1.2NIFeb 9
Decentralized Spatial Reuse Optimization in Wi-Fi: An Internal Regret Minimization ApproachFrancesc Wilhelmi, Boris Bellalta, Miguel Casasnovas et al.
Spatial Reuse (SR) is a cost-effective technique for improving spectral efficiency in dense IEEE 802.11 deployments by enabling simultaneous transmissions. However, the decentralized optimization of SR parameters -- transmission power and Carrier Sensing Threshold (CST) -- across different Basic Service Sets (BSSs) is challenging due to the lack of global state information. In addition, the concurrent operation of multiple agents creates a highly non-stationary environment, often resulting in suboptimal global configurations (e.g., using the maximum possible transmission power by default). To overcome these limitations, this paper introduces a decentralized learning algorithm based on regret-matching, grounded in internal regret minimization. Unlike standard decentralized ``selfish'' approaches that often converge to inefficient Nash Equilibria (NE), internal regret minimization guides competing agents toward Correlated Equilibria (CE), effectively mimicking coordination without explicit communication. Through simulation results, we showcase the superiority of our proposed approach and its ability to reach near-optimal global performance. These results confirm the not-yet-unleashed potential of scalable decentralized solutions and question the need for the heavy signaling overheads and architectural complexity associated with emerging centralized solutions like Multi-Access Point Coordination (MAPC).
2.6NIJun 23
BRAVR: An AP-Assisted Online DRL Mechanism for Interactive VR Bitrate Adaptation over Wi-FiMiguel Casasnovas, Francesc Wilhelmi, Boris Bellalta
Interactive virtual reality (VR) streaming over Wi-Fi requires stringent latency and reliability guarantees, which become increasingly difficult to achieve under dynamic channel conditions and shared medium contention. These challenges make real-time bitrate adaptation a critical yet fundamentally difficult control problem, particularly under limited visibility of the underlying network conditions. This paper formulates VR bitrate adaptation as a network-aware, online decision-making problem and proposes BRAVR, a decentralized deep reinforcement learning (DRL) mechanism designed to optimize visual quality while maintaining streaming performance and promoting airtime fairness in multi-user scenarios. BRAVR integrates application-layer observations with lightweight wireless network statistics collected at the Wi-Fi access point (AP) serving the VR client, enabling more informed bitrate adaptation decisions. We implement BRAVR in a real VR streaming system and evaluate it on a physical Wi-Fi testbed against a strong heuristic baseline and an ablated BRAVR variant without AP assistance. Experimental results show that BRAVR consistently achieves its design objectives, delivering robust quality of service (QoS) and preventing sustained airtime overutilization. It also outperforms its ablated counterpart, highlighting the benefits of incorporating network-level information into the bitrate adaptation control loop. Overall, these results demonstrate the effectiveness of AP-assisted online learning for decentralized interactive VR streaming over commodity Wi-Fi and provide practical insights into bitrate adaptation in shared wireless environments.