Marcel Rogge

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2papers

2 Papers

85.5CVMar 19Code
GHOST: Fast Category-agnostic Hand-Object Interaction Reconstruction from RGB Videos using Gaussian Splatting

Ahmed Tawfik Aboukhadra, Marcel Rogge, Nadia Robertini et al.

Understanding realistic hand-object interactions from monocular RGB videos is essential for AR/VR, robotics, and embodied AI. Existing methods rely on category-specific templates or heavy computation, yet still produce physically inconsistent hand-object alignment in 3D. We introduce GHOST (Gaussian Hand-Object Splatting), a fast, category-agnostic framework for reconstructing dynamic hand-object interactions using 2D Gaussian Splatting. GHOST represents both hands and objects as dense, view-consistent Gaussian discs and introduces three key innovations: (1) a geometric-prior retrieval and consistency loss that completes occluded object regions, (2) a grasp-aware alignment that refines hand translations and object scale to ensure realistic contact, and (3) a hand-aware background loss that prevents penalizing hand-occluded object regions. GHOST achieves complete, physically consistent, and animatable reconstructions from a single RGB video while running an order of magnitude faster than prior category-agnostic methods. Extensive experiments on ARCTIC, HO3D, and in-the-wild datasets demonstrate state-of-the-art accuracy in 3D reconstruction and 2D rendering quality, establishing GHOST as an efficient and robust solution for realistic hand-object interaction modeling. Code is available at https://github.com/ATAboukhadra/GHOST.

CVJan 14, 2025
Object-Centric 2D Gaussian Splatting: Background Removal and Occlusion-Aware Pruning for Compact Object Models

Marcel Rogge, Didier Stricker

Current Gaussian Splatting approaches are effective for reconstructing entire scenes but lack the option to target specific objects, making them computationally expensive and unsuitable for object-specific applications. We propose a novel approach that leverages object masks to enable targeted reconstruction, resulting in object-centric models. Additionally, we introduce an occlusion-aware pruning strategy to minimize the number of Gaussians without compromising quality. Our method reconstructs compact object models, yielding object-centric Gaussian and mesh representations that are up to 96% smaller and up to 71% faster to train compared to the baseline while retaining competitive quality. These representations are immediately usable for downstream applications such as appearance editing and physics simulation without additional processing.