CLApr 10, 2025
Seed1.5-Thinking: Advancing Superb Reasoning Models with Reinforcement LearningByteDance Seed, Jiaze Chen, Tiantian Fan et al. · bytedance
We introduce Seed1.5-Thinking, capable of reasoning through thinking before responding, resulting in improved performance on a wide range of benchmarks. Seed1.5-Thinking achieves 86.7 on AIME 2024, 55.0 on Codeforces and 77.3 on GPQA, demonstrating excellent reasoning abilities in STEM and coding. Beyond reasoning tasks, the method demonstrates notable generalization across diverse domains. For instance, it surpasses DeepSeek R1 by 8% in win rate on non-reasoning tasks, indicating its broader applicability. Compared to other state-of-the-art reasoning models, Seed1.5-Thinking is a Mixture-of-Experts (MoE) model with a relatively small size, featuring 20B activated and 200B total parameters. As part of our effort to assess generalized reasoning, we develop two internal benchmarks, BeyondAIME and Codeforces, both of which will be publicly released to support future research. Model trial link: https://www.volcengine.com/experience/ark.
CVMay 11, 2025
Seed1.5-VL Technical ReportDong Guo, Faming Wu, Feida Zhu et al. · pku
We present Seed1.5-VL, a vision-language foundation model designed to advance general-purpose multimodal understanding and reasoning. Seed1.5-VL is composed with a 532M-parameter vision encoder and a Mixture-of-Experts (MoE) LLM of 20B active parameters. Despite its relatively compact architecture, it delivers strong performance across a wide spectrum of public VLM benchmarks and internal evaluation suites, achieving the state-of-the-art performance on 38 out of 60 public benchmarks. Moreover, in agent-centric tasks such as GUI control and gameplay, Seed1.5-VL outperforms leading multimodal systems, including OpenAI CUA and Claude 3.7. Beyond visual and video understanding, it also demonstrates strong reasoning abilities, making it particularly effective for multimodal reasoning challenges such as visual puzzles. We believe these capabilities will empower broader applications across diverse tasks. In this report, we mainly provide a comprehensive review of our experiences in building Seed1.5-VL across model design, data construction, and training at various stages, hoping that this report can inspire further research. Seed1.5-VL is now accessible at https://www.volcengine.com/ (Volcano Engine Model ID: doubao-1-5-thinking-vision-pro-250428)
DCDec 16, 2023Code
Opara: Exploiting Operator Parallelism for Expediting DNN Inference on GPUsAodong Chen, Fei Xu, Li Han et al.
GPUs have become the \emph{defacto} hardware devices for accelerating Deep Neural Network (DNN) inference workloads. However, the conventional \emph{sequential execution mode of DNN operators} in mainstream deep learning frameworks cannot fully utilize GPU resources, even with the operator fusion enabled, due to the increasing complexity of model structures and a greater diversity of operators. Moreover, the \emph{inadequate operator launch order} in parallelized execution scenarios can lead to GPU resource wastage and unexpected performance interference among operators. In this paper, we propose \emph{Opara}, a resource- and interference-aware DNN \underline{Op}erator \underline{para}llel scheduling framework to accelerate DNN inference on GPUs. Specifically, \emph{Opara} first employs \texttt{CUDA Streams} and \texttt{CUDA Graph} to \emph{parallelize} the execution of multiple operators automatically. To further expedite DNN inference, \emph{Opara} leverages the resource demands of operators to judiciously adjust the operator launch order on GPUs, overlapping the execution of compute-intensive and memory-intensive operators. We implement and open source a prototype of \emph{Opara} based on PyTorch in a \emph{non-intrusive} manner. Extensive prototype experiments with representative DNN and Transformer-based models demonstrate that \emph{Opara} outperforms the default sequential \texttt{CUDA Graph} in PyTorch and the state-of-the-art operator parallelism systems by up to $1.68\times$ and $1.29\times$, respectively, yet with acceptable runtime overhead.
AISep 2, 2025
UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement LearningHaoming Wang, Haoyang Zou, Huatong Song et al. · pku
The development of autonomous agents for graphical user interfaces (GUIs) presents major challenges in artificial intelligence. While recent advances in native agent models have shown promise by unifying perception, reasoning, action, and memory through end-to-end learning, open problems remain in data scalability, multi-turn reinforcement learning (RL), the limitations of GUI-only operation, and environment stability. In this technical report, we present UI-TARS-2, a native GUI-centered agent model that addresses these challenges through a systematic training methodology: a data flywheel for scalable data generation, a stabilized multi-turn RL framework, a hybrid GUI environment that integrates file systems and terminals, and a unified sandbox platform for large-scale rollouts. Empirical evaluation demonstrates that UI-TARS-2 achieves significant improvements over its predecessor UI-TARS-1.5. On GUI benchmarks, it reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld, outperforming strong baselines such as Claude and OpenAI agents. In game environments, it attains a mean normalized score of 59.8 across a 15-game suite-roughly 60% of human-level performance-and remains competitive with frontier proprietary models (e.g., OpenAI o3) on LMGame-Bench. Additionally, the model can generalize to long-horizon information-seeking tasks and software engineering benchmarks, highlighting its robustness across diverse agent tasks. Detailed analyses of training dynamics further provide insights into achieving stability and efficiency in large-scale agent RL. These results underscore UI-TARS-2's potential to advance the state of GUI agents and exhibit strong generalization to real-world interactive scenarios.
IVOct 22, 2025
Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D AssetsJiashi Feng, Xiu Li, Jing Lin et al.
Developing embodied AI agents requires scalable training environments that balance content diversity with physics accuracy. World simulators provide such environments but face distinct limitations: video-based methods generate diverse content but lack real-time physics feedback for interactive learning, while physics-based engines provide accurate dynamics but face scalability limitations from costly manual asset creation. We present Seed3D 1.0, a foundation model that generates simulation-ready 3D assets from single images, addressing the scalability challenge while maintaining physics rigor. Unlike existing 3D generation models, our system produces assets with accurate geometry, well-aligned textures, and realistic physically-based materials. These assets can be directly integrated into physics engines with minimal configuration, enabling deployment in robotic manipulation and simulation training. Beyond individual objects, the system scales to complete scene generation through assembling objects into coherent environments. By enabling scalable simulation-ready content creation, Seed3D 1.0 provides a foundation for advancing physics-based world simulators. Seed3D 1.0 is now available on https://console.volcengine.com/ark/region:ark+cn-beijing/experience/vision?modelId=doubao-seed3d-1-0-250928&tab=Gen3D
AIJun 13, 2021
Learning on Abstract Domains: A New Approach for Verifiable Guarantee in Reinforcement LearningPeng Jin, Min Zhang, Jianwen Li et al.
Formally verifying Deep Reinforcement Learning (DRL) systems is a challenging task due to the dynamic continuity of system behaviors and the black-box feature of embedded neural networks. In this paper, we propose a novel abstraction-based approach to train DRL systems on finite abstract domains instead of concrete system states. It yields neural networks whose input states are finite, making hosting DRL systems directly verifiable using model checking techniques. Our approach is orthogonal to existing DRL algorithms and off-the-shelf model checkers. We implement a resulting prototype training and verification framework and conduct extensive experiments on the state-of-the-art benchmark. The results show that the systems trained in our approach can be verified more efficiently while they retain comparable performance against those that are trained without abstraction.