Yuki Okamoto

SD
h-index7
9papers
51citations
Novelty32%
AI Score24

9 Papers

SDOct 23, 2024
Challenge on Sound Scene Synthesis: Evaluating Text-to-Audio Generation

Junwon Lee, Modan Tailleur, Laurie M. Heller et al.

Despite significant advancements in neural text-to-audio generation, challenges persist in controllability and evaluation. This paper addresses these issues through the Sound Scene Synthesis challenge held as part of the Detection and Classification of Acoustic Scenes and Events 2024. We present an evaluation protocol combining objective metric, namely Fréchet Audio Distance, with perceptual assessments, utilizing a structured prompt format to enable diverse captions and effective evaluation. Our analysis reveals varying performance across sound categories and model architectures, with larger models generally excelling but innovative lightweight approaches also showing promise. The strong correlation between objective metrics and human ratings validates our evaluation approach. We discuss outcomes in terms of audio quality, controllability, and architectural considerations for text-to-audio synthesizers, providing direction for future research.

AIJan 15, 2025
Sound Scene Synthesis at the DCASE 2024 Challenge

Mathieu Lagrange, Junwon Lee, Modan Tailleur et al.

This paper presents Task 7 at the DCASE 2024 Challenge: sound scene synthesis. Recent advances in sound synthesis and generative models have enabled the creation of realistic and diverse audio content. We introduce a standardized evaluation framework for comparing different sound scene synthesis systems, incorporating both objective and subjective metrics. The challenge attracted four submissions, which are evaluated using the Fréchet Audio Distance (FAD) and human perceptual ratings. Our analysis reveals significant insights into the current capabilities and limitations of sound scene synthesis systems, while also highlighting areas for future improvement in this rapidly evolving field.

SDDec 1, 2021
Environmental Sound Extraction Using Onomatopoeic Words

Yuki Okamoto, Shota Horiguchi, Masaaki Yamamoto et al.

An onomatopoeic word, which is a character sequence that phonetically imitates a sound, is effective in expressing characteristics of sound such as duration, pitch, and timbre. We propose an environmental-sound-extraction method using onomatopoeic words to specify the target sound to be extracted. By this method, we estimate a time-frequency mask from an input mixture spectrogram and an onomatopoeic word using a U-Net architecture, then extract the corresponding target sound by masking the spectrogram. Experimental results indicate that the proposed method can extract only the target sound corresponding to the onomatopoeic word and performs better than conventional methods that use sound-event classes to specify the target sound.

SDOct 7, 2021
Sound Event Detection Guided by Semantic Contexts of Scenes

Noriyuki Tonami, Keisuke Imoto, Ryotaro Nagase et al.

Some studies have revealed that contexts of scenes (e.g., "home," "office," and "cooking") are advantageous for sound event detection (SED). Mobile devices and sensing technologies give useful information on scenes for SED without the use of acoustic signals. However, conventional methods can employ pre-defined contexts in inference stages but not undefined contexts. This is because one-hot representations of pre-defined scenes are exploited as prior contexts for such conventional methods. To alleviate this problem, we propose scene-informed SED where pre-defined scene-agnostic contexts are available for more accurate SED. In the proposed method, pre-trained large-scale language models are utilized, which enables SED models to employ unseen semantic contexts of scenes in inference stages. Moreover, we investigated the extent to which the semantic representation of scene contexts is useful for SED. Experimental results performed with TUT Sound Events 2016/2017 and TUT Acoustic Scenes 2016/2017 datasets show that the proposed method improves micro and macro F-scores by 4.34 and 3.13 percentage points compared with conventional Conformer- and CNN--BiGRU-based SED, respectively.

SDFeb 11, 2021
Onoma-to-wave: Environmental sound synthesis from onomatopoeic words

Yuki Okamoto, Keisuke Imoto, Shinnosuke Takamichi et al.

In this paper, we propose a framework for environmental sound synthesis from onomatopoeic words. As one way of expressing an environmental sound, we can use an onomatopoeic word, which is a character sequence for phonetically imitating a sound. An onomatopoeic word is effective for describing diverse sound features. Therefore, using onomatopoeic words for environmental sound synthesis will enable us to generate diverse environmental sounds. To generate diverse sounds, we propose a method based on a sequence-to-sequence framework for synthesizing environmental sounds from onomatopoeic words. We also propose a method of environmental sound synthesis using onomatopoeic words and sound event labels. The use of sound event labels in addition to onomatopoeic words enables us to capture each sound event's feature depending on the input sound event label. Our subjective experiments show that our proposed methods achieve higher diversity and naturalness than conventional methods using sound event labels.

SDFeb 10, 2021
Sound Event Detection Based on Curriculum Learning Considering Learning Difficulty of Events

Noriyuki Tonami, Keisuke Imoto, Yuki Okamoto et al.

In conventional sound event detection (SED) models, two types of events, namely, those that are present and those that do not occur in an acoustic scene, are regarded as the same type of events. The conventional SED methods cannot effectively exploit the difference between the two types of events. All time frames of sound events that do not occur in an acoustic scene are easily regarded as inactive in the scene, that is, the events are easy-to-train. The time frames of the events that are present in a scene must be classified as active in addition to inactive in the acoustic scene, that is, the events are difficult-to-train. To take advantage of the training difficulty, we apply curriculum learning into SED, where models are trained from easy- to difficult-to-train events. To utilize the curriculum learning, we propose a new objective function for SED, wherein the events are trained from easy- to difficult-to-train events. Experimental results show that the F-score of the proposed method is improved by 10.09 percentage points compared with that of the conventional binary cross entropy-based SED.

SDJul 9, 2020
RWCP-SSD-Onomatopoeia: Onomatopoeic Word Dataset for Environmental Sound Synthesis

Yuki Okamoto, Keisuke Imoto, Shinnosuke Takamichi et al.

Environmental sound synthesis is a technique for generating a natural environmental sound. Conventional work on environmental sound synthesis using sound event labels cannot finely control synthesized sounds, for example, the pitch and timbre. We consider that onomatopoeic words can be used for environmental sound synthesis. Onomatopoeic words are effective for explaining the feature of sounds. We believe that using onomatopoeic words will enable us to control the fine time-frequency structure of synthesized sounds. However, there is no dataset available for environmental sound synthesis using onomatopoeic words. In this paper, we thus present RWCP-SSD-Onomatopoeia, a dataset consisting of 155,568 onomatopoeic words paired with audio samples for environmental sound synthesis. We also collected self-reported confidence scores and others-reported acceptance scores of onomatopoeic words, to help us investigate the difficulty in the transcription and selection of a suitable word for environmental sound synthesis.

SDJun 27, 2020
Sound Event Detection Using Duration Robust Loss Function

Daichi Akiyama, Keisuke Imoto, Noriyuki Tonami et al.

Many methods of sound event detection (SED) based on machine learning regard a segmented time frame as one data sample to model training. However, the sound durations of sound events vary greatly depending on the sound event class, e.g., the sound event ``fan'' has a long time duration, while the sound event ``mouse clicking'' is instantaneous. The difference in the time duration between sound event classes thus causes a serious data imbalance problem in SED. In this paper, we propose a method for SED using a duration robust loss function, which can focus model training on sound events of short duration. In the proposed method, we focus on a relationship between the duration of the sound event and the ease/difficulty of model training. In particular, many sound events of long duration (e.g., sound event ``fan'') are stationary sounds, which have less variation in their acoustic features and their model training is easy. Meanwhile, some sound events of short duration (e.g., sound event ``object impact'') have more than one audio pattern, such as attack, decay, and release parts. We thus apply a class-wise reweighting to the binary-cross entropy loss function depending on the ease/difficulty of model training. Evaluation experiments conducted using TUT Sound Events 2016/2017 and TUT Acoustic Scenes 2016 datasets show that the proposed method respectively improves the detection performance of sound events by 3.15 and 4.37 percentage points in macro- and micro-Fscores compared with a conventional method using the binary-cross entropy loss function.

SDAug 27, 2019
Overview of Tasks and Investigation of Subjective Evaluation Methods in Environmental Sound Synthesis and Conversion

Yuki Okamoto, Keisuke Imoto, Tatsuya Komatsu et al.

Synthesizing and converting environmental sounds have the potential for many applications such as supporting movie and game production, data augmentation for sound event detection and scene classification. Conventional works on synthesizing and converting environmental sounds are based on a physical modeling or concatenative approach. However, there are a limited number of works that have addressed environmental sound synthesis and conversion with statistical generative models; thus, this research area is not yet well organized. In this paper, we review problem definitions, applications, and evaluation methods of environmental sound synthesis and conversion. We then report on environmental sound synthesis using sound event labels, in which we focus on the current performance of statistical environmental sound synthesis and investigate how we should conduct subjective experiments on environmental sound synthesis.