Alejandro Carrasco

AI
h-index6
5papers
25citations
Novelty38%
AI Score44

5 Papers

AIAug 16, 2024Code
Fine-tuning LLMs for Autonomous Spacecraft Control: A Case Study Using Kerbal Space Program

Alejandro Carrasco, Victor Rodriguez-Fernandez, Richard Linares

Recent trends are emerging in the use of Large Language Models (LLMs) as autonomous agents that take actions based on the content of the user text prompt. This study explores the use of fine-tuned Large Language Models (LLMs) for autonomous spacecraft control, using the Kerbal Space Program Differential Games suite (KSPDG) as a testing environment. Traditional Reinforcement Learning (RL) approaches face limitations in this domain due to insufficient simulation capabilities and data. By leveraging LLMs, specifically fine-tuning models like GPT-3.5 and LLaMA, we demonstrate how these models can effectively control spacecraft using language-based inputs and outputs. Our approach integrates real-time mission telemetry into textual prompts processed by the LLM, which then generate control actions via an agent. The results open a discussion about the potential of LLMs for space operations beyond their nominal use for text-related tasks. Future work aims to expand this methodology to other space control tasks and evaluate the performance of different LLM families. The code is available at this URL: \texttt{https://github.com/ARCLab-MIT/kspdg}.

65.6MAMar 28
GUIDE: Guided Updates for In-context Decision Evolution in LLM-Driven Spacecraft Operations

Alejandro Carrasco, Mariko Storey-Matsutani, Victor Rodriguez-Fernandez et al.

Large language models (LLMs) have been proposed as supervisory agents for spacecraft operations, but existing approaches rely on static prompting and do not improve across repeated executions. We introduce \textsc{GUIDE}, a non-parametric policy improvement framework that enables cross-episode adaptation without weight updates by evolving a structured, state-conditioned playbook of natural-language decision rules. A lightweight acting model performs real-time control, while offline reflection updates the playbook from prior trajectories. Evaluated on an adversarial orbital interception task in the Kerbal Space Program Differential Games environment, GUIDE's evolution consistently outperforms static baselines. Results indicate that context evolution in LLM agents functions as policy search over structured decision rules in real-time closed-loop spacecraft interaction.

SPACE-PHMar 30, 2024Code
Language Models are Spacecraft Operators

Victor Rodriguez-Fernandez, Alejandro Carrasco, Jason Cheng et al.

Recent trends are emerging in the use of Large Language Models (LLMs) as autonomous agents that take actions based on the content of the user text prompts. We intend to apply these concepts to the field of Guidance, Navigation, and Control in space, enabling LLMs to have a significant role in the decision-making process for autonomous satellite operations. As a first step towards this goal, we have developed a pure LLM-based solution for the Kerbal Space Program Differential Games (KSPDG) challenge, a public software design competition where participants create autonomous agents for maneuvering satellites involved in non-cooperative space operations, running on the KSP game engine. Our approach leverages prompt engineering, few-shot prompting, and fine-tuning techniques to create an effective LLM-based agent that ranked 2nd in the competition. To the best of our knowledge, this work pioneers the integration of LLM agents into space research. Code is available at https://github.com/ARCLab-MIT/kspdg.

ROAug 13, 2025Code
BEAVR: Bimanual, multi-Embodiment, Accessible, Virtual Reality Teleoperation System for Robots

Alejandro Posadas-Nava, Alejandro Carrasco, Richard Linares

\textbf{BEAVR} is an open-source, bimanual, multi-embodiment Virtual Reality (VR) teleoperation system for robots, designed to unify real-time control, data recording, and policy learning across heterogeneous robotic platforms. BEAVR enables real-time, dexterous teleoperation using commodity VR hardware, supports modular integration with robots ranging from 7-DoF manipulators to full-body humanoids, and records synchronized multi-modal demonstrations directly in the LeRobot dataset schema. Our system features a zero-copy streaming architecture achieving $\leq$35\,ms latency, an asynchronous ``think--act'' control loop for scalable inference, and a flexible network API optimized for real-time, multi-robot operation. We benchmark BEAVR across diverse manipulation tasks and demonstrate its compatibility with leading visuomotor policies such as ACT, DiffusionPolicy, and SmolVLA. All code is publicly available, and datasets are released on Hugging Face\footnote{Code, datasets, and VR app available at https://github.com/ARCLab-MIT/BEAVR-Bot.

AIJan 14, 2025
Visual Language Models as Operator Agents in the Space Domain

Alejandro Carrasco, Marco Nedungadi, Enrico M. Zucchelli et al.

This paper explores the application of Vision-Language Models (VLMs) as operator agents in the space domain, focusing on both software and hardware operational paradigms. Building on advances in Large Language Models (LLMs) and their multimodal extensions, we investigate how VLMs can enhance autonomous control and decision-making in space missions. In the software context, we employ VLMs within the Kerbal Space Program Differential Games (KSPDG) simulation environment, enabling the agent to interpret visual screenshots of the graphical user interface to perform complex orbital maneuvers. In the hardware context, we integrate VLMs with robotic systems equipped with cameras to inspect and diagnose physical space objects, such as satellites. Our results demonstrate that VLMs can effectively process visual and textual data to generate contextually appropriate actions, competing with traditional methods and non-multimodal LLMs in simulation tasks, and showing promise in real-world applications.