10.3MLJun 3, 2025
Non-stationary Bandit Convex Optimization: A Comprehensive StudyXiaoqi Liu, Dorian Baudry, Julian Zimmert et al.
Bandit Convex Optimization is a fundamental class of sequential decision-making problems, where the learner selects actions from a continuous domain and observes a loss (but not its gradient) at only one point per round. We study this problem in non-stationary environments, and aim to minimize the regret under three standard measures of non-stationarity: the number of switches $S$ in the comparator sequence, the total variation $Δ$ of the loss functions, and the path-length $P$ of the comparator sequence. We propose a polynomial-time algorithm, Tilted Exponentially Weighted Average with Sleeping Experts (TEWA-SE), which adapts the sleeping experts framework from online convex optimization to the bandit setting. For strongly convex losses, we prove that TEWA-SE is minimax-optimal with respect to known $S$ and $Δ$ by establishing matching upper and lower bounds. By equipping TEWA-SE with the Bandit-over-Bandit framework, we extend our analysis to environments with unknown non-stationarity measures. For general convex losses, we introduce a second algorithm, clipped Exploration by Optimization (cExO), based on exponential weights over a discretized action space. While not polynomial-time computable, this method achieves minimax-optimal regret with respect to known $S$ and $Δ$, and improves on the best existing bounds with respect to $P$.
5.1GTJan 17, 2025
Improved learning rates in multi-unit uniform price auctionsMarius Potfer, Dorian Baudry, Hugo Richard et al.
Motivated by the strategic participation of electricity producers in electricity day-ahead market, we study the problem of online learning in repeated multi-unit uniform price auctions focusing on the adversarial opposing bid setting. The main contribution of this paper is the introduction of a new modeling of the bid space. Indeed, we prove that a learning algorithm leveraging the structure of this problem achieves a regret of $\tilde{O}(K^{4/3}T^{2/3})$ under bandit feedback, improving over the bound of $\tilde{O}(K^{7/4}T^{3/4})$ previously obtained in the literature. This improved regret rate is tight up to logarithmic terms. Inspired by electricity reserve markets, we further introduce a different feedback model under which all winning bids are revealed. This feedback interpolates between the full-information and bandit scenarios depending on the auctions' results. We prove that, under this feedback, the algorithm that we propose achieves regret $\tilde{O}(K^{5/2}\sqrt{T})$.
9.2LGMar 18, 2024
The Value of Reward Lookahead in Reinforcement LearningNadav Merlis, Dorian Baudry, Vianney Perchet
In reinforcement learning (RL), agents sequentially interact with changing environments while aiming to maximize the obtained rewards. Usually, rewards are observed only after acting, and so the goal is to maximize the expected cumulative reward. Yet, in many practical settings, reward information is observed in advance -- prices are observed before performing transactions; nearby traffic information is partially known; and goals are oftentimes given to agents prior to the interaction. In this work, we aim to quantifiably analyze the value of such future reward information through the lens of competitive analysis. In particular, we measure the ratio between the value of standard RL agents and that of agents with partial future-reward lookahead. We characterize the worst-case reward distribution and derive exact ratios for the worst-case reward expectations. Surprisingly, the resulting ratios relate to known quantities in offline RL and reward-free exploration. We further provide tight bounds for the ratio given the worst-case dynamics. Our results cover the full spectrum between observing the immediate rewards before acting to observing all the rewards before the interaction starts.
4.1LGOct 8, 2025
Best-of-Both Worlds for linear contextual bandits with paid observationsNathan Boyer, Dorian Baudry, Patrick Rebeschini
We study the problem of linear contextual bandits with paid observations, where at each round the learner selects an action in order to minimize its loss in a given context, and can then decide to pay a fixed cost to observe the loss of any arm. Building on the Follow-the-Regularized-Leader framework with efficient estimators via Matrix Geometric Resampling, we introduce a computationally efficient Best-of-Both-Worlds (BOBW) algorithm for this problem. We show that it achieves the minimax-optimal regret of $Θ(T^{2/3})$ in adversarial settings, while guaranteeing poly-logarithmic regret in (corrupted) stochastic regimes. Our approach builds on the framework from \cite{BOBWhardproblems} to design BOBW algorithms for ``hard problem'', using analysis techniques tailored for the setting that we consider.