CVOct 22, 2025
Transformed Multi-view 3D Shape Features with Contrastive LearningMárcus Vinícius Lobo Costa, Sherlon Almeida da Silva, Bárbara Caroline Benato et al.
This paper addresses the challenges in representation learning of 3D shape features by investigating state-of-the-art backbones paired with both contrastive supervised and self-supervised learning objectives. Computer vision methods struggle with recognizing 3D objects from 2D images, often requiring extensive labeled data and relying on Convolutional Neural Networks (CNNs) that may overlook crucial shape relationships. Our work demonstrates that Vision Transformers (ViTs) based architectures, when paired with modern contrastive objectives, achieve promising results in multi-view 3D analysis on our downstream tasks, unifying contrastive and 3D shape understanding pipelines. For example, supervised contrastive losses reached about 90.6% accuracy on ModelNet10. The use of ViTs and contrastive learning, leveraging ViTs' ability to understand overall shapes and contrastive learning's effectiveness, overcomes the need for extensive labeled data and the limitations of CNNs in capturing crucial shape relationships. The success stems from capturing global shape semantics via ViTs and refining local discriminative features through contrastive optimization. Importantly, our approach is empirical, as it is grounded on extensive experimental evaluation to validate the effectiveness of combining ViTs with contrastive objectives for 3D representation learning.
CVAug 15, 2025
Towards Understanding 3D Vision: the Role of Gaussian CurvatureSherlon Almeida da Silva, Davi Geiger, Luiz Velho et al.
Recent advances in computer vision have predominantly relied on data-driven approaches that leverage deep learning and large-scale datasets. Deep neural networks have achieved remarkable success in tasks such as stereo matching and monocular depth reconstruction. However, these methods lack explicit models of 3D geometry that can be directly analyzed, transferred across modalities, or systematically modified for controlled experimentation. We investigate the role of Gaussian curvature in 3D surface modeling. Besides Gaussian curvature being an invariant quantity under change of observers or coordinate systems, we demonstrate using the Middlebury stereo dataset that it offers a sparse and compact description of 3D surfaces. Furthermore, we show a strong correlation between the performance rank of top state-of-the-art stereo and monocular methods and the low total absolute Gaussian curvature. We propose that this property can serve as a geometric prior to improve future 3D reconstruction algorithms.
CVJun 26, 2025
The Role of Cyclopean-Eye in Stereo VisionSherlon Almeida da Silva, Davi Geiger, Luiz Velho et al.
This work investigates the geometric foundations of modern stereo vision systems, with a focus on how 3D structure and human-inspired perception contribute to accurate depth reconstruction. We revisit the Cyclopean Eye model and propose novel geometric constraints that account for occlusions and depth discontinuities. Our analysis includes the evaluation of stereo feature matching quality derived from deep learning models, as well as the role of attention mechanisms in recovering meaningful 3D surfaces. Through both theoretical insights and empirical studies on real datasets, we demonstrate that combining strong geometric priors with learned features provides internal abstractions for understanding stereo vision systems.
CVFeb 28, 2025
Back to the Future Cyclopean Stereo: a human perception approach combining deep and geometric constraintsSherlon Almeida da Silva, Davi Geiger, Luiz Velho et al.
We innovate in stereo vision by explicitly providing analytical 3D surface models as viewed by a cyclopean eye model that incorporate depth discontinuities and occlusions. This geometrical foundation combined with learned stereo features allows our system to benefit from the strengths of both approaches. We also invoke a prior monocular model of surfaces to fill in occlusion regions or texture-less regions where data matching is not sufficient. Our results already are on par with the state-of-the-art purely data-driven methods and are of much better visual quality, emphasizing the importance of the 3D geometrical model to capture critical visual information. Such qualitative improvements may find applicability in virtual reality, for a better human experience, as well as in robotics, for reducing critical errors. Our approach aims to demonstrate that understanding and modeling geometrical properties of 3D surfaces is beneficial to computer vision research.