CVJan 20, 2023
Novel-View Acoustic SynthesisChangan Chen, Alexander Richard, Roman Shapovalov et al. · meta-ai
We introduce the novel-view acoustic synthesis (NVAS) task: given the sight and sound observed at a source viewpoint, can we synthesize the sound of that scene from an unseen target viewpoint? We propose a neural rendering approach: Visually-Guided Acoustic Synthesis (ViGAS) network that learns to synthesize the sound of an arbitrary point in space by analyzing the input audio-visual cues. To benchmark this task, we collect two first-of-their-kind large-scale multi-view audio-visual datasets, one synthetic and one real. We show that our model successfully reasons about the spatial cues and synthesizes faithful audio on both datasets. To our knowledge, this work represents the very first formulation, dataset, and approach to solve the novel-view acoustic synthesis task, which has exciting potential applications ranging from AR/VR to art and design. Unlocked by this work, we believe that the future of novel-view synthesis is in multi-modal learning from videos.
CVNov 7, 2022
Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable CategoriesSamarth Sinha, Roman Shapovalov, Jeremy Reizenstein et al. · meta-ai
Obtaining photorealistic reconstructions of objects from sparse views is inherently ambiguous and can only be achieved by learning suitable reconstruction priors. Earlier works on sparse rigid object reconstruction successfully learned such priors from large datasets such as CO3D. In this paper, we extend this approach to dynamic objects. We use cats and dogs as a representative example and introduce Common Pets in 3D (CoP3D), a collection of crowd-sourced videos showing around 4,200 distinct pets. CoP3D is one of the first large-scale datasets for benchmarking non-rigid 3D reconstruction "in the wild". We also propose Tracker-NeRF, a method for learning 4D reconstruction from our dataset. At test time, given a small number of video frames of an unseen object, Tracker-NeRF predicts the trajectories of its 3D points and generates new views, interpolating viewpoint and time. Results on CoP3D reveal significantly better non-rigid new-view synthesis performance than existing baselines.
CVJul 22, 2023
Replay: Multi-modal Multi-view Acted Videos for Casual HolographyRoman Shapovalov, Yanir Kleiman, Ignacio Rocco et al. · meta-ai
We introduce Replay, a collection of multi-view, multi-modal videos of humans interacting socially. Each scene is filmed in high production quality, from different viewpoints with several static cameras, as well as wearable action cameras, and recorded with a large array of microphones at different positions in the room. Overall, the dataset contains over 4000 minutes of footage and over 7 million timestamped high-resolution frames annotated with camera poses and partially with foreground masks. The Replay dataset has many potential applications, such as novel-view synthesis, 3D reconstruction, novel-view acoustic synthesis, human body and face analysis, and training generative models. We provide a benchmark for training and evaluating novel-view synthesis, with two scenarios of different difficulty. Finally, we evaluate several baseline state-of-the-art methods on the new benchmark.
CVJul 14, 2023
CoTracker: It is Better to Track TogetherNikita Karaev, Ignacio Rocco, Benjamin Graham et al.
We introduce CoTracker, a transformer-based model that tracks a large number of 2D points in long video sequences. Differently from most existing approaches that track points independently, CoTracker tracks them jointly, accounting for their dependencies. We show that joint tracking significantly improves tracking accuracy and robustness, and allows CoTracker to track occluded points and points outside of the camera view. We also introduce several innovations for this class of trackers, including using token proxies that significantly improve memory efficiency and allow CoTracker to track 70k points jointly and simultaneously at inference on a single GPU. CoTracker is an online algorithm that operates causally on short windows. However, it is trained utilizing unrolled windows as a recurrent network, maintaining tracks for long periods of time even when points are occluded or leave the field of view. Quantitatively, CoTracker substantially outperforms prior trackers on standard point-tracking benchmarks.
CVJul 2, 2024
Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR MaterialsYawar Siddiqui, Tom Monnier, Filippos Kokkinos et al. · meta-ai
We present Meta 3D AssetGen (AssetGen), a significant advancement in text-to-3D generation which produces faithful, high-quality meshes with texture and material control. Compared to works that bake shading in the 3D object's appearance, AssetGen outputs physically-based rendering (PBR) materials, supporting realistic relighting. AssetGen generates first several views of the object with factored shaded and albedo appearance channels, and then reconstructs colours, metalness and roughness in 3D, using a deferred shading loss for efficient supervision. It also uses a sign-distance function to represent 3D shape more reliably and introduces a corresponding loss for direct shape supervision. This is implemented using fused kernels for high memory efficiency. After mesh extraction, a texture refinement transformer operating in UV space significantly improves sharpness and details. AssetGen achieves 17% improvement in Chamfer Distance and 40% in LPIPS over the best concurrent work for few-view reconstruction, and a human preference of 72% over the best industry competitors of comparable speed, including those that support PBR. Project page with generated assets: https://assetgen.github.io
CVDec 6, 2022
Self-Supervised Correspondence Estimation via Multiview RegistrationMohamed El Banani, Ignacio Rocco, David Novotny et al.
Video provides us with the spatio-temporal consistency needed for visual learning. Recent approaches have utilized this signal to learn correspondence estimation from close-by frame pairs. However, by only relying on close-by frame pairs, those approaches miss out on the richer long-range consistency between distant overlapping frames. To address this, we propose a self-supervised approach for correspondence estimation that learns from multiview consistency in short RGB-D video sequences. Our approach combines pairwise correspondence estimation and registration with a novel SE(3) transformation synchronization algorithm. Our key insight is that self-supervised multiview registration allows us to obtain correspondences over longer time frames; increasing both the diversity and difficulty of sampled pairs. We evaluate our approach on indoor scenes for correspondence estimation and RGB-D pointcloud registration and find that we perform on-par with supervised approaches.
CVMar 21, 2023
Real-time volumetric rendering of dynamic humansIgnacio Rocco, Iurii Makarov, Filippos Kokkinos et al.
We present a method for fast 3D reconstruction and real-time rendering of dynamic humans from monocular videos with accompanying parametric body fits. Our method can reconstruct a dynamic human in less than 3h using a single GPU, compared to recent state-of-the-art alternatives that take up to 72h. These speedups are obtained by using a lightweight deformation model solely based on linear blend skinning, and an efficient factorized volumetric representation for modeling the shape and color of the person in canonical pose. Moreover, we propose a novel local ray marching rendering which, by exploiting standard GPU hardware and without any baking or conversion of the radiance field, allows visualizing the neural human on a mobile VR device at 40 frames per second with minimal loss of visual quality. Our experimental evaluation shows superior or competitive results with state-of-the art methods while obtaining large training speedup, using a simple model, and achieving real-time rendering.
CVJul 2, 2024
Meta 3D TextureGen: Fast and Consistent Texture Generation for 3D ObjectsRaphael Bensadoun, Yanir Kleiman, Idan Azuri et al.
The recent availability and adaptability of text-to-image models has sparked a new era in many related domains that benefit from the learned text priors as well as high-quality and fast generation capabilities, one of which is texture generation for 3D objects. Although recent texture generation methods achieve impressive results by using text-to-image networks, the combination of global consistency, quality, and speed, which is crucial for advancing texture generation to real-world applications, remains elusive. To that end, we introduce Meta 3D TextureGen: a new feedforward method comprised of two sequential networks aimed at generating high-quality and globally consistent textures for arbitrary geometries of any complexity degree in less than 20 seconds. Our method achieves state-of-the-art results in quality and speed by conditioning a text-to-image model on 3D semantics in 2D space and fusing them into a complete and high-resolution UV texture map, as demonstrated by extensive qualitative and quantitative evaluations. In addition, we introduce a texture enhancement network that is capable of up-scaling any texture by an arbitrary ratio, producing 4k pixel resolution textures.
CVOct 15, 2024
CoTracker3: Simpler and Better Point Tracking by Pseudo-Labelling Real VideosNikita Karaev, Iurii Makarov, Jianyuan Wang et al.
Most state-of-the-art point trackers are trained on synthetic data due to the difficulty of annotating real videos for this task. However, this can result in suboptimal performance due to the statistical gap between synthetic and real videos. In order to understand these issues better, we introduce CoTracker3, comprising a new tracking model and a new semi-supervised training recipe. This allows real videos without annotations to be used during training by generating pseudo-labels using off-the-shelf teachers. The new model eliminates or simplifies components from previous trackers, resulting in a simpler and often smaller architecture. This training scheme is much simpler than prior work and achieves better results using 1,000 times less data. We further study the scaling behaviour to understand the impact of using more real unsupervised data in point tracking. The model is available in online and offline variants and reliably tracks visible and occluded points.
CVSep 5, 2019Code
C3DPO: Canonical 3D Pose Networks for Non-Rigid Structure From MotionDavid Novotny, Nikhila Ravi, Benjamin Graham et al.
We propose C3DPO, a method for extracting 3D models of deformable objects from 2D keypoint annotations in unconstrained images. We do so by learning a deep network that reconstructs a 3D object from a single view at a time, accounting for partial occlusions, and explicitly factoring the effects of viewpoint changes and object deformations. In order to achieve this factorization, we introduce a novel regularization technique. We first show that the factorization is successful if, and only if, there exists a certain canonicalization function of the reconstructed shapes. Then, we learn the canonicalization function together with the reconstruction one, which constrains the result to be consistent. We demonstrate state-of-the-art reconstruction results for methods that do not use ground-truth 3D supervision for a number of benchmarks, including Up3D and PASCAL3D+. Source code has been made available at https://github.com/facebookresearch/c3dpo_nrsfm.
CVFeb 13, 2024
IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D GenerationLuke Melas-Kyriazi, Iro Laina, Christian Rupprecht et al.
Most text-to-3D generators build upon off-the-shelf text-to-image models trained on billions of images. They use variants of Score Distillation Sampling (SDS), which is slow, somewhat unstable, and prone to artifacts. A mitigation is to fine-tune the 2D generator to be multi-view aware, which can help distillation or can be combined with reconstruction networks to output 3D objects directly. In this paper, we further explore the design space of text-to-3D models. We significantly improve multi-view generation by considering video instead of image generators. Combined with a 3D reconstruction algorithm which, by using Gaussian splatting, can optimize a robust image-based loss, we directly produce high-quality 3D outputs from the generated views. Our new method, IM-3D, reduces the number of evaluations of the 2D generator network 10-100x, resulting in a much more efficient pipeline, better quality, fewer geometric inconsistencies, and higher yield of usable 3D assets.
CVJul 2, 2024
Meta 3D GenRaphael Bensadoun, Tom Monnier, Yanir Kleiman et al.
We introduce Meta 3D Gen (3DGen), a new state-of-the-art, fast pipeline for text-to-3D asset generation. 3DGen offers 3D asset creation with high prompt fidelity and high-quality 3D shapes and textures in under a minute. It supports physically-based rendering (PBR), necessary for 3D asset relighting in real-world applications. Additionally, 3DGen supports generative retexturing of previously generated (or artist-created) 3D shapes using additional textual inputs provided by the user. 3DGen integrates key technical components, Meta 3D AssetGen and Meta 3D TextureGen, that we developed for text-to-3D and text-to-texture generation, respectively. By combining their strengths, 3DGen represents 3D objects simultaneously in three ways: in view space, in volumetric space, and in UV (or texture) space. The integration of these two techniques achieves a win rate of 68% with respect to the single-stage model. We compare 3DGen to numerous industry baselines, and show that it outperforms them in terms of prompt fidelity and visual quality for complex textual prompts, while being significantly faster.
CVDec 14, 2023
Mosaic-SDF for 3D Generative ModelsLior Yariv, Omri Puny, Natalia Neverova et al.
Current diffusion or flow-based generative models for 3D shapes divide to two: distilling pre-trained 2D image diffusion models, and training directly on 3D shapes. When training a diffusion or flow models on 3D shapes a crucial design choice is the shape representation. An effective shape representation needs to adhere three design principles: it should allow an efficient conversion of large 3D datasets to the representation form; it should provide a good tradeoff of approximation power versus number of parameters; and it should have a simple tensorial form that is compatible with existing powerful neural architectures. While standard 3D shape representations such as volumetric grids and point clouds do not adhere to all these principles simultaneously, we advocate in this paper a new representation that does. We introduce Mosaic-SDF (M-SDF): a simple 3D shape representation that approximates the Signed Distance Function (SDF) of a given shape by using a set of local grids spread near the shape's boundary. The M-SDF representation is fast to compute for each shape individually making it readily parallelizable; it is parameter efficient as it only covers the space around the shape's boundary; and it has a simple matrix form, compatible with Transformer-based architectures. We demonstrate the efficacy of the M-SDF representation by using it to train a 3D generative flow model including class-conditioned generation with the 3D Warehouse dataset, and text-to-3D generation using a dataset of about 600k caption-shape pairs.
CVJan 13, 2025
UnCommon Objects in 3DXingchen Liu, Piyush Tayal, Jianyuan Wang et al. · meta-ai
We introduce Uncommon Objects in 3D (uCO3D), a new object-centric dataset for 3D deep learning and 3D generative AI. uCO3D is the largest publicly-available collection of high-resolution videos of objects with 3D annotations that ensures full-360$^{\circ}$ coverage. uCO3D is significantly more diverse than MVImgNet and CO3Dv2, covering more than 1,000 object categories. It is also of higher quality, due to extensive quality checks of both the collected videos and the 3D annotations. Similar to analogous datasets, uCO3D contains annotations for 3D camera poses, depth maps and sparse point clouds. In addition, each object is equipped with a caption and a 3D Gaussian Splat reconstruction. We train several large 3D models on MVImgNet, CO3Dv2, and uCO3D and obtain superior results using the latter, showing that uCO3D is better for learning applications.
CVMay 3, 2023
DynamicStereo: Consistent Dynamic Depth from Stereo VideosNikita Karaev, Ignacio Rocco, Benjamin Graham et al.
We consider the problem of reconstructing a dynamic scene observed from a stereo camera. Most existing methods for depth from stereo treat different stereo frames independently, leading to temporally inconsistent depth predictions. Temporal consistency is especially important for immersive AR or VR scenarios, where flickering greatly diminishes the user experience. We propose DynamicStereo, a novel transformer-based architecture to estimate disparity for stereo videos. The network learns to pool information from neighboring frames to improve the temporal consistency of its predictions. Our architecture is designed to process stereo videos efficiently through divided attention layers. We also introduce Dynamic Replica, a new benchmark dataset containing synthetic videos of people and animals in scanned environments, which provides complementary training and evaluation data for dynamic stereo closer to real applications than existing datasets. Training with this dataset further improves the quality of predictions of our proposed DynamicStereo as well as prior methods. Finally, it acts as a benchmark for consistent stereo methods.
CVFeb 1, 2022
Filtered-CoPhy: Unsupervised Learning of Counterfactual Physics in Pixel SpaceSteeven Janny, Fabien Baradel, Natalia Neverova et al.
Learning causal relationships in high-dimensional data (images, videos) is a hard task, as they are often defined on low dimensional manifolds and must be extracted from complex signals dominated by appearance, lighting, textures and also spurious correlations in the data. We present a method for learning counterfactual reasoning of physical processes in pixel space, which requires the prediction of the impact of interventions on initial conditions. Going beyond the identification of structural relationships, we deal with the challenging problem of forecasting raw video over long horizons. Our method does not require the knowledge or supervision of any ground truth positions or other object or scene properties. Our model learns and acts on a suitable hybrid latent representation based on a combination of dense features, sets of 2D keypoints and an additional latent vector per keypoint. We show that this better captures the dynamics of physical processes than purely dense or sparse representations. We introduce a new challenging and carefully designed counterfactual benchmark for predictions in pixel space and outperform strong baselines in physics-inspired ML and video prediction.
CVDec 23, 2021
BANMo: Building Animatable 3D Neural Models from Many Casual VideosGengshan Yang, Minh Vo, Natalia Neverova et al.
Prior work for articulated 3D shape reconstruction often relies on specialized sensors (e.g., synchronized multi-camera systems), or pre-built 3D deformable models (e.g., SMAL or SMPL). Such methods are not able to scale to diverse sets of objects in the wild. We present BANMo, a method that requires neither a specialized sensor nor a pre-defined template shape. BANMo builds high-fidelity, articulated 3D models (including shape and animatable skinning weights) from many monocular casual videos in a differentiable rendering framework. While the use of many videos provides more coverage of camera views and object articulations, they introduce significant challenges in establishing correspondence across scenes with different backgrounds, illumination conditions, etc. Our key insight is to merge three schools of thought; (1) classic deformable shape models that make use of articulated bones and blend skinning, (2) volumetric neural radiance fields (NeRFs) that are amenable to gradient-based optimization, and (3) canonical embeddings that generate correspondences between pixels and an articulated model. We introduce neural blend skinning models that allow for differentiable and invertible articulated deformations. When combined with canonical embeddings, such models allow us to establish dense correspondences across videos that can be self-supervised with cycle consistency. On real and synthetic datasets, BANMo shows higher-fidelity 3D reconstructions than prior works for humans and animals, with the ability to render realistic images from novel viewpoints and poses. Project webpage: banmo-www.github.io .
CVJun 17, 2021
Discovering Relationships between Object Categories via Universal Canonical MapsNatalia Neverova, Artsiom Sanakoyeu, Patrick Labatut et al.
We tackle the problem of learning the geometry of multiple categories of deformable objects jointly. Recent work has shown that it is possible to learn a unified dense pose predictor for several categories of related objects. However, training such models requires to initialize inter-category correspondences by hand. This is suboptimal and the resulting models fail to maintain correct correspondences as individual categories are learned. In this paper, we show that improved correspondences can be learned automatically as a natural byproduct of learning category-specific dense pose predictors. To do this, we express correspondences between different categories and between images and categories using a unified embedding. Then, we use the latter to enforce two constraints: symmetric inter-category cycle consistency and a new asymmetric image-to-category cycle consistency. Without any manual annotations for the inter-category correspondences, we obtain state-of-the-art alignment results, outperforming dedicated methods for matching 3D shapes. Moreover, the new model is also better at the task of dense pose prediction than prior work.
CVJun 17, 2021
XCiT: Cross-Covariance Image TransformersAlaaeldin El-Nouby, Hugo Touvron, Mathilde Caron et al.
Following their success in natural language processing, transformers have recently shown much promise for computer vision. The self-attention operation underlying transformers yields global interactions between all tokens ,i.e. words or image patches, and enables flexible modelling of image data beyond the local interactions of convolutions. This flexibility, however, comes with a quadratic complexity in time and memory, hindering application to long sequences and high-resolution images. We propose a "transposed" version of self-attention that operates across feature channels rather than tokens, where the interactions are based on the cross-covariance matrix between keys and queries. The resulting cross-covariance attention (XCA) has linear complexity in the number of tokens, and allows efficient processing of high-resolution images. Our cross-covariance image transformer (XCiT) is built upon XCA. It combines the accuracy of conventional transformers with the scalability of convolutional architectures. We validate the effectiveness and generality of XCiT by reporting excellent results on multiple vision benchmarks, including image classification and self-supervised feature learning on ImageNet-1k, object detection and instance segmentation on COCO, and semantic segmentation on ADE20k.
CVJun 17, 2021
NeuroMorph: Unsupervised Shape Interpolation and Correspondence in One GoMarvin Eisenberger, David Novotny, Gael Kerchenbaum et al.
We present NeuroMorph, a new neural network architecture that takes as input two 3D shapes and produces in one go, i.e. in a single feed forward pass, a smooth interpolation and point-to-point correspondences between them. The interpolation, expressed as a deformation field, changes the pose of the source shape to resemble the target, but leaves the object identity unchanged. NeuroMorph uses an elegant architecture combining graph convolutions with global feature pooling to extract local features. During training, the model is incentivized to create realistic deformations by approximating geodesics on the underlying shape space manifold. This strong geometric prior allows to train our model end-to-end and in a fully unsupervised manner without requiring any manual correspondence annotations. NeuroMorph works well for a large variety of input shapes, including non-isometric pairs from different object categories. It obtains state-of-the-art results for both shape correspondence and interpolation tasks, matching or surpassing the performance of recent unsupervised and supervised methods on multiple benchmarks.
CVApr 16, 2021
Cross-Modal Retrieval Augmentation for Multi-Modal ClassificationShir Gur, Natalia Neverova, Chris Stauffer et al.
Recent advances in using retrieval components over external knowledge sources have shown impressive results for a variety of downstream tasks in natural language processing. Here, we explore the use of unstructured external knowledge sources of images and their corresponding captions for improving visual question answering (VQA). First, we train a novel alignment model for embedding images and captions in the same space, which achieves substantial improvement in performance on image-caption retrieval w.r.t. similar methods. Second, we show that retrieval-augmented multi-modal transformers using the trained alignment model improve results on VQA over strong baselines. We further conduct extensive experiments to establish the promise of this approach, and examine novel applications for inference time such as hot-swapping indices.
CVFeb 10, 2021
Training Vision Transformers for Image RetrievalAlaaeldin El-Nouby, Natalia Neverova, Ivan Laptev et al.
Transformers have shown outstanding results for natural language understanding and, more recently, for image classification. We here extend this work and propose a transformer-based approach for image retrieval: we adopt vision transformers for generating image descriptors and train the resulting model with a metric learning objective, which combines a contrastive loss with a differential entropy regularizer. Our results show consistent and significant improvements of transformers over convolution-based approaches. In particular, our method outperforms the state of the art on several public benchmarks for category-level retrieval, namely Stanford Online Product, In-Shop and CUB-200. Furthermore, our experiments on ROxford and RParis also show that, in comparable settings, transformers are competitive for particular object retrieval, especially in the regime of short vector representations and low-resolution images.
CVNov 24, 2020
Continuous Surface EmbeddingsNatalia Neverova, David Novotny, Vasil Khalidov et al.
In this work, we focus on the task of learning and representing dense correspondences in deformable object categories. While this problem has been considered before, solutions so far have been rather ad-hoc for specific object types (i.e., humans), often with significant manual work involved. However, scaling the geometry understanding to all objects in nature requires more automated approaches that can also express correspondences between related, but geometrically different objects. To this end, we propose a new, learnable image-based representation of dense correspondences. Our model predicts, for each pixel in a 2D image, an embedding vector of the corresponding vertex in the object mesh, therefore establishing dense correspondences between image pixels and 3D object geometry. We demonstrate that the proposed approach performs on par or better than the state-of-the-art methods for dense pose estimation for humans, while being conceptually simpler. We also collect a new in-the-wild dataset of dense correspondences for animal classes and demonstrate that our framework scales naturally to the new deformable object categories.
CVApr 7, 2020
Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose EstimationHanbyul Joo, Natalia Neverova, Andrea Vedaldi
Differently from 2D image datasets such as COCO, large-scale human datasets with 3D ground-truth annotations are very difficult to obtain in the wild. In this paper, we address this problem by augmenting existing 2D datasets with high-quality 3D pose fits. Remarkably, the resulting annotations are sufficient to train from scratch 3D pose regressor networks that outperform the current state-of-the-art on in-the-wild benchmarks such as 3DPW. Additionally, training on our augmented data is straightforward as it does not require to mix multiple and incompatible 2D and 3D datasets or to use complicated network architectures and training procedures. This simplified pipeline affords additional improvements, including injecting extreme crop augmentations to better reconstruct highly truncated people, and incorporating auxiliary inputs to improve 3D pose estimation accuracy. It also reduces the dependency on 3D datasets such as H36M that have restrictive licenses. We also use our method to introduce new benchmarks for the study of real-world challenges such as occlusions, truncations, and rare body poses. In order to obtain such high quality 3D pseudo-annotations, inspired by progress in internal learning, we introduce Exemplar Fine-Tuning (EFT). EFT combines the re-projection accuracy of fitting methods like SMPLify with a 3D pose prior implicitly captured by a pre-trained 3D pose regressor network. We show that EFT produces 3D annotations that result in better downstream performance and are qualitatively preferable in an extensive human-based assessment.
CVFeb 28, 2020
Transferring Dense Pose to Proximal Animal ClassesArtsiom Sanakoyeu, Vasil Khalidov, Maureen S. McCarthy et al.
Recent contributions have demonstrated that it is possible to recognize the pose of humans densely and accurately given a large dataset of poses annotated in detail. In principle, the same approach could be extended to any animal class, but the effort required for collecting new annotations for each case makes this strategy impractical, despite important applications in natural conservation, science and business. We show that, at least for proximal animal classes such as chimpanzees, it is possible to transfer the knowledge existing in dense pose recognition for humans, as well as in more general object detectors and segmenters, to the problem of dense pose recognition in other classes. We do this by (1) establishing a DensePose model for the new animal which is also geometrically aligned to humans (2) introducing a multi-head R-CNN architecture that facilitates transfer of multiple recognition tasks between classes, (3) finding which combination of known classes can be transferred most effectively to the new animal and (4) using self-calibrated uncertainty heads to generate pseudo-labels graded by quality for training a model for this class. We also introduce two benchmark datasets labelled in the manner of DensePose for the class chimpanzee and use them to evaluate our approach, showing excellent transfer learning performance.
CVSep 26, 2019
CoPhy: Counterfactual Learning of Physical DynamicsFabien Baradel, Natalia Neverova, Julien Mille et al.
Understanding causes and effects in mechanical systems is an essential component of reasoning in the physical world. This work poses a new problem of counterfactual learning of object mechanics from visual input. We develop the CoPhy benchmark to assess the capacity of the state-of-the-art models for causal physical reasoning in a synthetic 3D environment and propose a model for learning the physical dynamics in a counterfactual setting. Having observed a mechanical experiment that involves, for example, a falling tower of blocks, a set of bouncing balls or colliding objects, we learn to predict how its outcome is affected by an arbitrary intervention on its initial conditions, such as displacing one of the objects in the scene. The alternative future is predicted given the altered past and a latent representation of the confounders learned by the model in an end-to-end fashion with no supervision. We compare against feedforward video prediction baselines and show how observing alternative experiences allows the network to capture latent physical properties of the environment, which results in significantly more accurate predictions at the level of super human performance.
CVJun 13, 2019
Slim DensePose: Thrifty Learning from Sparse Annotations and Motion CuesNatalia Neverova, James Thewlis, Rıza Alp Güler et al.
DensePose supersedes traditional landmark detectors by densely mapping image pixels to body surface coordinates. This power, however, comes at a greatly increased annotation time, as supervising the model requires to manually label hundreds of points per pose instance. In this work, we thus seek methods to significantly slim down the DensePose annotations, proposing more efficient data collection strategies. In particular, we demonstrate that if annotations are collected in video frames, their efficacy can be multiplied for free by using motion cues. To explore this idea, we introduce DensePose-Track, a dataset of videos where selected frames are annotated in the traditional DensePose manner. Then, building on geometric properties of the DensePose mapping, we use the video dynamic to propagate ground-truth annotations in time as well as to learn from Siamese equivariance constraints. Having performed exhaustive empirical evaluation of various data annotation and learning strategies, we demonstrate that doing so can deliver significantly improved pose estimation results over strong baselines. However, despite what is suggested by some recent works, we show that merely synthesizing motion patterns by applying geometric transformations to isolated frames is significantly less effective, and that motion cues help much more when they are extracted from videos.
CVSep 6, 2018
Dense Pose TransferNatalia Neverova, Riza Alp Guler, Iasonas Kokkinos
In this work we integrate ideas from surface-based modeling with neural synthesis: we propose a combination of surface-based pose estimation and deep generative models that allows us to perform accurate pose transfer, i.e. synthesize a new image of a person based on a single image of that person and the image of a pose donor. We use a dense pose estimation system that maps pixels from both images to a common surface-based coordinate system, allowing the two images to be brought in correspondence with each other. We inpaint and refine the source image intensities in the surface coordinate system, prior to warping them onto the target pose. These predictions are fused with those of a convolutional predictive module through a neural synthesis module allowing for training the whole pipeline jointly end-to-end, optimizing a combination of adversarial and perceptual losses. We show that dense pose estimation is a substantially more powerful conditioning input than landmark-, or mask-based alternatives, and report systematic improvements over state of the art generators on DeepFashion and MVC datasets.
CVJun 16, 2018
Object Level Visual Reasoning in VideosFabien Baradel, Natalia Neverova, Christian Wolf et al.
Human activity recognition is typically addressed by detecting key concepts like global and local motion, features related to object classes present in the scene, as well as features related to the global context. The next open challenges in activity recognition require a level of understanding that pushes beyond this and call for models with capabilities for fine distinction and detailed comprehension of interactions between actors and objects in a scene. We propose a model capable of learning to reason about semantically meaningful spatiotemporal interactions in videos. The key to our approach is a choice of performing this reasoning at the object level through the integration of state of the art object detection networks. This allows the model to learn detailed spatial interactions that exist at a semantic, object-interaction relevant level. We evaluate our method on three standard datasets (Twenty-BN Something-Something, VLOG and EPIC Kitchens) and achieve state of the art results on all of them. Finally, we show visualizations of the interactions learned by the model, which illustrate object classes and their interactions corresponding to different activity classes.
CVFeb 1, 2018
DensePose: Dense Human Pose Estimation In The WildRıza Alp Güler, Natalia Neverova, Iasonas Kokkinos
In this work, we establish dense correspondences between RGB image and a surface-based representation of the human body, a task we refer to as dense human pose estimation. We first gather dense correspondences for 50K persons appearing in the COCO dataset by introducing an efficient annotation pipeline. We then use our dataset to train CNN-based systems that deliver dense correspondence 'in the wild', namely in the presence of background, occlusions and scale variations. We improve our training set's effectiveness by training an 'inpainting' network that can fill in missing groundtruth values and report clear improvements with respect to the best results that would be achievable in the past. We experiment with fully-convolutional networks and region-based models and observe a superiority of the latter; we further improve accuracy through cascading, obtaining a system that delivers highly0accurate results in real time. Supplementary materials and videos are provided on the project page http://densepose.org
CVAug 12, 2017
Mass Displacement NetworksNatalia Neverova, Iasonas Kokkinos
Despite the large improvements in performance attained by using deep learning in computer vision, one can often further improve results with some additional post-processing that exploits the geometric nature of the underlying task. This commonly involves displacing the posterior distribution of a CNN in a way that makes it more appropriate for the task at hand, e.g. better aligned with local image features, or more compact. In this work we integrate this geometric post-processing within a deep architecture, introducing a differentiable and probabilistically sound counterpart to the common geometric voting technique used for evidence accumulation in vision. We refer to the resulting neural models as Mass Displacement Networks (MDNs), and apply them to human pose estimation in two distinct setups: (a) landmark localization, where we collapse a distribution to a point, allowing for precise localization of body keypoints and (b) communication across body parts, where we transfer evidence from one part to the other, allowing for a globally consistent pose estimate. We evaluate on large-scale pose estimation benchmarks, such as MPII Human Pose and COCO datasets, and report systematic improvements when compared to strong baselines.
MLJul 17, 2017
Houdini: Fooling Deep Structured Prediction ModelsMoustapha Cisse, Yossi Adi, Natalia Neverova et al.
Generating adversarial examples is a critical step for evaluating and improving the robustness of learning machines. So far, most existing methods only work for classification and are not designed to alter the true performance measure of the problem at hand. We introduce a novel flexible approach named Houdini for generating adversarial examples specifically tailored for the final performance measure of the task considered, be it combinatorial and non-decomposable. We successfully apply Houdini to a range of applications such as speech recognition, pose estimation and semantic segmentation. In all cases, the attacks based on Houdini achieve higher success rate than those based on the traditional surrogates used to train the models while using a less perceptible adversarial perturbation.
CVMar 22, 2017
Predicting Deeper into the Future of Semantic SegmentationPauline Luc, Natalia Neverova, Camille Couprie et al.
The ability to predict and therefore to anticipate the future is an important attribute of intelligence. It is also of utmost importance in real-time systems, e.g. in robotics or autonomous driving, which depend on visual scene understanding for decision making. While prediction of the raw RGB pixel values in future video frames has been studied in previous work, here we introduce the novel task of predicting semantic segmentations of future frames. Given a sequence of video frames, our goal is to predict segmentation maps of not yet observed video frames that lie up to a second or further in the future. We develop an autoregressive convolutional neural network that learns to iteratively generate multiple frames. Our results on the Cityscapes dataset show that directly predicting future segmentations is substantially better than predicting and then segmenting future RGB frames. Prediction results up to half a second in the future are visually convincing and are much more accurate than those of a baseline based on warping semantic segmentations using optical flow.
CVNov 20, 2015
Hand Pose Estimation through Semi-Supervised and Weakly-Supervised LearningNatalia Neverova, Christian Wolf, Florian Nebout et al.
We propose a method for hand pose estimation based on a deep regressor trained on two different kinds of input. Raw depth data is fused with an intermediate representation in the form of a segmentation of the hand into parts. This intermediate representation contains important topological information and provides useful cues for reasoning about joint locations. The mapping from raw depth to segmentation maps is learned in a semi/weakly-supervised way from two different datasets: (i) a synthetic dataset created through a rendering pipeline including densely labeled ground truth (pixelwise segmentations); and (ii) a dataset with real images for which ground truth joint positions are available, but not dense segmentations. Loss for training on real images is generated from a patch-wise restoration process, which aligns tentative segmentation maps with a large dictionary of synthetic poses. The underlying premise is that the domain shift between synthetic and real data is smaller in the intermediate representation, where labels carry geometric and topological meaning, than in the raw input domain. Experiments on the NYU dataset show that the proposed training method decreases error on joints over direct regression of joints from depth data by 15.7%.
LGNov 12, 2015
Learning Human Identity from Motion PatternsNatalia Neverova, Christian Wolf, Griffin Lacey et al.
We present a large-scale study exploring the capability of temporal deep neural networks to interpret natural human kinematics and introduce the first method for active biometric authentication with mobile inertial sensors. At Google, we have created a first-of-its-kind dataset of human movements, passively collected by 1500 volunteers using their smartphones daily over several months. We (1) compare several neural architectures for efficient learning of temporal multi-modal data representations, (2) propose an optimized shift-invariant dense convolutional mechanism (DCWRNN), and (3) incorporate the discriminatively-trained dynamic features in a probabilistic generative framework taking into account temporal characteristics. Our results demonstrate that human kinematics convey important information about user identity and can serve as a valuable component of multi-modal authentication systems.
CVDec 31, 2014
ModDrop: adaptive multi-modal gesture recognitionNatalia Neverova, Christian Wolf, Graham W. Taylor et al.
We present a method for gesture detection and localisation based on multi-scale and multi-modal deep learning. Each visual modality captures spatial information at a particular spatial scale (such as motion of the upper body or a hand), and the whole system operates at three temporal scales. Key to our technique is a training strategy which exploits: i) careful initialization of individual modalities; and ii) gradual fusion involving random dropping of separate channels (dubbed ModDrop) for learning cross-modality correlations while preserving uniqueness of each modality-specific representation. We present experiments on the ChaLearn 2014 Looking at People Challenge gesture recognition track, in which we placed first out of 17 teams. Fusing multiple modalities at several spatial and temporal scales leads to a significant increase in recognition rates, allowing the model to compensate for errors of the individual classifiers as well as noise in the separate channels. Futhermore, the proposed ModDrop training technique ensures robustness of the classifier to missing signals in one or several channels to produce meaningful predictions from any number of available modalities. In addition, we demonstrate the applicability of the proposed fusion scheme to modalities of arbitrary nature by experiments on the same dataset augmented with audio.