for 3D Data ManipulationLonni Besançon, Paul Issartel, Mehdi Ammi et al.
We evaluate the performance and usability of mouse-based, touch-based, and tangible interaction for manipulating objects in a 3D virtual environment. This comparison is a step toward a better understanding of the limitations and benefits of these existing interaction techniques, with the ultimate goal of facilitating the integration of different 3D data exploration environments into a single interaction continuum. For this purpose we analyze participants' performance in 3D manipulation using a docking task. We measured completion times, docking precision, as well as subjective criteria such as fatigue, workload, and preference. Our results show that the three input modalities provide similar levels of precision but require different interaction times. We also discuss our qualitative observations as well as people's preferences and put our findings into context of the practical application domain of 3D data analysis environments.
HCMar 8, 2016
A Tangible Volume for Portable 3D InteractionPaul Issartel, Lonni Besançon, Tobias Isenberg et al.
We present a new approach to achieve tangible object manipulation with a single, fully portable and self-contained device. Our solution is based on the concept of a "tangible volume". We turn a tangible object into a handheld fish-tank display. The tangible volume represents a volume of space that can be freely manipulated within a virtual scene. This volume can be positioned onto virtual objects to directly grasp them, and to manipulate them in 3D space. We investigate this concept through two user studies. The first study evaluates the intuitiveness of using a tangible volume for grasping and manipulating virtual objects. The second study evaluates the effects of the limited field of view on spatial awareness. Finally, we present a generalization of this concept to other forms of interaction through the surface of the volume.