Li Lu

h-index20
2papers
1,760citations

2 Papers

3.6CVDec 1, 2025
BlinkBud: Detecting Hazards from Behind via Sampled Monocular 3D Detection on a Single Earbud

Yunzhe Li, Jiajun Yan, Yuzhou Wei et al.

Failing to be aware of speeding vehicles approaching from behind poses a huge threat to the road safety of pedestrians and cyclists. In this paper, we propose BlinkBud, which utilizes a single earbud and a paired phone to online detect hazardous objects approaching from behind of a user. The core idea is to accurately track visually identified objects utilizing a small number of sampled camera images taken from the earbud. To minimize the power consumption of the earbud and the phone while guaranteeing the best tracking accuracy, a novel 3D object tracking algorithm is devised, integrating both a Kalman filter based trajectory estimation scheme and an optimal image sampling strategy based on reinforcement learning. Moreover, the impact of constant user head movements on the tracking accuracy is significantly eliminated by leveraging the estimated pitch and yaw angles to correct the object depth estimation and align the camera coordinate system to the user's body coordinate system, respectively. We implement a prototype BlinkBud system and conduct extensive real-world experiments. Results show that BlinkBud is lightweight with ultra-low mean power consumptions of 29.8 mW and 702.6 mW on the earbud and smartphone, respectively, and can accurately detect hazards with a low average false positive ratio (FPR) and false negative ratio (FNR) of 4.90% and 1.47%, respectively.

16.4CVOct 1, 2025
Instant4D: 4D Gaussian Splatting in Minutes

Zhanpeng Luo, Haoxi Ran, Li Lu

Dynamic view synthesis has seen significant advances, yet reconstructing scenes from uncalibrated, casual video remains challenging due to slow optimization and complex parameter estimation. In this work, we present Instant4D, a monocular reconstruction system that leverages native 4D representation to efficiently process casual video sequences within minutes, without calibrated cameras or depth sensors. Our method begins with geometric recovery through deep visual SLAM, followed by grid pruning to optimize scene representation. Our design significantly reduces redundancy while maintaining geometric integrity, cutting model size to under 10% of its original footprint. To handle temporal dynamics efficiently, we introduce a streamlined 4D Gaussian representation, achieving a 30x speed-up and reducing training time to within two minutes, while maintaining competitive performance across several benchmarks. Our method reconstruct a single video within 10 minutes on the Dycheck dataset or for a typical 200-frame video. We further apply our model to in-the-wild videos, showcasing its generalizability. Our project website is published at https://instant4d.github.io/.