OVIR-3D: Open-Vocabulary 3D Instance Retrieval Without Training on 3D DataShiyang Lu, Haonan Chang, Eric Pu Jing et al.
This work presents OVIR-3D, a straightforward yet effective method for open-vocabulary 3D object instance retrieval without using any 3D data for training. Given a language query, the proposed method is able to return a ranked set of 3D object instance segments based on the feature similarity of the instance and the text query. This is achieved by a multi-view fusion of text-aligned 2D region proposals into 3D space, where the 2D region proposal network could leverage 2D datasets, which are more accessible and typically larger than 3D datasets. The proposed fusion process is efficient as it can be performed in real-time for most indoor 3D scenes and does not require additional training in 3D space. Experiments on public datasets and a real robot show the effectiveness of the method and its potential for applications in robot navigation and manipulation.
Context-Aware Entity Grounding with Open-Vocabulary 3D Scene GraphsHaonan Chang, Kowndinya Boyalakuntla, Shiyang Lu et al.
We present an Open-Vocabulary 3D Scene Graph (OVSG), a formal framework for grounding a variety of entities, such as object instances, agents, and regions, with free-form text-based queries. Unlike conventional semantic-based object localization approaches, our system facilitates context-aware entity localization, allowing for queries such as ``pick up a cup on a kitchen table" or ``navigate to a sofa on which someone is sitting". In contrast to existing research on 3D scene graphs, OVSG supports free-form text input and open-vocabulary querying. Through a series of comparative experiments using the ScanNet dataset and a self-collected dataset, we demonstrate that our proposed approach significantly surpasses the performance of previous semantic-based localization techniques. Moreover, we highlight the practical application of OVSG in real-world robot navigation and manipulation experiments.
7.8ROAug 8, 2025
Bounding Distributional Shifts in World Modeling through Novelty DetectionEric Jing, Abdeslam Boularias
Recent work on visual world models shows significant promise in latent state dynamics obtained from pre-trained image backbones. However, most of the current approaches are sensitive to training quality, requiring near-complete coverage of the action and state space during training to prevent divergence during inference. To make a model-based planning algorithm more robust to the quality of the learned world model, we propose in this work to use a variational autoencoder as a novelty detector to ensure that proposed action trajectories during planning do not cause the learned model to deviate from the training data distribution. To evaluate the effectiveness of this approach, a series of experiments in challenging simulated robot environments was carried out, with the proposed method incorporated into a model-predictive control policy loop extending the DINO-WM architecture. The results clearly show that the proposed method improves over state-of-the-art solutions in terms of data efficiency.