CLApr 10, 2025
Seed1.5-Thinking: Advancing Superb Reasoning Models with Reinforcement LearningByteDance Seed, Jiaze Chen, Tiantian Fan et al. · bytedance
We introduce Seed1.5-Thinking, capable of reasoning through thinking before responding, resulting in improved performance on a wide range of benchmarks. Seed1.5-Thinking achieves 86.7 on AIME 2024, 55.0 on Codeforces and 77.3 on GPQA, demonstrating excellent reasoning abilities in STEM and coding. Beyond reasoning tasks, the method demonstrates notable generalization across diverse domains. For instance, it surpasses DeepSeek R1 by 8% in win rate on non-reasoning tasks, indicating its broader applicability. Compared to other state-of-the-art reasoning models, Seed1.5-Thinking is a Mixture-of-Experts (MoE) model with a relatively small size, featuring 20B activated and 200B total parameters. As part of our effort to assess generalized reasoning, we develop two internal benchmarks, BeyondAIME and Codeforces, both of which will be publicly released to support future research. Model trial link: https://www.volcengine.com/experience/ark.
DCApr 10
TensorHub: Scalable and Elastic Weight Transfer for LLM RL TrainingChenhao Ye, Huaizheng Zhang, Mingcong Han et al.
Modern LLM reinforcement learning (RL) workloads require a highly efficient weight transfer system to scale training across heterogeneous computational resources. However, existing weight transfer approaches either fail to provide flexibility for dynamically scaling clusters or incur fundamental data movement overhead, resulting in poor performance. We introduce Reference-Oriented Storage (ROS), a new storage abstraction for RL weight transfer that exploits the highly replicated model weights in place. ROS presents the illusion that certain versions of the model weights are stored and can be fetched on demand. Underneath, ROS does not physically store any copies of the weights; instead, it tracks the workers that hold these weights on GPUs for inference. Upon request, ROS directly uses them to serve reads. We build TensorHub, a production-quality system that extends the ROS idea with topology-optimized transfer, strong consistency, and fault tolerance. Evaluation shows that TensorHub fully saturates RDMA bandwidth and adapts to three distinct rollout workloads with minimal engineering effort. Specifically, TensorHub reduces total GPU stall time by up to 6.7x for standalone rollouts, accelerates weight update for elastic rollout by 4.8x, and cuts cross-datacenter rollout stall time by 19x. TensorHub has been deployed in production to support cutting-edge RL training.
LGSep 19, 2025
Robust LLM Training Infrastructure at ByteDanceBorui Wan, Gaohong Liu, Zuquan Song et al.
The training scale of large language models (LLMs) has reached tens of thousands of GPUs and is still continuously expanding, enabling faster learning of larger models. Accompanying the expansion of the resource scale is the prevalence of failures (CUDA error, NaN values, job hang, etc.), which poses significant challenges to training stability. Any large-scale LLM training infrastructure should strive for minimal training interruption, efficient fault diagnosis, and effective failure tolerance to enable highly efficient continuous training. This paper presents ByteRobust, a large-scale GPU infrastructure management system tailored for robust and stable training of LLMs. It exploits the uniqueness of LLM training process and gives top priorities to detecting and recovering failures in a routine manner. Leveraging parallelisms and characteristics of LLM training, ByteRobust enables high-capacity fault tolerance, prompt fault demarcation, and localization with an effective data-driven approach, comprehensively ensuring continuous and efficient training of LLM tasks. ByteRobust is deployed on a production GPU platform and achieves 97% ETTR for a three-month training job on 9,600 GPUs.
DCApr 14, 2025
OVERLORD: Ultimate Scaling of DataLoader for Multi-Source Large Foundation Model TrainingJuntao Zhao, Qi Lu, Wei Jia et al.
Modern frameworks for training large foundation models (LFMs) employ dataloaders in a data-parallel manner, with each loader processing a disjoint subset of training data. Under multisource preprocessing, two fundamental challenges exist. First, due to the quadratic computational complexity of the attention operator, the non-uniform sample distribution over data-parallel ranks leads to significant workload imbalance among dataloaders, degrading the training efficiency. Second, supporting diverse data sources requires per-dataset file access states that are redundantly replicated across parallel loaders, consuming excessive memory. This also hinders dynamic data mixing (e.g., curriculum learning) and causes redundant access/memory overhead in hybrid parallelism. We present Omniload, an industrial-grade distributed data loading architecture for LFMs, with four innovations: (1) Disaggregated data preprocessing via role-specific actors (Source Loaders/Data Constructors) to eliminate source and parallelism redundant data access and ensure multisource scalability. (2) Centralized and declarative data plane for elastic multisource orchestration, such as long-short context, multimodality, and curriculum learning. (3) Multi-level auto-partitioning and scaling mechanism for source loaders under heterogeneous preprocessing costs. (4) Shadow loaders with differential checkpointing for fault recovery without workflow interruption. Deployed on production clusters scaling to multi-thousand GPUs, Omniload achieves: (1) 4.5x end-to-end training throughput improvement, (2) 13.5x reduction in CPU memory usage.
IVOct 22, 2025
Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D AssetsJiashi Feng, Xiu Li, Jing Lin et al.
Developing embodied AI agents requires scalable training environments that balance content diversity with physics accuracy. World simulators provide such environments but face distinct limitations: video-based methods generate diverse content but lack real-time physics feedback for interactive learning, while physics-based engines provide accurate dynamics but face scalability limitations from costly manual asset creation. We present Seed3D 1.0, a foundation model that generates simulation-ready 3D assets from single images, addressing the scalability challenge while maintaining physics rigor. Unlike existing 3D generation models, our system produces assets with accurate geometry, well-aligned textures, and realistic physically-based materials. These assets can be directly integrated into physics engines with minimal configuration, enabling deployment in robotic manipulation and simulation training. Beyond individual objects, the system scales to complete scene generation through assembling objects into coherent environments. By enabling scalable simulation-ready content creation, Seed3D 1.0 provides a foundation for advancing physics-based world simulators. Seed3D 1.0 is now available on https://console.volcengine.com/ark/region:ark+cn-beijing/experience/vision?modelId=doubao-seed3d-1-0-250928&tab=Gen3D