Dixant Mittal

LG
h-index5
3papers
4citations
Novelty65%
AI Score32

3 Papers

AIFeb 3, 2022Code
ExPoSe: Combining State-Based Exploration with Gradient-Based Online Search

Dixant Mittal, Siddharth Aravindan, Wee Sun Lee

Online tree-based search algorithms iteratively simulate trajectories and update action-values for a set of states stored in a tree structure. It works reasonably well in practice but fails to effectively utilise the information gathered from similar states. Depending upon the smoothness of the action-value function, one approach to overcoming this issue is through online learning, where information is interpolated among similar states; Policy Gradient Search provides a practical algorithm to achieve this. However, Policy Gradient Search lacks an explicit exploration mechanism, which is a key feature of tree-based online search algorithms. In this paper, we propose an efficient and effective online search algorithm called Exploratory Policy Gradient Search (ExPoSe), which leverages information sharing among states by updating the search policy parameters directly, while incorporating a well-defined exploration mechanism during the online search process. We evaluate ExPoSe on a range of decision-making problems, including Atari games, Sokoban, and Hamiltonian cycle search in sparse graphs. The results demonstrate that ExPoSe consistently outperforms other popular online search algorithms across all domains. The ExPoSe source code is available at \textit{\url{https://github.com/dixantmittal/ExPoSe}}.

LGJan 16, 2025
EVaDE : Event-Based Variational Thompson Sampling for Model-Based Reinforcement Learning

Siddharth Aravindan, Dixant Mittal, Wee Sun Lee

Posterior Sampling for Reinforcement Learning (PSRL) is a well-known algorithm that augments model-based reinforcement learning (MBRL) algorithms with Thompson sampling. PSRL maintains posterior distributions of the environment transition dynamics and the reward function, which are intractable for tasks with high-dimensional state and action spaces. Recent works show that dropout, used in conjunction with neural networks, induces variational distributions that can approximate these posteriors. In this paper, we propose Event-based Variational Distributions for Exploration (EVaDE), which are variational distributions that are useful for MBRL, especially when the underlying domain is object-based. We leverage the general domain knowledge of object-based domains to design three types of event-based convolutional layers to direct exploration. These layers rely on Gaussian dropouts and are inserted between the layers of the deep neural network model to help facilitate variational Thompson sampling. We empirically show the effectiveness of EVaDE-equipped Simulated Policy Learning (EVaDE-SimPLe) on the 100K Atari game suite.

LGJan 22, 2024
Differentiable Tree Search Network

Dixant Mittal, Wee Sun Lee

In decision-making problems with limited training data, policy functions approximated using deep neural networks often exhibit suboptimal performance. An alternative approach involves learning a world model from the limited data and determining actions through online search. However, the performance is adversely affected by compounding errors arising from inaccuracies in the learned world model. While methods like TreeQN have attempted to address these inaccuracies by incorporating algorithmic inductive biases into the neural network architectures, the biases they introduce are often weak and insufficient for complex decision-making tasks. In this work, we introduce Differentiable Tree Search Network (D-TSN), a novel neural network architecture that significantly strengthens the inductive bias by embedding the algorithmic structure of a best-first online search algorithm. D-TSN employs a learned world model to conduct a fully differentiable online search. The world model is jointly optimized with the search algorithm, enabling the learning of a robust world model and mitigating the effect of prediction inaccuracies. Further, we note that a naive incorporation of best-first search could lead to a discontinuous loss function in the parameter space. We address this issue by adopting a stochastic tree expansion policy, formulating search tree expansion as another decision-making task, and introducing an effective variance reduction technique for the gradient computation. We evaluate D-TSN in an offline-RL setting with a limited training data scenario on Procgen games and grid navigation task, and demonstrate that D-TSN outperforms popular model-free and model-based baselines.