Erwan Escudie

2papers

2 Papers

7.0GTMay 1
An $ε$-Optimal Sequential Approach for Solving zs-POSGs

Erwan C. Escudie, Matthia Sabatelli, Jilles S. Dibangoye

While recent reductions of zero-sum partially observable stochastic games (zs-POSGs) to transition-independent stochastic games (TI-SGs) theoretically admit dynamic programming, practical solutions remain stifled by the inherent non-linearity and exponential complexity of the simultaneous minimax backup. In this work, we surmount this computational barrier by rigorously recasting the simultaneous interaction as a sequential decision process via the principle of separation. We introduce distinct sufficient statistics for valuation and execution, the sequential occupancy state and the private occupancy family, which reveal a latent geometry in the optimal value function. This structural insight allows us to linearise the backup operator, reducing the update complexity from exponential to polynomial while enabling the direct extraction of safe policies without heuristic bookkeeping. Experimental results demonstrate that algorithms leveraging this sequential framework significantly outperform state-of-the-art methods, effectively rendering previously intractable domains solvable.

5.7ROJan 31, 2024
Attention Graph for Multi-Robot Social Navigation with Deep Reinforcement Learning

Erwan Escudie, Laetitia Matignon, Jacques Saraydaryan

Learning robot navigation strategies among pedestrian is crucial for domain based applications. Combining perception, planning and prediction allows us to model the interactions between robots and pedestrians, resulting in impressive outcomes especially with recent approaches based on deep reinforcement learning (RL). However, these works do not consider multi-robot scenarios. In this paper, we present MultiSoc, a new method for learning multi-agent socially aware navigation strategies using RL. Inspired by recent works on multi-agent deep RL, our method leverages graph-based representation of agent interactions, combining the positions and fields of view of entities (pedestrians and agents). Each agent uses a model based on two Graph Neural Network combined with attention mechanisms. First an edge-selector produces a sparse graph, then a crowd coordinator applies node attention to produce a graph representing the influence of each entity on the others. This is incorporated into a model-free RL framework to learn multi-agent policies. We evaluate our approach on simulation and provide a series of experiments in a set of various conditions (number of agents / pedestrians). Empirical results show that our method learns faster than social navigation deep RL mono-agent techniques, and enables efficient multi-agent implicit coordination in challenging crowd navigation with multiple heterogeneous humans. Furthermore, by incorporating customizable meta-parameters, we can adjust the neighborhood density to take into account in our navigation strategy.