Johann-Friedrich Feiden

h-index2
3papers
17citations

3 Papers

19.6CVJun 25
Do Image Editing Models Understand Lighting?

Tim Küchler, Johann-Friedrich Feiden, Matthias Nießner et al.

While recent advancements in generative image editing models have achieved stunning visual fidelity, it remains an open question whether these systems possess an intrinsic knowledge of real-world lighting. Existing benchmarks typically evaluate high-level plausibility of perceptual light transport on curated internet imagery, using VLMs or human judgement, or they rely on synthetically generated datasets. In this work, we introduce the 3D-anchored Light Probe (3DLP) benchmark, for which we have captured a new high-fidelity HDR dataset of real-world lighting changes. The dataset consists of 1K image pairs of diverse indoor scenery in which light probes are physically turned on and off. To allow for a granular performance analysis, we annotated specific image regions such as cast shadows or metallic surfaces. With this data, we evaluate a range of state-of-the-art image editing models by measuring how well their light probe edits align with reality. The evaluation uses two new scores to compensate for AI-generated photographic effects, such as adjusted white balance. Our results show that the overall performance of models differs considerably, with differences slightly less pronounced for specular highlights. The best image editing models are remarkably consistent with real-world physics, however, they still leave room for improvement. We observe that image regions that receive less light from the light probe are more prone to errors for all models. Furthermore, building on their success in evaluating macroscopic lighting plausibility, we test VLMs on our task but find that they are unsuitable for pixel-level light transport analysis. We will make the benchmark, together with the real-world dataset, publicly available to encourage future research on this topic.

17.8CVDec 11, 2023Code
ControlNet-XS: Rethinking the Control of Text-to-Image Diffusion Models as Feedback-Control Systems

Denis Zavadski, Johann-Friedrich Feiden, Carsten Rother

The field of image synthesis has made tremendous strides forward in the last years. Besides defining the desired output image with text-prompts, an intuitive approach is to additionally use spatial guidance in form of an image, such as a depth map. In state-of-the-art approaches, this guidance is realized by a separate controlling model that controls a pre-trained image generation network, such as a latent diffusion model. Understanding this process from a control system perspective shows that it forms a feedback-control system, where the control module receives a feedback signal from the generation process and sends a corrective signal back. When analysing existing systems, we observe that the feedback signals are timely sparse and have a small number of bits. As a consequence, there can be long delays between newly generated features and the respective corrective signals for these features. It is known that this delay is the most unwanted aspect of any control system. In this work, we take an existing controlling network (ControlNet) and change the communication between the controlling network and the generation process to be of high-frequency and with large-bandwidth. By doing so, we are able to considerably improve the quality of the generated images, as well as the fidelity of the control. Also, the controlling network needs noticeably fewer parameters and hence is about twice as fast during inference and training time. Another benefit of small-sized models is that they help to democratise our field and are likely easier to understand. We call our proposed network ControlNet-XS. When comparing with the state-of-the-art approaches, we outperform them for pixel-level guidance, such as depth, canny-edges, and semantic segmentation, and are on a par for loose keypoint-guidance of human poses. All code and pre-trained models will be made publicly available.

6.2CVOct 10, 2025
Online Video Depth Anything: Temporally-Consistent Depth Prediction with Low Memory Consumption

Johann-Friedrich Feiden, Tim Küchler, Denis Zavadski et al.

Depth estimation from monocular video has become a key component of many real-world computer vision systems. Recently, Video Depth Anything (VDA) has demonstrated strong performance on long video sequences. However, it relies on batch-processing which prohibits its use in an online setting. In this work, we overcome this limitation and introduce online VDA (oVDA). The key innovation is to employ techniques from Large Language Models (LLMs), namely, caching latent features during inference and masking frames at training. Our oVDA method outperforms all competing online video depth estimation methods in both accuracy and VRAM usage. Low VRAM usage is particularly important for deployment on edge devices. We demonstrate that oVDA runs at 42 FPS on an NVIDIA A100 and at 20 FPS on an NVIDIA Jetson edge device. We will release both, code and compilation scripts, making oVDA easy to deploy on low-power hardware.