CVNov 29, 2022Code
Challenging the Universal Representation of Deep Models for 3D Point Cloud RegistrationDavid Bojanić, Kristijan Bartol, Josep Forest et al.
Learning universal representations across different applications domain is an open research problem. In fact, finding universal architecture within the same application but across different types of datasets is still unsolved problem too, especially in applications involving processing 3D point clouds. In this work we experimentally test several state-of-the-art learning-based methods for 3D point cloud registration against the proposed non-learning baseline registration method. The proposed method either outperforms or achieves comparable results w.r.t. learning based methods. In addition, we propose a dataset on which learning based methods have a hard time to generalize. Our proposed method and dataset, along with the provided experiments, can be used in further research in studying effective solutions for universal representations. Our source code is available at: github.com/DavidBoja/greedy-grid-search.
CVJan 10, 2025Code
Pose-independent 3D Anthropometry from Sparse DataDavid Bojanić, Stefanie Wuhrer, Tomislav Petković et al.
3D digital anthropometry is the study of estimating human body measurements from 3D scans. Precise body measurements are important health indicators in the medical industry, and guiding factors in the fashion, ergonomic and entertainment industries. The measuring protocol consists of scanning the whole subject in the static A-pose, which is maintained without breathing or movement during the scanning process. However, the A-pose is not easy to maintain during the whole scanning process, which can last even up to a couple of minutes. This constraint affects the final quality of the scan, which in turn affects the accuracy of the estimated body measurements obtained from methods that rely on dense geometric data. Additionally, this constraint makes it impossible to develop a digital anthropometry method for subjects unable to assume the A-pose, such as those with injuries or disabilities. We propose a method that can obtain body measurements from sparse landmarks acquired in any pose. We make use of the sparse landmarks of the posed subject to create pose-independent features, and train a network to predict the body measurements as taken from the standard A-pose. We show that our method achieves comparable results to competing methods that use dense geometry in the standard A-pose, but has the capability of estimating the body measurements from any pose using sparse landmarks only. Finally, we address the lack of open-source 3D anthropometry methods by making our method available to the research community at https://github.com/DavidBoja/pose-independent-anthropometry.
CVJul 20, 2020Code
On the Comparison of Classic and Deep Keypoint Detector and Descriptor MethodsKristijan Bartol, David Bojanić, Tomislav Pribanić et al.
The purpose of this study is to give a performance comparison between several classic hand-crafted and deep key-point detector and descriptor methods. In particular, we consider the following classical algorithms: SIFT, SURF, ORB, FAST, BRISK, MSER, HARRIS, KAZE, AKAZE, AGAST, GFTT, FREAK, BRIEF and RootSIFT, where a subset of all combinations is paired into detector-descriptor pipelines. Additionally, we analyze the performance of two recent and perspective deep detector-descriptor models, LF-Net and SuperPoint. Our benchmark relies on the HPSequences dataset that provides real and diverse images under various geometric and illumination changes. We analyze the performance on three evaluation tasks: keypoint verification, image matching and keypoint retrieval. The results show that certain classic and deep approaches are still comparable, with some classic detector-descriptor combinations overperforming pretrained deep models. In terms of the execution times of tested implementations, SuperPoint model is the fastest, followed by ORB. The source code is published on \url{https://github.com/kristijanbartol/keypoint-algorithms-benchmark}.
CVOct 1, 2021
Generalizable Human Pose TriangulationKristijan Bartol, David Bojanić, Tomislav Petković et al.
We address the problem of generalizability for multi-view 3D human pose estimation. The standard approach is to first detect 2D keypoints in images and then apply triangulation from multiple views. Even though the existing methods achieve remarkably accurate 3D pose estimation on public benchmarks, most of them are limited to a single spatial camera arrangement and their number. Several methods address this limitation but demonstrate significantly degraded performance on novel views. We propose a stochastic framework for human pose triangulation and demonstrate a superior generalization across different camera arrangements on two public datasets. In addition, we apply the same approach to the fundamental matrix estimation problem, showing that the proposed method can successfully apply to other computer vision problems. The stochastic framework achieves more than 8.8% improvement on the 3D pose estimation task, compared to the state-of-the-art, and more than 30% improvement for fundamental matrix estimation, compared to a standard algorithm.
CVSep 24, 2021
Catadioptric Stereo on a SmartphoneKristijan Bartol, David Bojanić, Tomislav Petković et al.
We present a 3D printed adapter with planar mirrors for stereo reconstruction using front and back smartphone camera. The adapter presents a practical and low-cost solution for enabling any smartphone to be used as a stereo camera, which is currently only possible using high-end phones with expensive 3D sensors. Using the prototype version of the adapter, we experiment with parameters like the angles between cameras and mirrors and the distance to each camera (the stereo baseline). We find the most convenient configuration and calibrate the stereo pair. Based on the presented preliminary analysis, we identify possible improvements in the current design. To demonstrate the working prototype, we reconstruct a 3D human pose using 2D keypoint detections from the stereo pair and evaluate extracted body lengths. The result shows that the adapter can be used for anthropometric measurement of several body segments.
CVOct 1, 2013
Surface Registration Using Genetic Algorithm in Reduced Search SpaceVedran Hrgetić, Tomislav Pribanić
Surface registration is a technique that is used in various areas such as object recognition and 3D model reconstruction. Problem of surface registration can be analyzed as an optimization problem of seeking a rigid motion between two different views. Genetic algorithms can be used for solving this optimization problem, both for obtaining the robust parameter estimation and for its fine-tuning. The main drawback of genetic algorithms is that they are time consuming which makes them unsuitable for online applications. Modern acquisition systems enable the implementation of the solutions that would immediately give the information on the rotational angles between the different views, thus reducing the dimension of the optimization problem. The paper gives an analysis of the genetic algorithm implemented in the conditions when the rotation matrix is known and a comparison of these results with results when this information is not available.