8.6CRJun 9, 2025Code
Interpreting Agent Behaviors in Reinforcement-Learning-Based Cyber-Battle Simulation PlatformsJared Claypoole, Steven Cheung, Ashish Gehani et al.
We analyze two open source deep reinforcement learning agents submitted to the CAGE Challenge 2 cyber defense challenge, where each competitor submitted an agent to defend a simulated network against each of several provided rules-based attack agents. We demonstrate that one can gain interpretability of agent successes and failures by simplifying the complex state and action spaces and by tracking important events, shedding light on the fine-grained behavior of both the defense and attack agents in each experimental scenario. By analyzing important events within an evaluation episode, we identify patterns in infiltration and clearing events that tell us how well the attacker and defender played their respective roles; for example, defenders were generally able to clear infiltrations within one or two timesteps of a host being exploited. By examining transitions in the environment's state caused by the various possible actions, we determine which actions tended to be effective and which did not, showing that certain important actions are between 40% and 99% ineffective. We examine how decoy services affect exploit success, concluding for instance that decoys block up to 94% of exploits that would directly grant privileged access to a host. Finally, we discuss the realism of the challenge and ways that the CAGE Challenge 4 has addressed some of our concerns.
Punching Bag vs. Punching Person: Motion Transferability in VideosRaiyaan Abdullah, Jared Claypoole, Michael Cogswell et al.
Action recognition models demonstrate strong generalization, but can they effectively transfer high-level motion concepts across diverse contexts, even within similar distributions? For example, can a model recognize the broad action "punching" when presented with an unseen variation such as "punching person"? To explore this, we introduce a motion transferability framework with three datasets: (1) Syn-TA, a synthetic dataset with 3D object motions; (2) Kinetics400-TA; and (3) Something-Something-v2-TA, both adapted from natural video datasets. We evaluate 13 state-of-the-art models on these benchmarks and observe a significant drop in performance when recognizing high-level actions in novel contexts. Our analysis reveals: 1) Multimodal models struggle more with fine-grained unknown actions than with coarse ones; 2) The bias-free Syn-TA proves as challenging as real-world datasets, with models showing greater performance drops in controlled settings; 3) Larger models improve transferability when spatial cues dominate but struggle with intensive temporal reasoning, while reliance on object and background cues hinders generalization. We further explore how disentangling coarse and fine motions can improve recognition in temporally challenging datasets. We believe this study establishes a crucial benchmark for assessing motion transferability in action recognition. Datasets and relevant code: https://github.com/raiyaan-abdullah/Motion-Transfer.
18.4CVDec 20, 2023
BloomVQA: Assessing Hierarchical Multi-modal ComprehensionYunye Gong, Robik Shrestha, Jared Claypoole et al.
We propose a novel VQA dataset, BloomVQA, to facilitate comprehensive evaluation of large vision-language models on comprehension tasks. Unlike current benchmarks that often focus on fact-based memorization and simple reasoning tasks without theoretical grounding, we collect multiple-choice samples based on picture stories that reflect different levels of comprehension, as laid out in Bloom's Taxonomy, a classic framework for learning assessment widely adopted in education research. Our data maps to a novel hierarchical graph representation which enables automatic data augmentation and novel measures characterizing model consistency. We perform graded evaluation and reliability analysis on recent multi-modal models. In comparison to low-level tasks, we observe decreased performance on tasks requiring advanced comprehension and cognitive skills with up to 38.0\% drop in VQA accuracy. In comparison to earlier models, GPT-4V demonstrates improved accuracy over all comprehension levels and shows a tendency of bypassing visual inputs especially for higher-level tasks. Current models also show consistency patterns misaligned with human comprehension in various scenarios, demonstrating the need for improvement based on theoretically-grounded criteria.